[DE]Connor

Dev Workshop: Nezha Revisited

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Hello yes! As a Big Nezha Main On Campus, I very much approve of and look forward to this much-needed rework. Can't wait to see how my skaterboi feels!
fQGbIv7.jpg
ps: up next, monkeyboi? :3

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Just now, Voltage said:

Are we going to nerf Rhino too?

I don't think you can compare those 2. Rhino has zero to none healing abilities like Nezha will get

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Nehza was already quite strong (in my opinion, criminally underrated), and I look forward to seeing many players re-discover him soon!

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you can tell when pablo reworks something. it gets a new ui element ahaha and it also come out pretty balanced for end game

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1 minute ago, GnarlsDarkley said:

I don't think you can compare those 2. Rhino has zero to none healing abilities like Nezha will get

Nezha will also get some massive reliable durability when combining 90% DR with The massive armor boost from Health conversion.

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Very impressive! Feels like finally some thought is being put into the abilities! Can [DE]Pablo please also make sure all the other major reworks are good? x,d

(properly Buff Ember pls)

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You guys have cleverly cloaked a buff in the veneer of a "nerf" with that 90% damage reduction...

Now that Nezha can actually take damage, and a lot of it while still being in the 'safe zone', Nezha will be able to effectively use Rage/Hunter Adrenaline. Very clever. Nezha is one of my top frames, and I'm very excited for these changes. I'm glad Blazing Chakram got the most attention. 

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Just now, Glyphicality said:

You guys have cleverly cloaked a buff in the veneer of a "nerf" with that 90% damage reduction...

Now that Nezha can actually take damage, and a lot of it while still being in the 'safe zone', Nezha will be able to effectively use Rage/Hunter Adrenaline. Very clever. Nezha is one of my top frames, and I'm very excited for these changes. I'm glad Blazing Chakram got the most attention. 

And Arcanes that proc on damage. And Equilibrium, and Health Conversion...

Some people think it's a straight nerf. Some people don't seem to play Nezha in sorties.

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Give armor hud to rhino, let me see this 1kk hp iron skin

Edited by TheArQu
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And change for last power I dont see the GIF....  imagine you can hold last power like what wr have on hydroid,and more you hold more spears are coming like a rains.

Edited by Vlada91
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Quote

Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.

So if the chakram which I throw hits 5 enemies down a hallway they will each spawn another chakram? That would be amazing if that's the case

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5 minutes ago, Voltage said:

No. Do not make this change. You may as well nerf Iron Skin with a change like this. It does not make sense at all. Nezha will never be a tank. He is a quick Warframe that needs the 100% damage reduction. It seems that Warding Halo will become a slightly better Bless for only Nezha. 

Did you not see how the rest of his kit got changed? All of his animations have been greatly sped up, and his skills are now much more efficient at what they already do. His health has been increased, and him being able to take damage while still being tanky means he can now properly use rage and hunter adrenaline to cast cc to avoid taking fatal damage. His warding halo augment making others tanky instead of rendering them invincible is an amazing change for the frames who need to take damage in order to gain energy as well, no longer disrupting gameplay for those teammates. This change is absolutely for the best.

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still feels like he lacks offensive scaling capability aside from cc / heal / tank aspect.
considering atlas, gara, and khora's 1st abilities uses mods equipped on melee, or oberon's 1st or trinity's 2nd that scales off the enemy health pool.

good change on fire walker and chakram, chakram synergy with divine spear is also nice.

Edited by Xsoskeleton
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Just now, -TSA-Swaggi said:

Sound nice but the 90% dmg reduction... im still supect about that xD

Don't be.

Damage reduction is plenty enough, especially with all the other benefits in exchange. The damage reduction is arguably a significant buff, as Nezha will now be able to use Hunter Adrenaline and Arcanes that trigger on damage like Arcane Avenger. I play Nezha a lot, and I can tell you for a fact that this will be nothing but a buff. 

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18 minutes ago, [DE]Connor said:

When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability. 

If this is a thing for nezha, please fit it to zephyr as well.

 

I like the idea of making his health skill better, but I disagree on health orbs. Would you prefer Trinity to drop health orbs instead? Is there no way of doing a overly flashy health effect with your super particle engine? Please, let nekros have health orbs, no one else wants them.

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