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The Setup | 2018 (OOC/RECRUITING/Q&A)


Agent_Maine
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Welcome, Tenno – to a not so subtle situation…

“Ah, the Corpus. Few factions in the Solar System proclaim their might and actually boast weapons that prove it. Under the influence and leadership of the Board of Directors, they have made their presence well known in the Origin System, with many planets falling to their control to the extent that they even rival the Grineer Empire. And power…invites challenge. You have been invited. A Tenno Moon Clan by the name of the Reaping Olympians has sent out a call to assistance to all who would accept. The call originates from their dojo – in orbit above Pluto and hidden to any not-so-friendly eyes. The call explains little – only that the Reaping Olympians require help as they prepare some kind of large mission against a Corpus Guild in the Pluto sector. But the reward for those who participate?

Money. Lots of it.

And so, many people from across the system have accepted the call, you included. Whether it be for the money, for the adventure, or for some other unforeseen reason, you have come to the Reaping Olympians’ dojo so you can assist them in whatever mission they have planned against the Corpus.”

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Spoiler

Welcome, travellers, rookies, and various roleplayers! I am Agent_Maine, and I will be your Dungeon/Game Master for today. I was inspired to make this by being involved in SpaceHelicopter’s Spacey’s “The Setup” and “The Setup Redux” RP threads, from 2014 and 2015 respectively. Both threads were rather popular and provided a large amount of entertainment for the people involved.

Anyway – back to the topic at hand. Before I get into the actual setting of the RP, I want to get the rules out of the way.

Rules and Regulations (Read – Important!)

  • Limit of one active main OC: I have done many roleplays over the years, and seen how different people handle many different characters at once. It all depends on the roleplay you’re doing. In this roleplay, I honestly would find it more suitable and easier if every person had only one active character. Multiple at once in a situation like this can cause confusion, and to quote the great SpaceHelicopters, “I’ve found that more rich and genuine character interaction occurs when you’re putting all your effort into bringing a single character to life as opposed to splitting your attention among multiple.
  • Of course, since I’m the DM, I’m the sole exception to the rule since I’m controlling the Reaping Olympians, Corpus, so on and so forth.
  • No one-line posts: This is another one of SpaceHelicopters’ RP rules which I actually agree with. I have seen plenty of RPers come in and drop a single sentence post, which only shows what their character has said, but it misses much thought in the actual post itself. If you don’t know what the length of your posts should be, here’s an example of what not to do:
  • Jimmy looked at the man. “I’m scared.” He said.
  • Here is an example of a post which has more effort put into it:
  • Jimmy cautiously turned to face the man, his hands trembling as he moved to pick the book up. “I..” He begun, his voice stuttering. The man watched him like a hawk, noting down everything he did. Jimmy started to sweat nervously as his fear became more obvious – his weakness revealing itself. “I-I’m scared.” He muttered, as the man’s eyes locked onto his face in response.
  • I don’t want you to write an essay, I just want some effort in your posts, so it’s easier for anyone reading to understand your character better. These kinds of small posts also encourage rapid posts between two RPers, which tend to exclude those who don’t post often. Just please try to write longer posts, and try not to fill up the RP with one conversation between those who have more free time on their hands. Many RPers have real life to deal with, and they DO NOT want to come back five hours later to find that their last post is five pages ago, with the rest being filled up with one single conversation.
  • No Deus Ex Machinas: I’ve been guilty of this in the past, and I now understand its problems. If your character has some kind of secret ability/power, it should NOT be able to wipe the entire RP of any enemies. These enemies are there to create a challenge, and so I will warn you now: If your character has some kind of power, I will make sure the enemies of the RP are easily capable of fighting it. No one is waving their hand and destroying an entire battalion of Corpus.
  • No excessive romance: Romantic interest is a natural occurrence between characters and a common trope – this is fine. Just don’t go overboard, please. We can only take so much, and I’m pretty sure the people who choose to RP here are here for crushing the greedy milk from Corpus skulls – not to see some high school drama.

And, of course:

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Setting Info

IMPORTANT NOTICE: This RP is set AFTER the events of the Apostasy Prologue and the Sacrifice in Warframe. Expect spoilers.

The RP will start off with your OC either already being at the Reaping Olympians’ dojo, or landing there. Basically, this is set before the Reaping Olympians’ big mission – a peacetime to get to know all your OCs, get used to the setting, and prepare for the big event ahead.

Knowledge of the Lotus’ disappearance is known only by those within her faction and very close allies. The Grineer, the Corpus, the main factions do not know she is gone. At most, the citizens of the Solar System might notice that the Tenno are significantly less organized than before – but the Lotus’ disappearance is not common knowledge.

Events

Events will be the bread and butter of this RP. While there will be plenty of time to spend developing your characters in a quiet environment, this events will periodically happen to keep the story moving along, and give your characters some action. The main event of the story will of course be the Reaping Olympians’ big mission against the Corpus, and the story will evolve from there with new events most likely branching off from the original mission.

OC Information

This section is dedicated to describing how the various species will work in this RP.

“Operator” Tenno

Operator Tenno look between 10 – 19 Years since they were all children when they were aboard the Zariman. Their actual age is in the late hundreds or thousands due to Cryosleep and Orokin meddling with their biology. So basically, Operators possess eternal youth due to their Void powers.

Spoiler

This section is rather straightforward. The questions listed below are taken from InfiniumV’s Hammers and Nails RP, which has some rules and lore that I will be bringing here as well considering I think it’s well done.

Q - Can Operators have cybernetics & biological enhancements?

A - Yes! Except infestation - The Void 'Flows' into anything of the sort rather gradually - It takes an indeterminate amount of time to figure out if that metal bit you just jammed into your thyroid is gonna be there next time you find yourself being hacked open by a Rictus Ghoul.

Too much trauma or physical damage triggers a form of kill switch, banishing the Operator to the void until they deign to return. But given enough time, the void turns that limb into an extension of the Operators being. Given time. Yes, this means you can have NANOMACHINES, SON.

 

Q - Can Operators wield guns?

A – Yes. Operators have arms. And arms are for holding things.

 

Q - Can Operators wield Amps? What about Zaws?

A - Yes and Yes, both have distinct roots and relations to the old-war era, via using things either affected by the Eidolon Sentient Corpse, or Orokin Tampering. Its actually beneficial to use Zaws as well because the loss of damage from lack of muscle tissue is made up for by acting as a channel for Void Magic to flow to and from. With distinctly painful results.

 

Q - Can this be said for other melee weapons?

A - More than Yes - In Operator form, you're weaker, sure - but your void-powers in Operator form are entirely at your discretion - I'll let you get away with, for example, using the force. An Operator is the heart of the maelstrom, the Warframe is just a lens.

 

Q - Can I use custom weapons?

A - No and yes. You CAN'T just make up a weapon or warframe, but you CAN create sensible irl equivalent gear, like smoke grenades, but acceptance of such items ultimately falls to my discretion. I'll also let you get away with some minor modifications to your guns as well, like a torch or a laser pointer. I also might reward you for forward thinking, too.

 

Q - Can our characters change over the course of the campaign?

A - Yes, its called character growth. Just, if you're planning to do anything drastic like an upgrade to a cybernetic limb with the latest hydraulic systems available, talk to me first!

~~~

“Symbiote” Tenno

Spoiler

The information here is also taken from InfiniumV’s Hammers and Nails RP. Since many people like the Zariman Tenno, and many don’t, the Symbiote Tenno have been created so both groups get to win.

Q - The heck is this?

A - This is the section that explains and will handwave the variety of Tenno and the plethora of Tenno that the tread will likely come to host.

 

Q - Why so suddenly has it appeared?

A - Discord Shenanigans.

 

Q - I DON'T WANNA BE A STAR CHILD!

A - You don't have to! After a back & forth discussion on the Discord, I've gone and hand-waved ( http://tvtropes.org/pmwiki/pmwiki.php/Main/HandWave ) the existence of an older generation of Warframes, known IC as simply Symbiotes, Warframes, Old Guard or the catch-all "Symbiote-Types"  by the new generation of Tenno - The so called Star-Children, the Zariman Ten-Zero

These Old-Guard were the first Warframes so-to-speak - A proof of concept for the Orokin Empire, and deployed en-masse 10-to-1 in comparison to Zariman Tenno, these Symbiotes, as they were known to the public at the time, were deliberately infested with the Technocyte Virus, and were closely monitored by the Orokin Genesmiths - Those that failed were either used for further testing or just put down, but most passed testing, allowing the Orokin to modify them further.

These would become the first Warframes - The first prototype Tenno to be utilized proper.

 

Q - WHY DO NON-ZARIMAN TENNO EXIST? THIS IS HERESY!

A - To allow other players to play as Tenno without having to be angsty magical teenagers. See also - http://tvtropes.org/pmwiki/pmwiki.php/Main/HandWave

 

Q - Allright, if Non-Zariman and Zariman Tenno do exist, what sets them apart?

A - Physically, Non-Zariman don't share the same connection to the void as the Zariman tenno, its a forced connection rather than the Zariman Childrens natural connection - Something haphazardly shoe-horned in by the Orokin before the Zariman incident.

Physically, the Symbiote-Tenno are a head or so taller and physically stockier than a regular human being or basic warframe - A change in size to create not only the stronger physical nature, but also to room accommodate the biomechanical parts of a Warframe such as reactor and shield generator. Additionally, considering the materials utilized in regards to warframes, a Symbiote is a magnitude heavier than a human being taking into account the metals and polymers utilized in the Warframe itself.

 

Q - Can they remove their warframe?

A - No, but it can withdraw itself to a degree - The outer shell, the bit we 'See', the Armor and suchlike, breaks down into a plastid-nanospore analogue material that is reabsorbed the body and retreats to specialized cavities within the body, hence the difference in scale in comparison to vanilla humans. However, Scarring is often the case with Symbiote-Types, as they don't have access to the same level of specialization or advancement as the newer generation of Warframes, the scars the Warframe receives transfer onto the pilot as well.

 

Additionally, the Symbiote Tenno often host some form of physiological deformity, their bones and flesh reconfigured long ago to act as a scaffold for the Warframe - Normally un-noticeable if the wielder happens to use a warframe like Excalibur, Nyx or Mag. Its considerably more noticeable with other Warframes such as Octavia or Atlas or Nekros.

 

Q - Can these symbiote-types use other warframes?

A - No, the Genome of the wielder was tampered with and grafted in such a way that each Warframe was as physically unique as its 'Pilot'

One of these 'Pilots' might get away with it, but not without great sacrifice. Think Organ Grafting - Eventually, the immune systems of Warframe and Pilot would reject each-other and attack the other as a foreign biological entity. So no, bad idea - terrible idea to actually do.

 

Q - Can these symbiotes upgrade to Prime types, or change types at all?

A - Yes, because Orokin Gene-magic. Problem there, do you see it? That's right, they 'aint here anymore. So this sort of thing would take months to perform if your changing into another warframe, and A month if upgrading to a prime equivalent.

 

Q - How does a Symbiote-type compare to a Zariman-Type in the IC?

A - Slightly inferior: Symbiotes must account for biological needs on top of the needs of a warframe, sacrificing a small but modest amount of durability, additionally, they don't have as great a connection to the void as the Zariman-Types.

To compare them in that regards to the void potential, a Symbiote is akin to a stream - A Zariman akin to a fountain.

 

Q - Doe Symbiote-Types get along with Zariman-Types?

A - Depends, but usually no, they don't. The Zarimans have no capability of dying, are functionally immortal, more powerful and durable, can use any frame presented to them, and above all got comparatively preferential treatment. Symbiotes were employed in the early days, were made in particularly gruesome fashion, their platoon-mates often died in droves, and the Lotus only helped them in-so-far that some were close to the Zariman children.

If they did help, the best they got extremely well hidden cryovaults, those that did not, or were not willing to help, witnessed the fall firsthand, and were left on their own during those days.

Needless to say, many consider the Zarimans Lucky, Spoiled, or Coddled, usually some combination of the three,

Side-note: I am okay with Gender-bending frames.

Also, while it wouldn't be very fun if I limited you to the strict, text-book definition of the powers each Warframe possesses, please don't overdo it. For example: say I'm Rping as a Mirage and that there are some Corpus around the corner that I need to distract in order to pass safely. I can send a mirror copy to cause a bit of a disturbance to draw their attention away long enough for me to sneak by. I cannot send in an army of mirror copies to swarm the Crewmen as I happily skip on by. Moderation people. If you're unsure whether your action is going too far, feel free to ask. The worst I can say is "no".

Both these ^ apply to Operator and Symbiote Tenno.

~~~

Humans

Having a Human character is rather straightforward. Physically, they are of course inferior to Tenno. So a Human character will have to possess some good technology or fighting skills if they want to make a difference. Humans are capable of living up to 150 Years due to advances in biotechnical medicines.

~~~

Grineer

Since the Grineer Empire isn’t exactly our friends, Grineer OCs are limited only to those who have left the Empire – those who have defected. Ex-Grineer OCs are commonly associated with the Steel Meridian, though that isn’t absolutely necessary if you want to make one of course. Grineer usually appear to be within their 40’s, though they are only capable of living up to around 35 years since they start suffering from Cloning Decay Syndrome from 5 Years onwards. Those that live longer than a decade are usually at the very least competent enough to earn or purchase implants.

~~~

Corpus

Like the Grineer, the Corpus aren’t exactly friendly towards us either, especially in an RP such as this where the main antagonists are the Corpus. So if you want to make a Corpus OC, they have to be ex-Corpus. Corpus are capable of living in the hundreds due to their extensive knowledge of medicines and complex cybernetics.

~~~

Cephalons

Cephalons are another species you can create for your characters. They more often than not act as supporting characters. They can either appear in a data-form similar to Simaris or Ordis, or they can take control of a physical robotic body. Cephalons are one of the few exceptions to the ‘one OC only’ rule, as they are more often supporting characters than main ones. For example, having a Cephalon for your ship alongside your main character is fine.

~~~

Other Information

  • Orokin, Sentients and Infestation are the species which you are not allowed to create OCs of, for obvious reasons.
  • Companions for your character are allowed, such as Kubrows, Kavats, Sentinels, Ospreys, so on and so forth. You are limited to only one, and only so long as your character’s possession of one is logical (i.e. a Grineer and his Drahk, a Corpus and an Osprey, etc).
  • Q - What about Riven Mods?
  • A - Ah, the Riven mod, the game-changer-upper - Unfortunately, due to the sheer unpredictability of Rivens, I'm not sure how I'd balance their utilization. To this end, I've opted to boot them out - Apologies if that stings a bit, its just that they have too much potential for Game-Breaking.
  • (IMPORTANT INFORMATION) How the quests and recent lore work in this RP: 
    • With all the quests which happened within the Warframe game, you are not allowed to have your character be the one who did them. From our point of view, it's some anonymous Tenno out in the system who has done all the quests, such as the Sacrifice or Vor's Prize.
    • With Warframe sentience, only the Excalibur Umbra Warframe has shown the ability to move and think for itself. We have no reason to think that the other Warframes are capable of this - so no having your Ember or Saryn walking around by itself. Only if you have an Excal Umbra can it move by itself.

~~~

OC Spread

Here is the preferred format for submitting your original characters to be considered for this roleplay:

Spoiler

Name:

 

Alias(es): [Aliases, Titles or Nicknames the Character goes by]

 

Species:

 

Gender:

 

Apparent Age: [Age body appears to be]

 

Mental Age: [Rough age to gauge maturity, development, and other gleanable information]

 

Biological Age: [Approximate number of years character has been alive]

 

Personality: [Enclose within spoiler for easier digestion if necessary]

 

Appearance: [Enclose within spoiler for easier digestion; relevant pictures are acceptable]

 

Brief History: [Character history prior to the events of this Rp. Includes explanation for their presence at the Reaping Olympians’ dojo. Enclose within spoiler for easier digestion]

 

Equipment: [Includes descriptions of equipped weaponry, armor, and other gear. Specific amounts of ammunition are not needed, but are assumed finite. Enclose within spoiler if necessary.]

 

Skills and Abilities: [What the character is capable of. Their skills and techniques, what they are able to do with the weapons they have. Enclose within spoiler for easier digestion]

~~~

Closing Remarks

That’s about all I can think to tell you. By all means, feel free to ask me any questions you may have regarding the Rp in this thread. Play nice with all your fellow Rpers, feel free to have interconnected backstories, and if you need assistance thinking something through or have something you want looked at before posting, feel free to bring it up to me and/or anyone else who states they are open to assisting.

Thank you for reading, and good luck out there, kiddo!

~~~

Accepted OC Archive

Spoiler

host333 - Lysandra Eliram Chaucét (Accepted via Discord)

Spoiler

Name: Lysandra Eliram Chaucét

Alias(es): Birdbrain

Species: Symbiote Tenno

Gender: Female (Technically)

Apparent Age: 28

Mental Age: Either 14 or 22 (depends if you are making an impartial statement or asking her brother)

Biological Age: Unknown

Personality: Flirty, floaty, friendly and, when in battle, fierce. When talking with allies, friends, people she wants to know or wants to ‘know,’ she is kind, perhaps a bit too chatty and direct, and eager to offer assistance. When fighting she becomes a woman possessed by war, charging into the fray under the protection of Turbulence and ripping apart the foes, laughing and challenging them to do better.

Appearance:

Spoiler

'Out of Armor':

1jaXSLS.jpg

Warframe:

UBarUmS.png

 

Brief History: A native of Mars from a part of the world hidden from the Sand People that once dwelled there, Lysandra was the ‘bold’ child out of her and her brother, Trayzin Vaeleri Chaucét. Always looking to explore and/or get into fights, she learned how to defend herself young and read up on some medical history when trying to tend her own wounds – something that helped her immensely when she took a fancy to cross the open desert on foot just to get a scenic view of her home city. When the Old War broke out she joined up with the Zero-Techs as a medic for the few that even made it back. She was eventually noted by an Orokin Scientist working parallel with Ballas (or at least assumed to have been, given his familiarity with Warframe creation) and kidnapped, tortured, brainwashed and twisted into a symbiote. She refuses to further elaborate on what happened, other than that she broke out of the conditioning and took her rage out on every Orokin she could get her hands on after the Old War. In the modern day she takes up mercenary work for both fun and a desire to try and fix the horrific, insane mess that the Orokin System has become. While she does appreciate funds to replace her kit and buy food for her pet Kavat, she would rather do something that makes unfathomably cruel monsters masquerading as men hurt.

Equipment:

  • A Corinth Shotgun, modified for maximum possible damage and bleeding – originally purchased out of curiosity of the alt-fire, continued use grew on Lysandra. That sound was just way, WAY too sexy to pass up, and so was the ability to cause people to explode into gibs from a mid-range blast.
  • Brakk Handcannon – Lysandra was present during Gradivus, despite sightings of the Zephyr Warframe did not occur until a year later. Regardless, Lysandra fought to save both her brethren and to prevent Warframes from falling further into Corpus hands. For her ‘dedication’ to the Grineer, she was handed one of the many Brakks Sargas Ruk had lying around, and promply modified it to better kill Grineer after she found out about the fate that befell Mars.
  • Her Fists – Lysandra rarely uses a Melee weapon. While she does possess a Zaw built by her still-living brother, she prefers to punch things in the face. Hard. As such, she has spent a lot of time modifying her Warframe’s gauntlets, turning them into a weapon in their own right and putting as much power as she could into making them hit very, very hard. (Effectively Kogake, the description is just flavour)

Skills and Abilities: As a Zephyr, Lysandra can:

  • Fly – Tail Wind allows Lysandra to ascend and float in the air, fly straight or plummet into the ground to devastate anyone stupid enough to be near her landing zone.
  • Throw big balls of pressurized air – Even though it’s a fairly useless ability as far as they go.
  • Use wind and traces of void energy to deflect bullets, reflect lasers and cause grenades to go wherever the #*!% they want – because Turbulence is cool
  • Summon tornadoes – but she rarely uses this because it uses a lot of energy, which funnels into…
  • Void Scarring – A side effect from her mutation into a simbiote, Lysandra has a strange form of scarring on her torso. Every time she uses powers and abilities it widens, but avoiding their use allows the rift to heal. The scars are extremely painful to her, with the pain flaring up whenever something brushes against them (while active) or whenever she uses an ability. They have no observed upper limit to size, which makes her worry that using her abilities too much will either cause an unstable equilibrium effect (where once it gets to a certain size it will instead start growing) or consume her entirely, leaving her adrift in the void.

Locky122 - Lucas Edwards

Spoiler

Name: Lucas Edwards

Alias/es: See Above

Species: Human

Gender: Male

Apparent Age: 25-30

Mental age: 30-ish

Biological age: 27

Appearance: Stands around 185cm tall (roughly 6 foot even for all you yankees out there), with a muscular, but not hulking, build. Short, brown hair, with matching eyes and a fair skin complexion. some light burn scarring on the base of the neck, along with a gash mark along the bottom of his left jaw-line from a skirmish a year or so back. Depending on how long it's been since he's shaven he may either have a 5 o'clock shadow and/or some light stubble.

As for clothing, he wears standard black/grey combat fatigues. While they look old-fashioned by the standards of many others in the origin system, Lucas always found utility in the number of pockets available to him at any given moment. Always has a holster with his Lex strapped in it at all times, because you can never be too careful.

Personality: Really depends on the situation. When he's just shooting the sh!t between ops, while he tends to be a little withdrawn and suspicious of newcomers, after a few minutes of conversation he starts to lighten up a bit. usually in the form of sarcastic quips and some humor here and there.

You may even be lucky enough to get a smile out of him.

That being said, he only truly lets his guard down around those who have earned his trust - whether through long lasting friendships or the trials of combat.

On the field, he's deadly serious out of necessity - always keeping an eye out for anything out of the ordinary. Will occasionally break face to relax for a bit during an ebb in activity,. but if the smallest thing looks like trouble, he'll snap out of it in a heartbeat. In the heat of combat, his tactical reason drives him, and he will almost never dive in blind into a fight. On a similar note, he isn't the one to act on impulse about anything, not just limited to the heat of combat.

Unless of course he's drunk. 

Pro tip: He's a whiskey type of guy - use that info however you wish.

Brief history:

Spoiler

Pretty straight forward - Guys home gets razed by grineer forces at a young age. Proceeds to spend the next few years training himself under the wing of steel meridian as an operative. makes a name for himself by completing quite the number of high-profile missions - ranging from sabotage to infiltration and information gathering - crippling operations for both grineer and corpus forces (notably the hijack and subsequent acquisition of a pre-orokin space-craft that he got to keep as the reward once the techs back at base were finished with it). He's loosely affiliated with many of the different factions around the relay network, but mostly takes either steel meridian or Perrin sequence jobs (because let's be honest here, every other one is either a bunch of supremicists, bigots who couldn't give a damn about the general population, or are just plain evil)
Aaaand that's prettymuch it...

Equipment:

Spoiler

Primary: Modified Argonak Assault rifle
Lucas's weapon of choice when he needs to take care of a crowd, this modified version of the grineer heavy assault rifle has been amped up over the few years he's owned it. Modifications start with the rounds. He usually stocks one of three types, or takes a mixed magazine in case he doesn't know exactly what he'll be fighting against.

First type is tailored for heavily armoured targets like Grineer - a full metal jacket encasing a small shaped charge in the nose, placed in front of a high-density penetrator. This coupled with the upgraded coil systems in the barrel, that while the explosive and fragmented outer casing will damage the first target, the penetrator would likely continue onto the next unfortunate soul behind them, taking out two birds with one stone.

The second type is more tailored to Shielded foes, like the Corpus. these rounds are coated in a reactive compound that, when activated under the magnetic field in the coil assembly, form a sort of electrified plasma for a short period of time - roughly for one or two seconds. This plasma overloads a shield's feedback loop, causing them to overheat after prolonged fire, effectively cutting the enemy's shield strength by half. However, certain shielding technologies have measures in place to reduce this (eg: Nullifier bubbles and high-end corpus mechs like bursas and the like), so the effect, while still there, is reduced.

Finally, there are the incendiary rounds, rarely used but still invaluable when the need arises. These rounds have the most straight-forward design of the three lucas uses the most. The round is a two stage like the AA ammunition, with an external and internal projectile. the external is designed to fragment on contact with the initial target, while the second is designed to continue onto the next. Both are coated in one of the oldest, most effective incindiary compounds known in the origin system - White phosphorus. this highly flammable AND toxic compound, once burning, won't stop until the material degrades through the thermal reaction.

The rest of the modifications are pretty standard - including increased fire rate and muzzle velocity thanks to an upgraded firing mechanism and custom coil assemblies, along with a variable zoom thermal scope that's complimented by the in-built laser target acquisition system the rifle originally had, giving the operator a better idea of what's going on, even through thick smoke and/or thin walls.

Secondary: Lex heavy Pistol
The weapon he uses the most, Lucas' Lex pistol has been torn down, rebuilt, and torn down again more times than he could be bothered to count. It's so heavily modified at this point, the only thing keeping it from being a primed version is the gold bits. Modifications are numerous, but the main ones include upgraded barrel and receiver to fit custom high-power cartridges, the addition of a reflex sight and an extended magazine to fit an extra two rounds in the clip. He's also made adjustments to the acceleration mechanisms around the barrel, optimising them for increased muzzle velocity for even more damage to whoever/whatever may be on the other end of it. The simple addition of a silencer, while lowering the damage of the weapon by a small fraction, makes this pistol into his go-to covert action weapon, for whenever he needs to do things under the radar.

Melee: Just a generic combat knife. Sturdy, reliable, and dependable - despite not being a great-sword, he still has the skills needed to wield it effectively against many different opponents, and has demonstrated this fact many times in his career.

Other Equipment:
His most valuable piece of kit he has available is his wrist mounted information display. This kit-bashed piece of engineering mastery has built in scanners, hacking programs and mapping programs, along with a comms link and other speciality tools as well as a bog-standard access stuff any electronic device has in the origin system. Following closely behind is his Ammunition fabrication module. Small enough to be placed on his webbing, this device has the capeability of quickly re-purposing the ammunition pack of fallen enemies or even using scrap to create ammunition for Lucas' weapons. However, it isn't instant. Converting from an enemy's ammunition reserves takes roughly 10-20 seconds depending on the weapon type, while converting from scrap takes upwards of a minute. The device also has the ability to change Lucas' ammunition type on the fly mid-mission, allowing him to adjust his weapon damage type on the fly.

Other than that, he's packing a few breaching charges, flash-bangs, some smoke grenades, and some frags.

Abilities: ...I think i explained most of the important stuff in the equipment spoiler, so have fun reading that....

Ship:

Spoiler

20180817101806_1.jpg?width=807&height=454

 

Aegia- - Aegia

Spoiler

Name: Aegia

Aliases: The She-Rhino

Species: Tenno

Gender: Female

Apparent Age: 25

Mental Age: 55

Biological Age: 1736

Personality: Despite her towering physique, Aegia is actually quite cheerful. In a word: bubbly. The She-Rhino is boisterous and intense, with a tendency to get quite excited over things, be they mundane or important. However she is still a Tenno, and while she may enjoy laughing and camaraderie, she knows when to focus on the mission. As a close friend of hers once said: "There's a time and a place for everything." (And while that may be true, she still finds her own amusement on the battlefield.) Aegia is also a very caring Tenno, and would not hesitate to take a few hits for a fellow ally, after all if anyone can take them, it's her. She enjoys close combat in its fullest, and sees it as an art form in and of itself, and will happily spar with another to get to know them better.

Appearance: Aegia stands at an imposing height of 7'3" and has the musculature to back it up. Her features are surprisingly soft, save for the Void scarring left along her body, which shows most prominently upon her back; the extent of the Void scarring on her face however are 4 tendrils that extend up her neck and cheeks and end right underneath her eyes. These glow in tandem with her energy usage, as well as being used for a measure of excitement/emotion (e.g. they pulse or "breathe" during intense sparring sessions). She sports a head of long, brown hair which she keeps braided in a single chain. Aegia wears a muted, dark blue and gold Prime Rhino Warframe plus Thrakk Helmet, with golden accents, as well as being somewhat bulkier due to the needs of a symbiote-Tenno such as a shield generator.

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Brief History: Aegia has been scouring the Origin system acting as a sort of "historian." At least that's what she would tell you anyway. She has been doing her best to catalog and record all traces of the fallen Orokin empire in an effort to gain a better understanding of them, and by extension, herself. She is especially fond of texts detailing their fighting styles, and does her best to emulate as much of them as she can. (She also has a hobby of collecting ayatan sculptures, as she finds them cute.) She has decided to assist the Reaping Olympians because with the Corpus's history of hoarding Orokin technology, if she is particularly lucky there may be more than just credits in that Corpus guild they plan on raiding. But with the surplus of credits she'll undoubtedly be able to procure more Orokin artifacts.

Equipment: A Palatine warhammer that she never parts with. A Corinth shotgun, and a pair of AkJagara

Skills and Abilities: As a massive 7'3" behemoth in a Rhino Warframe, there are few things that can forcefully move Aegia out of the way. In addition, her particular fighting style utilizes her hammer's sheer weight and inertia to fluidly move around the battlefield, easily keeping up with faster allies and enemies once given time to get into a good rhythm. Aegia regularly uses her Iron Skin offensively by violently dispelling it as shrapnel with the equivalent force of an explosive. And since there's so much of it needed to cover her, that's quite a lot of very sharp, very fast ferrite. While using the Corinth, she will occasionally use a Stomp to stasis an area before firing grenades, leaving them suspended in midair before using her hammer to bat them all in a cluster at enemies.

 

Arunafeltz - Hans Morroc

Spoiler

Name: Hans Morroc

Alias(es): Agent 1011(Ten-Eleven)

Specie/Race: ex-Corpus

Gender: Male

Apparent Age: Early 20s

Mental Age: Adoloscent

Biological Age: Less than 50

Personality and Background: A brave and honourable warrior who rejected the merchant ideals he was brought up with to heed an ancient code of chivalry... is how this kind yet rash, and sometimes immature man fancies himself. His sunny and energetic disposition quickly becomes annoying depending on the temperament of present company, made worse by his inability to read the mood. One would easily observe that he is friendly and active with a childlike enthusiasm, but also very eager to show off.

Having idolized the Tenno and their warrior culture from a young age, Hans Morroc was exhilarated by their return. Inspired by the few Corpus who formed the Perrin Sequence, he has severed ties with his Corpus family after years of disagreement, leaving behind a promising career in weapons development. He now journeys across the system, driven by a great thirst for exploration, adventure and glory, while making as many friends as he possibly can. With a respectable Railworthy vessel, notable combat proficiency and an infinite amount of youthful energy, Hans hopes to make his name as a soldier of fortune among the mercenary scene, and be known throughout the system for a life lived with honour, until the day he dies with glory.

It was on his tour of the Pluto orbit that he chanced upon the Reaping Olympians' call. He was not about to pass up on a chance to fight alongside the Tenno, especially against his former familia that had tried so hard to indoctrinate him to their profit-obsessed ideals from conception to adulthood. Resupplying at the Orcus Relay as he quickly as he could, he set course for their Dojo, full speed ahead to where his next tale was waiting to be written.

Trivia: Hans Morroc also has a Nikana collection, and a quarters on his personal speedship full of Warframe and Tenno articula that he regularly maintains. He is a regular customer of Baro Ki'teer, and often works for Ducats and Prime components just so he can afford the various vanity goods that he provides. He also collects Syandana(replicas or otherwise), which he sometimes wears with complete shamelessness.

Appearance:

Spoiler

Standing proudly at about 180cm, Morroc's face is still rather young and unblemished, though his skin bears a slight tan. He has a slender and fit physique which he worked hard to build over the past two decades. He outfits himself in a dark grey suit with white accents, visibly fitted with the strongest Proto-Shield generators and ballistic weave that he could afford. Most notably however, is the imitation Dex Excalibur helmet that he paid a fortune for, dyed similarly in dark grey and white. Equally as striking is the dark red Asa Syandana that flows from the back of his neck.

Equipment:

Aklato: Akimbo Lato pistols of his own modification, acquired and tested on over his years in the weapons development industry. They pack an electrifying punch. After leaving the Corpus, they see more action than ever. Hans insists on using them as a pair as they are 'way cooler' when used together.

Prisma Skana: One of his most prized possessions, acquired from Baro Ki'teer. In his free time, Hans trains vigorously with this blade by instruction of old Tenno manuals and scripts. 

Proto-Shield Generator: A powerful shield generator affixed to his suit, and the main reason that he is still alive despite his obvious lack of survival instinct and sense of self-preservation whenever a chance to flex his combat finesse presents itself. The generator's power supply can be replenished by power cells.

Companion:

PCD-1011 - Personal Osprey companion to Hans Morroc, built on commission. Originally of Shield Osprey designation, he has tinkered with its carrying capacity, and often uses it to carry power cells for him for use out in the field.

Skills and Abilities:

Through training and conditioning, Hans Morroc is physically fit, though his areas of focus in his self-taught programme include rather too much flashy parkour maneuvers and stunts.

While he is a competent shot with traditional ballistic weapons, he is not actually very proficient at dual-wielding guns. Despite this, he shoots his Aklato pistols confidently with little regard for ammo conservation, believing that he will get better at using them the more shots he fires.

His skill with a shortsword is competent from dilligently training with Skana manuscripts. He tries to emulate and weave the exaggerated, wide-arc strokes of the Iron Phoenix stance into his swordplay. Its forceful attacks are executed swiftly with deceptive reach, but it has the downside of leaving him very wide open for counterattack.

Due to his career background, Hans Morroc also possesses extensive knowledge of weapon Mods, and is even a dealer of them on the side. 

 

Askaris - Narakis Agni

Spoiler

Name: Narakis Agni

Alias(es): Owns a small weapons development facility (which is to say, her dojo) on the edge of the Origin system under the assumed name "Jan S'mit". Her preferred callsign is "Hellfire". 

Species: Zariman Tenno.

Gender: Female.

Apparent Age: Late teens.

Mental Age: Late 20's/early 30's. 

Biological Age: 218 years active, estimated 1200 further years in cryosleep.

Personality: A cold, stoic attitude with the embers a passionate fire lurking deep within. Holds liberty and personal choice in high regard, but with an understanding that they don't come easily or without consequence. Fiercely protective of the independence of both herself and others. Laconic, somewhat morbid wit.

As a veteran Tenno who kills scores of enemy troops on a daily basis, killing comes all too easily to her. It's a trait that's given her difficulties when dealing with non Tenno allies and civilians; in her words, "When all you are is weaponised, all you see looks like a target." Her self control is such that this has never erupted into violence, but many who speak to her are unnerved by the brief flash of cold hostility that crosses her face before she catches herself.

Appearance:

Spoiler

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Extensive void exposure has rendered her skin and hair ashen, and her single eye ghostly white. A harsh green glow emanates from behind it, faint flickers of energy tracing her veins. Her left arm is a prosthetic, concealed by the gauntlet and cape.  She stands at around 5'6".

Brief History:

Spoiler

-Among the early waves of Tenno to emerge from cryosleep.
-Became disillusioned with the Tenno organisation as time went on; questioned the purpose behind many operations and temporary alliances, eventually coming to a head during Operation: Shadow Debt. Considering Alad's extensive crimes against both her fellow Tenno and the population of the system she was of the opinion that he should have been left to die at the hands of the acolytes, but the Lotus ordered otherwise.
-She also became increasingly suspicious of the coddling, motherly approach the Lotus took to dealing with the Tenno. In her view, the Lotus was using the guise of Margulis to lull the Tenno into obedience, a move she took to be cynical manipulation.
-Went AWOL sometime after the end of this operation, retreating to the edge of the Origin System and severing her ships connection to the Lotus' tower. During this time she took odd mercenary jobs around the Pluto region, often working alongside Steel Meridian as she found their goals both admirable and straightforward; no hidden agendas or secrets.
-Began using her amassed wealth to seek the truth of her history, trying to overcome the remaining amnesia still plaguing her.
-Eventually through a combination of painstaking meditative exercises and Kuva consumption she managed to tease out her suppressed past, regaining her memories of the Zariman and the Old War, becoming more like the seasoned warrior she was and less like the angry child she had been. This came at the cost of an increasingly inhuman appearance and the siren call of the void becoming ever more intrusive. For now, she ignores the hallucinations; if the cost of the truth and her soul is being woken up in the night by ominous whispering, so be it.
-Since then she's wandered the system, lending a hand where needed and leaving as soon as the job is done. She's kept mostly to herself, avoiding Tenno relays and only meeting her kind on neutral territory (such as Cetus and Iron Wake) lest the Lotus try to have her brought back into the fold. Recent events however have changed things; the few Tenno she maintained contact with whispered of the Lotus' disappearance and betrayal, of a warframe said to have a mind of its own. They speak of increased Sentient activity across the system, and some even fear the beginning of a new war. Narakis believes it's time to rejoin her kin to stand against the coming storm, whether in the form of another sentient invasion or their enemies in the system taking advantage of the situation. When the request for aid from the Reaping Olympians came in, she set course for Pluto immediately. Her goals are to ally with the clan, and make the Corpus think twice before capitalising on the Tenno's current disorganisation.

Equipment:

Spoiler

Operator Loadout:

Rahn-Shraksun-Lohrin amp, named Dutiful Howl; while her conventional arsenal is nothing if not extensive, it's all been modified to meet the threats she normally encounters when transferred into a warframe. In other words, were she to fire one of her pistols herself the recoil would probably shatter her wrist. An amp suits her needs much better.

A surge of uncontrolled void energy during her journey into her memories caused extensive damage, and thus she sports a number of cybernetic replacements. Her left arm is a basic military-grade prosthetic of Corpus manufacture (strength matches that of the natural limb, but has more robust construction and naturally feels no pain), her optical prosthesis provides a number of vision modes (enhanced by additional sensors in her horns), and finally her replacement ears can pipe comms directly into her auditory nerve while normalising extremely loud noises (gunfire, sonic stun weaponry, etc).

[The idea here is that her cybernetics are primarily just replacements for things she's lost. They've got some bells and whistles, but nothing truly special in a setting this high tech.]

Her outfit is augmented by a pair of devices acquired from the Quills, stored in the metal cases on her hips. Fuelled by the void, these devices vastly increase the resilience of the material, giving her an innocuous suit of armour. 

Warframe Loadout:

Nova, Tigris, Aklex, Nikana, Carrier; all Orokin era relics, and all customised to the very limit of what they can handle. Over a long and bloody career, she's found that a simple but powerful weapon of good quality will see her through better than something more exotic.

Misc:

Finally, she possesses the standard orbiter used by Tenno across the system. Hers is somewhat unusual in that it lacks a somatic link to the Lotus' tower and also lacks a Cephalon, necessitating manual piloting. Narakis had often wondered why this was the case until she regained her memories; during the Old War, Cephalon Thonal was irreparably corrupted when the orbiter took a direct hit from a Sentient particle beam, choosing to prioritise Narakis' life support over backing herself up for later recovery. After that Narakis couldn't bring herself to replace her, so chose instead to keep the ship's cephalon room empty in memorial. A small shrine rests on top of the main server. Narakis carries a rudimentary computer system for remotely controlling the ship when calling in extraction; while nowhere near as efficient as Thonal was, it's sufficed for her purposes so far.

 

Skills and Abilities:

Spoiler

Narakis has spent much time and effort developing her skills in the Vazarin, Zenurik and Madurai schools of focus. 
In combat she frequently takes cover within the void, drawing on its fell energies to empower her next volley before she emerges in a blinding flash of light, strafing her foes with automatic pulse fire from her amp. Any hits she takes heal rapidly as she sinks back into the void and dashes away to another vantage point, leaving a trail of fire in her wake. When she does have the need to summon her warframe she gains the standard array of Nova abilities, Tailored specifically toward survivability and destructive capability over utility. She's particularly fond of using her Tigris to quickly charge a drop of contained antimatter, delivering a devastating blast of energy within a matter of seconds.

While an expert in the use of her warframe, she prefers to operate in her true form. In part this is because of a desire to further develop her abilities, but the recent rumours regarding the sentience of warframes have also given her pause; she's become unwilling to "force an old friend" to fight her battles for her, and thus only summons her Nova when absolutely necessary.

 

DaMadReaper - Vayan Korosh

Spoiler

Name: Vayan Korosh

Alias(es): VK

Species: Operator Tenno

Gender: Female

Apparent Age: 15

Mental Age: 20

Biological Age: 25

Personality:

Spoiler

Vayan’s voracious appetite for knowledge of any and all kinds is perhaps her defining trait, and one that she’s maintained even after her awakening from cryosleep. Aside from that, she is an odd balance of near paradoxical personality traits, a living oxymoron that could only occur because of the clash between old scars and an assumed persona.

She is open, but guarded, friendly but somehow cold, formal, yet oddly casual. Though most are able to easily resolve this behaviour when interacting with her, there is always an odd feeling that there’s something… off about her. Though most are easily able to befriend her, not many are privy to her true face. Digging just a bit below skin level, Vayan is as hollow as they come, following the subconscious instruction left by her past life to seek knowledge, never knowing why, or for what purpose.

Additionally, she can be incredibly attached to her warframe, making a point of never getting too far from it, and occasionally even having one-sided conversations with it, much like one would with a pet.

Appearance:

Spoiler

Vayan stands at an average 5 foot and 4 inches, with what could best be described as an athletic build honed with years of physical training. A high ponytail of hazelnut brown hair, framing a slightly tanned complexion and a pair of dark brown eyes that always seem just a bit distant and unfocused. Vayan also has a number of small chemical and burn scars marking her arms from fingers to elbows.

In terms of clothing, Vayan can be found dressed in a variety of blacks, whites and shades of gray, with the only constant a band of braided yarn around her list, a pattern of lilac and deep gray. Her usual attire, outside of her lab clothing, consists of a black jacket with white accent sporting a high collar, and a front that wraps on itself, along with a pair of black slacks and shoes.

Lastly, Vayan’s Nyx is painted in a melody of dark and light grays, with the only deviations from the monochrome color set being lines of lilac swirling across its body, along with a single band of color on her arm to match her operator.

Brief History:

Spoiler

Born to a family of scholars, Vayan of the house Korosh spent her early life under the watchful eye of her parents in a cold, sterile household. A household in which moments of praise were few and far between. One where parenthood meant ensuring the future of your child, and little else. One where love was not given freely, but something to be used sparingly, and in small doses.

And so she grew, craving recognition, craving the attention of her parents, spending every second furthering some ploy to drag an ounce of positive reinforcement from their grasp, and what better way to do this, than to make a name for herself? Perhaps if she were to break through her limitations, to become important, she could finally touch the sun she sought so badly.

Year by year, she would become known for her voracious appetite for knowledge of any and all kinds and an incessant campaign of networking, forming relationships with any and all that she could get access to at her age, mostly children of aristocrats and officials. Through them she crafted herself a pair of wax wings, made of the art of the written word, the methods of formal behaviour, and the beauty of speech. Tools to reach her ambition with.

At fifteen years of age, she had already become a creature of ambition, aiming ever higher, always reaching for the brass ring of her parents’ recognition, soaring amongst the clouds, climbing ever skyward. For so brief a moment it seemed as if she could truly achieve everything she’d wanted, as if she could feel the gentle warmth brushing against her fingers.

Drip.

It was an amazing opportunity, once in a lifetime, never to be seen again. Board the Zariman Ten-Zero, forge a future for yourself in the Orokin empire, make a name for yourself. It was as if they were calling out to her, beckoning her to come closer, and she did. Every favour called in, every friendship pushed to its limits, all to secure a position on the ship that would change the course of her future, but perhaps not in the way she expected it to.

Drip. Drip.

As Vayan first set her foot on the ramp to the ship, her wings faltered for the first time. Wax dripped harder than ever, the heat of the sun so close to her face, the warmth radiating along her body. A part of her knew that she should turn back, that the risk wasn’t worth it, that leaving for something like this was just crazy. But… the smiles on her parents’ faces as they bid her farewell, the simple words they uttered, the way they meant it when they said they were proud of her. She could never give that up. And so, Icarus flew higher, and higher, hand outstretched towards the ball of fire.

Drip, drip, drip, until it drips no more.

Perhaps the rush of wind as she spiralled downwards was far too much like the sensation of flight, or perhaps it was simple denial in the face of the loss of everything you’d ever worked towards, but as the sole survivors of the Zariman exited the ship ragged and scarred, she kept her head high, and her posture perfect. No matter how her body shook and shuddered against her will, she would never drop it. They were tragic survivors of a horrific incident. They were going to be welcomed back with open arms. They were heroes, and heroes would receive a hero’s welcome.

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The hero’s welcome never came. They never accepted them again. They were shunned, and cast out, and labelled demons, monsters and things much worse. However, none of that was enough to drag Vayan down. That, however, was just the cool ocean breeze brushing past her as her descent continued. What stung the most was the look of disdain and pure hatred on the faces of her parents. The sheer disgust in their voice as they told her that they had no daughter. The feeling of the cold sea water hitting her back as she began to sink.

The rest, it all seemed to blend together. The meeting of the Margulis woman, who tried her best to help them all and to care for them as her own children, her subsequent wordless disappearance. The dull ache of life tugging at old wounds, taunting her with the assignment of the Nyx warframe, made to affect hearts and minds, perhaps a jab at how her ambition had sent her spiralling so far down. The studies of the focus schools. The Old War. The revolution against the Orokin. Day in, day out, she suffered through it all without complaint.

By the time they were put under cryosleep, life had already ground her down to the bone, until all that was left of Vayan was a shell of the girl she once was, her desperate struggling against the pressures of the sea given up, only quiet acceptance of fate left in its place. As she closed her eyes for the last time, the last remaining sliver of her personality wished for a chance to start over.

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It was years before she woke again, nearly a blank slate from the thick fog that cryosleep had placed on her mind. The first time she truly got a chance to inspect herself was once she had boarded her new Liset. For a few minutes, she stared into the mirror, considering who she was, what she was, and everything in between.

Behind the glass barrier stood a tall woman, flesh coated in a matte covering, painted shades of gray from head to toe, thin streaks of lilac accenting it in a simple, yet elegant pattern. What was she again? “Nyx”, her mind provided. A warrior of metal and flesh carrying nary a memory of a life she knew she’d had, the only evidence the scars that ran far deeper than any thought. All she had left was the drive to learn, and to know.

Over the years, hours were spent in the company of Suda, and Simaris, trading services for knowledge of this and that, and everything in between, rebuilding stores she’d lost through cryosleep. Almost paradoxically, others were spent knelt before the agents of New Loka, listening to stories of a beautiful world, untainted by the Infestation, the Orokin, by life. Any time left over was dedicated to independent research on the intricacies of modifications, of weapons, and of poison.

When Vayan woke in the Reservoir, she spared perhaps a second or two to get accustomed to her new form. True to its name, her awakening from the Second Dream was just that. Waking up from a dream. Just as happens when you wake from a dream, everything snapped into place almost immediately. You were always an Orokin child. You were always piloting the warframe. You were never *truly* the warframe. It was just simple facts, really.

Nothing much changed for her after this. Her memories were still gone, and her drive was still in place. All that was new was an additional pair of hands to help with the experimentation.

Equipment:

Spoiler

1) Vectis - A precise, powerful sniper rifle, allowing a novice marksman to output an intense amount of damage with one or two shots.

2) Zakti - A poisonous dart gun that unleashes gas with every firing, a perfect house for a variety of Vayan’s concoctions. Currently chambered with a payload of corrosive materials, capable of weakening the integrity of armor or eating through flesh.

3) Dual Ethers - A pair of daggers known for their incredible sharpness, allowing for a fantastic way to provide deep scratches and retreat to a safer distance when confronted.

Skills and Abilities:

Spoiler

The Nyx warframe used by Vayan carries with it the same abilities as any other Nyx, sporting the standard package of emotional manipulation, mild mind control, and a healthy dose of telekinesis. That aside, she carries with her three glass vials filled with the same liquid as the Zakti bullets.

Vayan herself isn’t particularly strong or fast, as far as Tenno go, but she has in-depth chemical and biological knowledge, the two and their interaction being the main focus of her research. Additionally, she carries a smattering of knowledge about a variety of things, mostly just random bits and bobs she’s picked up over the years.

 

WilcotheWolf - Wilco Whiteheart

Spoiler

Name: Wilco

Alias(es): Will, The man unknown, the boundary breaker

Species: Symbiote Tenno

Gender: Male

Apparent Age: 16 (Zariman Tenno)

Actual Age: ?? (Zariman Tenno)

Appearance: Black all over with a grey chest area for both Operator Suit and Warframe. He prefers any sort of mission, though he prefers doing support and spy type missions as his colour scheme is great for stealth missions, and just because he prefers supporting/flanking to brutal frontal assault, except for when he has to.

Personality: Quiet, mischevious and smart, joyful and a generally happy person to hang with, also loyal, honorable and cares about squadmates/friends. Willing to sacrifice himself to save his friends/squadmates, as he is a person who wants to complete the mission, even at the cost of his life. He's quiet because he ponders about what he could've done differently on that mission.

Affiliation: Mostly themselves but does mercenary work to earn money, contracts to get moaney and loot, and was in a military at one stage. Helped some Grinner and Corpus in certain missions, though he hated it very much, but it helped his reputation.

Modus Operandi: To get money, work with new people and find more Tenno to probably do missions with. Also to find ways to avenge his loved ones death. He mainly does it just for the money and loot, but is always an open sort of person if he trusts you, though he does have his issues.

Personal Equipment: Mesa  Warframe, has an Engagement Ring on right hand from when he was with his loved one. The Ring is a brown colour, referring to his loved ones Warframe colour, which was a shiny brown of sorts. He still wears it as a reminder of him, as he can't be bothered to remove it.

Weaponry: Boltor, AkStiletto and Venka. All Three use Warframe colours (See Description). He uses the Boltor as he prefers using bolts to bullets, also he loves its look, because of the design of the rifle itself and the way it seems to flow so smoothly, compared to some other weapons.. AkStiletto, because he prefers using dual weapons then single pistols of any sort. Also, to move from the Gunslinger style mold of the like, he chose these auto dual pistols, instead of a semi single pistols, meaning that he can deal damage faster, but not as useful during some firefights. Venka, because, it's claws. He chooses them because he loves to rush in at times and mess anyone up face-to-face, which is why he opts for claws, not swords or Pole-type melee weapons. He loves melee weapons of the hand kind, because he can be brutal.

Companions: Taxon with Artax Ice Beam, uses Warframe colours (See Description). He prefers Taxon for the shield aspect of it, though he is willing to use different companions if he has to, for certain missions

Backstory: Wilco Whiteheart was born into a small, fairly wealthy family. His father was a combat expert, being the general of the defence force, during the Orokin era. His mother was a nurse, working at medical clinics around where they lived. He wasn’t a real rich kid, being one who’d waste his credits rather than save them, but he gained a substantial wealth of knowledge from both his parents. He was the silent type, focused on academic and hobbies, but also social, hanging out with friends and everything.

At the age of 12, he was sent on a ship into the void with other people, in what would become known as the Zariman 10-0. He survived, along with the other kids, but they all lost their parents from the corruption of the Void. As they were waiting for rescue, or death, him and the other kids realised they had gained powers, powers that they were confused about, and it worried them.

A few years after being rescued, he was somewhat skilled in his powers, thanks to Margulis, until he was 18, when he was put into a cryo sleep by the Orokin. After he evaded being captured by the Grineer, his journey of finding solid work took him through many places, where he adopted the style of using the Boltor, AkStilettos and Venka, after seeing some standardised Mesa loadouts because he didn’t like how their loadouts were all ranged and no CQC, plus he wanted to break the mold somewhat as to what a Mesa looks like and their loadouts.

He met up with a crew looking for a fast guy, a Volt or Mesa to be exact. He accepted the work, and ended up with a crew of 2 Rhinos, a Mirage, 2 Oberons, and a Mesa.  They travelled around, accepting missions and contracts, some from the Lotus, and others by private contractors. When asked their group name, they just called themselves the Breakers. Along the way, they picked up a Banshee, Zephyr, and another Mirage. When he and one of the Rhinos were paired together for a mission, he took the time to know the Rhino, who was known as Trevor. After the mission, the group got a call to head to an abandoned fleet and take out the infestation on the ships before it spread.

Then they decided to go on a derelict ship, in search for treasure and loot, but it ended with most of the group sacrificing themselves to stop the spread of the Infested on board the ships, blowing the derelict fleet up. Only Wilco, an Oberon called Mak’ral, and the Zephyr known as Windall, survived, thanks to Wilco’s warning, and each being the last three of the Breakers. They then made their way to Venus, wanting to do a mission to take their mind off the losses, but before they could do a mission, Phi, their cephalon, alerted them to a beacon being used at a dojo. They looked at each other and looked at where the dojo was, deciding to send Wilco on this mission, for other reasons. Then they accepted the beacon, and the rest is the future, and the past?

-AoN-CanoLathra- - Takar Lathra

Spoiler

Name: Takar Lathra

Species: Zariman Tenno

Gender: Female

Apparent Age: 16

Mental Age: 28

Biological Age: ???

Personality: Takar is normally very serious about what she is doing. She tends to be very studious, and likes calm and order. Even in the middle of a heated battle, she can find a way to have peace and quiet. Normally by making everything else shut up. She does not like anyone who is chaotic or impulsive, preferring to think out her actions with logic.
She also has a strong sense of Morality, and an equally strong desire to protect the human settlements and the allies of the Tenno.

Appearance:

Spoiler

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Takar looks like this, except that she actually looks like a girl, and not a pre-pubecent hermaphrodite, i.e. a little bit more in the chest and hips.

History: After the wreck of the Zariman 10-0 (which should totally be the title of a Warfram-themed parody of Gordon Lightfoot) and subsequent rescue, and After Margulis' execution and the development of transference, Takar threw herself into the job of cataloguing and organizing the data held within the Orokin Towers, placed in Transference with an Orokin Database so she could help with the war effort that way. While she could control a Warframe, she mostly left that to other Tenno, as she felt she was better poised to serve the Orokin in her position in the Towers.
When the Tenno turned against the Empire, and brought it crashing down, Takar assisted by locking down the database, preventing the Orokin from accessing it. However, in order to do this, the Lotus had to place her in stasis while in her Transference chair in the Tower, allowing her to meld her mind with the database.
When she awoke, the knowledge from the database was still in her mind, though it is of very little use in the vastly different world she woke up in.

Personal Equipment: Takar always carries a Zaw dagger and a Schwaak Amp on her ever since a little 'incident' that left her completely weaponless aside from her Void powers. She also tends to carry an Arca Scisco, though not all the time.

Mission Equipment: As a Tenno, she has access to a fair number of weapons and frames she has collected since her Awakening, most of them simply studied and forgotten, but with a few that she specializes in or just plain enjoys.
For this first mission, she is taking Gara (because she finds the use of the Hug of Death trick hilarious and effective), a Tigris Prime (for any enemy that just. won't. DIE!), a Twin Rogga, enhanced with Corrosive damage to go through armor, and her trusty Tipedo.

Companion: She normally brings her trusty Carrier Prime, with enemy/loot highlighting, vacuum, ammo conversion, and no weapons. It can also rebuild itself a few times if critically damaged. If the mission calls for it, or she just feels like it, she will bring her playful Smeeta Kavat instead. She has gene-masked it to look like a feral kavat, and trained it to take out entire enemy squadrons. Assuming, of course, that it actually listens to her instead of playing with its tail.

Abilities/Important Traits:

Spoiler

Mostly Blind: She uses the Void to see, along with excellent hearing and sense of vibration.
Archemidian's Assistant: Has a limitless Eidetic Memory. Can recall information very quickly. Knows almost everything about the Orokin Empire before the fall, not so much about current events, outside of her personal experiences.
'Nerd?'(third time typing this and I still don't have a better name for this): Has little combat experience (both in and out of a warframe). Relies on her warframe for survival and combat prowess (aiming, movement, etc.) when not in a transference chair.
Focus Schools: Completely proficient in Zenurik, due to time spent studying. Minor proficiencies in Vazarin (can heal/revive, not much more) and Naramon (void walking can be sustained longer).
Battlemaster: Through her Void powers, and the time she spent in the Tower, she has learned to see and feel a battle through her allies' experiences. She can feel the flow of a battle, and can sometimes even predict an enemy's next move (or at least their probable next move, based on their tactics).

 

(PS4)qwerty1310 - Falon Rust

Spoiler

Name: Falon Rust

Alias(es): Gunshot, The Reaper

Gender: Male

Apparent age: 20-ish

Mental age: 20

Biological age: 25

Race: Human

Personality: Outside of missions, Falon is an approachable person. A casual person with a youthful attitude, but a tense, killer aura that surrounds him nonetheless. An aura that grows exponentially when the man gets to work. His guns drawn, his cross hairs set in place, don't joke with the man when the gun is primed to fire.

Modus Operandi:

Credits. Lots and lots of credits. Also to explore the vast Origin System. Plus you're helping the Tenno by cleaning up a few A******s along the way, so why not?

Appearance:

Spoiler

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Under the suit lies a relatively handsome hazel-eyed man with black hair that if often carelessly trimmed by Falon himself.

During missions, Falon Rust wears his tactical suit that provides flexibility as well as rigidity; a dark maroon suit with thick, black metal plates carefully weaved on it, worn with a snow white mask with glowing red visors. The tactical belt holds whatever a gunner needs; extra ammunition, different scopes for different purposes, and a lethal dagger sheathed behind. The bigger pouch on his right thigh houses a multi-functioned transponder that feeds him various information; new contracts, acting as a tracker for his homing rounds of his Buzlok...

Off missions, the mask is taken off to reveal the man underneath, but to see him take off his suit, you'd probably need to sneak into his shower.

Brief History:

Spoiler

Born into the Tenno faction, his parents were two Tenno operatives that met by whatever chance brought them together. They didn't tell him how they met; for they didn't stay around for that long. After Falon's birth, his parents quickly jumped back into action, rarely having time to spare with their child; wars don't wait for families. One day, his parents were called for a mission; to fight off the greedy Corpus that had found their way into a town on Venus. That mission; their last. 

Now an orphan, Falon was sent to be trained to become a Tenno operative, and the training school raised this young boy. They called it following his parents' footsteps, but in reality they just needed people. In here, Falon excelled. A one in a million marksman whose bullets seemed to be following his every command; decorating practice targets neatly as the bullets drilled into the dummy's heads. Guess he received his parents genes well. He accepted the trainer's complements with pride, but he just didn't feel at home. He quit the operative job at the age of 20, and channeled his talents elsewhere. He set out a call across the Origin System; boasting himself as a contract killer open to all jobs. As long as reasonable pay was given. Most of the replies that came were to assassinate some Tenno, but only a fool would try to do so...

Mission after mission, the credits flowed in, and his name was known. Even a fancy alias was made for him; Gunshot. Pretty lame, but Falon was satisfied he was no stranger anymore. With his limited knowledge yet extensive research, he designed a suit. His suit. Giving him anonymity and protection as the masked killer roamed about. And purchased several weapons from various sources.

On one mission, Falon failed, for he was captured by the Corpus and sent to a prison on Neptune. In that prison, a hatred for these profit seeking pale skinned people was born.

He escaped prison, but here's a little story I churned out for fun

Spoiler

A room. Four walls. One locked metal door. A table, two chairs, two men. One dressed professionally in Corpus uniform, another dressed poorly in prisoner uniform that didn't fit him at all.

"Name?"

Silence.

"Name."

No response.

Annoyed, the interviewee banged his Cycron pistol on the table violently; a poor attempt to intimidate anyone.

"Don't play with me,kid. NAME."

The words were filled with a boring threat.

"Falon Rust."

"Good."

The interviewer scribbled something down.

"Occupation?"

Falon smirked.

"Busting out of these shackles and then teaching you 3 lessons."

The Corpus man smiled, then laughed triumphantly as he eyed the shackles that kept the killer's hands rooted to the table.

"I'll just put insane person for occupation how about that?"

"Don't believe me? Look behind."

Doubtful, the interviewer swiftly turned around, yet nothing but air greeted him.

A mistake.

A swift move. Falon was free of the shackles. A quick snatch. The Cycron pistol was his; an audible beep as it landed in his hands. He raised the barrel to the interviewer's head.

"After so many months in your horrible prison...Finally."

"Lesson 1. Don't put a gun in front of a killer."

He pressed a button, unlocking the safety lock on the pistol.

"Lesson 2. Don't put me in a regular-ass prison."

The man at gunpoint sweated.

"Lesson 3. Don't threaten me."

Falon pulled the trigger, energy bullets darting their way into the Corpus man's skull.

Falon snatched the keys from the warden as the alarms outside started to blare. He worked quickly, unlocking the metal door that held him in the room, then fighting his way to the control room. In there, he pressed a button painted in a deathly red. All the cell doors opened at once, and the prison riot began. Falon pressed another button; unlocking the prison gates. Bodies of guards now littered the hallways as Falon sprinted to the hangar, grabbing his belongings as he did. The inmates who stayed looted whatever they could, the inmates who left were never to be seen again. One thing's for sure, the inmates were victorious today.

Now he was one of the most wanted hit men within the Corpus. Placed below the Tenno of course, anyone would be.

At the hangar, Falon stole one of the more weird-looking Corpus ships, and flew back into the vast, endless space...

Spoiler

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Few months later, as Falon rested comfortably in his airship, an incessant beeping came from the pilot's seat. Annoyed, Falon scanned through the message swiftly. An invitation. An offer too good to refuse. So Falon accepted it, setting course for the Raping Olympians. Wait what? Oh. Reaping Olympians. Guess being known by all factions wasn't such a bad thing...

Equipment:

Spoiler

A modified Buzlok that switches between normal rounds and beacon rounds; tiny little trackers connected to his transponder. A single Rogga holstered on his left thigh, as well as dual wrist-mounted automatic guns designed by Falon himself. As mentioned before, he has a dagger sheathed to the back of his utility belt. Other equipment can be found scattered around his airship, but these are the standards that accompany Falon on every mission. He has different scopes (i.e. thermal, different zoom capabilities) for different purposes.

Skills and Abilities:

Spoiler

You would've guessed by now, Falon Rust is an expert marksman. He's no stranger to hand to hand/ knife combat as well. A lethal man up close, a predator from far away.

He keeps himself at peak physical shape as he knows he's only human; have to gain an advantage over the brute-like Grineer somehow. Even within that dreaded cell Falon was found doing push-ups...

Through his hatred Falon has learnt more about the Corpus faction, research and...hands-on experience...has gave Falon some insights into the profit driven faction. 

 

Spikey844 - Montgomery Nathanial Alastair William Blackburn

Spoiler

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Name: Montgomery Nathanial Alastair William Blackburn

Alias(es): Hunter of Titan, Bane of the Grineer, Satrun's Ranger, Monty.

Species: Operator Tenno

Gender: Male

Apparent/Biological Age: 17

Mental Age: 28

Chronological Age: The wrong side of 1000

Personality: A generally laid back person, with tendency to blabber when he gets excited. Calling him by his full name will get you a warning glare, and then a more physical response. He has, by his own admission, a people saving thing, finding it incredibly difficult to ignore those in need of aid, especially if that aid can be applied through violence. He also has a snarky streak, especially when stressed, which can turn to verbally sniping at his team mates and allies. He considers Grineer to be a living disease, and does not work well with them, even the likes of Steel Meridian. That is not say that he likes the Corpus though. Indeed, Alad V holds a special place of hatred in his heart though for the events of the Gradivus Dilemma. Should they stumble across him, he will have to be physically restrained to stop him from killing the Corpus scientist.

Appearance:

Spoiler

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Stands a little under 6ft in height, with a lean build. Orange brown hair with almost solid green eyes. In missions, his eyes are hidden behind a blindfold. He was a blue and slate grey Commodore Prime transference suit. Void scaring is visible on his neck, and he has small somatic implants on his face and at his ears. He also wears the Umbra crown on his forehead.

 

Brief History:

Spoiler

Monty doesn't really remember much of his life before he awoke in the Reservoir from the Second Dream. He gets the odd flashes of memory. The smell of some food, a hint of laughter, and similar such things. His single clearest memory is over his mother singing to him, and though he can't get a clear picture of his face, the words are burned into his mind.

Before awakening, he spent much of his time rescuing prisoners of the Grineer, sabotaging their ships, and assassinating key personnel. Despite that, when he heard what Alad planned to do with the Cyro-pods he had recovered, his rage boiled over and he sided with the Grineer during the Gradivus Dilemma. He later hunted the Corpus scientist with a burning fury, and was further enraged to discover that the scientist had later survived and begun experimenting with the infestation. This fury, however, is not reflected to the Corpus as a whole. Greedy though they may be, but they are business men. To Monty, Grineer kill and conquer for their own sakes.

It was to confusion that he woke in the Reservoir. With the assistance of his Excalibur warframe, which he had been 'piloting' up to that point, he made it to his Orbiter. It did not take long before he returned to hunting the Grineer. Kela de Thaym's Rathuum did nothing to slow his hatred, nor did the events that became known as the Pacifism Defect, or the Plague Star.

He is not blind though the threat the Corpus pose however, and a request for assistance against them around Pluto draws him to the Dojo of the Reaping Olympians. The Grineer of Saturn will be able to rest a little easier for the moment.

Equipment:

Spoiler

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Being a Tenno, Monty has amassed a large arsenal of weaponry. On this occasion he wields an Eisen longsword for his melee, and a Pyrana Pime pistol for his sidearm. His primary weapon is his ever reliable and beloved Paris Prime bow. His warframe is the Excalibur Umbra with is accompanying armour, coloured dark red, white and black, with green void energy flowing through it. 

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He is accompanied by a Smeeta Kavat who is a highly trained feline of war. In theory.

When outside his warframe he wields his custom Amp (Rahn Prism, Pencha Scaffold, Anspatha Brace), but backs them up with a Lato pistol and a Ceramic Dagger. He has also outfitted his transference suit with a shield generator. It isn't particuarly powerful, but it will buy him time to either run to cover or transfer back into his warframe.

Skills and Abilities:

Spoiler

Master Archer - Some master the blade, others can draw and pistol and put a bullet in your skull in the time it takes to blink. It is the bow that is most deadly in Monty's hand. Even moving at speed he is capable of making highly accurate shots.

Focus School - Monty specialises in the Madurai school, and has also trained in the Vazarin school. This gives a surprising amount of combat power when outside his warframe, and well as increasing his resistance to injury.

Operator Physical and Firearms training - Monty has been inactive since awakening from the Second Dream. Through a fair bit of trial and error, he has gained not insubstansive combat prowess in his natural form. He is not foolish enough to call himself an expert combatant outside his warframe, but he is no slouch either.

 

404Cygni - Aria

Spoiler

Name: Aria (no last name known)

Character type: Zariman tenno

Gender: Female

Physical age: 19

Mental age: Mid-twenties

Chronological age: Unknown. Old, that's the only thing we know.

Alias: Scholar, Scientist, That Nerd, Red...

Abilities (always present, but amplified by her frame): Minor pyrokinesis, major but localized telekinesis.

Personality: Prefers working solo, not due to arrogance or misanthropy but because she feels unsure around other people. Always questions herself, but trusts others until proven wrong. Speaks rarely, with a soft voice. Almost always has something kind to say of others. Can kill, doesn't like it, keeps it for the worst people. Likes to sing, rarely does it in public. Jumpy when surprised, may punch you by reflex if you do so from behind. Has a tendancy to apologize. Mostly aromantic, is waiting for the right person. Likes extremely spicy food. Dislikes fighting, hates involving innocent parties, despise the openly cruel and those who use science as a justificiation for monstruous acts. Has a smoking habit, especially during or after stressfull situations.Often uses her pyrokinesis to light her smoke. Is curious and observant, reads a lot and hoards knowledge like a squirrel hoards nuts. Is notoriously difficult to anger, and rarely keeps grudges. Those she  does, however, are legendary. Almost never the one to initiate conversation. Independant, does not seek command but will have difficulty obeying orders and the strict chains of hierarchy.

Always in her frame while on mission unless it is a matter of life or death.
Her warframe is a Mag, dark blue with silver metallic parts and the classic helmet.
As for the person herself...
Aria has short, maple hair and dark brown eyes. She's of average height, slim and somewhat fit. She has dark eyes, and is usually smiling. Her right hand bears a large burn mark that came from a power accident. When off-duty, she usually wears casual clothes, a utility belt and goggles. Said goggles are actually useful outside of experiments, the lenses being tailor-made to compensate a sight defect.

Modus operandi: Used to deploy rarely, being adverse to combat. Aria is still mostly a scientist these days, but will deploy on demand of the needy or for missions that concern her. Prefers missions that do not involve a strict necessity to kill, especially enjoying defections and excavations. She appreciates Archwing missions due to the sheer feeling of freedom flight grants her. Has a soft spot for the Ostrons and will do most of anything for them. The major exception to her aversion of combat is the Infested. She considers giving death to the victims of the virus an act of mercy, and will gladly kill as many of them as needed, often deploying to combat invasions, no matter the victim. When asked, she answers..."No one deserves the Infestation. No one." That aside, she keeps away from the warring factions as much as possible.

Classic loadout:
Mag
Paris
Lex (mostly for emergencies)

Dakra

Abilities:

Master swordsman-Fights mainly with a sword. Is very,very good with it.

Fast reflexes: don't try to outspeed her. She's quick, she adapts well, and she has a knack for surviving.

Decent Archer: uses a bow as her ranged weapon of choice. While nowhere near as good as with her blade, she is still a Tenno, and a decently-skilled one.

Decent shot: Similar to the issue with her bow, her gun is mostly a fallback weapon, but she practiced enough with it that it's a viable fallback option.

High intellect: is smart and curious. Holds a good deal of scientific knowledge. Experiments on her off-time, reads a lot, uses her knowledge practically. Enjoys knowing how things tick. Always ready to go digging for fresh information.

Acrobatic: Is agile, even for a Tenno. Has a natural sense of balance, climbs easily, and is adept at using typical Tenno maneuvers like wall climbs and bullet jumps.

Stealth: It only made sense to learn stealth for one who did not wish to shed blood. Moving silently quickly came to her.

Basic CQC: Isn't extremely skilled at unarmed combat, but still knows how to fall, how to throw a punch and kick effectively, and where to hit to hurt someone. She called that 'good enough'.

Story: "I am just one of the many survivors of the Zariman. We were young and foolish at the time. The fact we gained fancy powers do not place us above anyone else. What matters is what you do with thel. And...We didn't do very good things with them, did we? I wasn't part of the fall, i didn't want to fight, but the others...They slaughtered them all. The Orokin. Our own people. I know they had their reasons, and...Maybe some of them were right. Archives suggest they were not wise, or kind. Yet...Surely, they were not all like that? Surely some could have been saved? After the fall, the Lotus saved us all. I woke up the first time...We call that period a dream, wasn't it? It was just us living through the transference. I woke up to Grineers, groaning and grunting. I managed to escape, but...I had to kill for the first time down there. It didn't sit well with me. At all. For some time after that, I went recluse. I think I might have gone mad if my ship's AI hadn't been there for me. Even when that was done, I remained adverse to the idea of combat. I got better, somewhat, but taking lives still isn't my cup of tea; Some may call me a coward. Maybe I am. I woke up a second time, supposedly for good this time. I mean, this is real, right? Got a bit more involved in the state of the world; We broke it, now we have to try and fix it."

MetroFallout - Farah Kettaphen/Unicorn

Spoiler

Name: Farah Kettaphen
 
Alias(es): Unicorn
 
Species: Symbiote Tenno
 
Gender: Female
 
Apparent Age: 26
 
Mental Age: 30s
 
Biological Age: Unknown
 
Personality: As a result of her partial, somewhat severe amnesia, she constantly feels like she is out of her depth in things that do not relate to her ability to fight. This manifests in having to ask things at least twice to make sure she can get all the information she needs, general confusion in the goings on around the Solar System and seeming scatterbrained when she’s attempting to gather and organize her thoughts. Through it all however, her hidden pyromania and talent for cooking up explosive devices has remained intact and she’s still capable of tactical combat demolitions.
 
Appearance:
(with Warframe withdrawn) 
 
Satin jacket-like jacket with a scorpion insignia on the back that glows dully, Aviator Sunglasses
 
(with Warframe out)
 
female Excalibur (Nyx-like) frame with modified Mesa Regulators and Avalon helmet

Brief History:

Spoiler

An amnesiac symbiote Tenno, Farah “Unicorn” Kettaphen is a woman looking to recover as much of her past as much as and however she could. Her personal Cephalon suffered similarly but worse with massive irretrievable gaps in memory. “Unicorn” received an intriguing tip about a possibility that she could uncover part of her memory through the help of the Reaping Olympians but that comes at the cost of her participation in the machinations of the clan.

Equipment:
Tactical Shield (from a Shield Lancer, modified with cut-out for usage with a rifle-grip gun, able to absorb beams to convert into energy)
 
thermite explosive breaching charge x2
 
plasma torch
 
trip mine x5
 
Baza SMG

Skills and Abilities:
 
Dual Regulators (dual mode, Normal mode does not consume energy, Beam Magnum mode only available with Ashura Mode active, 25-50 energy to fire)
 
Radial Javelin and Radial Blind replaced
 
Radial Blind Grenade
 
Ashura Mode (modified Exalted Blade, zero cost Slash Dash (only accessible in Ashura Mode), Skana from Exalted Blade altered into a physical pair of etheral blade projector hilts, energy waves that the Exalted Blade produces replaced with Beam Magnum mode, appearance changes with Avalon helmet opening up to reveal V-shaped crest and a facemask that has glowing green eyes as well as red glowing lines on her body)

 

IceDragonofAmber - Saboteur Irritum (Accepted via Discord)

Spoiler

Name: Saboteur Irritum

Aliases: Sab, The Crimson Valk, “That *@##$”, She Who Spikes The Jellyfish And Makes A Great Suffering.

Race: Zariman Tenno

Apparent Age – N/A

Biological Age – N/A

Mental Age – 17

BACKSTORY: • Sab’s pod was originally discovered by Grineer, with a Tenno cell being dispatched to recover it. • Due to damage suffered by her pod when Sab awoke she suffered from Advanced Cyro Amnesia, meaning that, unlike most Tenno, Sab remembered absolutely NOTHING when she awoke, including the training ingrained to a fundamental level in all Tenno. All she remembered was things she experianced directly following her awakening. These included the ability to walk, talk, the use of Grakatas, Tonkors, and a Jat Kittag (all salvaged from dead enemies) as well as the abilities and capabilities of her Warframe. • Sab was ordered to be retrained by an Excalibur Prime in one of the major dojos. The training was traditional, starting with the core Tenno tenets and working from the Skana up. The training was also harsh, and Sab wished only to be trained in the weapons she found herself already capable of using. She pleaded to the Lotus, but since she was making rapid progress under the Excalibur, the request was denied. This is how Sab came to utterly resent the Lotus, all Primes, and just authority in general. • With the help of a Loki (Jerdax) Sab eventually escaped from her regime and made her way to the Asylum Clan, where she not only met her first true friends and compatriots (and arguably victims), but was finally allowed to train in the way she wanted to under boith the tutelage of the Dojo and the Conclave (leading to Teshin being one of the few people she will actually respect). --- Jerdax also taught her the joy of pranking and being a general a$$, so blame him for all the Jellyfish.

• Fast forward a few months and Sab returns to the dojo and challenges the Excalibur that once taught her. The Prime accepts readily, and after the course of a one minute long and extremely one sided duel, gets his face smashed in almost to the point of death (due to both vastly underestimating her capabilities [he WAS a pretty arrogant bastard after all] and the fact the traditional duel ring vastly favours her style od fighting [close range smashing with practically no room to out manouver the relatively parkour inept Sab]), leading to Sab departing the dojo triumphant and fully convinced of her superiority over all existing beings material and in this dimensional plane. Fun Fact: The above has actually been Sab’s backstory all the way back to the original “the Setup: Redux”, I just never got to use or reveal it. • A couple years later and that whole Second Dream thing happened. • Yeah, Sab didn't take it real well.

• Not being counted among those that awoke, Sab was forced to watch as the pod doors opened and the Zariman stepped out. At first, she couldn't believe it. They were just rumours, the punchline to a very bad joke. The all powerful Tenno, the immortal demi-gods of war, being mere children. But then more people started to awake. Those in her Syndicate, those in her clan, and she still didn't believe. Her Warlord and Jerdax, and she still didn't believe. Saph, one of her closest compatriots and Banshee in arms, the one that practically got her a Valkyr Prime, awoke next, and Sab still didn't believe. She couldn't believe. • Her mind shut down, closed its doors and barred its gates. Sab believed with all levels of certainty that she existed as the Warframe, and no amount of evidence or logic was capable of convincing her otherwise. It’s theorised that this is some kind of subconscious defence mechanism to prevent her mind from utterly breaking due to the realisation. As someone so utterly obsessed with her own superiority and power, the realisation that everything was a lie, and that she was only just a child, is too much... Now, the reason as to why this crazy feline predator would make an appearance at the Reaping Olympians dojo?

Spoiler

 

PERSONALITY: Impatient, arrogant and a minor sadist by definition, Sab is liked by few and hated by many. Not caring about stealth, style, or any word of kill without “over” in front of it Sab will charge into enemy hordes guns ablazing without a second thought, often ending on top the flesh and scrap piles she created. When she isn't charging into hordes upon the battlefield, she's either thinking of new, fun filled ways to kill or testing said ways on her poor, poor targets. Even though her way of doing things lay heavily towards the lone wolf side, she takes way more enjoyment out of full cell operations, and as such tries her hardest to get into them. Despite this she is not bothered by being alone, which she more than often is. Laidback and uncaring, she rarely ever listens to plans and often goes off to make her own fun in the form of crushing corporate crewman, lacerating lucid Lancers and annihilating angered Ancients. She often tries to draw the rest of her cell in with her, aiming to ruin their plans with a grin and a smirk. When Sab isn't in combat she's either browsing the webs, creating weapons of mass destruction, testing said weapons on poor training room Specters or making the lives of all those around her miserable. Oh, and Sab believes she's actually the Warframe she controls. Yeah, should provably mention that.

You see, unlike other Tenno, Sab is a special case. Or, at least she thinks she is. Sab holds firmly in the belief that she is not an Operator but merely the Warframe itself. This is the result of her taking the news that she wasn't really an ancient immortal warrior demi-god, but instead a f*cking child, not so well. Not wanting to completely crash and burn like Kril on his Ps, Sab's mind hunkered down into safe mode, erecting a mental barrier where she literally could not believe that she was not the Warframe she'd used for so long. Any discussion against her state as a true Warframe will be met with swift denials and an equally swift @$$ whooping aggression should they press the subject.
 
This doesn't mean that she hates Operators explicitly, that just depends on the person. Snobbish brats can expect to find spiders in their breakfast while little girls can expect a dollar and pinch on the cheek.
 
...
 
What? Little kids are cute.

ALLEGIANCES: Red Veil/Perrin Sequence – While not officially affiliated with any of the Syndicates, Sab’s been known to complete mercenary work for any willing to pay, most often being the Red Veil and Perrin Sequence. Red Veil, because their missions generally wind up being the most fun (generally either “Destroy this” or “Kill that”) and Perrin Sequence because they have the resources to properly maintain the upkeep of unskilled labour.

 The Asylum – Sab's clan. A relatively minor clan, that while open to all, has the specific niche of catering to Tenno with either unusual capabilities, or who found themselves in unusual situations. “An Asylum for the freaks”.

APPEARANCE: Sab's Warframe is coloured a primary mix of red and black, decorated with a white tertiary colour. Her Warframe utilishes a Baset helmet, with her only other cosmetic being a Rubedo Syndana gifted to her by the Trinity named Cetra, and is one of her most prized possessions.

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Sab's physical appearance as a Zariman child is completely unknown as she has never been awakened, and her pod has never been found.

COMPANIONS: Carrier Class Sentinel, “Greed” – Acquired by Sab during a destructive raid on a Corpus laboratory experimenting on Tenno Sentinel technologies, it is believed by many high standing researchers that the Corpus scientists, through some arcane means, had discovered a way to entrap the metaphysical concept of the Deadly Sin within the Carrier's Neon Green and Hot Pink shell.

XV104 Combat Class Cephalon, “Nium” – Recovered by Sab when she went treasure hunting in an Orokin Derelict. Was discovered on board a disused, but still functional, Liset, and as they came packaged together was reluctantly recovered with the Liset. Much like Sab Nium is aware of close to nothing of his past before being interred within his Liset (only becoming “Conscious” when Sab rediscovered him). Debugging and repairing of his code revealed that his identity was a rather rushed and poorly constructed facade, and his real identity as a Combat Cephalon was discovered. Further attempts at reconstruction have been unsuccessful.

The two have a hate/hate relationship with each other with the two constantly being at each others throats. Why Nium even bothers tolerating her isn't really known.

Equipment:
Primary – Tonkor Grenade launcher. 
Secondary – Twin Grakata, modified for maximum firerate and noise.
Melee – Jat Kittag. Now this weapon has been specifically modified, both parts and mod wise, for maximum destructive potential, and is capable of undergoing what Sab refers to as “Overclocking”.

The actual jets within the Jat are made to go many times the speed of a standard, however this is of course not without its setbacks. Due to the fact that it goes a lot faster it requires much larger amounts of skill to operate, with the jet speed possessing remote control capabilities within Sab's helmet, as well as taking a bit to warm up to full potential. Should she be staggered or stumble whilst using the Jat, it might take her a few moments to recover fully and get back into rhythm.

 She is also capable of over clocking her Jat, however this is even more dangerous. It requires her to slowly drain her energy supply to activate a Hysteria invulnerability on her arms to prevent them being ripped off during use. Even more skill and concentration would be required during use, and effects of stumbling would have even more drastic effect.

The jets themselves are not invincible though. Should they take enough damage from direct gunfire they would break, even more would result in an extremely large explosion. They are also not immune to overclocking, as to much of that and they would crash, useless for several minutes before they can manage to start up again.
She has also implemented a safety function in case of energy run out. Should this happen the engines would be immediately shut off while her frame would be made to involuntarily release the Jat, sending flying in whatever direction it were pointed.

Other: Sab possesses both a Lifestrike module on her Jat and a Rage module on her Warframe, to maintain a never ending cycle of carnage.
Also generally carries a number of door breaching charges with her on missions, cause hacking’s boring.

InfiniumV - Hemlock

Spoiler

Name: Hemlock, 

Alias(es): Callsign is 'Stain' - Known as "The Hystruc Hangman" to the personnel of the company in question.

Species: Zariman Tenno

Gender: Male, Z

Apparent Age: 18-to-19

Mental Age: Seemingly varies - Typically that of a 30-years male, occasionally broken with bouts of immaturity, root-cause suspected to be of from indefinitely prolonged late teenhood.

Biological Age: Active service life of 1400 Years and counting.

Personality: Once upon a time, Hemlock was an upstanding champion of the Meridians ideals - having dedicated himself to their visions of protecting the innocent. 
But that was the boy of yesteryear, and if you asked him about it now he'd dodge the question or just kill you on the spot. 

Because something happened one day, and something deep inside Hemlock got broken so badly that it changed his entire worldview - Hemlock now is staunchly utilitarian, going about his tasks with an uncaring, clinical approach peppered with a dash of childlike pettiness and cruelty with a side of apathy and hopelessness. He is obsessed with the notion that he's stopped 'Pretending' like before, and has become a nihilistic fatalist that recklessly chases its own demise.

Despite the pitfalls, there is evidence that some small shreds of the kid he used to be remain - Occasionally shows a kinder side, but is most known for his Loyalty to the squad he is assigned with. Even after his fall, there is recorded evidence of Hemlock marching through the flames to ensure no one is left behind, or that everyone receives equal cover.

Appearance: Young human, Short messy crop of dark-to-strawberry blonde hair - Eyes are pale blue and do not emit void-light on the visible spectrum like other Zarimans. Somatic scarring is heavy around eyes, cheekbones and jaw. Resembles copper-patina staining in coloration, and closer inspection would reveal tiny infested buboes hidden among the charred and necrotic tissue. Skin is white in coloration.

Brief History: Hemlock has been very bored lately - Looking for an opportunity and excuses to hurt people and potentially hurt himself in a more-than-lethal fashion, He managed to catch wind of the Reaping Olympians and their task. Previously, Hemlock was laying low at the behest of caretaker Cephalon Aegrimon but has managed to hijack a Gox and depart manually. Normally implausible, if it weren't for the fact that he has had the Helminth directly grafted to him, and confirmed to this specific substrain that the Boy, not the Frame, is the master. 
With time to kill and an itchy trigger-finger, He's made his way across the spacelanes in a rusty Gox held together by sheer spite and the technocyte strands of Helminth.

Equipment: Nidus Phryke has become his favored warframe as of late - taking into account its capability of defiling vast swathes of the environment and projecting control over it's, and now by proxy Hemlocks, own sub-strain of the Helminth-pattern Technocyte. Utilises a Tigris-Prime for sheer damage output and monstrous status application, Euphona Prime for the same reason as the Tigris. Utilises a pair of Nami-Skyla set for status infliction. All weaponry come equipped with ammunition-mutation equipment to significantly prolong field life.
Noticing a trend here?

Companion is a Moros-Type Helminth Charger. Displays same mannerisms of a domesticated kubrow as expected of a Helminth-strain charger. Personality is that of a proverbial cuddle-bug, starkly contrasting his master.

Though to note, he has abandoned his Orbiter completely - Managing to sneak out undetected by his Cephalon and the Hystruc facility security systems. His wits and weapons are essentially all he has. 

Skills and Abilities: Though Hemlock's void capabilities are rather sound, you see - Hemlock has a predicament.

He would very much like to Die. Be it execution, happenstance or being worn out to dust, he just wants it all to end. Problem is, is that Hemlock is not only a follower of Unairu teachings but implacable as well. Even hurling himself into the nuclear furnace of the sun failed to kill him, as he merely manifested on Mercury an indeterminate amount of time later, yet unaware that his very stubbornness and ever-moving nature cheats himself of the death he craves, and is too unyielding to simply keel over and die.

And to top things off, A good deal of time ago he coerced his Cephalon to confirm to the Helminth of his orbiter that Hemlock himself was the master, not the Nidus. 
Then he had it integrated into his body, manifesting as aposomatic mimicry of the Somatic scarring on his facial features. Physical attributes conferred are production and control of infested nanoculture from his own flesh, the ability to use said flesh to grow neural-networks for subverting targets and conferring ever more physical resistance and vigor. Can be utilised with higher efficiency from the Nidus itself, and grants both incredibly potent regenerative qualities.

For Hemlock, it just seems like he will not die.
And that's quite the predicament, really.

Oobloobx - Cyrus

Spoiler

Name: Cyrus

Alias(es):

Species: Zariman Tenno

Gender: Male

Apparent Age: 13

Mental Age: Late 20s

Biological Age: Unknown, estimated around 1000 years

Personality: Cyrus is a focused individual, usually calm, but can lose his composure under emotional situations. Possessing an aversion to being idle, he tries to fill his free time with any form of activity he would benefit from, be it examining technology, physical exercise, or, most recently, attempts at Infestation cultivation.

The prevalence of maternal figures throughout Cyrus’ life has made him dependent on them as a source of purpose in life, looking to them for guidance and instruction, though that is not to say he blindly follows them. The loss of all of these figures has also left him fearful of losing people he gets close to, making him protective and often times overly worried for his friends’ wellbeing.

Appearance: Cyrus stands at 4’11”, dark hair contrasting a pale complexion. While he would, for the most part, pass for a regular child, his features can look a little...off: hair that seems too dark and a complexion that seems too pale, limbs a little thinner than they should be from the lingering effects of atrophy.His eyes, a slightly off colour of blue, seem to catch the light more than they should, giving them a faint glow.

Brief History:

Spoiler

Cyrus’ childhood could mostly be summed up as mundane and ordinary. Raised as any regular child would, his life would likely have continued to be mundane and ordinary, if it wasn’t for…

The Zariman Ten-Zero. A once in a lifetime opportunity, the chance to progress Orokin understanding of the universe.  How could Cyrus’ family refuse? It was a chance to truly feel as though they were important, making a difference for the empire. But it was not to be. There was to be no overwhelming feeling of accomplishment, only pain, pain as the exposure to the void sapped the life from their bodies, pain as Cyrus watched the light leave their eyes. And the pain would not end.

There was no relief at the children’s safe return, only fear and horror and disgust at what they had become, at the powers they possessed, and the severe lack of control over them. They were shunned, cast aside as a stain on the empire.

There was one who cared. Margulis, who wanted to help them, who cared for them. Cyrus came to see her as a new mother, someone who made him feel not-so alone and unloved. She continued to help, made progress… until she died, ripped away so cruelly by the Orokin, they who seemed so intent on crushing whatever hope the Tenno had left to hold on to.

Then the Orokin needed them.

They were trained to become soldiers, a force to combat “Sentients”, given things the Orokin called “Warframes”, taught to inhabit them, even as their physical forms were quietly moved away to a secure location. They were effective, highly so, quelling the Sentient threat. But while the Orokin celebrated the victory, Cyrus and his fellows spoke of betrayal and retribution. The fear, shame, disdain that had been directed towards the Tenno, and the murder of the only woman who had truly tried to help had not been forgotten. And as they were paraded through the streets, they struck a blow that caused their tormentors to spiral into chaos, their empire crumbling.

While the downfall of the Orokin gave Cyrus a sense of justice, that retribution was theirs, it was, in a way, bittersweet. The war with the Sentients had given him something to work towards, a goal, but with neither an empire nor a mother to guide him, there was an emptiness inside him.

Fortunately for him, he did not feel this for long. Placed into cryosleep, Cyrus spent centuries blissfully unaware of the passage of time. But eventually, he was reawoken, brought into an unfamiliar world by an unfamiliar face, memories of a time long gone fractured and incomplete.

This unfamiliar face, calling herself the Lotus, guided and nurtured him. While different to Margulis, her actions stirred up the same emotions, making Cyrus view her as a new new mother, a loving and guiding hand.

Cyrus continued to follow her, doing as she instructed. His reawakening at the Reservoir, the revelation of his true form, both were disorienting; using muscles not used for hundreds of years to crawl to the comfort of his Warframe, agonisingly slow; calling on faint, vague memories, to piece together the entire truth, agonisingly close, but just out of focus.

And then, like all mothers in Cyrus’ life, the Lotus left him, guideless once more. Trying to fill the lack of purpose in his life with something, he accepted near every task he could... including his most recent mission, a vague call talking about acting against a Corpus Guild in the Pluto Sector.

Equipment:

Spoiler

Warframes:

Cyrus possesses the Nidus and Loki frames, utilising each one for head-on combat and stealth activities respectively.

Weaponry:

Lenz

A rather unsubtle bow, Lenz is favoured by Cyrus for its effective combination of two near opposite elements. Often sees use during missions involving the Nidus frame, though may be used in stealth missions that have gone horribly awry. Due to the explosive nature of the Lenz’s shots, Cyrus exclusively uses this weapon at a safe range, using his other weapons when that is not achievable.

Castanas

Thrown charges that can be remotely detonated to create an electrical blast, the Castanas are Cyrus’s choice of ranged weapon for attacking unnoticed, though sometimes see use as an alternate weapon to the Lenz when using the bow could injure himself.

Cerata

An Infested glaive cultivated by Cyrus as part of an experiment into Infested technology. The careful nature of Infestation cultivating means that he has only recently managed to correctly replicate the Cerata, and thus is inexperienced with its functionality, using it as he would a regular glaive rather than accounting for its unique properties, learning and studying the weapon through practical experience.

Glaive

Cyrus’ go to third weapon, before the Cerata was made, he rarely uses the Glaive anymore, mostly due to his curiosity as to what the Infested weapon is capable of.

Skills and Abilities:

While using his Nidus or Loki Warframes, Cyrus is able to utilise their Infestation and various deception abilities, respectively. Like most Tenno, he is capable of using Transference to send his physical body to his Warframe’s location, though his Warframe becomes inactive as a result. Cyrus does not do this often, as his current physical limits leave him vulnerable. However, when he does utilise Transference, he generally uses his void powers to move undetected and strike at a range with beams of energy. In both his Operator and Warframe form, he can utilise his weaponry, but he is weaker with them in the former.

Due to his extensive use of the Lenz, Castanas and Glaive, Cyrus is capable of using bows, throwing weapons and glaives with decent skill, though it is not quite on par with his main weapons due to design differences.

 

(PS4)SuperShadic445 - Eisenwandler

Spoiler

Name: Eisenwandler

Alias(es😞 Big Motherf***ker, Iron Giant, “Please don’t break my arm”

Species: Symbiote Tenno

Gender: Male

Apparent Age: Mid to late 40’s

Mental Age: See above

Biological Age: Lost count after 1100 years

Personality: Loud, boisterous, and proud are all words that can used to describe the massive giant of a tenno. Most people who have encountered him have described him as “an old drinking buddy who I just met”. He talks a lot, but at the same time he’s a good listener as well. When he feels it’s needed he’ll take the time to listen to the woes of others and often feels the need to carry burdens of others so they can perform at their optimal capacity. In combat, he is often the same, preferring to inspire his comrades with healthy doses of encouragement and support. HIs combat style is a defensive blend of blocks and vicious counters and blows to crush his opponents.

Appearance: Matching his massive personality is his massive stature. Before he was a Orokin test mule he stood at a respectable 6’ 4” but thanks to his cybernetics and augments, he towers at a massive 7’ 10”. His appearance over the years has hardened from the constant combat and consumption of mind numbing drinks (the amount of bars and taverns he’s drank out of business is astounding). His beard and hair have basically become different shades of grey and white due to age as well. His most prominent feature is his massive scar that that starts to the right of his left eye and travels all the way down to the center of his chest. He wears this as a badge of pride and uses it as a symbol. When his powers are in use the scar glows White, similar to his energy color. As for his Warframe, he was grafted to a Rhino. A Palatine Rhino with massive shoulder armour to be more precise [Picture will be added at a later date]

Brief History: Eis was given the choice of hiding away in a hastily built cryopod when the preverbal poop hit the fan. He awoke later after a tectonic shift caused his pod to malfunction and defrost him prematurely. Since then he’s scoured the galaxy, punching, drinking and shouting his way through life. He doesn’t have a particular goal or meaning in life, so he just lives each day to its fullest potential

Equipment: A pair of Ankyros Prime, A Zarr that he calls “The Party Crasher” and a Kulstar.

Skills and Abilities: Eis earned his nickname “The Iron Giant” due to his massive build and propensity to draw fire with his Iron Skin before retaliating with vicious strikes and blows with his massive fists. His long range tactics usually consist of coating an area with bullets with his Zarr in order to suppress the enemy into tight herds and clear them out with a single Kulstar torpedo.

SilverBones/[DE]Bear (Juggerdaddy) - Cassius/The Diplomat

Spoiler

Name: Cassius

Alias(es): The Diplomat

Species: Zariman Tenno

Gender: Male

Apparent Age: 18

Mental Age: Mid-Forties

Biological Age: Unknown. However he is thought to be one of the first awoken.

Personality: Cassius embodies the old proverb; “Walk softly and carry a big stick.”

While calm, contemplative and softly spoken, Cassius carries with him an air of authority that few can match. He does not have an imposing stature, nor is he outwardly aggressive, but the air of violent potential seems to thread out with every breath. His nature is that of a negotiator. His legacy is already bathed with enough blood for several lifetimes, and as such he tries to revert to more peaceful processes, using words, rather than swords.

When pushed, Cassius has a way of pushing back. As a well-known Tenno negotiator in hostile territories, he is not above threats and action, regardless of his otherwise soft temperament. Cassius never seems to give into rage, rather remaining cold in the face of adversity, although his general demeanor is one of a well-spoken and traveled diplomat.

Appearance:

Spoiler

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4sX0R3p.jpg&key=e4eda1ea715972d9a0d591cfc1928ee09e4bd96203dc7ee3f745b08f4a498474

Cassius himself is nothing extraordinary in outward appearance. He is dressed in suitable black attire, highlighted in the burnt orange of his void energy, carries himself with a kind of stoic grace that is typical for one most versed in the Unairu Focus School, and his pale skin is lined with ancient void scars traveling up from his neck and across his cheeks. Two black Satyri Diadem poke out from his undercut hair, and thick Masem Earpieces line his ears.

While he has access to every known Warframe, he seems to prefer the Nidus Frame. Sometimes, he is known to use a customized Nekros Prime when in more diplomatic functions, and both are in his signature dark colors, lines with the burnt orange veins of void power.

Brief History:

Spoiler

Released early into the Lotus’ uprising, Cassius was fortunate to escape his would-be captures long before they started hunting for Orokin vaults en masse. When he was first awakened, his designated job was to encounter, subdue and eventually find a truce with the descendants of the Origin System, namely the Corpus and the Grineer. After several failed attempts at diplomacy, open warfare shaped the rest of his talents.

When the time for war passed, Cassius was pulled back into the roles of diplomacy, attempting to bring colonists around to the Lotus’ way of thinking, while at the same time, trying to keep tabs on the Grineer Queens and the Corpus Directorate. Sleeping and waking, sleeping and waking, Cassius has lost track of time. His last awakening was some fifty years ago, deep in the heart of Grineer and Corpus supremacy. While he has a long history with both factions, old blood still stains his hands, and neither group have forgotten the stories of his harsh and swift response when diplomacy had failed.

The signal – a call to arms – had reached him recently, and while the Lotus was out of communication with the Tenno for unknown reasons, Cassius needed to find some way to continue his role. As an attempt to further see how the younger and recently awakened Tenno were faring, he decided to attend. Perhaps to take part, perhaps to observe.

Equipment:

Spoiler

Cassius uses a Nidus, an old, highly customized Dera Vandal, an old set of Despair throwing knives he had stolen from one of his many skirmishes with The Stalker, and a scarred Silva & Aegis. While his equipment is old and well-used, it is perfectly maintained and modified over years of use. He also is in possession of a quite deadly Amp, used for hunting Eidolons – a common way for him to test himself.

Skills and Abilities:

Spoiler

Cassius uses most of the usual abilities of the Zariman Tenno with some practiced skill. His mastery of the Nidus frame is more notable than his affinity with other frames. His combat style is often quick, clean and without fanfare. Cassius does have one ability that is unique to him, and that is his mastery of folding Void Space.

At most times, Cassius appears unarmed, but all of his weapons and equipment are stored in a fold of the Void, ready for him to grab at a moment’s notice. Given the light weight nature of the Silva & Aegis, he is practiced in using it without his Warframe, but it obviously lacks a lot of the impact. Cassius prefers to be outside of his Warframe, but using his Void Folding technique, he can summon it, or a small selection of other ‘Frames to him at a moment’s notice. A skill well-used when a negotiation goes sour, and you may need to leave in a more violent way than you entered.

 

 

 

Edited by Agent_Maine
Added SilverBones' (yes, I know, Juggerdaddy is here!) new OC that was just accepted.
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Welp, guess we're back doing this again
 

Spoiler

Name: Lysandra Eliram Chaucét

Alias(es): Birdbrain

Species: Symbiote Tenno

Gender: Female (Technically)

Apparent Age: 28

Mental Age: Either 14 or 22 (depends if you are making an impartial statement or asking her brother)

Biological Age: Unknown Personality: Flirty, floaty, friendly and, when in battle, fierce. When talking with allies, friends, people she wants to know or wants to ‘know,’ she is kind, perhaps a bit too chatty and direct, and eager to offer assistance. When fighting she becomes a woman possessed by war, charging into the fray under the protection of Turbulence and ripping apart the foes, laughing and challenging them to do better. Appearance:
‘Out of armour’
Note: Not mine, commission from a friend and from when it was thought Warframes were simply armour.

 

Warframe

Brief History:

Spoiler

A native of Mars from a part of the world hidden from the Sand People that once dwelled there, Lysandra was the ‘bold’ child out of her and her brother, Trayzin Vaeleri Chaucét. Always looking to explore and/or get into fights, she learned how to defend herself young and read up on some medical history when trying to tend her own wounds – something that helped her immensely when she took a fancy to cross the open desert on foot just to get a scenic view of her home city.

 

When the Old War broke out she joined up with the Zero-Techs as a medic for the few that even made it back. She was eventually noted by an Orokin Scientist working parallel with Ballas (or at least assumed to have been, given his familiarity with Warframe creation) and kidnapped, tortured, brainwashed and twisted into a symbiote. She refuses to further elaborate on what happened, other than that she broke out of the conditioning and took her rage out on every Orokin she could get her hands on after the Old War.

 

In the modern day she takes up mercenary work for both fun and a desire to try and fix the horrific, insane mess that the Orokin System has become. While she does appreciate funds to replace her kit and buy food for her pet Kavat, she would rather do something that makes unfathomably cruel monsters masquerading as men hurt.

Equipment:
 

Spoiler

A Corinth Shotgun, modified for maximum possible damage and bleeding – originally purchased out of curiosity of the alt-fire, continued use grew on Lysandra. That sound was just way, WAY too sexy to pass up, and so was the ability to cause people to explode into gibs from a mid-range blast.

 

Brakk Handcannon – Lysandra was present during Gradivus, despite sightings of the Zephyr Warframe did not occur until a year later. Regardless, Lysandra fought to save both her brethren and to prevent Warframes from falling further into Corpus hands. For her ‘dedication’ to the Grineer, she was handed one of the many Brakks Sargas Ruk had lying around, and promply modified it to better kill Grineer after she found out about the fate that befell Mars.

 

Her Fists – Lysandra rarely uses a Melee weapon. While she does possess a Zaw built by her still-living brother, she prefers to punch things in the face. Hard. As such, she has spent a lot of time modifying her Warframe’s gauntlets, turning them into a weapon in their own right and putting as much power as she could into making them hit very, very hard.
(Effectively Kogake, the description is just flavour)

 

Skills and Abilities:

Spoiler

As a Zephyr, Lysandra can:

Fly – Tail Wind allows Lysandra to ascend and float in the air, fly straight or plummet into the ground to devastate anyone stupid enough to be near her landing zone.

Throw big balls of pressurized air – Even though it’s a fairly useless ability as far as they go.

Use wind and traces of void energy to deflect bullets, reflect lasers and cause grenades to go wherever the #*!% they want – because Turbulence is cool

 

Summon tornadoes – but she rarely uses this because it uses a lot of energy, which funnels into…
 

Void Scarring – A side effect from her mutation into a simbiote, Lysandra has a strange form of scarring on her torso. Every time she uses powers and abilities it widens, but avoiding their use allows the rift to heal. The scars are extremely painful to her, with the pain flaring up whenever something brushes against them (while active) or whenever she uses an ability. They have no observed upper limit to size, which makes her worry that using her abilities too much will either cause an unstable equilibrium effect (where once it gets to a certain size it will instead start growing) or consume her entirely, leaving her adrift in the void.

Edit: I just noticed you posted mine via discord here with editing.
Just after I finished editing this.
Ye monster, ye.

Edited by Ghost333
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1 minute ago, Ghost333 said:

Welp, guess we're back doing this again
 

  Reveal hidden contents

Name: Lysandra Eliram Chaucét

 

Alias(es): Birdbrain

 

Species: Symbiote Tenno

 

Gender: Female (Technically)

 

Apparent Age: 28

 

Mental Age: Either 14 or 22 (depends if you are making an impartial statement or asking her brother)

 

 

 

Biological Age: Unknown

 

 

 

Personality: Flirty, floaty, friendly and, when in battle, fierce. When talking with allies, friends, people she wants to know or wants to ‘know,’ she is kind, perhaps a bit too chatty and direct, and eager to offer assistance. When fighting she becomes a woman possessed by war, charging into the fray under the protection of Turbulence and ripping apart the foes, laughing and challenging them to do better.

 

 

 

Appearance:
‘Out of armour’
Note: Not mine, commission from a friend and from when it was thought Warframes were simply armour.

 

 

 

  Reveal hidden contents

Warframe

  Reveal hidden contents

Brief History:

 

 

  Reveal hidden contents

A native of Mars from a part of the world hidden from the Sand People that once dwelled there, Lysandra was the ‘bold’ child out of her and her brother, Trayzin Vaeleri Chaucét. Always looking to explore and/or get into fights, she learned how to defend herself young and read up on some medical history when trying to tend her own wounds – something that helped her immensely when she took a fancy to cross the open desert on foot just to get a scenic view of her home city.

 

 

 

When the Old War broke out she joined up with the Zero-Techs as a medic for the few that even made it back. She was eventually noted by an Orokin Scientist working parallel with Ballas (or at least assumed to have been, given his familiarity with Warframe creation) and kidnapped, tortured, brainwashed and twisted into a symbiote. She refuses to further elaborate on what happened, other than that she broke out of the conditioning and took her rage out on every Orokin she could get her hands on after the Old War.

 

 

 

In the modern day she takes up mercenary work for both fun and a desire to try and fix the horrific, insane mess that the Orokin System has become. While she does appreciate funds to replace her kit and buy food for her pet Kavat, she would rather do something that makes unfathomably cruel monsters masquerading as men hurt.

 

 

Equipment:
 

  Reveal hidden contents

A Corinth Shotgun, modified for maximum possible damage and bleeding – originally purchased out of curiosity of the alt-fire, continued use grew on Lysandra. That sound was just way, WAY too sexy to pass up, and so was the ability to cause people to explode into gibs from a mid-range blast.

 

 

 

Brakk Handcannon – Lysandra was present during Gradivus, despite sightings of the Zephyr Warframe did not occur until a year later. Regardless, Lysandra fought to save both her brethren and to prevent Warframes from falling further into Corpus hands. For her ‘dedication’ to the Grineer, she was handed one of the many Brakks Sargas Ruk had lying around, and promply modified it to better kill Grineer after she found out about the fate that befell Mars.

 

 

 

Her Fists – Lysandra rarely uses a Melee weapon. While she does possess a Zaw built by her still-living brother, she prefers to punch things in the face. Hard. As such, she has spent a lot of time modifying her Warframe’s gauntlets, turning them into a weapon in their own right and putting as much power as she could into making them hit very, very hard.
(Effectively Kogake, the description is just flavour)

 

 

 

 

Skills and Abilities:

 

 

  Reveal hidden contents

As a Zephyr, Lysandra can:

Fly – Tail Wind allows Lysandra to ascend and float in the air, fly straight or plummet into the ground to devastate anyone stupid enough to be near her landing zone.

Throw big balls of pressurized air – Even though it’s a fairly useless ability as far as they go.

Use wind and traces of void energy to deflect bullets, reflect lasers and cause grenades to go wherever the #*!% they want – because Turbulence is cool

 

 

 

Summon tornadoes – but she rarely uses this because it uses a lot of energy, which funnels into…
 

 

Void Scarring – A side effect from her mutation into a simbiote, Lysandra has a strange form of scarring on her torso. Every time she uses powers and abilities it widens, but avoiding their use allows the rift to heal. The scars are extremely painful to her, with the pain flaring up whenever something brushes against them (while active) or whenever she uses an ability. They have no observed upper limit to size, which makes her worry that using her abilities too much will either cause an unstable equilibrium effect (where once it gets to a certain size it will instead start growing) or consume her entirely, leaving her adrift in the void.

 

 

 

Hey, at least this time we'll get past the introductory stage.

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#*!% it, I'm sick of crashing in Forza 7, so i'll write up my copy-paste character sheet again for the hell of it...

 

Name: Lucas Edwards
Alias/es: See Above
Species: Human
Gender: Male

Apparent Age: 25-30
Mental age: 30-ish
Biological age: 27

Appearance: Stands around 185cm tall (roughly 6 foot even for all you yankees out there), with a muscular, but not hulking, build. Short, brown hair, with matching eyes and a fair skin complexion. some light burn scarring on the base of the neck, along with a gash mark along the bottom of his left jaw-line from a skirmish a year or so back. Depending on how long it's been since he's shaven he may either have a 5 o'clock shadow and/or some light stubble.

As for clothing, he wears standard black/grey combat fatigues. While they look old-fashioned by the standards of many others in the origin system, Lucas always found utility in the number of pockets available to him at any given moment. Always has a holster with his Lex strapped in it at all times, because you can never be too careful.

Personality: Really depends on the situation. When he's just shooting the sh!t between ops, while he tends to be a little withdrawn and suspicious of newcomers, after a few minutes of conversation he starts to lighten up a bit. usually in the form of sarcastic quips and some humor here and there.

You may even be lucky enough to get a smile out of him.

That being said, he only truly lets his guard down around those who have earned his trust - whether through long lasting friendships or the trials of combat.

On the field, he's deadly serious out of necessity - always keeping an eye out for anything out of the ordinary. Will occasionally break face to relax for a bit during an ebb in activity,. but if the smallest thing looks like trouble, he'll snap out of it in a heartbeat. In the heat of combat, his tactical reason drives him, and he will almost never dive in blind into a fight. On a similar note, he isn't the one to act on impulse about anything, not just limited to the heat of combat.

Unless of course he's drunk. 

Pro tip: He's a whiskey type of guy - use that info however you wish.

Brief history:
Pretty straight forward - Guys home gets razed by grineer forces at a young age. Proceeds to spend the next few years training himself under the wing of steel meridian as an operative. makes a name for himself by completing quite the number of high-profile missions - ranging from sabotage to infiltration and information gathering - crippling operations for both grineer and corpus forces (notably the hijack and subsequent acquisition of a pre-orokin space-craft that he got to keep as the reward once the techs back at base were finished with it). He's loosely affiliated with many of the different factions around the relay network, but mostly takes either steel meridian or Perrin sequence jobs (because let's be honest here, every other one is either a bunch of supremicists, bigots who couldn't give a damn about the general population, or are just plain evil)
Aaaand that's prettymuch it...

Equipment: 

Primary: Modified Argonak Assault rifle

Lucas's weapon of choice when he needs to take care of a crowd, this modified version of the grineer heavy assault rifle has been amped up over the few years he's owned it. Modifications start with the rounds. He usually stocks one of three types, or takes a mixed magazine in case he doesn't know exactly what he'll be fighting against.

 

First type is tailored for heavily armoured targets like Grineer - a full metal jacket encasing a small shaped charge in the nose, placed in front of a high-density penetrator. This coupled with the upgraded coil systems in the barrel, that while the explosive and fragmented outer casing will damage the first target, the penetrator would likely continue onto the next unfortunate soul behind them, taking out two birds with one stone.

 

The second type is more tailored to Shielded foes, like the Corpus. these rounds are coated in a reactive compound that, when activated under the magnetic field in the coil assembly, form a sort of electrified plasma for a short period of time - roughly for one or two seconds. This plasma overloads a shield's feedback loop, causing them to overheat after prolonged fire, effectively cutting the enemy's shield strength by half. However, certain shielding technologies have measures in place to reduce this (eg: Nullifier bubbles and high-end corpus mechs like bursas and the like), so the effect, while still there, is reduced.

 

Finally, there are the incendiary rounds, rarely used but still invaluable when the need arises. These rounds have the most straight-forward design of the three lucas uses the most. The round is a two stage like the AA ammunition, with an external and internal projectile. the external is designed to fragment on contact with the initial target, while the second is designed to continue onto the next. Both are coated in one of the oldest, most effective incindiary compounds known in the origin system - White phosphorus. this highly flammable AND toxic compound, once burning, won't stop until the material degrades through the thermal reaction.

 

The rest of the modifications are pretty standard - including increased fire rate and muzzle velocity thanks to an upgraded firing mechanism and custom coil assemblies, along with a variable zoom thermal scope that's complimented by the in-built laser target acquisition system the rifle originally had, giving the operator a better idea of what's going on, even through thick smoke and/or thin walls.

 

Secondary: Lex heavy Pistol

The weapon he uses the most, Lucas' Lex pistol has been torn down, rebuilt, and torn down again more times than he could be bothered to count. It's so heavily modified at this point, the only thing keeping it from being a primed version is the gold bits. Modifications are numerous, but the main ones include upgraded barrel and receiver to fit custom high-power cartridges, the addition of a reflex sight and an extended magazine to fit an extra two rounds in the clip. He's also made adjustments to the acceleration mechanisms around the barrel, optimising them for increased muzzle velocity for even more damage to whoever/whatever may be on the other end of it. The simple addition of a silencer, while lowering the damage of the weapon by a small fraction, makes this pistol into his go-to covert action weapon, for whenever he needs to do things under the radar.

 

Melee: Just a generic combat knife. Sturdy, reliable, and dependable - despite not being a great-sword, he still has the skills needed to wield it effectively against many different opponents, and has demonstrated this fact many times in his career.

 

Other Equipment:

His most valuable piece of kit he has available is his wrist mounted information display. This kit-bashed piece of engineering mastery has built in scanners, hacking programs and mapping programs, along with a comms link and other speciality tools as well as a bog-standard access stuff any electronic device has in the origin system. Following closely behind is his Ammunition fabrication module. Small enough to be placed on his webbing, this device has the capeability of quickly re-purposing the ammunition pack of fallen enemies or even using scrap to create ammunition for Lucas' weapons. However, it isn't instant. Converting from an enemy's ammunition reserves takes roughly 10-20 seconds depending on the weapon type, while converting from scrap takes upwards of a minute. The device also has the ability to change Lucas' ammunition type on the fly mid-mission, allowing him to adjust his weapon damage type on the fly.

 

Other than that, he's packing a few breaching charges, flash-bangs, some smoke grenades, and some frags.



Abilities: ...I think i explained most of the important stuff in the equipment spoiler, so have fun reading that....

Oh, and here's an extra for what his ship looks like:
 

Spoiler

20180817101806_1.jpg?width=807&height=45

 

Edited by Locky122
take two at the formatting...
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6 minutes ago, Locky122 said:

#*!% it, I'm sick of crashing in Forza 7, so i'll write up my copy-paste character sheet again for the hell of it...

  Reveal hidden contents

Name: Lucas Edwards
Alias/es: See Above
Species: Human
Gender: Male

Apparent Age: 25-30
Mental age: 30-ish
Biological age: 27

Appearance: Stands around 185cm tall (roughly 6 foot even for all you yankees out there), with a muscular, but not hulking, build. Short, brown hair, with matching eyes and a fair skin complexion. some light burn scarring on the base of the neck, along with a gash mark along the bottom of his left jaw-line from a skirmish a year or so back. Depending on how long it's been since he's shaven he may either have a 5 o'clock shadow and/or some light stubble.

As for clothing, he wears standard black/grey combat fatigues. While they look old-fashioned by the standards of many others in the origin system, Lucas always found utility in the number of pockets available to him at any given moment. Always has a holster with his Lex strapped in it at all times, because you can never be too careful.

Personality: Really depends on the situation. When he's just shooting the sh!t between ops, while he tends to be a little withdrawn and suspicious of newcomers, after a few minutes of conversation he starts to lighten up a bit. usually in the form of sarcastic quips and some humor here and there.

You may even be lucky enough to get a smile out of him.

That being said, he only truly lets his guard down around those who have earned his trust - whether through long lasting friendships or the trials of combat.

On the field, he's deadly serious out of necessity - always keeping an eye out for anything out of the ordinary. Will occasionally break face to relax for a bit during an ebb in activity,. but if the smallest thing looks like trouble, he'll snap out of it in a heartbeat. In the heat of combat, his tactical reason drives him, and he will almost never dive in blind into a fight. On a similar note, he isn't the one to act on impulse about anything, not just limited to the heat of combat.

Unless of course he's drunk. 

Pro tip: He's a whiskey type of guy - use that info however you wish.

Brief history:

  Reveal hidden contents

Pretty straight forward - Guys home gets razed by grineer forces at a young age. Proceeds to spend the next few years training himself under the wing of steel meridian as an operative. makes a name for himself by completing quite the number of high-profile missions - ranging from sabotage to infiltration and information gathering - crippling operations for both grineer and corpus forces (notably the hijack and subsequent acquisition of a pre-orokin space-craft that he got to keep as the reward once the techs back at base were finished with it). He's loosely affiliated with many of the different factions around the relay network, but mostly takes either steel meridian or Perrin sequence jobs (because let's be honest here, every other one is either a bunch of supremicists, bigots who couldn't give a damn about the general population, or are just plain evil)
Aaaand that's prettymuch it...

Equipment: 

  Hide contents

Primary: Modified Argonak Assault rifle
Lucas's weapon of choice when he needs to take care of a crowd, this modified version of the grineer heavy assault rifle has been amped up over the few years he's owned it. Modifications start with the rounds. He usually stocks one of three types, or takes a mixed magazine in case he doesn't know exactly what he'll be fighting against.

First type is tailored for heavily armoured targets like Grineer - a full metal jacket encasing a small shaped charge in the nose, placed in front of a high-density penetrator. This coupled with the upgraded coil systems in the barrel, that while the explosive and fragmented outer casing will damage the first target, the penetrator would likely continue onto the next unfortunate soul behind them, taking out two birds with one stone.

The second type is more tailored to Shielded foes, like the Corpus. these rounds are coated in a reactive compound that, when activated under the magnetic field in the coil assembly, form a sort of electrified plasma for a short period of time - roughly for one or two seconds. This plasma overloads a shield's feedback loop, causing them to overheat after prolonged fire, effectively cutting the enemy's shield strength by half. However, certain shielding technologies have measures in place to reduce this (eg: Nullifier bubbles and high-end corpus mechs like bursas and the like), so the effect, while still there, is reduced.

Finally, there are the incendiary rounds, rarely used but still invaluable when the need arises. These rounds have the most straight-forward design of the three lucas uses the most. The round is a two stage like the AA ammunition, with an external and internal projectile. the external is designed to fragment on contact with the initial target, while the second is designed to continue onto the next. Both are coated in one of the oldest, most effective incindiary compounds known in the origin system - White phosphorus. this highly flammable AND toxic compound, once burning, won't stop until the material degrades through the thermal reaction.

The rest of the modifications are pretty standard - including increased fire rate and muzzle velocity thanks to an upgraded firing mechanism and custom coil assemblies, along with a variable zoom thermal scope that's complimented by the in-built laser target acquisition system the rifle originally had, giving the operator a better idea of what's going on, even through thick smoke and/or thin walls.

Secondary: Lex heavy Pistol
The weapon he uses the most, Lucas' Lex pistol has been torn down, rebuilt, and torn down again more times than he could be bothered to count. It's so heavily modified at this point, the only thing keeping it from being a primed version is the gold bits. Modifications are numerous, but the main ones include upgraded barrel and receiver to fit custom high-power cartridges, the addition of a reflex sight and an extended magazine to fit an extra two rounds in the clip. He's also made adjustments to the acceleration mechanisms around the barrel, optimising them for increased muzzle velocity for even more damage to whoever/whatever may be on the other end of it. The simple addition of a silencer, while lowering the damage of the weapon by a small fraction, makes this pistol into his go-to covert action weapon, for whenever he needs to do things under the radar.

Melee: Just a generic combat knife. Sturdy, reliable, and dependable - despite not being a great-sword, he still has the skills needed to wield it effectively against many different opponents, and has demonstrated this fact many times in his career.

Other Equipment:
His most valuable piece of kit he has available is his wrist mounted information display. This kit-bashed piece of engineering mastery has built in scanners, hacking programs and mapping programs, along with a comms link and other speciality tools as well as a bog-standard access stuff any electronic device has in the origin system. Following closely behind is his Ammunition fabrication module. Small enough to be placed on his webbing, this device has the capeability of quickly re-purposing the ammunition pack of fallen enemies or even using scrap to create ammunition for Lucas' weapons. However, it isn't instant. Converting from an enemy's ammunition reserves takes roughly 10-20 seconds depending on the weapon type, while converting from scrap takes upwards of a minute. The device also has the ability to change Lucas' ammunition type on the fly mid-mission, allowing him to adjust his weapon damage type on the fly.

Other than that, he's packing a few breaching charges, flash-bangs, some smoke grenades, and some frags.

Abilities: ...I think i explained most of the important stuff in the equipment spoiler, so have fun reading that....

Oh, and here's an extra for what his ship looks like:
 

  Reveal hidden contents

20180817101806_1.jpg?width=807&height=45

 

No major problems here (besides that eye-destroying format of the Equipment section). Your OC is accepted!

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Let's go again!

Spoiler

Name: Aegia

Aliases: The She-Rhino

Species: Tenno

Gender: Female

Apparent Age: 25

Mental Age: 55

Biological Age: 1736

Personality: Despite her towering physique, Aegia is actually quite cheerful. In a word: bubbly. The She-Rhino is boisterous and intense, with a tendency to get quite excited over things, be they mundane or important. However she is still a Tenno, and while she may enjoy laughing and camaraderie, she knows when to focus on the mission. As a close friend of hers once said: "There's a time and a place for everything." (And while that may be true, she still finds her own amusement on the battlefield.) Aegia is also a very caring Tenno, and would not hesitate to take a few hits for a fellow ally, after all if anyone can take them, it's her. She enjoys close combat in its fullest, and sees it as an art form in and of itself, and will happily spar with another to get to know them better.

Appearance: Aegia stands at an imposing height of 7'3" and has the musculature to back it up. Her features are surprisingly soft, save for the Void scarring left along her body, which shows most prominently upon her back; the extent of the Void scarring on her face however are 4 tendrils that extend up her neck and cheeks and end right underneath her eyes. These glow in tandem with her energy usage, as well as being used for a measure of excitement/emotion (e.g. they pulse or "breathe" during intense sparring sessions). She sports a head of long, brown hair which she keeps braided in a single chain. Aegia wears a muted, dark blue and gold Prime Rhino Warframe plus Thrakk Helmet, with golden accents, as well as being somewhat bulkier due to the needs of a symbiote-Tenno such as a shield generator.

Spoiler

QPERpEB.png

Brief History: Aegia has been scouring the Origin system acting as a sort of "historian." At least that's what she would tell you anyway. She has been doing her best to catalog and record all traces of the fallen Orokin empire in an effort to gain a better understanding of them, and by extension, herself. She is especially fond of texts detailing their fighting styles, and does her best to emulate as much of them as she can. (She also has a hobby of collecting ayatan sculptures, as she finds them cute.) She has decided to assist the Reaping Olympians because with the Corpus's history of hoarding Orokin technology, if she is particularly lucky there may be more than just credits in that Corpus guild they plan on raiding. But with the surplus of credits she'll undoubtedly be able to procure more Orokin artifacts.

Equipment: A Palatine warhammer that she never parts with. A Corinth shotgun, and a pair of AkJagara

Skills and Abilities: As a massive 7'3" behemoth in a Rhino Warframe, there are few things that can forcefully move Aegia out of the way. In addition, her particular fighting style utilizes her hammer's sheer weight and inertia to fluidly move around the battlefield, easily keeping up with faster allies and enemies once given time to get into a good rhythm. Aegia regularly uses her Iron Skin offensively by violently dispelling it as shrapnel with the equivalent force of an explosive. And since there's so much of it needed to cover her, that's quite a lot of very sharp, very fast ferrite. While using the Corinth, she will occasionally use a Stomp to stasis an area before firing grenades, leaving them suspended in midair before using her hammer to bat them all in a cluster at enemies.

 

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3 hours ago, Aegia- said:

Let's go again!

  Hide contents

Name: Aegia

Aliases: The She-Rhino

Species: Tenno

Gender: Female

Apparent Age: 25

Mental Age: 55

Biological Age: 1736

Personality: Despite her towering physique, Aegia is actually quite cheerful. In a word: bubbly. The She-Rhino is boisterous and intense, with a tendency to get quite excited over things, be they mundane or important. However she is still a Tenno, and while she may enjoy laughing and camaraderie, she knows when to focus on the mission. As a close friend of hers once said: "There's a time and a place for everything." (And while that may be true, she still finds her own amusement on the battlefield.) Aegia is also a very caring Tenno, and would not hesitate to take a few hits for a fellow ally, after all if anyone can take them, it's her. She enjoys close combat in its fullest, and sees it as an art form in and of itself, and will happily spar with another to get to know them better.

Appearance: Aegia stands at an imposing height of 7'3" and has the musculature to back it up. Her features are surprisingly soft, save for the Void scarring left along her body, which shows most prominently upon her back; the extent of the Void scarring on her face however are 4 tendrils that extend up her neck and cheeks and end right underneath her eyes. These glow in tandem with her energy usage, as well as being used for a measure of excitement/emotion (e.g. they pulse or "breathe" during intense sparring sessions). She sports a head of long, brown hair which she keeps braided in a single chain. Aegia wears a muted, dark blue and gold Prime Rhino Warframe plus Thrakk Helmet, with golden accents, as well as being somewhat bulkier due to the needs of a symbiote-Tenno such as a shield generator.

  Reveal hidden contents

QPERpEB.png

Brief History: Aegia has been scouring the Origin system acting as a sort of "historian." At least that's what she would tell you anyway. She has been doing her best to catalog and record all traces of the fallen Orokin empire in an effort to gain a better understanding of them, and by extension, herself. She is especially fond of texts detailing their fighting styles, and does her best to emulate as much of them as she can. (She also has a hobby of collecting ayatan sculptures, as she finds them cute.) She has decided to assist the Reaping Olympians because with the Corpus's history of hoarding Orokin technology, if she is particularly lucky there may be more than just credits in that Corpus guild they plan on raiding. But with the surplus of credits she'll undoubtedly be able to procure more Orokin artifacts.

Equipment: A Palatine warhammer that she never parts with. A Corinth shotgun, and a pair of AkJagara

Skills and Abilities: As a massive 7'3" behemoth in a Rhino Warframe, there are few things that can forcefully move Aegia out of the way. In addition, her particular fighting style utilizes her hammer's sheer weight and inertia to fluidly move around the battlefield, easily keeping up with faster allies and enemies once given time to get into a good rhythm. Aegia regularly uses her Iron Skin offensively by violently dispelling it as shrapnel with the equivalent force of an explosive. And since there's so much of it needed to cover her, that's quite a lot of very sharp, very fast ferrite. While using the Corinth, she will occasionally use a Stomp to stasis an area before firing grenades, leaving them suspended in midair before using her hammer to bat them all in a cluster at enemies.

 

Good to have you back Aegia, and yes, your OC is accepted!

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Name: Takar Lathra

Species: Zariman Tenno

Gender: Female

Apparent Age: 16

Mental Age: 28

Biological Age: ???

Personality: Takar is normally very serious about what she is doing. She tends to be very studious, and likes calm and order. Even in the middle of a heated battle, she can find a way to have peace and quiet. Normally by making everything else shut up. She does not like anyone who is chaotic or impulsive, preferring to think out her actions with logic.
She also has a strong sense of Morality, and an equally strong desire to protect the human settlements and the allies of the Tenno.

Appearance:

Spoiler

54743565C61EDD528678BC8E66B6131A24258186

Takar looks like this, except that she actually looks like a girl, and not a pre-pubecent hermaphrodite, i.e. a little bit more in the chest and hips.

 

History:
After the wreck of the Zariman 10-0 (which should totally be the title of a Warfram-themed parody of Gordon Lightfoot) and subsequent rescue, and After Margulis' execution and the development of transference, Takar threw herself into the job of cataloguing and organizing the data held within the Orokin Towers, placed in Transference with an Orokin Database so she could help with the war effort that way. While she could control a Warframe, she mostly left that to other Tenno, as she felt she was better poised to serve the Orokin in her position in the Towers.
When the Tenno turned against the Empire, and brought it crashing down, Takar assisted by locking down the database, preventing the Orokin from accessing it. However, in order to do this, the Lotus had to place her in stasis while in her Transference chair in the Tower, allowing her to meld her mind with the database.
When she awoke, the knowledge from the database was still in her mind, though it is of very little use in the vastly different world she woke up in.

Personal Equipment: Takar always carries a Zaw dagger and a Schwaak Amp on her ever since a little 'incident' that left her completely weaponless aside from her Void powers. She also tends to carry an Arca Scisco, though not all the time.

Mission Equipment: As a Tenno, she has access to a fair number of weapons and frames she has collected since her Awakening, most of them simply studied and forgotten, but with a few that she specializes in or just plain enjoys.
For this first mission, she is taking Gara (because she finds the use of the Hug of Death trick hilarious and effective), a Tigris Prime (for any enemy that just. won't. DIE!), a Twin Rogga, enhanced with Corrosive damage to go through armor, and her trusty Tipedo.

Companion: She normally brings her trusty Carrier Prime, with enemy/loot highlighting, vacuum, ammo conversion, and no weapons. It can also rebuild itself a few times if critically damaged.
If the mission calls for it, or she just feels like it, she will bring her playful Smeeta Kavat instead. She has gene-masked it to look like a feral kavat, and trained it to take out entire enemy squadrons. Assuming, of course, that it actually listens to her instead of playing with its tail.

Abilities/Important Traits:

Spoiler

Mostly Blind: She uses the Void to see, along with excellent hearing and sense of vibration.
Archemidian's Assistant: Has a limitless Eidetic Memory. Can recall information very quickly. Knows almost everything about the Orokin Empire before the fall, not so much about current events, outside of her personal experiences.
'Nerd?'(third time typing this and I still don't have a better name for this): Has little combat experience (both in and out of a warframe). Relies on her warframe for survival and combat prowess (aiming, movement, etc.) when not in a transference chair.
Focus Schools: Completely proficient in Zenurik, due to time spent studying. Minor proficiencies in Vazarin (can heal/revive, not much more) and Naramon (void walking can be sustained longer).
Battlemaster: Through her Void powers, and the time she spent in the Tower, she has learned to see and feel a battle through her allies' experiences. She can feel the flow of a battle, and can sometimes even predict an enemy's next move (or at least their probable next move, based on their tactics).

 

Edited by -AoN-CanoLathra-
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hi can i join



Name: Hans Morroc
Alias(es): Agent 1011(Ten-Eleven)
Specie/Race: ex-Corpus
Gender: Male
Apparent Age: Early 20s
Mental Age: Adoloscent
Biological Age: Less than 50

 

Personality and Background:
A brave and honourable warrior who rejected the merchant ideals he was brought up with to heed an ancient code of chivalry... is how this kind yet rash, and sometimes immature man fancies himself. His sunny and energetic disposition quickly becomes annoying depending on the temperament of present company, made worse by his inability to read the mood. One would easily observe that he is friendly and active with a childlike enthusiasm, but also very eager to show off.

Having idolized the Tenno and their warrior culture from a young age, Hans Morroc was exhilarated by their return. Inspired by the few Corpus who formed the Perrin Sequence, he has severed ties with his Corpus family after years of disagreement, leaving behind a promising career in weapons development. He now journeys across the system, driven by a great thirst for exploration, adventure and glory, while making as many friends as he possibly can. With a respectable Railworthy vessel, notable combat proficiency and an infinite amount of youthful energy, Hans hopes to make his name as a soldier of fortune among the mercenary scene, and be known throughout the system for a life lived with honour, until the day he dies with glory.

It was on his tour of the Pluto orbit that he chanced upon the Reaping Olympians' call. He was not about to pass up on a chance to fight alongside the Tenno, especially against his former familia that had tried so hard to indoctrinate him to their profit-obsessed ideals from conception to adulthood. Resupplying at the Orcus Relay as he quickly as he could, he set course for their Dojo, full speed ahead to where his next tale was waiting to be written.

 

Trivia: Hans Morroc also has a Nikana collection, and a quarters on his personal speedship full of Warframe and Tenno articula that he regularly maintains. He is a regular customer of Baro Ki'teer, and often works for Ducats and Prime components just so he can afford the various vanity goods that he provides. He also collects Syandana(replicas or otherwise), which he sometimes wears with complete shamelessness.

 

Appearance:


Standing proudly at about 180cm, Morroc's face is still rather young and unblemished, though his skin bears a slight tan. He has a slender and fit physique which he worked hard to build over the past two decades. He outfits himself in a dark grey suit with white accents, visibly fitted with the strongest Proto-Shield generators and ballistic weave that he could afford. Most notably however, is the imitation Dex Excalibur helmet that he paid a fortune for, dyed similarly in dark grey and white. Equally as striking is the dark red Asa Syandana that flows from the back of his neck.

 

 

 

Equipment:

Aklato: Akimbo Lato pistols of his own modification, acquired and tested on over his years in the weapons development industry. They pack an electrifying punch. After leaving the Corpus, they see more action than ever. Hans insists on using them as a pair as they are 'way cooler' when used together. 

Prisma Skana: One of his most prized possessions, acquired from Baro Ki'teer. In his free time, Hans trains vigorously with this blade by instruction of old Tenno manuals and scripts. 

Proto-Shield Generator: A powerful shield generator affixed to his suit, and the main reason that he is still alive despite his obvious lack of survival instinct and sense of self-preservation whenever a chance to flex his combat finesse presents itself. The generator's power supply can be replenished by power cells.

 

Companion:

PCD-1011 - Personal Osprey companion to Hans Morroc, built on commission. Originally of Shield Osprey designation, he has tinkered with its carrying capacity, and often uses it to carry power cells for him for use out in the field.

 

Skills and Abilities:

Through training and conditioning, Hans Morroc is physically fit, though his areas of focus in his self-taught programme include rather too much flashy parkour maneuvers and stunts.

While he is a competent shot with traditional ballistic weapons, he is not actually very proficient at dual-wielding guns. Despite this, he shoots his Aklato pistols confidently with little regard for ammo conservation, believing that he will get better at using them the more shots he fires.

His skill with a shortsword is competent from dilligently training with Skana manuscripts. He tries to emulate and weave the exaggerated, wide-arc strokes of the Iron Phoenix stance into his swordplay. Its forceful attacks are executed swiftly with deceptive reach, but it has the downside of leaving him very wide open for counterattack.

Due to his career background, Hans Morroc also possesses extensive knowledge of weapon Mods, and is even a dealer of them on the side. 

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On 2018-09-11 at 12:43 AM, -AoN-CanoLathra- said:

I'm gonna reserve a spot here, then edit in my character, because I am getting really fed up with this WYSIWYG editor on the forums.

11 hours ago, DaMadReaper said:

Popping this here to indicate interest until I can put together a sheet

I shall await for both of your spreadsheets then. Welcome!

8 hours ago, Arunafeltz said:

hi can i join



Name: Hans Morroc
Alias(es): Agent 1011(Ten-Eleven)
Specie/Race: ex-Corpus
Gender: Male
Apparent Age: Early 20s
Mental Age: Adoloscent
Biological Age: Less than 50

 

Personality and Background:
A brave and honourable warrior who rejected the merchant ideals he was brought up with to heed an ancient code of chivalry... is how this kind yet rash, and sometimes immature man fancies himself. His sunny and energetic disposition quickly becomes annoying depending on the temperament of present company, made worse by his inability to read the mood. One would easily observe that he is friendly and active with a childlike enthusiasm, but also very eager to show off.

Having idolized the Tenno and their warrior culture from a young age, Hans Morroc was exhilarated by their return. Inspired by the few Corpus who formed the Perrin Sequence, he has severed ties with his Corpus family after years of disagreement, leaving behind a promising career in weapons development. He now journeys across the system, driven by a great thirst for exploration, adventure and glory, while making as many friends as he possibly can. With a respectable Railworthy vessel, notable combat proficiency and an infinite amount of youthful energy, Hans hopes to make his name as a soldier of fortune among the mercenary scene, and be known throughout the system for a life lived with honour, until the day he dies with glory.

It was on his tour of the Pluto orbit that he chanced upon the Reaping Olympians' call. He was not about to pass up on a chance to fight alongside the Tenno, especially against his former familia that had tried so hard to indoctrinate him to their profit-obsessed ideals from conception to adulthood. Resupplying at the Orcus Relay as he quickly as he could, he set course for their Dojo, full speed ahead to where his next tale was waiting to be written.

 

Trivia: Hans Morroc also has a Nikana collection, and a quarters on his personal speedship full of Warframe and Tenno articula that he regularly maintains. He is a regular customer of Baro Ki'teer, and often works for Ducats and Prime components just so he can afford the various vanity goods that he provides. He also collects Syandana(replicas or otherwise), which he sometimes wears with complete shamelessness.

 

Appearance:

  Hide contents


Standing proudly at about 180cm, Morroc's face is still rather young and unblemished, though his skin bears a slight tan. He has a slender and fit physique which he worked hard to build over the past two decades. He outfits himself in a dark grey suit with white accents, visibly fitted with the strongest Proto-Shield generators and ballistic weave that he could afford. Most notably however, is the imitation Dex Excalibur helmet that he paid a fortune for, dyed similarly in dark grey and white. Equally as striking is the dark red Asa Syandana that flows from the back of his neck.

 

 

 

 

Equipment:

Aklato: Akimbo Lato pistols of his own modification, acquired and tested on over his years in the weapons development industry. They pack an electrifying punch. After leaving the Corpus, they see more action than ever. Hans insists on using them as a pair as they are 'way cooler' when used together. 

Prisma Skana: One of his most prized possessions, acquired from Baro Ki'teer. In his free time, Hans trains vigorously with this blade by instruction of old Tenno manuals and scripts. 

Proto-Shield Generator: A powerful shield generator affixed to his suit, and the main reason that he is still alive despite his obvious lack of survival instinct and sense of self-preservation whenever a chance to flex his combat finesse presents itself. The generator's power supply can be replenished by power cells.

 

Companion:

PCD-1011 - Personal Osprey companion to Hans Morroc, built on commission. Originally of Shield Osprey designation, he has tinkered with its carrying capacity, and often uses it to carry power cells for him for use out in the field.

 

Skills and Abilities:

Through training and conditioning, Hans Morroc is physically fit, though his areas of focus in his self-taught programme include rather too much flashy parkour maneuvers and stunts.

While he is a competent shot with traditional ballistic weapons, he is not actually very proficient at dual-wielding guns. Despite this, he shoots his Aklato pistols confidently with little regard for ammo conservation, believing that he will get better at using them the more shots he fires.

His skill with a shortsword is competent from dilligently training with Skana manuscripts. He tries to emulate and weave the exaggerated, wide-arc strokes of the Iron Phoenix stance into his swordplay. Its forceful attacks are executed swiftly with deceptive reach, but it has the downside of leaving him very wide open for counterattack.

Due to his career background, Hans Morroc also possesses extensive knowledge of weapon Mods, and is even a dealer of them on the side. 

You can definitely join, Aruna! And your OC is accepted as well!

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Name: Narakis Agni

Alias(es): Owns a small weapons development facility (which is to say, her dojo) on the edge of the Origin system under the assumed name "Jan S'mit". Her preferred callsign is "Hellfire".

Species: Zariman Tenno.

Gender: Female.

Apparent Age: Late teens.

Mental Age: Early to mid 30's. 

Chronological Age: 218 years active, estimated 1200 further years in cryosleep.

 

Personality: A deadpan, stoic shell driven by a a pinprick of intense, smouldering light. A soldier with a career spanning centuries, Narakis focuses her aggression on her enemies and her goals; While she may come off as dispassionate, it is more accurate to say that her fury and drive are reserved for the things which earn her ire. Her sense of humour is laconic and a touch morbid; as a veteran Tenno who kills scores of enemy troops on a daily basis, neither violence nor death faze her. It's a trait that's given her difficulties when dealing with non Tenno allies and civilians; in her words, "When all you are is weaponised, all you see looks like a target." Her self control is such that this has never turned violent, but many who speak to her are unnerved by the flash of detached analytical hostility that crosses her face before she catches herself.

Narakis is a great believer in self determination and self improvement, seeing them as going hand in hand; one cannot maintain ones freedom without strength, and there are many in the Origin system who'd seek to take it. It's a philosophy she tries to impart to those she fights for; kill a Grineer for an Ostron and they're safe for a day, arm them and teach them to fight and they'll be safe for as long as their steel stays sharp.
 


Appearance: 

Spoiler

 

nv8frSC.jpg


If there was ever a Tenno who embodied the phrase "void devil", it'd be Narakis. Extensive void exposure has rendered her skin and hair ashen and her single eye ghostly white, the deep bags under it doing little to diminish the intensity of her gaze. A baleful green glow emanates from behind her iris, faint flickers of energy tracing her veins. Her left arm is a prosthetic, concealed by the gauntlet and cape.  She stands at around 5'6", with a deceptively delicate frame.

 

 

Brief History: 

Spoiler


Narakis was among the first waves of Tenno to be awoken from cryosleep. During those early confused years she was willing to simply obey the Lotus, but as time went on she began questioning her leaders judgement more and more. In particular, she considered alliances with the Corpus to be fundamentally wrong; brutal and savage as the Grineer were, at least they were clear on being an enemy of the Tenno. The Corpus on the other hand would offer them credits with one hand while dissecting their comrades with the other, pretending to be allies until it became more profitable to stab them in the back. To Narakis such behaviour was absolutely reprehensible, and to facilitate it folly. This came to a head when the Stalker sent his assassins after Alad V; Considering Alad's extensive crimes against both her fellow Tenno and the population of the system she was of the opinion that he should have been left to die at the hands of the acolytes, owed favours be damned. The Lotus ordered otherwise.

She had also become increasingly suspicious of the Lotus' true motives as her cryosleep-induced amnesia receded, especially after her sentient nature became common knowledge among the Tenno; her use of Margulis' appearance struck Narakis as the perfect way to emotionally manipulate them, lulling them into obedience by evoking memories of a loving surrogate mother. The treatment of her kind as children began to rankle; she could vaguely remember being something more, but the Lotus was reluctant to let them be anything but that, perhaps to keep them pliable. The combination of this lack of trust and her disgust with letting Alad live caused her to go AWOL, severing her ships somatic connection to the Lotus' tower and retreating to the edge of the system. During this time she took odd mercenary jobs around the Pluto region, often working alongside Steel Meridian as she found their goals both admirable and straightforward; no hidden agendas or secrets. 

The money she made from this work went into seeking the truth of her history; finding the location of old war battlefields where she fought, learning painstaking meditative techniques from hermits scattered across the Origin system and securing a ready supply of kuva to open her mind to her past. Eventually she regained her memories of the Zariman and the Old War, becoming more like the seasoned warrior she was and less like the angry child she had been. This didn't come without a cost; void exposure corrupted her body, and one particular violent surge of energy led to her losing an arm, an eye and being rendered nearly deaf. While those were easily fixed with cybernetics, what continues to haunt her are the ominous whispers of the void that she hears at all hours. For now, she tries to ignore them; if the cost of the truth and her soul is being woken up in the night by the voices of long dead family and friends, so be it.

Since then she's wandered the system, lending a hand where needed and leaving as soon as the job is done. She's kept mostly to herself, avoiding Tenno relays and only meeting her kind on neutral territory (such as Cetus and Iron Wake) lest the Lotus try to have her brought back into the fold. Recent events however have changed things; the few Tenno she maintained contact with whispered of the Lotus' disappearance and betrayal, of a warframe said to have a mind of its own. They speak of increased sentient activity across the system, and some even fear the beginning of a new war. Narakis believes it's time to rejoin her kin to stand against the coming storm, whether in the form of another sentient invasion or their enemies in the system taking advantage of the situation. When the request for aid from the Reaping Olympians came in, she set course for Pluto immediately. Her goals are to ally with the clan, and make the Corpus think twice before capitalising on the Tenno's current disorganisation. After all, they've been quite generous in spreading suffering throughout the system; it'd be wrong to not repay them.

With interest.

Equipment:

Operator loadout:

Spoiler

Rahn-Shraksun-Lohrin amp, named Dutiful Howl; while her conventional arsenal is nothing if not extensive, it's all been modified to meet the threats she normally encounters when transferred into a warframe. In other words, were she to fire one of her pistols herself the recoil would probably shatter her wrist. An amp suits her needs much better. Her left arm is a basic military-grade prosthetic of Corpus manufacture (strength matches that of the natural limb, but has more robust construction and naturally feels no pain), her optical prosthesis provides a number of vision modes (enhanced by additional sensors in her horns, data jack in the eyepatch to hook up with computer monitors), and finally her replacement ears can pipe comms directly into her auditory nerve while normalising extremely loud noises (gunfire, sonic stun weaponry, etc).

[The idea here is that her cybernetics are primarily just replacements for things she's lost. They've got some bells and whistles, but nothing truly special in a setting this high tech.]

Her outfit is augmented by a pair of devices acquired from the Quills, stored in the metal cases on her hips. Fuelled by the void, these devices vastly increase the resilience of the material, giving her an innocuous suit of armour. Additionally, her collar contains a collapsible helmet with an internal air supply, useful in the event of hull breaches or atmospheric contamination.

Warframe loadout:

Spoiler

Nova, Tigris, Aklex, Nikana, Carrier; all Orokin era relics, and all customised to the very limit of what they can handle. Over a long and bloody career, she's found that a simple but powerful weapon of good quality will see her through better than something more exotic.

Misc:

Spoiler

Finally, she possesses the standard orbiter used by Tenno across the system. Hers is somewhat unusual in that it lacks a somatic link to the Lotus' tower and also lacks a Cephalon, necessitating manual piloting. Narakis had often wondered why this was the case until she regained her memories; the vessel's original Cephalon, Thonal, was irrepairably corrupted when the orbiter took a direct hit from a sentient particle beam. Choosing to prioritise Narakis' life support over backing herself up, Thonal was deemed unrecoverable when the orbiter limped back into port. In spite of much pressure from her superiors Narakis refused to allow her to be replaced, instead keeping the ship's cephalon room empty in memorial and installing a pilot's console. A small, until recently neglected shrine to Thonal rests on top of the main server. Narakis carries a rudimentary computer system for remotely controlling the ship when calling in extraction; while nowhere near as efficient as Thonal was, it's sufficed for her purposes so far.

Skills and Abilities: 

Spoiler

Void Lich: Narakis delved deeply into the void in search of power. Perhaps too deeply. In spite of her slight build and sickly complexion the fell energies coursing through her veins let her shrug off injuries that would slay a mortal man, her wounds bleeding veridian light before sealing shut. She can draw upon the power of the void greedily, fuelling her unnatural abilities beyond the limits of lesser Tenno. All this comes at the cost of her ever more inhuman appearance, and the ever louder susurration at the edge of her hearing. Even this has sometimes proven useful; the things which whisper from beyond the veil have provided her with some insights into the nature of the void, and as the ancient saying goes "knowledge is power". [Vazarin + Zenurik + void knowledge]

Combat Operator: More so than many of her warlike kind, Narakis is adept in personal combat without the use of a warframe; indeed, she appears to prefer it. Darting in and out of the void she strafes her enemies with amp fire empowered by its energies, blinding them with intense flashes of light, lobbing balls of eldritch flames and leaving trails of green fire in her wake. Over 200 years of combat experience have made her a crack shot and master of the blade, as well an expert on small unit tactics and special operations. [Madurai + combat expertise]

Antimatter Heart: Narakis has used her Nova near exclusively since emerging from cryosleep; the combination of the precision mathematics governing antimatter containment and the unyielding hellfire it unleashes suits her mindset perfectly. When she does have the need to summon her warframe she gains the standard array of Nova abilities, Tailored specifically toward survivability and destructive capability over utility. She's particularly fond of using her Tigris to quickly charge a drop of contained antimatter, delivering a devastating blast of energy within a matter of seconds. Lately however she's preferred to operate in her true form; in part this is because of a desire to further develop her abilities, but the recent rumours regarding the sentience of warframes have also given her pause. She's become unwilling to "force an old friend" to fight her battles for her, despite it showing no signs of sapience thus far. Regardless, she only summons her Nova when absolutely necessary.

Pilot: The loss of her Cephalon and her stubborn refusal to replace her forced Narakis to learn to fly her orbiter and landing craft manually. She is a proficient pilot with small spacecraft, and can even remotely control the ones she owns to facilitate extraction (albeit with much less finesse than if she were in the cockpit).

TL;DR: Libertarian space wizard ronin seeks loot and revenge against local anarchocapitalists for violating the NAP one time too many.
 

Edited by Askaris
Improving phrasing and refining concept.
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21 minutes ago, Askaris said:

Behold, my edgy space wizard.

Name: Narakis Agni

Alias(es): Owns a small weapons development facility (which is to say, her dojo) on the edge of the Origin system under the assumed name "Jan S'mit". Her preferred callsign is "Hellfire". 

Species: Zariman Tenno.

Gender: Female.

Apparent Age: Late teens.

Mental Age: Late 20's/early 30's. 

Biological Age: 218 years active, estimated 1200 further years in cryosleep.

 

Personality: A cold, stoic attitude with the embers a passionate fire lurking deep within. Holds liberty and personal choice in high regard, but with an understanding that they don't come easily or without consequence. Fiercely protective of the independence of both herself and others. Laconic, somewhat morbid wit.

As a veteran Tenno who kills scores of enemy troops on a daily basis, killing comes all too easily to her. It's a trait that's given her difficulties when dealing with non Tenno allies and civilians; in her words, "When all you are is weaponised, all you see looks like a target." Her self control is such that this has never erupted into violence, but many who speak to her are unnerved by the brief flash of cold hostility that crosses her face before she catches herself.

Appearance: 

  Reveal hidden contents

 

fSzBDBT.jpg

Extensive void exposure has rendered her skin and hair ashen, and her single eye ghostly white. A harsh green glow emanates from behind it, faint flickers of energy tracing her veins. Her left arm is a prosthetic, concealed by the gauntlet and cape.  She stands at around 5'6".

 

 

Brief History: 

  Reveal hidden contents

-Among the early waves of Tenno to emerge from cryosleep.
-Became disillusioned with the Tenno organisation as time went on; questioned the purpose behind many operations and temporary alliances, eventually coming to a head during Operation: Shadow Debt. Considering Alad's extensive crimes against both her fellow Tenno and the population of the system she was of the opinion that he should have been left to die at the hands of the acolytes, but the Lotus ordered otherwise.
-She also became increasingly suspicious of the coddling, motherly approach the Lotus took to dealing with the Tenno. In her view, the Lotus was using the guise of Margulis to lull the Tenno into obedience, a move she took to be cynical manipulation.
-Went AWOL sometime after the end of this operation, retreating to the edge of the Origin System and severing her ships connection to the Lotus' tower. During this time she took odd mercenary jobs around the Pluto region, often working alongside Steel Meridian as she found their goals both admirable and straightforward; no hidden agendas or secrets.
-Began using her amassed wealth to seek the truth of her history, trying to overcome the remaining amnesia still plaguing her.
-Eventually through a combination of painstaking meditative exercises and Kuva consumption she managed to tease out her suppressed past, regaining her memories of the Zariman and the Old War, becoming more like the seasoned warrior she was and less like the angry child she had been. This came at the cost of an increasingly inhuman appearance and the siren call of the void becoming ever more intrusive. For now, she ignores the hallucinations; if the cost of the truth and her soul is being woken up in the night by ominous whispering, so be it.
-Since then she's wandered the system, lending a hand where needed and leaving as soon as the job is done. She's kept mostly to herself, avoiding Tenno relays and only meeting her kind on neutral territory (such as Cetus and Iron Wake) lest the Lotus try to have her brought back into the fold. Recent events however have changed things; the few Tenno she maintained contact with whispered of the Lotus' disappearance and betrayal, of a warframe said to have a mind of its own. They speak of increased Sentient activity across the system, and some even fear the beginning of a new war. Narakis believes it's time to rejoin her kin to stand against the coming storm, whether in the form of another sentient invasion or their enemies in the system taking advantage of the situation. When the request for aid from the Reaping Olympians came in, she set course for Pluto immediately. Her goals are to ally with the clan, and make the Corpus think twice before capitalising on the Tenno's current disorganisation.

Equipment:

Operator loadout:

  Reveal hidden contents

 

Rahn-Shraksun-Lohrin amp, named Dutiful Howl; while her conventional arsenal is nothing if not extensive, it's all been modified to meet the threats she normally encounters when transferred into a warframe. In other words, were she to fire one of her pistols herself the recoil would probably shatter her wrist. An amp suits her needs much better.

A surge of uncontrolled void energy during her journey into her memories caused extensive damage, and thus she sports a number of cybernetic replacements. Her left arm is a basic military-grade prosthetic of Corpus manufacture (strength matches that of the natural limb, but has more robust construction and naturally feels no pain), her optical prosthesis provides a number of vision modes (enhanced by additional sensors in her horns), and finally her replacement ears can pipe comms directly into her auditory nerve while normalising extremely loud noises (gunfire, sonic stun weaponry, etc).

[The idea here is that her cybernetics are primarily just replacements for things she's lost. They've got some bells and whistles, but nothing truly special in a setting this high tech.]

Her outfit is augmented by a pair of devices acquired from the Quills, stored in the metal cases on her hips. Fuelled by the void, these devices vastly increase the resilience of the material, giving her an innocuous suit of armour. 

 

Warframe loadout:

  Reveal hidden contents

Nova, Tigris, Aklex, Nikana, Carrier; all Orokin era relics, and all customised to the very limit of what they can handle. Over a long and bloody career, she's found that a simple but powerful weapon of good quality will see her through better than something more exotic.

Misc:

  Reveal hidden contents

Finally, she possesses the standard orbiter used by Tenno across the system. Hers is somewhat unusual in that it lacks a somatic link to the Lotus' tower and also lacks a Cephalon, necessitating manual piloting. Narakis had often wondered why this was the case until she regained her memories; during the Old War, Cephalon Thonal was irreparably corrupted when the orbiter took a direct hit from a Sentient particle beam, choosing to prioritise Narakis' life support over backing herself up for later recovery. After that Narakis couldn't bring herself to replace her, so chose instead to keep the ship's cephalon room empty in memorial. A small shrine rests on top of the main server. Narakis carries a rudimentary computer system for remotely controlling the ship when calling in extraction; while nowhere near as efficient as Thonal was, it's sufficed for her purposes so far.

Skills and Abilities: 

  Reveal hidden contents

 

Narakis has spent much time and effort developing her skills in the Vazarin, Zenurik and Madurai schools of focus. 
In combat she frequently takes cover within the void, drawing on its fell energies to empower her next volley before she emerges in a blinding flash of light, strafing her foes with automatic pulse fire from her amp. Any hits she takes heal rapidly as she sinks back into the void and dashes away to another vantage point, leaving a trail of fire in her wake. When she does have the need to summon her warframe she gains the standard array of Nova abilities, Tailored specifically toward survivability and destructive capability over utility. She's particularly fond of using her Tigris to quickly charge a drop of contained antimatter, delivering a devastating blast of energy within a matter of seconds.

While an expert in the use of her warframe, she prefers to operate in her true form. In part this is because of a desire to further develop her abilities, but the recent rumours regarding the sentience of warframes have also given her pause; she's become unwilling to "force an old friend" to fight her battles for her, and thus only summons her Nova when absolutely necessary.

 

 

Welcome to the RP! Your OC is accepted as well, I've put it with the other accepted OCs.

~~~

IMPORTANT NOTICE TO ALL:

I've added some more rules about how the quests in Warframe and the recent lore work in this RP. Might want to go back up to the OP so you know what it says.

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Coolio! Regarding the rule change that's no problem, I'd been imagining that Narakis' Nova is for all practical intents and purposes normal; her attitude toward bringing it into battle is more a product of her neuroses regarding old comrades than any real evidence of sapience.

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Vayan's sheet for reference and approval.

 

Name: Vayan Korosh

Alias(es): VK
 
Species: Operator Tenno

Gender: Female

Apparent Age: 15

Mental Age: 20

Biological Age: 47

Personality:

Spoiler

 

Vayan’s voracious appetite for knowledge of any and all kinds is perhaps her defining trait, and one that she’s maintained even after her awakening from cryosleep. Aside from that, she is an odd balance of near paradoxical personality traits, a living oxymoron that could only occur because of the clash between old scars and an assumed persona.

She is open, but guarded, friendly but somehow cold, formal, yet oddly casual. Though most are able to easily resolve this behaviour when interacting with her, there is always an odd feeling that there’s something… off about her. Though most are easily able to befriend her, not many are privy to her true face. Digging just a bit below skin level, Vayan is as hollow as they come, following the subconscious instruction left by her past life to seek knowledge, never knowing why, or for what purpose.

Additionally, she can be incredibly attached to her warframe, making a point of never getting too far from it, and occasionally even having one-sided conversations with it, much like one would with a pet.

 

Appearance:

Spoiler

 

Vayan stands at an average 5 foot and 8 inches, with what could best be described as an athletic build honed with years of physical training. A high ponytail of hazelnut brown hair, framing a slightly tanned complexion and a pair of dark brown eyes that always seem just a bit distant and unfocused. Vayan also has a number of small chemical and burn scars marking her arms from fingers to elbows.

In terms of clothing, Vayan can be found dressed in a variety of blacks, whites and shades of gray, with the only constant a band of braided yarn around her list, a pattern of lilac and deep gray. Her usual attire, outside of her lab clothing, consists of a black jacket with white accent sporting a high collar, and a front that wraps on itself, along with a pair of black slacks and shoes.

Lastly, Vayan’s Nyx is painted in a melody of dark and light grays, with the only deviations from the monochrome color set being lines of lilac swirling across its body, along with a single band of color on her arm to match her operator.

 


Brief History:  

Spoiler

 

Born to a family of scholars, Vayan of the house Korosh spent her early life under the watchful eye of her parents in a cold, sterile household. A household in which moments of praise were few and far between. One where parenthood meant ensuring the future of your child, and little else. One where love was not given freely, but something to be used sparingly, and in small doses.

And so she grew, craving recognition, craving the attention of her parents, spending every second furthering some ploy to drag an ounce of positive reinforcement from their grasp, and what better way to do this, than to make a name for herself? Perhaps if she were to break through her limitations, to become important, she could finally touch the sun she sought so badly.

Year by year, she would become known for her voracious appetite for knowledge of any and all kinds and an incessant campaign of networking, forming relationships with any and all that she could get access to at her age, mostly children of aristocrats and officials. Through them she crafted herself a pair of wax wings, made of the art of the written word, the methods of formal behaviour, and the beauty of speech. Tools to reach her ambition with.

At fifteen years of age, she had already become a creature of ambition, aiming ever higher, always reaching for the brass ring of her parents’ recognition, soaring amongst the clouds, climbing ever skyward. For so brief a moment it seemed as if she could truly achieve everything she’d wanted, as if she could feel the gentle warmth brushing against her fingers.

Drip.

It was an amazing opportunity, once in a lifetime, never to be seen again. Board the Zariman Ten-Zero, forge a future for yourself in the Orokin empire, make a name for yourself. It was as if they were calling out to her, beckoning her to come closer, and she did. Every favour called in, every friendship pushed to its limits, all to secure a position on the ship that would change the course of her future, but perhaps not in the way she expected it to.

Drip. Drip.

As Vayan first set her foot on the ramp to the ship, her wings faltered for the first time. Wax dripped harder than ever, the heat of the sun so close to her face, the warmth radiating along her body. A part of her knew that she should turn back, that the risk wasn’t worth it, that leaving for something like this was just crazy. But… the smiles on her parents’ faces as they bid her farewell, the simple words they uttered, the way they meant it when they said they were proud of her. She could never give that up. And so, Icarus flew higher, and higher, hand outstretched towards the ball of fire.

Drip, drip, drip, until it drips no more.

Perhaps the rush of wind as she spiralled downwards was far too much like the sensation of flight, or perhaps it was simple denial in the face of the loss of everything you’d ever worked towards, but as the sole survivors of the Zariman exited the ship ragged and scarred, she kept her head high, and her posture perfect. No matter how her body shook and shuddered against her will, she would never drop it. They were tragic survivors of a horrific incident. They were going to be welcomed back with open arms. They were heroes, and heroes would receive a hero’s welcome.

--------------------------------------------------------------------------------------------------------------------------------

The hero’s welcome never came. They never accepted them again. They were shunned, and cast out, and labelled demons, monsters and things much worse. However, none of that was enough to drag Vayan down. That, however, was just the cool ocean breeze brushing past her as her descent continued. What stung the most was the look of disdain and pure hatred on the faces of her parents. The sheer disgust in their voice as they told her that they had no daughter. The feeling of the cold sea water hitting her back as she began to sink.

The rest, it all seemed to blend together. The meeting of the Margulis woman, who tried her best to help them all and to care for them as her own children, her subsequent wordless disappearance. The dull ache of life tugging at old wounds, taunting her with the assignment of the Nyx warframe, made to affect hearts and minds, perhaps a jab at how her ambition had sent her spiralling so far down. The studies of the focus schools. The Old War. The revolution against the Orokin. Day in, day out, she suffered through it all without complaint.

By the time they were put under cryosleep, life had already ground her down to the bone, until all that was left of Vayan was a shell of the girl she once was, her desperate struggling against the pressures of the sea given up, only quiet acceptance of fate left in its place. As she closed her eyes for the last time, the last remaining sliver of her personality wished for a chance to start over.

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It was years before she woke again, nearly a blank slate from the thick fog that cryosleep had placed on her mind. The first time she truly got a chance to inspect herself was once she had boarded her new Liset. For a few minutes, she stared into the mirror, considering who she was, what she was, and everything in between.

Behind the glass barrier stood a tall woman, flesh coated in a matte covering, painted shades of gray from head to toe, thin streaks of lilac accenting it in a simple, yet elegant pattern. What was she again? “Nyx”, her mind provided. A warrior of metal and flesh carrying nary a memory of a life she knew she’d had, the only evidence the scars that ran far deeper than any thought. All she had left was the drive to learn, and to know.

Over the years, hours were spent in the company of Suda, and Simaris, trading services for knowledge of this and that, and everything in between, rebuilding stores she’d lost through cryosleep. Almost paradoxically, others were spent knelt before the agents of New Loka, listening to stories of a beautiful world, untainted by the Infestation, the Orokin, by life. Any time left over was dedicated to independent research on the intricacies of modifications, of weapons, and of poison.

When Vayan woke in the Reservoir, she spared perhaps a second or two to get accustomed to her new form. True to its name, her awakening from the Second Dream was just that. Waking up from a dream. Just as happens when you wake from a dream, everything snapped into place almost immediately. You were always an Orokin child. You were always piloting the warframe. You were never *truly* the warframe. It was just simple facts, really.

Nothing much changed for her after this. Her memories were still gone, and her drive was still in place. All that was new was an additional pair of hands to help with the experimentation.

 


Equipment:

Spoiler

 

1) Vectis - A precise, powerful sniper rifle, allowing a novice marksman to output an intense amount of damage with one or two shots.

2) Zakti - A poisonous dart gun that unleashes gas with every firing, a perfect house for a variety of Vayan’s concoctions. Currently chambered with a payload of corrosive materials, capable of weakening the integrity of armor or eating through flesh.

3) Dual Ethers - A pair of daggers known for their incredible sharpness, allowing for a fantastic way to provide deep scratches and retreat to a safer distance when confronted.

 

Skills and Abilities:

Spoiler

 

The Nyx warframe used by Vayan carries with it the same abilities as any other Nyx, sporting the standard package of emotional manipulation, mild mind control, and a healthy dose of telekinesis. That aside, she carries with her three glass vials filled with the same liquid as the Zakti bullets.


Vayan herself isn’t particularly strong or fast, as far as Tenno go, but she has in-depth chemical and biological knowledge, the two and their interaction being the main focus of her research. Additionally, she carries a smattering of knowledge about a variety of things, mostly just random bits and bobs she’s picked up over the years.

 


 

Edited by DaMadReaper
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On 2018-09-15 at 11:52 PM, DaMadReaper said:

Vayan's sheet for reference and approval.

 

Name: Vayan Korosh

Alias(es): VK
 
Species: Operator Tenno

Gender: Female

Apparent Age: 15

Mental Age: 20

Biological Age: 25

Personality:

  Reveal hidden contents

 

Vayan’s voracious appetite for knowledge of any and all kinds is perhaps her defining trait, and one that she’s maintained even after her awakening from cryosleep. Aside from that, she is an odd balance of near paradoxical personality traits, a living oxymoron that could only occur because of the clash between old scars and an assumed persona.

She is open, but guarded, friendly but somehow cold, formal, yet oddly casual. Though most are able to easily resolve this behaviour when interacting with her, there is always an odd feeling that there’s something… off about her. Though most are easily able to befriend her, not many are privy to her true face. Digging just a bit below skin level, Vayan is as hollow as they come, following the subconscious instruction left by her past life to seek knowledge, never knowing why, or for what purpose.

Additionally, she can be incredibly attached to her warframe, making a point of never getting too far from it, and occasionally even having one-sided conversations with it, much like one would with a pet.

 

Appearance:

  Reveal hidden contents

 

Vayan stands at an average 5 foot and 4 inches, with what could best be described as an athletic build honed with years of physical training. A high ponytail of hazelnut brown hair, framing a slightly tanned complexion and a pair of dark brown eyes that always seem just a bit distant and unfocused. Vayan also has a number of small chemical and burn scars marking her arms from fingers to elbows.

In terms of clothing, Vayan can be found dressed in a variety of blacks, whites and shades of gray, with the only constant a band of braided yarn around her list, a pattern of lilac and deep gray. Her usual attire, outside of her lab clothing, consists of a black jacket with white accent sporting a high collar, and a front that wraps on itself, along with a pair of black slacks and shoes.

Lastly, Vayan’s Nyx is painted in a melody of dark and light grays, with the only deviations from the monochrome color set being lines of lilac swirling across its body, along with a single band of color on her arm to match her operator.

 


Brief History:  

  Reveal hidden contents

 

Born to a family of scholars, Vayan of the house Korosh spent her early life under the watchful eye of her parents in a cold, sterile household. A household in which moments of praise were few and far between. One where parenthood meant ensuring the future of your child, and little else. One where love was not given freely, but something to be used sparingly, and in small doses.

And so she grew, craving recognition, craving the attention of her parents, spending every second furthering some ploy to drag an ounce of positive reinforcement from their grasp, and what better way to do this, than to make a name for herself? Perhaps if she were to break through her limitations, to become important, she could finally touch the sun she sought so badly.

Year by year, she would become known for her voracious appetite for knowledge of any and all kinds and an incessant campaign of networking, forming relationships with any and all that she could get access to at her age, mostly children of aristocrats and officials. Through them she crafted herself a pair of wax wings, made of the art of the written word, the methods of formal behaviour, and the beauty of speech. Tools to reach her ambition with.

At fifteen years of age, she had already become a creature of ambition, aiming ever higher, always reaching for the brass ring of her parents’ recognition, soaring amongst the clouds, climbing ever skyward. For so brief a moment it seemed as if she could truly achieve everything she’d wanted, as if she could feel the gentle warmth brushing against her fingers.

Drip.

It was an amazing opportunity, once in a lifetime, never to be seen again. Board the Zariman Ten-Zero, forge a future for yourself in the Orokin empire, make a name for yourself. It was as if they were calling out to her, beckoning her to come closer, and she did. Every favour called in, every friendship pushed to its limits, all to secure a position on the ship that would change the course of her future, but perhaps not in the way she expected it to.

Drip. Drip.

As Vayan first set her foot on the ramp to the ship, her wings faltered for the first time. Wax dripped harder than ever, the heat of the sun so close to her face, the warmth radiating along her body. A part of her knew that she should turn back, that the risk wasn’t worth it, that leaving for something like this was just crazy. But… the smiles on her parents’ faces as they bid her farewell, the simple words they uttered, the way they meant it when they said they were proud of her. She could never give that up. And so, Icarus flew higher, and higher, hand outstretched towards the ball of fire.

Drip, drip, drip, until it drips no more.

Perhaps the rush of wind as she spiralled downwards was far too much like the sensation of flight, or perhaps it was simple denial in the face of the loss of everything you’d ever worked towards, but as the sole survivors of the Zariman exited the ship ragged and scarred, she kept her head high, and her posture perfect. No matter how her body shook and shuddered against her will, she would never drop it. They were tragic survivors of a horrific incident. They were going to be welcomed back with open arms. They were heroes, and heroes would receive a hero’s welcome.

--------------------------------------------------------------------------------------------------------------------------------

The hero’s welcome never came. They never accepted them again. They were shunned, and cast out, and labelled demons, monsters and things much worse. However, none of that was enough to drag Vayan down. That, however, was just the cool ocean breeze brushing past her as her descent continued. What stung the most was the look of disdain and pure hatred on the faces of her parents. The sheer disgust in their voice as they told her that they had no daughter. The feeling of the cold sea water hitting her back as she began to sink.

The rest, it all seemed to blend together. The meeting of the Margulis woman, who tried her best to help them all and to care for them as her own children, her subsequent wordless disappearance. The dull ache of life tugging at old wounds, taunting her with the assignment of the Nyx warframe, made to affect hearts and minds, perhaps a jab at how her ambition had sent her spiralling so far down. The studies of the focus schools. The Old War. The revolution against the Orokin. Day in, day out, she suffered through it all without complaint.

By the time they were put under cryosleep, life had already ground her down to the bone, until all that was left of Vayan was a shell of the girl she once was, her desperate struggling against the pressures of the sea given up, only quiet acceptance of fate left in its place. As she closed her eyes for the last time, the last remaining sliver of her personality wished for a chance to start over.

--------------------------------------------------------------------------------------------------------------------------------

It was years before she woke again, nearly a blank slate from the thick fog that cryosleep had placed on her mind. The first time she truly got a chance to inspect herself was once she had boarded her new Liset. For a few minutes, she stared into the mirror, considering who she was, what she was, and everything in between.

Behind the glass barrier stood a tall woman, flesh coated in a matte covering, painted shades of gray from head to toe, thin streaks of lilac accenting it in a simple, yet elegant pattern. What was she again? “Nyx”, her mind provided. A warrior of metal and flesh carrying nary a memory of a life she knew she’d had, the only evidence the scars that ran far deeper than any thought. All she had left was the drive to learn, and to know.

Over the years, hours were spent in the company of Suda, and Simaris, trading services for knowledge of this and that, and everything in between, rebuilding stores she’d lost through cryosleep. Almost paradoxically, others were spent knelt before the agents of New Loka, listening to stories of a beautiful world, untainted by the Infestation, the Orokin, by life. Any time left over was dedicated to independent research on the intricacies of modifications, of weapons, and of poison.

When Vayan woke in the Reservoir, she spared perhaps a second or two to get accustomed to her new form. True to its name, her awakening from the Second Dream was just that. Waking up from a dream. Just as happens when you wake from a dream, everything snapped into place almost immediately. You were always an Orokin child. You were always piloting the warframe. You were never *truly* the warframe. It was just simple facts, really.

Nothing much changed for her after this. Her memories were still gone, and her drive was still in place. All that was new was an additional pair of hands to help with the experimentation.

 


Equipment:

  Reveal hidden contents

 

1) Vectis - A precise, powerful sniper rifle, allowing a novice marksman to output an intense amount of damage with one or two shots.

2) Zakti - A poisonous dart gun that unleashes gas with every firing, a perfect house for a variety of Vayan’s concoctions. Currently chambered with a payload of corrosive materials, capable of weakening the integrity of armor or eating through flesh.

3) Dual Ethers - A pair of daggers known for their incredible sharpness, allowing for a fantastic way to provide deep scratches and retreat to a safer distance when confronted.

 

Skills and Abilities:

  Reveal hidden contents

 

The Nyx warframe used by Vayan carries with it the same abilities as any other Nyx, sporting the standard package of emotional manipulation, mild mind control, and a healthy dose of telekinesis. That aside, she carries with her three glass vials filled with the same liquid as the Zakti bullets.


Vayan herself isn’t particularly strong or fast, as far as Tenno go, but she has in-depth chemical and biological knowledge, the two and their interaction being the main focus of her research. Additionally, she carries a smattering of knowledge about a variety of things, mostly just random bits and bobs she’s picked up over the years.

 


 

Your character does not seem to have any problems, it is accepted! Welcome to the RP!

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Name:

Wilco

Alias(es):

Will, The man unknown, the boundary breaker (Don't ask why I said the last one XD)

Species:

Symbiote Tenno

Gender:

Male

Apparent Age: 16 (Zariman Tenno)

Actual Age: ?? (Zariman Tenno)


Appearance: Black all over with a grey chest area for both Operator Suit and Warframe. He prefers any sort of mission, though he prefers doing support and spy type missions as his colour scheme is great for stealth missions, and just because he prefers supporting/flanking to brutal frontal assault, except for when he has to.

Personality: Quiet, mischevious and smart, joyful and a generally happy person to hang with, also loyal, honorable and cares about squadmates/friends. Willing to sacrifice himself to save his friends/squadmates, as he is a person who wants to complete the mission, even at the cost of his life. He's quiet because he ponders about what he could've done differently on that mission.

Affiliation: Mostly themselves but does mercenary work to earn money, contracts to get moaney and loot, and was in a military at one stage. Helped some Grinner and Corpus in certain missions, though he hated it very much, but it helped his reputation.

Modus Operandi: To get money, work with new people and find more Tenno to probably do missions with. Also to find ways to avenge his loved ones death. He mainly does it just for the money and loot, but is always an open sort of person if he trusts you, though he does have his issues.

Personal Equipment: Mesa  Warframe, has an Engagement Ring on right hand from when he was with his loved one. The Ring is a brown colour, referring to his loved ones Warframe colour, which was a shiny brown of sorts. He still wears it as a reminder of him, as he can't be bothered to remove it.

Weaponry: Boltor, AkStiletto and Venka. All Three use Warframe colours (See Description). He uses the Boltor as he prefers using bolts to bullets, also he loves its look, because of the design of the rifle itself and the way it seems to flow so smoothly, compared to some other weapons.. AkStiletto, because he prefers using dual weapons then single pistols of any sort. Also, to move from the Gunslinger style mold of the like, he chose these auto dual pistols, instead of a semi single pistols, meaning that he can deal damage faster, but not as useful during some firefights. Venka, because, it's claws. He chooses them because he loves to rush in at times and mess anyone up face-to-face, which is why he opts for claws, not swords or Pole-type melee weapons. He loves melee weapons of the hand kind, because he can be brutal.

Companions: Taxon with Artax Ice Beam, uses Warframe colours (See Description). He prefers Taxon for the shield aspect of it, though he is willing to use different companions if he has to, for certain missions

Backstory:
 

Wilco Whiteheart was born into a small, fairly wealthy family. His father was a combat expert, being the general of the defence force, during the Orokin era. His mother was a nurse, working at medical clinics around where they lived. He wasn’t a real rich kid, being one who’d waste his credits rather than save them, but he gained a substantial wealth of knowledge from both his parents. He was the silent type, focused on academic and hobbies, but also social, hanging out with friends and everything.

At the age of 12, he was sent on a ship into the void with other people, in what would become known as the Zariman 10-0. He survived, along with the other kids, but they all lost their parents from the corruption of the Void. As they were waiting for rescue, or death, him and the other kids realised they had gained powers, powers that they were confused about, and it worried them.

A few years after being rescued, he was somewhat skilled in his powers, thanks to Margulis, until he was 18, when he was put into a cryo sleep by the Orokin. After he evaded being captured by the Grineer, his journey of finding solid work took him through many places, where he adopted the style of using the Boltor, AkStilettos and Venka, after seeing some standardised Mesa loadouts because he didn’t like how their loadouts were all ranged and no CQC, plus he wanted to break the mold somewhat as to what a Mesa looks like and their loadouts.

He met up with a crew looking for a fast guy, a Volt or Mesa to be exact. He accepted the work, and ended up with a crew of 2 Rhinos, a Mirage, 2 Oberons, and a Mesa.  They travelled around, accepting missions and contracts, some from the Lotus, and others by private contractors. When asked their group name, they just called themselves the Breakers. Along the way, they picked up a Banshee, Zephyr, and another Mirage. When he and one of the Rhinos were paired together for a mission, he took the time to know the Rhino, who was known as Trevor. After the mission, the group got a call to head to an abandoned fleet and take out the infestation on the ships before it spread.

Then they decided to go on a derelict ship, in search for treasure and loot, but it ended with most of the group sacrificing themselves to stop the spread of the Infested on board the ships, blowing the derelict fleet up. Only Wilco, an Oberon called Mak’ral, and the Zephyr known as Windall, survived, thanks to Wilco’s warning, and each being the last three of the Breakers. They then made their way to Venus, wanting to do a mission to take their mind off the losses, but before they could do a mission, Phi, their cephalon, alerted them to a beacon being used at a dojo. They looked at each other and looked at where the dojo was, deciding to send Wilco on this mission, for other reasons. Then they accepted the beacon, and the rest is the future, and the past?

 

Well...That’s history…

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On 2018-09-19 at 8:06 PM, WilcotheWolf said:

Name:

Wilco

Alias(es):

Will, The man unknown, the boundary breaker (Don't ask why I said the last one XD)

Species:

Symbiote Tenno

Gender:

Male

Apparent Age: 16 (Zariman Tenno)

Actual Age: ?? (Zariman Tenno)


Appearance: Black all over with a grey chest area for both Operator Suit and Warframe. He prefers any sort of mission, though he prefers doing support and spy type missions as his colour scheme is great for stealth missions, and just because he prefers supporting/flanking to brutal frontal assault, except for when he has to.

Personality: Quiet, mischevious and smart, joyful and a generally happy person to hang with, also loyal, honorable and cares about squadmates/friends. Willing to sacrifice himself to save his friends/squadmates, as he is a person who wants to complete the mission, even at the cost of his life. He's quiet because he ponders about what he could've done differently on that mission.

Affiliation: Mostly themselves but does mercenary work to earn money, contracts to get moaney and loot, and was in a military at one stage. Helped some Grinner and Corpus in certain missions, though he hated it very much, but it helped his reputation.

Modus Operandi: To get money, work with new people and find more Tenno to probably do missions with. Also to find ways to avenge his loved ones death. He mainly does it just for the money and loot, but is always an open sort of person if he trusts you, though he does have his issues.

Personal Equipment: Mesa  Warframe, has an Engagement Ring on right hand from when he was with his loved one. The Ring is a brown colour, referring to his loved ones Warframe colour, which was a shiny brown of sorts. He still wears it as a reminder of him, as he can't be bothered to remove it.

Weaponry: Boltor, AkStiletto and Venka. All Three use Warframe colours (See Description). He uses the Boltor as he prefers using bolts to bullets, also he loves its look, because of the design of the rifle itself and the way it seems to flow so smoothly, compared to some other weapons.. AkStiletto, because he prefers using dual weapons then single pistols of any sort. Also, to move from the Gunslinger style mold of the like, he chose these auto dual pistols, instead of a semi single pistols, meaning that he can deal damage faster, but not as useful during some firefights. Venka, because, it's claws. He chooses them because he loves to rush in at times and mess anyone up face-to-face, which is why he opts for claws, not swords or Pole-type melee weapons. He loves melee weapons of the hand kind, because he can be brutal.

Companions: Taxon with Artax Ice Beam, uses Warframe colours (See Description). He prefers Taxon for the shield aspect of it, though he is willing to use different companions if he has to, for certain missions

Backstory:
 

Wilco Whiteheart was born into a small, fairly wealthy family. His father was a combat expert, being the general of the defence force, during the Orokin era. His mother was a nurse, working at medical clinics around where they lived. He wasn’t a real rich kid, being one who’d waste his credits rather than save them, but he gained a substantial wealth of knowledge from both his parents. He was the silent type, focused on academic and hobbies, but also social, hanging out with friends and everything.

At the age of 12, he was sent on a ship into the void with other people, in what would become known as the Zariman 10-0. He survived, along with the other kids, but they all lost their parents from the corruption of the Void. As they were waiting for rescue, or death, him and the other kids realised they had gained powers, powers that they were confused about, and it worried them.

A few years after being rescued, he was somewhat skilled in his powers, thanks to Margulis, until he was 18, when he was put into a cryo sleep by the Orokin. After he evaded being captured by the Grineer, his journey of finding solid work took him through many places, where he adopted the style of using the Boltor, AkStilettos and Venka, after seeing some standardised Mesa loadouts because he didn’t like how their loadouts were all ranged and no CQC, plus he wanted to break the mold somewhat as to what a Mesa looks like and their loadouts.

He met up with a crew looking for a fast guy, a Volt or Mesa to be exact. He accepted the work, and ended up with a crew of 2 Rhinos, a Mirage, 2 Oberons, and a Mesa.  They travelled around, accepting missions and contracts, some from the Lotus, and others by private contractors. When asked their group name, they just called themselves the Breakers. Along the way, they picked up a Banshee, Zephyr, and another Mirage. When he and one of the Rhinos were paired together for a mission, he took the time to know the Rhino, who was known as Trevor. After the mission, the group got a call to head to an abandoned fleet and take out the infestation on the ships before it spread.

Then they decided to go on a derelict ship, in search for treasure and loot, but it ended with most of the group sacrificing themselves to stop the spread of the Infested on board the ships, blowing the derelict fleet up. Only Wilco, an Oberon called Mak’ral, and the Zephyr known as Windall, survived, thanks to Wilco’s warning, and each being the last three of the Breakers. They then made their way to Venus, wanting to do a mission to take their mind off the losses, but before they could do a mission, Phi, their cephalon, alerted them to a beacon being used at a dojo. They looked at each other and looked at where the dojo was, deciding to send Wilco on this mission, for other reasons. Then they accepted the beacon, and the rest is the future, and the past?

 

Well...That’s history…

Your OC looks fine, it is accepted! Welcome!

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source.gif

Spoiler

Name: Falon Rust

Alias(es): Gunshot, The Reaper

Gender: Male

Apparent age: 20-ish

Mental age: 20

Biological age: 25

Race: Human

Personality: Outside of missions, Falon is an approachable person. A casual person with a youthful attitude, but a tense, killer aura that surrounds him nonetheless. An aura that grows exponentially when the man gets to work. His guns drawn, his cross hairs set in place, don't joke with the man when the gun is primed to fire.

Modus Operandi:

Credits. Lots and lots of credits. Also to explore the vast Origin System. Plus you're helping the Tenno by cleaning up a few A******s along the way, so why not?

Appearance:

Spoiler

um0kLvO.jpg

Under the suit lies a relatively handsome hazel-eyed man with black hair that if often carelessly trimmed by Falon himself.

During missions, Falon Rust wears his tactical suit that provides flexibility as well as rigidity; a dark maroon suit with thick, black metal plates carefully weaved on it, worn with a snow white mask with glowing red visors. The tactical belt holds whatever a gunner needs; extra ammunition, different scopes for different purposes, and a lethal dagger sheathed behind. The bigger pouch on his right thigh houses a multi-functioned transponder that feeds him various information; new contracts, acting as a tracker for his homing rounds of his Buzlok...

Off missions, the mask is taken off to reveal the man underneath, but to see him take off his suit, you'd probably need to sneak into his shower.

Brief History:

Spoiler

Born into the Tenno faction, his parents were two Tenno operatives that met by whatever chance brought them together. They didn't tell him how they met; for they didn't stay around for that long. After Falon's birth, his parents quickly jumped back into action, rarely having time to spare with their child; wars don't wait for families. One day, his parents were called for a mission; to fight off the greedy Corpus that had found their way into a town on Venus. That mission; their last. 

Now an orphan, Falon was sent to be trained to become a Tenno operative, and the training school raised this young boy. They called it following his parents' footsteps, but in reality they just needed people. In here, Falon excelled. A one in a million marksman whose bullets seemed to be following his every command; decorating practice targets neatly as the bullets drilled into the dummy's heads. Guess he received his parents genes well. He accepted the trainer's complements with pride, but he just didn't feel at home. He quit the operative job at the age of 20, and channeled his talents elsewhere. He set out a call across the Origin System; boasting himself as a contract killer open to all jobs. As long as reasonable pay was given. Most of the replies that came were to assassinate some Tenno, but only a fool would try to do so...

Mission after mission, the credits flowed in, and his name was known. Even a fancy alias was made for him; Gunshot. Pretty lame, but Falon was satisfied he was no stranger anymore. With his limited knowledge yet extensive research, he designed a suit. His suit. Giving him anonymity and protection as the masked killer roamed about. And purchased several weapons from various sources.

On one mission, Falon failed, for he was captured by the Corpus and sent to a prison on Neptune. In that prison, a hatred for these profit seeking pale skinned people was born.

He escaped prison, but here's a little story I churned out for fun 

Spoiler

A room. Four walls. One locked metal door. A table, two chairs, two men. One dressed professionally in Corpus uniform, another dressed poorly in prisoner uniform that didn't fit him at all.

"Name?"

Silence.

"Name."

No response.

Annoyed, the interviewee banged his Cycron pistol on the table violently; a poor attempt to intimidate anyone.

"Don't play with me,kid. NAME."

The words were filled with a boring threat.

"Falon Rust."

"Good."

The interviewer scribbled something down.

"Occupation?"

Falon smirked.

"Busting out of these shackles and then teaching you 3 lessons."

The Corpus man smiled, then laughed triumphantly as he eyed the shackles that kept the killer's hands rooted to the table.

"I'll just put insane person for occupation how about that?"

"Don't believe me? Look behind."

Doubtful, the interviewer swiftly turned around, yet nothing but air greeted him.

A mistake.

A swift move. Falon was free of the shackles. A quick snatch. The Cycron pistol was his; an audible beep as it landed in his hands. He raised the barrel to the interviewer's head.

"After so many months in your horrible prison...Finally."

"Lesson 1. Don't put a gun in front of a killer."

He pressed a button, unlocking the safety lock on the pistol.

"Lesson 2. Don't put me in a regular-ass prison."

The man at gunpoint sweated.

"Lesson 3. Don't threaten me."

Falon pulled the trigger, energy bullets darting their way into the Corpus man's skull.

Falon snatched the keys from the warden as the alarms outside started to blare. He worked quickly, unlocking the metal door that held him in the room, then fighting his way to the control room. In there, he pressed a button painted in a deathly red. All the cell doors opened at once, and the prison riot began. Falon pressed another button; unlocking the prison gates. Bodies of guards now littered the hallways as Falon sprinted to the hangar, grabbing his belongings as he did. The inmates who stayed looted whatever they could, the inmates who left were never to be seen again. One thing's for sure, the inmates were victorious today.

Now he was one of the most wanted hit men within the Corpus. Placed below the Tenno of course, anyone would be.

At the hangar, Falon stole one of the more weird-looking Corpus ships, and flew back into the vast, endless space...

Spoiler

gupo1tnohxabuqtcyz3j.png

 

Few months later, as Falon rested comfortably in his airship, an incessant beeping came from the pilot's seat. Annoyed, Falon scanned through the message swiftly. An invitation. An offer too good to refuse. So Falon accepted it, setting course for the Raping Olympians. Wait what? Oh. Reaping Olympians. Guess being known by all factions wasn't such a bad thing...

Equipment:

Spoiler

A modified Buzlok that switches between normal rounds and beacon rounds; tiny little trackers connected to his transponder. A single Rogga holstered on his left thigh, as well as dual wrist-mounted automatic guns designed by Falon himself. As mentioned before, he has a dagger sheathed to the back of his utility belt. Other equipment can be found scattered around his airship, but these are the standards that accompany Falon on every mission. He has different scopes (i.e. thermal, different zoom capabilities) for different purposes.

Skills and abilities:

Spoiler

You would've guessed by now, Falon Rust is an expert marksman. He's no stranger to hand to hand/ knife combat as well. A lethal man up close, a predator from far away.

He keeps himself at peak physical shape as he knows he's only human; have to gain an advantage over the brute-like Grineer somehow. Even within that dreaded cell Falon was found doing push-ups...

Through his hatred Falon has learnt more about the Corpus faction, research and...hands-on experience...has gave Falon some insights into the profit driven faction. 

 

 

Edited by (PS4)qwerty1310
Hot damn editing on the phone doesn't seem to save some stuff
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I'll think about joining this, although I'm usually pretty wrapped up in running my Discord Rp server. I do miss SpaceHelicopters' RPs, and this looks like a promising way to relive some of the nostalgia...

also @Daakjenaar I SEE YOU DON'T YOU DARE CHEAT ON ME
jk it'd be neat to pop up here, eh?

EDIT: Actually I leave my character bio here for now just to see if he can make it in. He's an incredibly well developed character due to the sheer amount of RPs he's been involved in (every RP he participates in has been added to his backstory).

https://drive.google.com/open?id=14Cdr9BtsvEZmf3JB3GPfQGxnkdMaf8XGzAYOAI9hg6k

@Agent_Maine This isn't a formal request to join, but rather a test to see if my OC is cut out to join. Also, I've sent you a DM with a top secret document that compliments the info I've sent you here. Cheers!

Edited by Almighty_Jado
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On 2018-09-21 at 1:27 AM, -AoN-CanoLathra- said:

In case you didn't notice, I finally got my application finished.

And it's accepted! Welcome to the RP, CanoLathra. This time, Takar will actually be able to do stuff.

On 2018-09-21 at 1:56 AM, (PS4)qwerty1310 said:

source.gif

  Reveal hidden contents

Name: Falon Rust

Alias(es): Gunshot, The Reaper

Gender: Male

Apparent age: 20-ish

Mental age: 20

Biological age: 25

Race: Human

Personality: Outside of missions, Falon is an approachable person. A casual person with a youthful attitude, but a tense, killer aura that surrounds him nonetheless. An aura that grows exponentially when the man gets to work. His guns drawn, his cross hairs set in place, don't joke with the man when the gun is primed to fire.

Modus Operandi:

Credits. Lots and lots of credits. Also to explore the vast Origin System. Plus you're helping the Tenno by cleaning up a few A******s along the way, so why not?

Appearance:

  Reveal hidden contents

um0kLvO.jpg

Under the suit lies a relatively handsome hazel-eyed man with black hair that if often carelessly trimmed by Falon himself.

During missions, Falon Rust wears his tactical suit that provides flexibility as well as rigidity; a dark maroon suit with thick, black metal plates carefully weaved on it, worn with a snow white mask with glowing red visors. The tactical belt holds whatever a gunner needs; extra ammunition, different scopes for different purposes, and a lethal dagger sheathed behind. The bigger pouch on his right thigh houses a multi-functioned transponder that feeds him various information; new contracts, acting as a tracker for his homing rounds of his Buzlok...

Off missions, the mask is taken off to reveal the man underneath, but to see him take off his suit, you'd probably need to sneak into his shower.

Brief History:

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Born into the Tenno faction, his parents were two Tenno operatives that met by whatever chance brought them together. They didn't tell him how they met; for they didn't stay around for that long. After Falon's birth, his parents quickly jumped back into action, rarely having time to spare with their child; wars don't wait for families. One day, his parents were called for a mission; to fight off the greedy Corpus that had found their way into a town on Venus. That mission; their last. 

Now an orphan, Falon was sent to be trained to become a Tenno operative, and the training school raised this young boy. They called it following his parents' footsteps, but in reality they just needed people. In here, Falon excelled. A one in a million marksman whose bullets seemed to be following his every command; decorating practice targets neatly as the bullets drilled into the dummy's heads. Guess he received his parents genes well. He accepted the trainer's complements with pride, but he just didn't feel at home. He quit the operative job at the age of 20, and channeled his talents elsewhere. He set out a call across the Origin System; boasting himself as a contract killer open to all jobs. As long as reasonable pay was given. Most of the replies that came were to assassinate some Tenno, but only a fool would try to do so...

Mission after mission, the credits flowed in, and his name was known. Even a fancy alias was made for him; Gunshot. Pretty lame, but Falon was satisfied he was no stranger anymore. With his limited knowledge yet extensive research, he designed a suit. His suit. Giving him anonymity and protection as the masked killer roamed about. And purchased several weapons from various sources.

On one mission, Falon failed, for he was captured by the Corpus and sent to a prison on Neptune. In that prison, a hatred for these profit seeking pale skinned people was born.

He escaped prison, but here's a little story I churned out for fun 

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A room. Four walls. One locked metal door. A table, two chairs, two men. One dressed professionally in Corpus uniform, another dressed poorly in prisoner uniform that didn't fit him at all.

"Name?"

Silence.

"Name."

No response.

Annoyed, the interviewee banged his Cycron pistol on the table violently; a poor attempt to intimidate anyone.

"Don't play with me,kid. NAME."

The words were filled with a boring threat.

"Falon Rust."

"Good."

The interviewer scribbled something down.

"Occupation?"

Falon smirked.

"Busting out of these shackles and then teaching you 3 lessons."

The Corpus man smiled, then laughed triumphantly as he eyed the shackles that kept the killer's hands rooted to the table.

"I'll just put insane person for occupation how about that?"

"Don't believe me? Look behind."

Doubtful, the interviewer swiftly turned around, yet nothing but air greeted him.

A mistake.

A swift move. Falon was free of the shackles. A quick snatch. The Cycron pistol was his; an audible beep as it landed in his hands. He raised the barrel to the interviewer's head.

"After so many months in your horrible prison...Finally."

"Lesson 1. Don't put a gun in front of a killer."

He pressed a button, unlocking the safety lock on the pistol.

"Lesson 2. Don't put me in a regular-ass prison."

The man at gunpoint sweated.

"Lesson 3. Don't threaten me."

Falon pulled the trigger, energy bullets darting their way into the Corpus man's skull.

Falon snatched the keys from the warden as the alarms outside started to blare. He worked quickly, unlocking the metal door that held him in the room, then fighting his way to the control room. In there, he pressed a button painted in a deathly red. All the cell doors opened at once, and the prison riot began. Falon pressed another button; unlocking the prison gates. Bodies of guards now littered the hallways as Falon sprinted to the hangar, grabbing his belongings as he did. The inmates who stayed looted whatever they could, the inmates who left were never to be seen again. One thing's for sure, the inmates were victorious today.

Now he was one of the most wanted hit men within the Corpus. Placed below the Tenno of course, anyone would be.

At the hangar, Falon stole one of the more weird-looking Corpus ships, and flew back into the vast, endless space...

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Few months later, as Falon rested comfortably in his airship, an incessant beeping came from the pilot's seat. Annoyed, Falon scanned through the message swiftly. An invitation. An offer too good to refuse. So Falon accepted it, setting course for the Raping Olympians. Wait what? Oh. Reaping Olympians. Guess being known by all factions wasn't such a bad thing...

Equipment:

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A modified Buzlok that switches between normal rounds and beacon rounds; tiny little trackers connected to his transponder. A single Rogga holstered on his left thigh, as well as dual wrist-mounted automatic guns designed by Falon himself. As mentioned before, he has a dagger sheathed to the back of his utility belt. Other equipment can be found scattered around his airship, but these are the standards that accompany Falon on every mission. He has different scopes (i.e. thermal, different zoom capabilities) for different purposes.

Skills and abilities:

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You would've guessed by now, Falon Rust is an expert marksman. He's no stranger to hand to hand/ knife combat as well. A lethal man up close, a predator from far away.

He keeps himself at peak physical shape as he knows he's only human; have to gain an advantage over the brute-like Grineer somehow. Even within that dreaded cell Falon was found doing push-ups...

Through his hatred Falon has learnt more about the Corpus faction, research and...hands-on experience...has gave Falon some insights into the profit driven faction. 

 

 

What's up Qwerty! Your OC is accepted as well. Also, here's a cookie for that "Raping Olympians" joke, you actually got a chuckle out of me:

Spoiler

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18 hours ago, Spikey844 said:

Hmmm... my interest is piqued. I may have to make a character, though that depends on how the first week or so of uni goes.

Well then, I shall await your character if you decide to make one! Welcome, regardless.

16 hours ago, Almighty_Jado said:

I'll think about joining this, although I'm usually pretty wrapped up in running my Discord Rp server. I do miss SpaceHelicopters' RPs, and this looks like a promising way to relive some of the nostalgia...

also @Daakjenaar I SEE YOU DON'T YOU DARE CHEAT ON ME
jk it'd be neat to pop up here, eh?

EDIT: Actually I leave my character bio here for now just to see if he can make it in. He's an incredibly well developed character due to the sheer amount of RPs he's been involved in (every RP he participates in has been added to his backstory).

https://drive.google.com/open?id=14Cdr9BtsvEZmf3JB3GPfQGxnkdMaf8XGzAYOAI9hg6k

@Agent_Maine This isn't a formal request to join, but rather a test to see if my OC is cut out to join. Also, I've sent you a DM with a top secret document that compliments the info I've sent you here. Cheers!

Looking good so far, Jado. Refer to the DMs for further discussion about your OC, if you're interested in properly joining.

Edited by Agent_Maine
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