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[DE]Rebecca

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In theory, this sounds better than the old system and the old changes so thanks for changing that. But like always we still got things to complain about. Can you please take a look at the milestone rewards? I'm getting close to the Zenistar and it would really suck to wait another 100 day's to get it. The weapon milestone rewards are on the 100/300/500/700 mile. So to me, it would make more sense to keep it like that (hope you got it messed up on accident). Also if you are not adding more weapons to the milestone rewards is it than possible to pick a different reward after the 1000 day point? If there are no new rewards added after that point I would like the ability to choose one of the resource rewards.

Edited by wolfhai

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Please for the love of my sanity, dont tell me this resets the progress you have....im 10 days away from Zenistar and I would be a little bit....upset....if I would have to wait another 200 days....

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14 minutes ago, Dhrekr said:

OH NO POOR PEOPLE WHO ALREADY HAVE EVERYTHING!

Let's all feel very sorry for people who have everything.

 

Poor, poor us.

Having no choice because you already own everything is basically the textbook definition of misery.

This guy has a point, what is the problem if you just got one option. Especially if that option is the newest, that just means that you will get something new. Really that isn’t a change at all.

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30 minutes ago, kaelvamp said:

1- The new kids can CHOOSE the weapons each 200 days, and then they can pick the best stuff that we had locked up...... not cool....
 

Dude, seriously...

What I actually read: "WE had a hard time (logging in once a day) so how dare you give this fun stuff to new players. They haven't EARNED it. They must suffer this ridiculously long wait time"

Little Immature there no?

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1 hour ago, [DE]Rebecca said:

 

all sounds good so far. but please dont ever make login rewards tradeable. its not much of a reward anymore if u can just buy it

Edited by Ragingwasabi
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DE PLS!!
 

Here is how i would love the system to work:

 

Every day you login you get 5 tokens (the number does not really matter)

You take said tokens to a vendor and just buy whatever you want.

The benefit of this system is DE can set some items to be more expensive.

e.g. the Lodestar armour set should cost more than basically any item including weapons like the "Azima"

I feel like they are trying to fit the new system into the old UI for some reason.

Why can't people just get some form of login token or badge , then walk over to some NPC at a relay and cash in the tokens for whatever they want???

The only two login rewards I would like are the zenistar and the armour set, im not sure what my login count is but this system does not sound great.

I would also think players should have to pay a premium for some of the late rewards not just pile the weapons and armor set together and make people wait 200 days for each one.

I would like a few tokens for my 120+ days if it went to that system just so i didn't need to start from scratch , but i'd be more happy to login every day for tokens and just save up for whatever i want

You could even leave a few of the minor rewards so every day i got tokens and a random chance for some of the less desirable rewards (resources endo etc)

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38 minutes ago, InappropriateTennoName5009 said:

why would you take another old weapon or primed mod? thats not really a choice since you cant trade them

 

Actually with the sake of the primed mods, they are tradeable by the patch after they are given out to players

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So, going to be honest, this change doesn't do anything for me. I'm at just under 500 days and the Zenith, and will likely hit it before this comes out. After that, this change means I'm going to be on the exact same path and take the exact same amount of time to get to Shred and the Sigma as it would on the current one. To me, either there needs to be a catch up system put in place with this, or the choices should be every 50 log ins, as most players above MR20, generally won't need most of the caches and will only want the mods and weapons, and waiting 100-200 days for them, just doesn't give incentive to play

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On weapon milestones you can start getting free weapon slots.

On Primed milestones you can start getting mods for your sentinels.

On resource milestones you can get whatever you need.

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As a few people have stated the fundamental problem is that feeling like something is years off is going to demoralize anyone. It's not as if the players can actually accelerate the process. I've watched a lot of games cater themselves to veterans only to watch their game die off as the perceived distance between veterans and new players reached insane levels. And it's not the actual distance, perception is enough.

There have been so many good decisions made by the Warframe team with regards to not penalizing new players. The MR system is great. The fact that weapons have a hard cap on capacity and that you don't have to farm the weapon of the week are all awesome. This system feels like a relic of other lesser games. Please reconsider this a bit and remember that if the game is awesome people will keep playing it.

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5 minutes ago, (XB1)Eminem2420 said:

Why do so called "veteran" players whine whenever DE makes a move to improve things for new players? Whether you like it or not those new players keep DE running. Not every update needs to be catered to older players.

In the same line, most updates don't need to be catered to new players, like we've been seeing recently. Players that have put dedication into the game should be rewarded for it, or given some acknowledgement of their commitment.Exclusive weapons/cosmetics and items locked behind 700 login days aren't the correct way to do this, but people who have logged in for 1000 days like we're nearing, should get something small as a nod towards that.

I'm talking something tiny, like a mark on the profile screen or something at large milestones like 250/500/750/1000

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I dislike this change. While picking rewards is nice, I don't see why you would pick anything other than what the current order already is. The mods already go from most to least useful, and you would always want the weapons before the cosmetics anyway. All this does is lengthen the time needed for all the weapons. I think the ideal system would be to combine the mod and weapon categories and let you pick from all of them every 100 days. The 50 day sigil rewards are fine though.

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As someone with just over 960 days in the current system, I indifferent yet slightly optimistic of this new system. Since I have most of the rewards already, they new system doesn't benefit me on the milestones, but I do like the option to select more riven and even forma caches.

However I do have some questions:

1. Will all progress in the current system be retconed all the way back to zero? If so, will players in the middle of milestones receive the next reward or be left with nothing? Will there be any type of indication of how many days we logged into the old system with, be it a stat showing cumulative logins on our profile or some sigil?

2. Will the scaling be applied to other resources other than endo? Most long-term players already have high amount of each resource, but it would be a nice QoL to streamline the scaling across most drops and plat discounts. Of course rare resources would be excluded from the scaling.

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1 hour ago, [DE]Rebecca said:

For the veterans on day 900, it would be 275 Endo.

This still feels really really low but it is an improvement over 80 endo for sure.
 

1 hour ago, [DE]Rebecca said:

The simple explanation here is that once you've reached a given category, you pick an eligible item from that category.

I love this idea, mostly cuz im still days behind which in some way, makes me get possible new tribute weapons under 200 days since im 1 rotation away from it. BUT
You are telling me that every 100days i can get 3 rivens AND slots or 3 forma ? I'm not complaining but much rather wait 100days to get riven and riven slots than paying 60plt for slots.


Something that is also refreshing to see. is a way that Full free to play players can get potatos w/o doing sorties (Cuz rng) even if its every 100 days. its more reliable than sorties

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Catch-up system is needed, but the OPs point here is that there's less reward for being a long time player, again. You can just get all the "good" stuff without having to log in for a literal year or more for specific items. I can understand feeling shafted by this change as s veteran with nothing to show for it myself.

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1 minute ago, PoisonHD said:

In the same line, most updates don't need to be catered to new players, like we've been seeing recently. Players that have put dedication into the game should be rewarded for it, or given some acknowledgement of their commitment.Exclusive weapons/cosmetics and items locked behind 700 login days aren't the correct way to do this, but people who have logged in for 1000 days like we're nearing, should get something small as a nod towards that.

I'm talking something tiny, like a mark on the profile screen or something at large milestones like 250/500/750/1000

What recent updates have been catered to new players? POE? SO/ESO, The Sacrifice?

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I like the progressive increase of value for logging in. However, the Milestone changes do not address that the problem is: you are locking game progression behind 2+ years worth of waiting.

Milestone days, if kept as is, should be able to be "sped" up through game play somehow. 

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5 minutes ago, PoisonHD said:

In the same line, most updates don't need to be catered to new players, like we've been seeing recently. Players that have put dedication into the game should be rewarded for it, or given some acknowledgement of their commitment.Exclusive weapons/cosmetics and items locked behind 700 login days aren't the correct way to do this, but people who have logged in for 1000 days like we're nearing, should get something small as a nod towards that.

I'm talking something tiny, like a mark on the profile screen or something at large milestones like 250/500/750/1000

Nothing put out by DE lately has been catered to newer players. Its difficult for them to even experience majority of it. And your continued reward is your small nod towards 1000 days. Its not like you get nothing.

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Personally I did like the achievement of getting the x00 days login for weapons and gave me something to strive for.  Currently I'm working towards the Sigma and Octanis, but if someone from Day 200 can get it then...I would feel that my achievement for the 700 days would be diminished.  That is how I understood the new mechanics for the milestones to work, and I am not a big fan of it.

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"Locking weapons behind 600 days of logging in is not a good idea so we are working on revamping the system"

- Solution: Lock the weapons behind 600 days of logging in and just allow the Players to pick the order (unless they just passed 200 or 400 days of logging in when this change goes live then they are screwed for nearly another year).

Soild Idea... Really what even is this?

What happened to the old idea of picking a track for 50 Days and then pick a new track once you reached these 50 days? Was a way better Idea then this (which in all honestly doesn't solve the overall issue we had with the login system which is that it takes 600 days to get the weapons, which it still does if this goes live). This is basicly the exact same system with the exact same issues we had before.

Expected something a lot better, this is just disappointing.

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I'm having trouble putting this into words, but I feel that the biggest issue with the tribute system is the length of time it takes to achieve things. Fifty days is a nice simple number, it works well with a base ten number system, and divides cleanly into multiple of a hundred.

But years don't have three hundred and fifty days in them, they have three hundred and sixty five (or sometimes three hundred and sixty six), which means that those fifty days add up two almost two months in real time. What I would prefer is if the time window was shortened to thirty days, or four weeks.

That means once a month you have something to show for your efforts, and casual players who can only log on during the weekends can still make some progress during the year

Sorry, I know it sounds rough but it just feels like a brick wall for new players, and a long slog for old ones, and this is from someone who is nearing a thousand.

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No matter what they do. Keep it... Change it... Upgrate it...

People will complain. Always.

 

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