(PSN)robotwars7 Posted August 23, 2018 Share Posted August 23, 2018 that moment when you get locked in the Grineer Urinal, you smoked a few too many Moonlight dragonlily joints and are trying to find your energy pizzas cos you got the munchies.. seriously though, will this work? I can't think of any game that has a spiral for a gear "wheel". what does everyone think of this proposal? are spirals the way to go in the development of complex interfaces, or is this going to make dropping pizzas in a hurry much harder? what do you guys think? Link to comment Share on other sites More sharing options...
Ceryncross Posted August 23, 2018 Share Posted August 23, 2018 PREY does. Link to comment Share on other sites More sharing options...
Alcatraz Posted August 23, 2018 Share Posted August 23, 2018 For the current system I've made use of the numpad as hotkeys as you can assign hotkeys for them in options. I'm used to it, and it works well. What this here is actually creating, is more room for additional gear so you don't have to be forced into picking the very essential items. It'd work very well if all you do is press Q to use your gear. Hotkeys are a life saver. Link to comment Share on other sites More sharing options...
------Solo------ Posted August 23, 2018 Share Posted August 23, 2018 11 minutes ago, (PS4)robotwars7 said: or is this going to make dropping pizzas in a hurry much harder? As long as we can still keybind the gear wheel, let it be infinite spiral. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 23, 2018 Author Share Posted August 23, 2018 Just now, 404.NameNoTFound said: As long as we can still keybind the gear wheel, let it be infinite spiral. oh, I think they'll keep key binding. would be a bad idea on any gear wheel to not have that. Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted August 23, 2018 Share Posted August 23, 2018 10 minutes ago, (PS4)robotwars7 said: would be a bad idea on any gear wheel to not have that. well...the new UI doesn't show names anymore in inventories Link to comment Share on other sites More sharing options...
SenorClipClop Posted August 23, 2018 Share Posted August 23, 2018 Looks like the normal gear wheel, except you can scroll through to find other things in it. Putting items you regularly use in the initial spots and they're still easy to grab. Link to comment Share on other sites More sharing options...
(PSN)Onder6099 Posted August 23, 2018 Share Posted August 23, 2018 Not suitable for Controllers, as it looks like right now. Link to comment Share on other sites More sharing options...
seprent Posted August 23, 2018 Share Posted August 23, 2018 my question is how many slots is the max cuz DATS ALOT OF SLOTS Link to comment Share on other sites More sharing options...
TARINunit9 Posted August 23, 2018 Share Posted August 23, 2018 15 minutes ago, (PS4)Onder6099 said: Not suitable for Controllers, as it looks like right now. I don't see how it isn't, you just hold the same button and rotate the stick as before Link to comment Share on other sites More sharing options...
Chewarette Posted August 23, 2018 Share Posted August 23, 2018 1 hour ago, (PS4)robotwars7 said: or is this going to make dropping pizzas in a hurry much harder? what do you guys think? Don't put pizzas and important stuff in the end of the spiral. Only put "useless consumables" (Dragon Keys, Scanners, or any kind of stuff you just need to have equipped but you don't have to actively use them) here. Link to comment Share on other sites More sharing options...
(PSN)Onder6099 Posted August 23, 2018 Share Posted August 23, 2018 24 minutes ago, TARINunit9 said: I don't see how it isn't, you just hold the same button and rotate the stick as before Not exactly, you move Stick to one direction on Slot you need and press button, while now you should probably rotate from left to right with Stick and then press button. I can’t imagine how accurate it will be under pressure to stop at Slot you need and press it. Link to comment Share on other sites More sharing options...
(PSN)NoOscarMayerNo Posted August 23, 2018 Share Posted August 23, 2018 (edited) vor 10 Minuten schrieb (PS4)Onder6099: Not exactly, you move Stick to one direction on Slot you need and press button, while now you should probably rotate from left to right with Stick and then press button. I can’t imagine how accurate it will be under pressure to stop at Slot you need and press it. In Prey it perfectly worked on my PS4 why shouldn't DE make it work in Warframe? Oh and in Prey you were constantly under huge pressure when fighting and switching weapons because they you had like 10 weapons with 2 shots each 😄 Looking forward to it 🙂 Edited August 23, 2018 by (PS4)NoOscarMayerNo Link to comment Share on other sites More sharing options...
(PSN)Onder6099 Posted August 23, 2018 Share Posted August 23, 2018 30 minutes ago, (PS4)NoOscarMayerNo said: In Prey it perfectly worked on my PS4 why shouldn't DE make it work in Warframe? Oh and in Prey you were constantly under huge pressure when fighting and switching weapons because they you had like 10 weapons with 2 shots each 😄 Looking forward to it 🙂 You will probably recall this Topic in time after Elite alerts and this Spiral gear, how it looks like now, will be implemented and you make decision to run them Solo with Health pizza somewhere in 3rd or 4th place. Link to comment Share on other sites More sharing options...
(XBOX)Cotton Tail Posted August 23, 2018 Share Posted August 23, 2018 2 hours ago, (PS4)robotwars7 said: oh, I think they'll keep key binding. would be a bad idea on any gear wheel to not have that. My problem is I've run out of keys to bind on a controller 😞 Link to comment Share on other sites More sharing options...
(PSN)NoOscarMayerNo Posted August 23, 2018 Share Posted August 23, 2018 vor 12 Minuten schrieb (PS4)Onder6099: You will probably recall this Topic in time after Elite alerts and this Spiral gear, how it looks like now, will be implemented and you make decision to run them Solo with Health pizza somewhere in 3rd or 4th place. Allright...I don't even understand what you just said...lot to learn there is 😄 😄 We'll see how precise this wheel will be. I believe in DE^^ Link to comment Share on other sites More sharing options...
Xgomme Posted August 23, 2018 Share Posted August 23, 2018 It's visually pretty, but infinite is not usefull imo. Could be better to let us equip/unequip things with a right click on a slot. If you have X dragon key and want to remove it mid mission, you could right click it and equip something else (right click open the menu we have in the loadout) Do the same for "emotes" and we have now 2 free rows in the arsenal, so we can add a "focus" category and select a school for each one of our loadouts. Link to comment Share on other sites More sharing options...
Evanescent Posted August 23, 2018 Share Posted August 23, 2018 (edited) Adds new keys to keyboard Edited August 23, 2018 by Evanescent Link to comment Share on other sites More sharing options...
Acersecomic Posted August 23, 2018 Share Posted August 23, 2018 Looks cool but would end up being not very convenient. Link to comment Share on other sites More sharing options...
Firetempest Posted August 23, 2018 Share Posted August 23, 2018 (edited) The spiral was only as big as how many items are on it. It was very functional on controllers. And a modifier key plus equipment key could bring up emotes. Im sure the hotkeys will stay at 12, but I only need 5. Lets see how it is when its not such a early prototype eh? beyond good and evil keyboard Edited August 23, 2018 by Firetempest Link to comment Share on other sites More sharing options...
Sloan441 Posted August 23, 2018 Share Posted August 23, 2018 6 hours ago, (PS4)robotwars7 said: I can't think of any game that has a spiral for a gear "wheel". what does everyone think of this proposal? are spirals the way to go in the development of complex interfaces, or is this going to make dropping pizzas in a hurry much harder? what do you guys think? I think you should use hotkeys. Link to comment Share on other sites More sharing options...
Oreades Posted August 23, 2018 Share Posted August 23, 2018 7 hours ago, GnarlsDarkley said: well...the new UI doesn't show names anymore in inventories Oh it does.... that "feature" was added shortly after the new UI went live but was for some unfathomable reason disabled by default. Link to comment Share on other sites More sharing options...
Valiant Posted August 23, 2018 Share Posted August 23, 2018 6 hours ago, (PS4)Onder6099 said: Not suitable for Controllers, as it looks like right now. When I saw it I thought it wasn't suitable for mouse and keyboard Link to comment Share on other sites More sharing options...
Oreades Posted August 23, 2018 Share Posted August 23, 2018 I actually think it could work and work pretty darn well and it solves that really irritating "out of gear wheel spaces" issue. It seems like it would be a serious boon for controllers, just keep your heavy use items near the top/front and things you use infrequently near the bottom/back. Mouse and keyboard might be a little strange at first but doesn't seem like it would take much getting used to. I would assume that the first 10(?) slots will still be "permanent" regardless of if you have anything bound to them or not and as such will be something you will continue to be able to bind those to quick use buttons on PC. Link to comment Share on other sites More sharing options...
Cmdr-A Posted August 23, 2018 Share Posted August 23, 2018 That seems a wee bit crazy, at least to me, but then again my gear wheel is basically non in use because I tend to ignore ever using it in the first place because the whole constant move your mouse thing over the gear stuff seems a bit detrimental while in a hectic mission, but thats just me. Link to comment Share on other sites More sharing options...
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