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[DE]Marcus

[PC Update 23.5] Revenant Feedback Megathread

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All of your suggestions are tied to AI, why does the AI in the game not have all these features in the first place? Why do they all just walk down corridors in kongalines?

If it's not obvious enough it's because AI is very barren in this game and probably wont ever see any improvements since everything dies in less than a second why bother having intricate AI, and before they they improve allied minions in this game they should improve cats and dogs because their AI is just as braindead as enemy AI.

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On 2018-09-07 at 4:47 AM, rmseka said:

If you hate the synergy of Danse macabre + Rage + Reave, just make it won’t use Reave when toggle Danse macabre, not to burn out crazy energy to toggle Danse macabre.

That crazy reaction only drive us to use Rage or Adrenaline, and this completely against to free modding.

Do you understand? You make Revenant can’t be used without Rage!

Is this the best? Really you believe the 40 energy per sec is your best reaction??

There were some updates recently. So the 40/sec is your best answer?

Rage or adrenaline on revenant is completely wrong thinking If you plan on using him as intended... 

Rage only gives energy when taking health damage. His kit pushes shields and mesmer is a straight up invincible protection.

For the love of god don't butcher your builds by putting rage on revenant...

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Now that I've had some time to use Revenant a bit more, I figure I'll come here and give my thoughts about his kit.

His 1... there's nothing wrong with the ability I think, it just ends up being useless because team mates are often not using their brains or just don't give a crap and usually die before you get to do anything at all with them. Like Nyx's 1, I think they should not be allowed to be damaged by players, or at least your team mates and that would probably solve every problem this ability has aside from not being able to recast it and reset the timer. Suddenly losing my army after a bit is annoying but I guess it's not a huge problem and slightly differentiates him from Nekros who can repeatedly recast and keep the same army of eximus units for ever and ever.

His 2... I honestly hate having charges because it just gets completely wasted whenever enough crap is going on and then you just melt anyway. If you absolutely must keep the charges, I suggest swapping the energy cost with that of his 3 and make it recast-able. At least then I don't have to worry as much about jumping into a cluster of enemies for a fat danse macabre, only to realize I have 2 charges left.

His 3... Totally useless aside from getting around faster while channeling his 4. I honestly can't think about how to fix this besides just giving him something entirely different. Perhaps it can give some sort of debuff to affected enemies and/or strip armor or something? And if that's the case, perhaps allow the width to be affected by range.

His 4... This is pretty strong, completely rips enemies apart, the thing is its functionality is limited. It claims to have a 50 meter radius but it sure in heck doesn't feel like it. Seems more like it has an effective radius of like 10 or 15 meters. On top of that, you almost have to be completely level with the enemy to hit them. Now I'll skip the animation part where you make a vengeful ghost/vampire do ballet and just say that if he REALLY needs to be a beyblade, we should at least be able to aim the beams up and down to some degree, perhaps modified by range. Because lets be real. what in the origin system does beam width actually do besides look better that it's actually a labeled stat we can mod?

On the contrary, this would probably end up making him a decent DPS, tank, and support... oh wait, Rhino and Chroma. Well I guess it's not too big a problem then.

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49 minutes ago, xeal209 said:

Now that I've had some time to use Revenant a bit more, I figure I'll come here and give my thoughts about his kit.

His 1... there's nothing wrong with the ability I think, it just ends up being useless because team mates are often not using their brains or just don't give a crap and usually die before you get to do anything at all with them. Like Nyx's 1, I think they should not be allowed to be damaged by players, or at least your team mates and that would probably solve every problem this ability has aside from not being able to recast it and reset the timer. Suddenly losing my army after a bit is annoying but I guess it's not a huge problem and slightly differentiates him from Nekros who can repeatedly recast and keep the same army of eximus units for ever and ever.

His 2... I honestly hate having charges because it just gets completely wasted whenever enough crap is going on and then you just melt anyway. If you absolutely must keep the charges, I suggest swapping the energy cost with that of his 3 and make it recast-able. At least then I don't have to worry as much about jumping into a cluster of enemies for a fat danse macabre, only to realize I have 2 charges left.

His 3... Totally useless aside from getting around faster while channeling his 4. I honestly can't think about how to fix this besides just giving him something entirely different. Perhaps it can give some sort of debuff to affected enemies and/or strip armor or something? And if that's the case, perhaps allow the width to be affected by range.

His 4... This is pretty strong, completely rips enemies apart, the thing is its functionality is limited. It claims to have a 50 meter radius but it sure in heck doesn't feel like it. Seems more like it has an effective radius of like 10 or 15 meters. On top of that, you almost have to be completely level with the enemy to hit them. Now I'll skip the animation part where you make a vengeful ghost/vampire do ballet and just say that if he REALLY needs to be a beyblade, we should at least be able to aim the beams up and down to some degree, perhaps modified by range. Because lets be real. what in the origin system does beam width actually do besides look better that it's actually a labeled stat we can mod?

On the contrary, this would probably end up making him a decent DPS, tank, and support... oh wait, Rhino and Chroma. Well I guess it's not too big a problem then.

The range of 50m is completely accurate. But the closer you are to the enemies the faster they take damage due to how circles work. 

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I've leveled Revenant completely and played around a bit with builds... and found myself forced to go for efficency +duration mainly due to the proibitive cost of it's ultimate.

Passive: so far no idea of what it does, don't think it had any visible utility for me.

#1 Thralls: fun in single player, they melt like an icecone otherwise, also too stupid, they start usually running back and forth instead of attacking.

                 Enthralling enemies damaged by the thralls themselves is fun, pity that 90% of the time you find the power locked because the moronic AI 7 tiles back maxed the number of

                 slaves locking the power! would work much better like current Saryn's sphores considering how useless thralls are for damage....

#2 Mesmer Skin: would be very nice if it wasn't that:

                 noticing stunned enemies ready for free enthralling amid the chaos in a full group is factually impossible, and the target is being murdered the moment you notice it...

                 charges mechanic works really badly with the mass of attacks you receive, with the added insult of ofthen remaining stubbornly locked at one charge and then letting you to

                 die like an idiot because you can't refresh it until all charges are expended (unlike health conversion that's got a grace period of 3 seconds between losing stacks)

#3 Reave: thansk for the small mercy of the new animation, it was really horrid before, still too damn expensive for what it does and generally not user friendly.

                 recovery per enemy hit is mediocre, maneuverability is mediocre as well (and it copypastes Hydroid's Tidal Wave without the sinergy with his pool form)

                 you're vulnerable during it's activatin delay and during movement and it depends for actual recovery on hitting one of the 7! thralls that usually die in 2,5 seconds...

#4 Danse Macabre: really dislike the animation, it feels like it was an aftertought, cost is crazy to mitigate spamming, pity that mesa's ultimate is both more effective and much cheaper...

                A better way would have been the increasing energy cost of Banshee's old Resonating Quake augment or current Valkyr's "Hysteria".

                Also if DE didn't want prolonged spam of the power why the Heck did they implement it like this?!

 

Still it's since Saryn Rework that it seems that they are all over the place when implementing or reworking frames... Khora is a patchwork of unoriginal powers from other frames and a disfunctional inerent pet, Revenant isn't fit to work in a squad at all, Saryn reworked is even a worse offender than her 2nd incarnation at the expense of good sense and power interactivity - and stil breaks Elite Onslaught without even trying - while being a chore to play anywere else

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Revenant just has stupid skill set cuase of crazy energy nerf. I told this several times and there are some updates and hot fixes, but his ridiculous skill set had no changed.

If you want force to use the Rage on Revenant for Danse, what is the reason Mesmer still exist?? It is just useless when we use Rage. How idiot?

Just make it impossible to use Reave when toggle Danse, not to make Danse burn out crazy amount of energy.

Additionaly, what’s the purpose to make Danse to have irritating toggle sprint?? Just make it possible to sprint durring hold Danse.

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hace 10 horas, (XB1)Oussii dijo:

there is a known bug, when you use prisma shade, after being invisible, the frame become sometimes headless

 

That happens if you are aiming trough a scope, like a Sniper or Scanner, when the invisibility breaks. It also happens with other invisibility powers.

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I have a suggestion to tweak his 1 ability. As we know Rev's kit is very dependent on his ability to enthrall enemies, his 2 is a defensive "armor"  that stuns enemies that land a hit on rev, which grant a free enthrall on stunned opponents. His 3 leeches more health and/or shields from enthralled enemies, and his 4 creates oversheilds from killed enthralled enemies.

However, there is a major flaw with this kit, and it would be his 1. Enthralled enemies are almost always gunned downed instantly by friendly players. There is no way to utilize his kit to the fullest, since there is no way to enthrall more then one enemies for less then a few seconds. 

I purpose that we change enthrall slightly to work much like Nyx's 1. Nyx's 1 ability mind controls an enemie. The Target will receive active damage from enemies but is immune to friendly fire damage. Instead however the mind controlled enemies accumulates friendly fire damage. Where upon the end of the mind control duration, all accumulated friendly fire damage will hit the mind controlled target, killing it or damaging it substantially. 

In short make it so that enthralled enemies do not take active damage from friendly player, but instead accumulate friendly damage. Where upon the end of the enthrall duration, all accumulated friendly fire damage will hit the enthralled enemies. If the accumulated damage kills the thrall, they will leave behind a pillar of fire. The sole exception to this rule is the Rev himself, Rev will still be able to actively damage enthralled enemies. This is so that Rev can choose where to manually place a fire pillar, and for Rev's 4 to be able to generate oversheild. With this method, Rev can still have his army, which is his feature, and he can utilize his kit more fully.

 

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Some Feedback after a level ~50 infested survival with 155% ability strength, 199% duration and 175 efficiency:

Danse Macabre drains energy faster than drops can restore it, discouraging the use of other abilities. Energy drain units shut down ability use entirely. Also, Danse Macabre stopped killing effectively after a few minutes - presumably radiation would be a better damage type against infested because of various ancients.

Reave is kind of nice but it really needs to be more flexible and be usable in any direction instead of being locked to the ground. I died during Reave once, the cause was poison I believe. It is also hardly affordable since your energy economy is already negative with Danse Macabre.

Mesmer Skin cannot be used during Danse Macabre. It's long cast animation, short lived effect and my starved energy pool made me avoid this ability. It looks nice though.

Enthrall felt pretty useless. It was able to cluster enemies if I stood aside and waited. Might as well proc radiation with a weapon.

The way I see it, there are 2 ways to play Revenant: 1. Kill with Danse Macabre and move via Reave. Seems to cost too much energy though, also you are firmly stuck to the ground. 2. Shoot things while picking off tough enemies with Enthrall and cast Mesmer Skin whenever possible. Seems bad. Enthrall really isn't impressive and if you get oneshot without Mesmer Skin you will get oneshot with it - just a couple seconds later.

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It's not just revenant. It happens quite commonly when it use certain frames. Chroma's cloak and my entire nyx go missing so frequently that I just stopped using shade.

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I have same issue with Prisma Shade and Saryn, she just gets whole invisible without transparent outline. Frame disappears, and sometimes appears.

When you use Prisma Shade your frame sometimes disappear.

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12 hours ago, Nazrethim said:

That happens if you are aiming trough a scope, like a Sniper or Scanner, when the invisibility breaks. It also happens with other invisibility powers.

Not true

it happened so many times when using banshee sound quake in hydron or using ash blade storm

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hace 8 minutos, (XB1)Oussii dijo:

Not true

it happened so many times when using banshee sound quake in hydron or using ash blade storm

Two bugs with the same outcome then xD

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2 minutes ago, Nazrethim said:

Two bugs with the same outcome then xD

its only one bug

any frame you use with prisma shade, will become headless after being invisible at some point

Regardless the mission, the frame and the weapon

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Not sure if I missed this in some hotfix sometime ago, but I was playing khora in EOS and tried to whiplash a teammate revenants thrall, whipped it like 4 times before realizing it wasn't taking damage. Then I shot it like 5 times with my tenora and it died.

Did they change revenants thralls to be immune to abilities sometime ago?

(Still waiting for that re-re-rework btw for rev)

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