kaldewej Posted August 27, 2018 Share Posted August 27, 2018 vor 3 Minuten schrieb AegisAmaranth: I am honestly glad that I am not the only one who feels like Ember is now just a slot-filler. The nerf has made her revive-fodder on high end missions, while Saryn took her place. I love my Saryn, but I loved Ember too. Loved as in... before she became a fizzling fire cracker after the nerf. So sad what they did with ember. But i still love her and play her regularly. She's still my favorite fire cracker. Link to comment Share on other sites More sharing options...
LOKIISMYSON Posted August 27, 2018 Share Posted August 27, 2018 i cannot update my Warframe for the revenant quest when ever i try to update the dwonloading update bar shows up but after filling up it says update failed cannot download some content from the servers Link to comment Share on other sites More sharing options...
spiritzero3 Posted August 27, 2018 Share Posted August 27, 2018 WAR-1942629 i get this error and crash when i'm nearing to onkko's room door and enter in operator mode. Link to comment Share on other sites More sharing options...
Vadermage Posted August 27, 2018 Share Posted August 27, 2018 interesting frame concept, one adittion to consider adding is ability to recast 2nd ability with penalty on energy cost and adding under damaging pillar of energy ability to enthrall enemies who pass trough it since AI does poor job of enthralment especially when you don't play Revenant in solo... Other then that description under his 4th ability is unclear since it says 0.10m and it clearly damages enemies on much higher range.... Link to comment Share on other sites More sharing options...
Alastor.The.Radio.Demon Posted August 27, 2018 Share Posted August 27, 2018 To get the blueprint do I have to wait for it become nighttime once I have all the parts? Link to comment Share on other sites More sharing options...
SaviousxFaythe Posted August 27, 2018 Share Posted August 27, 2018 yes it has to be nighttime... Link to comment Share on other sites More sharing options...
Fuerte11 Posted August 27, 2018 Share Posted August 27, 2018 It seems that there is no bug in the quest, but the hidden description is just wrong: Quote Once you have found the item, you must return to Cetus and talk to Konzu. Using the Bounty Board, select a Bounty with a Revenant Blueprint in its droptable. Complete the Bounty until you receive the Blueprint. You don't get Revenant Blueprint from bounties but blueprint for the parts. You build the parts first and in the end when you go out at night, and you get the Revenant Blueprint. Link to comment Share on other sites More sharing options...
Deshiel Posted August 27, 2018 Share Posted August 27, 2018 wow an update without a hotfix, things are coming up Link to comment Share on other sites More sharing options...
Napamini13 Posted August 27, 2018 Share Posted August 27, 2018 35 minutes ago, Deshiel said: wow an update without a hotfix, things are coming up OH but it certainly does need one Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted August 27, 2018 Share Posted August 27, 2018 On 2018-08-24 at 11:39 PM, [DE]Drew said: DANSE MACABRE Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.* This ability consume to much energy per second, and if u want to be this frame usefull with his ability it will be better that u reduces energy consumption. Maximized Ability Duration increases Maximized Ability Duration reduces energy to 4.44 energy per second and boosted energy drain to 8.88 energy per second. Is too much cuz max energy capacity is really low even with all mods for increasing energy for revenant. Maximized Ability Strength increases damage to 5150 damage / sec and boosted damage to 8425 damage / sec. Without Energy Conversion and Growing Power, increases damage to 4212.5 damage / sec and boosted damage to 8425 damage / sec. Quote Increases activation cost to 38.75 energy, energy, drain to 19.38, energy per second, and boosted energy drain to 38.75. So players will spend whole energy cap in just 10-15 seconds, really useless ability and frame. Even Mirage and Ember are 10 time better than this frame. Link to comment Share on other sites More sharing options...
SaviousxFaythe Posted August 27, 2018 Share Posted August 27, 2018 Reducing energy consumption on his 4 would make it too op tbh..since the damage adaptation+ when boosting boosts proc chance so their defenses don't even matter at that point. What he needs is enthrall to have the cap raised to 6 so he can actually use that skill in team play. Link to comment Share on other sites More sharing options...
Cyborg3104 Posted August 27, 2018 Share Posted August 27, 2018 I agree with the fact that enthrall is pretty useless. However, I don't really agree with making enthralled enemies shieleded from friendly fire. Perhaps have enthralled targets killed by the player act like the Sapping Osprey, where if an enemy is in the zone created by killing the enthralled enemy, it takes damage. Just a thought. (Having to make enmies walk towards or through the pillar is pretty annoying, epsecially when it doesn't always work). Link to comment Share on other sites More sharing options...
Noctis_The_Buckethead Posted August 28, 2018 Share Posted August 28, 2018 Welp energy Channel's description does not show in game since the update Link to comment Share on other sites More sharing options...
Iv99an19 Posted August 28, 2018 Share Posted August 28, 2018 really love how even now, the supply disruption mission in the plains can most of the time never bring in enough enemies to get the mission done. Kill the initial target, call in the supply drop, kill all the enemies that come along with it, all of whm do not drop the beacon, then that's it, n more enemies, spawn, no reinforcements arrive, no way to complete the mission, automatic fail just like that, good job fixing this de, make sure to make the beacon not drop at ll next time, surely that'll make this even more fair than it is Link to comment Share on other sites More sharing options...
xsenitel4 Posted August 28, 2018 Share Posted August 28, 2018 quick question, is the new revenant shotgun bugged? fire rate mods dont decrease the charge time for the phantasma's secondary fire Link to comment Share on other sites More sharing options...
CorporalHicks Posted August 28, 2018 Share Posted August 28, 2018 40 minutes ago, xsenitel4 said: quick question, is the new revenant shotgun bugged? fire rate mods dont decrease the charge time for the phantasma's secondary fire The secondary fire mode charge rate is linked to the clip size - more ammo = longer charge time. Fire rate mods wont be of much use considering it's really a beam weapon with a plasma grenade launcher and has a real small clip size to begin with. It also feels like you can just lay waste to everything with the very short reload time too. I really like the thing, is fun to use provided you don't blow yourself up 😈 Link to comment Share on other sites More sharing options...
MrMysticalPotato Posted August 28, 2018 Share Posted August 28, 2018 On 2018-08-27 at 7:35 AM, Anthraxicus said: Damn, it is Gara all over again...but worse. I hate having to do bugged and boring bounties over and over again and pray that a rare part that never drops actually drop for some miracle. Hell, I got my first Furax blueprint yesterday. That is awful. I wonder for how many months do I need to do bounties to get the rare part. Geez. Nah. I did 4 runs and got all 3 parts. Easy peasy. None of the parts are rare. Stop complaining before you've even tried. Also the bounties aren't bugged anymore. Link to comment Share on other sites More sharing options...
Tau. Posted August 28, 2018 Share Posted August 28, 2018 Alright. With a little further testing of Revenant, updated feedback: Enthrall: Lift the 4 minions cap. At least let power strength increase it, or something. If power strength acted as a multiplier for the damage Enthralled minions dealt, that'd be really cool too. Mesmer Skin: Have it auto-Enthrall 'stunned' enemies. There's no way we're gonna see which faceless minion out of the enemy horde just shot us and got 'stunned' for a few moments. I can understand wanting to force the use of multiple abilities in tandem, but the current setup isn't the way. How about for synergy, have Enthrall able to target the enemy that Mesmer Skin just stunned and enthralled, and have that cast function as an AOE to Enthrall other nearby enemies within range? Or have the reflecting 'stun' be an AOE (and visible), and casting Enthrall into it would also affect all enemies within it. That'd still promote combo synergy. Reave: Let its figures to be affected by relevant mods. Width by range mods, percentages by power strength. And how come no invulnerability during it? For such a high-costing ability, it's awfully barebones. Danse Macabre: Add to it the property to have enemies struck by repeated beams take a compounding percentage-based amount of damage from each one. Merely 'redirecting' enemy damage into the beams temporarily is not substantial enough to be worth paying attention to, given how enemies scale, and certainly not worth the deathwish that such a stunt spells against higher level enemies. We're pretty much a sitting duck using this ability, make its reward be worth the risk. Phantasma: It's weird, but the good kind of weird. I like it. Also a bit of feedback on the Revenant miniquest: I'd love to see more of such miniquests and lore injections to be made a regular thing in the game. It reminded me a little of Runescape in a good way: where everything was unlocked by a quest or miniquest. The universe is very cool, and tons of us would love a regular drip-feed of lore. For many of us, our constant requests of "give us more lore" comes from how much we enjoy what (little) is there already. Where I could have just platted the frame outright, I only rushed the builds instead; I did the miniquest for Revenant and ground for his parts in proper because I liked the principle of the experience, the way it served to flesh out a place and its lore some more. While it felt like a sweet final sendoff to the Plains before ditching it to the dust for Fortuna, I think if you guys just add in the base-capturing mechanic you've got going on for Venus and spruce up the Bounty reward tables (and let resources like Cetus Wisps respawn), PoE could finally be a complete and functional product: not just a Proof-of-Concept. Link to comment Share on other sites More sharing options...
Vadermage Posted August 28, 2018 Share Posted August 28, 2018 On 2018-08-26 at 5:24 PM, Gladiatar said: I'd like to say the Revenant is pretty cool. The only thing me and my friends notice though is, the only usable ability he has is his 4, and the Revenant's 1 through 3 are completely useless and or if you do try using abilities 1 through 3 you'll just end up dying fast. We also noticed, he's not at all that tanky or at least somewhat tanky either, even with mods you'll simply die. And yes we know the revenant is brand new to the game, but still the revenant's 4 is the only ability he got that's useful. Hopefully this will give DE somewhat feedback help on the revenant. We thought same at first until we tried some high end content with different ideas, now we consider his 4th trash power and 3 is never used, go for str and dura for his 1 and 2 and he can tank better then almost any frame with some awareness of his surrondings, 2 is like iron skin but it doesnt have a value of X armor its X shots blocked and its easy to stay in fry and platy fairly aggressive with him, shoot 1 of your thralls and kill them and let AI worry of your other Thralls and keep repeating process, in low lvls with Str Dura build you can easily just press 4 and spin to win, he is fun tho some bugs exist DE should look into bug when you enthrall corrupt heavy bombard and then hit him with 2ndry fire from phantasma and if he survives he turns around at you and one shots you, eve if you have mesmer skin on he just takes you down for good, other thing is Phantasma 2ndry fire on REV can start cahsing you, when the projectile explodes and little orbs searc targets under some weird circumstances they chase you down, probably after scoing a first hit on thrall and then chasing all entities that are friendly with thrall if you arent 30m + away from it guess who gets chased by lil orbs of death and guess which ability doesnt cancel them, yeah mesmer skin is uselesss in that bug aswell. All around fun frame and interesting concept with few minor glitches, hope it gets fixed, cheers Link to comment Share on other sites More sharing options...
Anthraxicus Posted August 28, 2018 Share Posted August 28, 2018 3 hours ago, MrMysticalPotato said: Nah. I did 4 runs and got all 3 parts. Easy peasy. None of the parts are rare. Stop complaining before you've even tried. Also the bounties aren't bugged anymore. They are bugged, but everytime some a-hole host leaves, I lose everything, including my time. I did 4 runs for one part and got nothing, then I gave up cuz bounties sux. In any case, Revenant is trash and barely worth the trouble. Link to comment Share on other sites More sharing options...
AbyssMoth Posted August 28, 2018 Share Posted August 28, 2018 Feedback on Revenant I believe that firstly DE wanted to make this frame as some kind of Wraith, ghost of revenge and mystic terror that appears on enemy ships, controlling soldiers and vanishes in mist if noticed. However it is clear that Revenant is somewhere between Vlad Dracula, Eidolons and new warframe Garuda as a result he is nothing of them, has no idea behind him and I was not able to feel him. I believe it would be much better to forget about all Eidolon stuff and all and stick to the ghost theme. Like a spirit of revenge. Than everything build around him logically. You would have the first ability to control minds of an enemies as if the hatred jumps from one to another. You have the third ability, that makes you vanish from the sight. If you could move longer in a mist form and move in any direction it would be much better. As a buff you do not steal shields as you in any case regenerate them, stealing is useless, but steal health and reduce aggression on you and maybe even make enemies turn off the alarm. The second ability stuns enemy who shoots you is great as a concept but pretty useless as we cannot forget we play Warframe where there are a lot of enemies. Okay, you may ignore 6 shots, but you will take much more. However, with the ability to create servants from stunned enemies over maximum number of 4 would be much better. If you would follow the Revenant's idea of being the ghost-like warframe you could control the aggression on you and greatly reduce the number of enemies that attacks you and not your minions, than 6 shots give you not just more safety but even more allies. Final ability is great as an idea. I just see the image of Revenant that kills all enemies that were fighting with there comrades when the time has come. Although now we have something else. I cannot feel Revenant and his image. Who is he? Eidolon warframe? Mystique ghost? Shield vampire? Flashy disco ball for a party with DJ Octavia? It does not matter now because as a result we have all ideas that could be released in several different warframes but now they are all in Revenant. Abilities are not useful for a solo game where you do not rush as usual (I often play for fun) as they are strange, do not stick to one idea. What is more I found out that through missions I do not use them. Just do not want to. Why should I use 3 if I am able to hide for a second and regenerate my shields? Why do I need to use 1 if it is better just to kill enemy and not to let him walk somewhere else on the battlefield - also I would need to find him, kill him before ability turns off and (HA!) not to shoot him with radiation as he would attack me. The 2 is useless to. Why do I spend 50 energy? I do not care if I take or do not take 6 hits. If I play on a low level it would not harm. If I play on a high level it will help for a little, but 7th hit would destroy me hard if I do not hide. So it is easier just not to take a hit. Final ability is useful. I used it several times when there were a lot of enemies around. But I had to. As I would not rush with 4 in the middle of a battle. They will just kill me even with 2 active. Oh! And of course all those synergies are not used. I am even interesting why DE implemented this idea in Revenant? All in all I really hope that Revenant would be fixed. Like gathered in one peace. Now he is so broken! Not in terms of power but in terms of fun. Even Hydroid has his strong pirate theme, Khora has cat-like theme, Gara… But Revenant now is Eidolon-ghost-shield-vampire-Santa-frame. And it is painfull we all waited for him badly. Please excuse me for mistakes and emotions. First was Gara, glass (GLASS!) warframe. Then Khora (with whip and cat). Then Revenant, finally! someone cool! Now, waiting for another half of the year if he will not be fixed. Link to comment Share on other sites More sharing options...
ShadowWolfric Posted August 28, 2018 Share Posted August 28, 2018 I thought this warframe was going to mimic properties/features of eidolons and sentients but only its 4th ability does so. Thought it might have a cool bleedout feature like vomvolysts reviving you(similar to an eidolon since an eidolon possessed this warframe to enter our world) or a feature that increases ur armour and shields based on the amount of damage u take(similar to a sentient that become almost too cumbersome to kill if u dont have a weapon that has a large 'oomph' to its first shot). This warframe, to me, has become a lesser fun version of titania where the first 3 abilities arent used much and you depend on 4th ability to clear rooms(only difference being the titania's 4th is fun since u become a miniaturized archwing flying around at high speeds and shooting the hell out of enemies). Link to comment Share on other sites More sharing options...
OneRevivedBeast Posted August 28, 2018 Share Posted August 28, 2018 Phatasma is awesome. About Revenant, he's pretty weak to be an eidolon themed frame. Hardly survives lvl50 enemies. His ult is not bad, but first 3 abilities need buff. For an eidolon frame, he should be endgame frame, unfortunately he's not. His ability 2 needs more love, especially. It runs out so fast, and then dies before being able to recast it. Link to comment Share on other sites More sharing options...
Umbriellan Posted August 28, 2018 Share Posted August 28, 2018 Il y a 2 heures, OneRevivedBeast a dit : About Revenant, he's pretty weak to be an eidolon themed frame. Well, his quest is revealing that it's not a Fighting frame, but a "warden/guadrian" that was corrupted/infested by the Sentient's soul. If the corrupted version is "weak", try to imagine the inital state... After all, his duty was "simple" and could be consider as "manual labour" for the Orokin; where the difficulty is only in the repetition (but the Orokins didn't really care about "long term solution" where there was a titanesque invasion of Sentient all over the Solar-system). Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted August 28, 2018 Share Posted August 28, 2018 2 hours ago, OneRevivedBeast said: he's pretty weak Nah, i don't agree, he is really really weak! Link to comment Share on other sites More sharing options...
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