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[DE]Drew

Mask of the Revenant: Update 23.6.0

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Enthralls still die rather easily, previously using Danse was the only way to get decent value from their deaths.  Have you thought about having them drop 25 overshield orbs when they die outside of Danse?  Also, his 3 needs reduced cast time and energy cost to be viable as evasion.  Thanks for increasing the cap though.  

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New event and rev changes!🤔 Event leaderboards please though...

Edited by Revanx

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I am not sure you addressed the revenant being lackluster in its 2 and 4, 

 

But thanks for the update. 

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hmmmm why not make the thrall 8 instead 7 lol

but yeah, can't wait to try the new event & the reward

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I'm still waiting for finisher animations to get fixed.
You probably have seen it, in a Devstream even.

Basically, you'll be doing Nikana (not even Blind Justice stance) finisher animations.
You'd think that doesn't matter but it does.
Rapiers can no longer apply the forced bleed proc with it.
Hammers get a lower finisher damage modifier.
Some like daggers simply gets slower.
Many of the others lose flavor, the sound effects are partly gone.

So I'm waiting, and I'd like to see fixed before Melee 3.0 is a thing, because that one is gonna take a while.

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Update 23.5.1

more likely

I ll take it back.  You did something new.

Edited by kazenioware

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Oh goody, just what Rev needed: a nerf to his only decent ability!

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vor 8 Minuten schrieb Voltage:

Thank you for a new Event! Hopefully Operations with leaderboards are not a thing of the past much like Trials and Dark Sectors.

I hope players can expect to see Disposition changes in the future. It is still sad seeing the Cycron have a lower disposition than the Pyrana Prime.

I hope a few things too: 1) That you enjoy the boners you get form leader boards 2) That there will not be more leader board events 3) That bot generated messages get auto deleted :)

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10 minutes ago, [DE]Drew said:

Danse Macabre energy cost increased from 12.5 to 20 energy per second.

On the polar Opposite Reave costs too much and does too little.

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10 minutes ago, [DE]Drew said:

 

  • Fixed a case of obtaining Revenant blueprint without obtaining final Fragment.    

     

Alright it means that players who will do quest now won't encounter this bug but what aobut players who did it and can't obtain the 3rd fragment again ?

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9 minutes ago, [DE]Drew said:

Enthrall cap for thralled enemies increased from 4 to 7.

  • Developer Note: We listened to the feedback that 4 was too few, so we’ve buffed the number to match Nekros’ max Shadows.

enthrall is still garbage, you can kill enthralled enemies this make the ability completely useless and enemy ai is garbage and im pretty sure that is like nyx mind control where the target doesn't even bother following you making it a complete waste of energy

 

10 minutes ago, [DE]Drew said:

Danse Macabre energy cost increased from 12.5 to 20 energy per second.

  • Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre. We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre.  We’re always looking to iterate on your feedback, please leave yours in the dedicated Revenant feedback megathread

the only good ability that is not even that good has been nerfed 

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12 minutes ago, [DE]Drew said:

Danse Macabre energy cost increased from 12.5 to 20 energy per second.

Nice, the only skill what was worth using  on revenant is now just too expensive to bother with.

But seriously, this skill offers no defense, no cc, locks the players in an animation and thus blocks weapon and skill usage, requies los, gets hard countered by the infested ,suffers from the flat skill syndrome and now its expensive as hell.

Does this sound like something what worth investing plat in it?

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only 7 thralls? can still be damaged by teammates? have no health or damage buff when enthralled?
3 still costs 75 energy?
NERFED the 4?

should be at least 10, and the effect should spread to a nearby enemies when the thrall dies

looks like we're getting another half assed khora frame
what a waste

I'd rather have less frames per year that had more thought put into them instead of cranking a bunch of MR fodder out
I really like both their looks too

I hope garuda doesn't end up like the last few frames

at least funtasma got a buff I guess

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