(PSN)CoolD2108 Posted September 20, 2018 Share Posted September 20, 2018 (edited) Yep. It's bad. We're talking about the kinda bad that makes me building him towards QT so i won't have to use it. God i love this frame but he needs some serious finetuning. Edited September 20, 2018 by (PS4)CoolD2108 Link to comment Share on other sites More sharing options...
PsiWarp Posted September 20, 2018 Share Posted September 20, 2018 Yeah the fog needs adjustment. Don't have to literally be unable to see the ground to make him feel ghostly and spooky... Link to comment Share on other sites More sharing options...
Soki01 Posted September 20, 2018 Share Posted September 20, 2018 Pretty much the reason i dont play revenant Link to comment Share on other sites More sharing options...
(XBOX)LoneDionysius Posted September 20, 2018 Share Posted September 20, 2018 I actually love the smoke trails for Revenant as it makes him just a bit more "special". No other frames as far as I know has this (imo) awesome extra and to me that makes him stand out a bit more. I wouldn't like to see a direct removal of this but maybe lessen it depending on energy color chosen. Link to comment Share on other sites More sharing options...
(PSN)mahoshonenfox Posted September 20, 2018 Share Posted September 20, 2018 Revenant's Mesmer skin is amazing agains the eidolon. It doesn't ever want to hit you with anything homing. Link to comment Share on other sites More sharing options...
ThatRoomba Posted September 20, 2018 Share Posted September 20, 2018 (edited) 11 hours ago, Urlan said: What if his 4 Laser was an imitation of the Eidolon's laser cannon? Like an Exalted Rifle or something? Would that mesh better with his theme of being molded to imitate the Eidolons and perhaps be their avatar? I think that could be pretty cool actually. 1) Change enthrall to something more similar to Titania's 3. Instead of floating away, it is a shining vertical beacon that attracts (ahem ENTHRALLS ahem) enemies. This forces them to group, which offers MUCH better synergy for Rev's 3. Remove the cap since these enemies will not be attacking. Since the potential number of targets has now gone way up, instead of the current damage pillars upon death (I mean, keep em if ya want), but instead I think each body should then explode with x projectiles, going up by either rank or power strength. [Now that I think of it, maybe instead of casting on an enemy, you can just cast the pillar on a set location. Maybe that pillar fires a continuous stream of projectiles, and each time it hits an enemy, that is how that thing becomes enthralled. I like the idea above better however, for practicality] 2) Maybe tone down the def of this ability, or adjust it somewhat since you could potentially just zip through groups nonstop and potentially be invincible. 3) Keep 4) Something like your idea, or another ability based on some of the cool and iconic eidolon attacks. Be it aoe dd, aoe damage fields, something. With your idea, they could keep the current dynamic dmg type mechanic. Edited September 20, 2018 by Fonk Clarity 1 Link to comment Share on other sites More sharing options...
(PSN)LorePrime7Hz Posted September 20, 2018 Share Posted September 20, 2018 Hi everyone, i'm new to this kind of things but i really wanted to share my thoughts about this last amazing warframe... I'm a player that comes from the ps4 so i may have missed some older topics about its kit. After playing him on every kind of mission and scenario that's what i'd like to see to shave away some of the "problems" i may have seen and make him a 100% well rounded warframe. i'd likely change it's passive into one that grants him the possibility to cicle its abilities without runnig out of energy and become useless: -Sentient Flow:[When an enthralled enemy dies it grants 5% of Revenant missing energy]. (5% it's a sample that should be balanced) In this way after ending all the energy because of -Dance Macabre un can kinda gain back some energy to cicle between -Enthrall -Mesmer Skin -Reave to the point where the energy you take back from the passive goes to zero so that you can eventually dance once more and repeat the cicle; to be completelly honest i think its passive it's way to useless and inconsistent at the time being. -Another thing i have noticed it's the super slow cast time for its first, second and third ability that gives to me the impression of being a super old and rusted machine. (with the use of [natural talent] this iusse it's completely eliminated, but i'd like to use some other mods like an augmented or stuff and have for examle a 25% faster cast by default); -The last thing i have noticed it's about how you take back staks for your -Mesmer Skin through your third ability, i personnally would like put a cap at 10-12 staks and grant 2 staks for enthralled enemy u go through or give a stak for every enemey you go through. In the end i think that overall those changes would make him more solid and fluid to play, a massive number of hit at high level will still be able to kill you without the use of arcanes and mods like [quick thinking] or [gladiator finesse]. I hope these changes can be helpfull in some way even if they may not see a real application. 1 Link to comment Share on other sites More sharing options...
ThatRoomba Posted September 20, 2018 Share Posted September 20, 2018 (edited) Okay actually. After some further thinking, I present my final (and ultimately fruitless) proposal: New passive: Bonuses based on new INFLUENCE mechanic. Could add overshield based on this perhaps? Enthrall here means put to sleep, or forced to walk towards his 4 if it is active. The whole minion mechanic as it stands will be scrapped. 1) Reave: If there is to be a delay still, make his movement controllable. If there is to be no control, make this instant. Regardless, allow vertical movement. Remove overshield and healing mechanic. Each enemy he passes through is now enthralled for a duration. Each enthralled enemy that remains living contributes to his INFLUENCE. [I want this ability to make you feel like a sentient/ghost. And going through your enemies makes it feel like you're haunting them] 2)Mesmer Skin: Can keep it similar. However, it will start off weak. He will have stacking dmg absorption based on his INFLUENCE. It isn't a direct relationship, but each additional point of influence adds x absoprtion based off per, health, armor, etc. The idea is that is rewards defensive play AND aggressive play. If he can aggressively enthrall without taking much dmg, this shield can get quite high for 3) Consume: All enemies under Rev's influence take x dmg increased by rank, power, and INFLUENCE. Enemies killed by consume drop heal orbs, or straight up provide healing to group. [This is your trade off ability, offense for defense. It also displays Revs dominance over his thralls/INFLUENCE minions] 4) Rapture: Rev sends a pillar of violent, swarming Eidolon energy to the sky/ceiling. Projectiles frequently are shot from the swirling vortex causing damage to their targets. The number of number of projectiles (maybe just their dmg?) increases as Rev's INFLUENCE increases. Enemies within a radius boostable by Range increase Rev's INFLUENCE. Projectiles should have adaptive dmg like his current Danse Macabre. [This both increases his ability to deal with groups, but also prevents him from being overpowered for TOO long. Eventually he'll be so strong that he does so much dmg that everything dies, resetting his power. It's basically Saryn with a built in 4 to cut her short] Of course this isn't perfect, and probably won't be anything close to what his kit will be. I also think my version of Reave has room for a power back mechanic like Nidus. Edited September 20, 2018 by Fonk Link to comment Share on other sites More sharing options...
Askell91 Posted September 20, 2018 Share Posted September 20, 2018 6 hours ago, (XB1)LoneDionysius said: I actually love the smoke trails for Revenant as it makes him just a bit more "special". No other frames as far as I know has this (imo) awesome extra and to me that makes him stand out a bit more. I wouldn't like to see a direct removal of this but maybe lessen it depending on energy color chosen. Dependent on energy color?... Hell no thanks. I don't want to always play with black energy color... 1 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted September 20, 2018 Share Posted September 20, 2018 6 hours ago, (XB1)LoneDionysius said: I actually love the smoke trails for Revenant as it makes him just a bit more "special". No other frames as far as I know has this (imo) awesome extra and to me that makes him stand out a bit more. I wouldn't like to see a direct removal of this but maybe lessen it depending on energy color chosen. Making it based off energy color would be even worse. Link to comment Share on other sites More sharing options...
(PSN)vidare Posted September 20, 2018 Share Posted September 20, 2018 So the Phantasma is Revenants signature weapon, i like them both. But would it not have been great if mesmer skin acted like a quick thinking all those times you use the secondary fire and a teammate runns by. Died many times from selfdamage. The weapon have inate pounchthrough but not for sec fire mode. Adding a punchthrough mod solves the issue, but yeah. Would be a nice bonus if mesmer skin had dmg reduction of some sort on self damage. 1 Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted September 20, 2018 Share Posted September 20, 2018 It is a big issue for me as well. Link to comment Share on other sites More sharing options...
-LIVIGO- Posted September 20, 2018 Share Posted September 20, 2018 What smoke or fogg?!! i cant see any of that... in fact i can't see anything with mesmer skin activated XD https://drive.google.com/open?id=1oFd3GY0-vR2s33HEUmgrbqrkRratHANh Link to comment Share on other sites More sharing options...
(XBOX)TazBoy2K Posted September 20, 2018 Share Posted September 20, 2018 Well even without the enemy impact enhancement he has a point, to the armored (and depending on the level shield units too) your pillars damage just drips like a peb- no correction, like a meteor. As far as I've seen from update 23.8 the pillars the themselves no longer do their puncture damage and the impact missle take waaaaay too long to spawn and track enemies not to mention you pillars can block bullets which sucks with explosives if you aren't careful. The pillars hit box needs to be changed to something like oberon's carpet and they either need adaptive damage or slash (cause slash procs scale better than any other IPS) and either/or need to be able to proc to scale. As a damage caster he has no real damage outside of his 4 and I don't like spinning all day. 1 Link to comment Share on other sites More sharing options...
Urlan Posted September 20, 2018 Share Posted September 20, 2018 5 hours ago, Fonk said: Okay actually. After some further thinking, I present my final (and ultimately fruitless) proposal: New passive: Bonuses based on new INFLUENCE mechanic. Could add overshield based on this perhaps? Enthrall here means put to sleep, or forced to walk towards his 4 if it is active. The whole minion mechanic as it stands will be scrapped. 1) Reave: If there is to be a delay still, make his movement controllable. If there is to be no control, make this instant. Regardless, allow vertical movement. Remove overshield and healing mechanic. Each enemy he passes through is now enthralled for a duration. Each enthralled enemy that remains living contributes to his INFLUENCE. [I want this ability to make you feel like a sentient/ghost. And going through your enemies makes it feel like you're haunting them] 2)Mesmer Skin: Can keep it similar. However, it will start off weak. He will have stacking dmg absorption based on his INFLUENCE. It isn't a direct relationship, but each additional point of influence adds x absoprtion based off per, health, armor, etc. The idea is that is rewards defensive play AND aggressive play. If he can aggressively enthrall without taking much dmg, this shield can get quite high for 3) Consume: All enemies under Rev's influence take x dmg increased by rank, power, and INFLUENCE. Enemies killed by consume drop heal orbs, or straight up provide healing to group. [This is your trade off ability, offense for defense. It also displays Revs dominance over his thralls/INFLUENCE minions] 4) Rapture: Rev sends a pillar of violent, swarming Eidolon energy to the sky/ceiling. Projectiles frequently are shot from the swirling vortex causing damage to their targets. The number of number of projectiles (maybe just their dmg?) increases as Rev's INFLUENCE increases. Enemies within a radius boostable by Range increase Rev's INFLUENCE. Projectiles should have adaptive dmg like his current Danse Macabre. [This both increases his ability to deal with groups, but also prevents him from being overpowered for TOO long. Eventually he'll be so strong that he does so much dmg that everything dies, resetting his power. It's basically Saryn with a built in 4 to cut her short] Of course this isn't perfect, and probably won't be anything close to what his kit will be. I also think my version of Reave has room for a power back mechanic like Nidus. Sounds neat for a mindslaving vampire theme, but aside from trying to work the Eidolon Skyfall attack, it doesn't take much from Eidolons. Very interesting idea though! Eidolons don't have any controlling aspects to their powers as far as we or the people of Cetus have observed, and even the original Sentient they are fragments of couldn't dominate organics. I have sorta felt that is part of the pull between what might be a tanky beam and tracking dps warframe (eidolon) and the fragile mind controlling vampire idea theme based of the fact that Eidolons are considered Undead Sentient. 1 Link to comment Share on other sites More sharing options...
(PSN)mahoshonenfox Posted September 20, 2018 Share Posted September 20, 2018 That smoke effect is odd. When I was leveling Rev on hydron, I hardly notice the smoke effect. But on the plains, its really distracting. Link to comment Share on other sites More sharing options...
(PSN)Nozomi244 Posted September 20, 2018 Share Posted September 20, 2018 Oh the pillar dmg is terrible. His actual dmg comes from his ult. Honestly entrall is already good enough with the cc it gives, I think they could just remove the pillars. Link to comment Share on other sites More sharing options...
Askell91 Posted September 20, 2018 Share Posted September 20, 2018 1 hour ago, (PS4)mahoshonenfox said: That smoke effect is odd. When I was leveling Rev on hydron, I hardly notice the smoke effect. But on the plains, its really distracting. So true xd. Link to comment Share on other sites More sharing options...
(XBOX)LoneDionysius Posted September 20, 2018 Share Posted September 20, 2018 1 hour ago, Askell91 said: So true xd. For me its the opposite, I was able to fill Hydron but on the Plains it was wisp like. Link to comment Share on other sites More sharing options...
(XBOX)LoneDionysius Posted September 20, 2018 Share Posted September 20, 2018 7 hours ago, (XB1)GearsMatrix301 said: Making it based off energy color would be even worse. I meant that darker energy types would make it less noticeable is all. Hell, I don't see anyone still complaining about Limbo and his ball o' seizures much anymore. Is this the new thing? Link to comment Share on other sites More sharing options...
Askell91 Posted September 20, 2018 Share Posted September 20, 2018 1 hour ago, (XB1)LoneDionysius said: I meant that darker energy types would make it less noticeable is all. Hell, I don't see anyone still complaining about Limbo and his ball o' seizures much anymore. Is this the new thing? It would limit colour choices. Thats all. (Thats one of my problems with Chroma too..) Link to comment Share on other sites More sharing options...
ThatRoomba Posted September 21, 2018 Share Posted September 21, 2018 6 hours ago, Urlan said: Sounds neat for a mindslaving vampire theme, but aside from trying to work the Eidolon Skyfall attack, it doesn't take much from Eidolons. Very interesting idea though! Eidolons don't have any controlling aspects to their powers as far as we or the people of Cetus have observed, and even the original Sentient they are fragments of couldn't dominate organics. I have sorta felt that is part of the pull between what might be a tanky beam and tracking dps warframe (eidolon) and the fragile mind controlling vampire idea theme based of the fact that Eidolons are considered Undead Sentient. Guilty! I wanted more of the vampire (Vlad) theme than the Eidolon. It's a fair call out lol. Either way, I hope they're still tweaking! Link to comment Share on other sites More sharing options...
Urlan Posted September 21, 2018 Share Posted September 21, 2018 7 minutes ago, Fonk said: Guilty! I wanted more of the vampire (Vlad) theme than the Eidolon. It's a fair call out lol. Either way, I hope they're still tweaking! Kudos on that then! I think it shows through very well for a mind control themed vampire warframe. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted September 21, 2018 Share Posted September 21, 2018 3 hours ago, (XB1)LoneDionysius said: I meant that darker energy types would make it less noticeable is all. Hell, I don't see anyone still complaining about Limbo and his ball o' seizures much anymore. Is this the new thing? people use light energy types for him because fashion frame. Those flames a awesome. It would be a big FUnif they forced us to hide them with a dark energy color. Link to comment Share on other sites More sharing options...
Askell91 Posted September 21, 2018 Share Posted September 21, 2018 1 minute ago, (XB1)GearsMatrix301 said: people use light energy types for him because fashion frame. Those flames a awesome. It would be a big FUnif they forced us to hide them with a dark energy color. Link to comment Share on other sites More sharing options...
Recommended Posts