ZENGFRAME Posted September 6, 2018 Share Posted September 6, 2018 (edited) ---------------------------------------updated 9/27------------------------------------------------------- Hey everyone, I 've updated my sculpture of this Valkyr helmet,which type of the chin would you like? (and it's much thinner now) Cracked tooth or the previos type?😁 Also I've got the way to upload image here, behold~ Thanks for you all. ------------------------previous topic--------------------------------------- Hey guys, I am working with a new helmet and skin for her. http://www.poco.cn/works/detail?works_id=20542915 Edited October 10, 2018 by ZENGFRAME updated Link to comment Share on other sites More sharing options...
ZENGFRAME Posted September 6, 2018 Author Share Posted September 6, 2018 http://www.poco.cn/works/detail?works_id=20542915 Does this link work?Images are here Link to comment Share on other sites More sharing options...
Rekkou Posted September 6, 2018 Share Posted September 6, 2018 A lot of DE's helmets are actually not mirrored. But having mirrored textures allows for more bigger UV and therefore higher texture quality. I myself take the middle road where i only mirrored the side parts but keep the front center unmirrored to prevent my helmets looking too symmetrical Link to comment Share on other sites More sharing options...
SpicyDinosaur Posted September 6, 2018 Share Posted September 6, 2018 I really like the helmet you are working on. It's so kitty cat Valkyr but the best of the ones like that I've seen. You should do a skin with a tail, because the one she has with a tail is really meh. Link to comment Share on other sites More sharing options...
ZENGFRAME Posted September 6, 2018 Author Share Posted September 6, 2018 6 minutes ago, Rekkou said: A lot of DE's helmets are actually not mirrored. But having mirrored textures allows for more bigger UV and therefore higher texture quality. I myself take the middle road where i only mirrored the side parts but keep the front center unmirrored to prevent my helmets looking too symmetrical Thanks! Mr.Rekkou, I like your works~ I dont't know how to mirror some parts of object. Is it possible done in C4D or Zbrush ? I havn't learn to use MAYA or 3dsmax yet. Link to comment Share on other sites More sharing options...
ZENGFRAME Posted September 6, 2018 Author Share Posted September 6, 2018 2 minutes ago, SpicyDinosaur said: I really like the helmet you are working on. It's so kitty cat Valkyr but the best of the ones like that I've seen. You should do a skin with a tail, because the one she has with a tail is really meh. Thanks! I will take your advice~ We have to wait for next round,,still have months to modify~ Link to comment Share on other sites More sharing options...
ZENGFRAME Posted September 6, 2018 Author Share Posted September 6, 2018 16 minutes ago, Rekkou said: A lot of DE's helmets are actually not mirrored. But having mirrored textures allows for more bigger UV and therefore higher texture quality. I myself take the middle road where i only mirrored the side parts but keep the front center unmirrored to prevent my helmets looking too symmetrical Besides, If I redo the UV of my helmet, how to do UV reprojection in Substance Painter? maybe I have to repaint the texture again... Link to comment Share on other sites More sharing options...
K4tr1 Posted September 6, 2018 Share Posted September 6, 2018 10 hours ago, ZENGFRAME said: Besides, If I redo the UV of my helmet, how to do UV reprojection in Substance Painter? maybe I have to repaint the texture again... As long as you don't change the model, the textures should adjust themselves to the new UVs. That said you will need to rebake your maps since those won't adjust Link to comment Share on other sites More sharing options...
Rekkou Posted September 7, 2018 Share Posted September 7, 2018 19 hours ago, ZENGFRAME said: Thanks! Mr.Rekkou, I like your works~ I dont't know how to mirror some parts of object. Is it possible done in C4D or Zbrush ? I havn't learn to use MAYA or 3dsmax yet. Never use C4D, but you can do it in blender. You can get it from steam 19 hours ago, ZENGFRAME said: Besides, If I redo the UV of my helmet, how to do UV reprojection in Substance Painter? maybe I have to repaint the texture again... You're most likely have to redo the baking and texture painting again. Mind that DE sometimes will ask you to change the design to the point that you have to start from sculpting again. So you need to be prepared redoing your entire work if you have to. Link to comment Share on other sites More sharing options...
supremeloser123 Posted September 9, 2018 Share Posted September 9, 2018 lucky for you there is a thread to help you with your uvs in blender https://blender.stackexchange.com/questions/15510/possible-to-bake-texture-to-new-uv-map Link to comment Share on other sites More sharing options...
ZENGFRAME Posted September 21, 2018 Author Share Posted September 21, 2018 On 2018-09-09 at 2:12 PM, supremeloser123 said: lucky for you there is a thread to help you with your uvs in blender https://blender.stackexchange.com/questions/15510/possible-to-bake-texture-to-new-uv-map Thanks! It's very useful, although I am going to repaint all of my work now~ Link to comment Share on other sites More sharing options...
SweatyFalcon Posted September 21, 2018 Share Posted September 21, 2018 Loving the helm already. ;) Link to comment Share on other sites More sharing options...
--RV--Dopekoke Posted September 21, 2018 Share Posted September 21, 2018 3 hours ago, SweatyFalcon said: Loving the helm already.😉 Yeah that's pretty cool, I like it a lot Link to comment Share on other sites More sharing options...
(PSN)KerverosZero Posted September 22, 2018 Share Posted September 22, 2018 (edited) Ara, ara ... Oh it looks great, it's like you would have read my mind, fufufu. I do not have much to say, except that I like the idea and as you can see, except for the prime helmet, none of the more Valkyr I like, so I support the idea. The tail is good suggestion. The advice they have given you in my opinion is accurate. Well I hope it goes well in this project. Good luck. See you later Edited September 22, 2018 by (PS4)kero190166135219 agregar mas texto Link to comment Share on other sites More sharing options...
ZENGFRAME Posted September 22, 2018 Author Share Posted September 22, 2018 22 minutes ago, (PS4)kero190166135219 said: Ara, ara ... Oh it looks great, it's like you would have read my mind, fufufu. I do not have much to say, except that I like the idea and as you can see, except for the prime helmet, none of the more Valkyr I like, so I support the idea. The tail is good suggestion. The advice they have given you in my opinion is accurate. Well I hope it goes well in this project. Good luck. See you later Thanks! But I don't think a tail is a good idea in the current project since there is no way to modify the model of the body. Maybe a syandana could make the tail come true! Link to comment Share on other sites More sharing options...
(PSN)KerverosZero Posted September 22, 2018 Share Posted September 22, 2018 Well the base body of Valkyr Prime has a tail, small, with that helmet and body suit, it will be very nice. I understand, equally lucky, I will be supporting you comrade Tenno. Nos leemos Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted September 22, 2018 Share Posted September 22, 2018 That's quite a promising concept. On 2018-09-06 at 9:13 AM, ZENGFRAME said: Also I've get a question: Is it neccessary to cut half of the texture and UV to make it symmetrical? Depending on what software you are using, if symmetry is your goal then you should consider using some kind of a mirror modifier and build upon that, you'd save yourself half the work and the UV unwrap should be inherently symmetrical. Though I'd like you to elaborate on the question, as I think we might be hitting a language barrier here. Link to comment Share on other sites More sharing options...
ZENGFRAME Posted September 26, 2018 Author Share Posted September 26, 2018 On 2018-09-23 at 6:08 AM, JuicyButthurt said: That's quite a promising concept. Depending on what software you are using, if symmetry is your goal then you should consider using some kind of a mirror modifier and build upon that, you'd save yourself half the work and the UV unwrap should be inherently symmetrical. Though I'd like you to elaborate on the question, as I think we might be hitting a language barrier here. I've get the approach now, thank you~ Yeah I am not a native english speaker. so if you could point out my mistakes, I'll be very pleased. Link to comment Share on other sites More sharing options...
sasanao22 Posted September 26, 2018 Share Posted September 26, 2018 love this helm ❤️ i'll definitely buy this helm when you can get in the tennogen good luck & bless you Link to comment Share on other sites More sharing options...
ZENGFRAME Posted October 10, 2018 Author Share Posted October 10, 2018 On 2018-09-26 at 12:04 PM, sasanao22 said: love this helm ❤️ i'll definitely buy this helm when you can get in the tennogen good luck & bless you thanks!~❤️ Link to comment Share on other sites More sharing options...
(XBOX)rhymes2lyrics Posted October 24, 2018 Share Posted October 24, 2018 (edited) I want it. Those Cat Ears😁I also love the fact that it has gold bits so it can be put on Prime or Non Prime. Edited October 24, 2018 by (XB1)rhymes2lyrics Link to comment Share on other sites More sharing options...
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