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Dev Workshop: Nezha Revisited


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1 hour ago, [DE]Connor said:

Changed from a channeling ability to duration-based.

I like this change.

1 hour ago, [DE]Connor said:

Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.

This change makes absolutely no sense and feels like forced synergy much like Atlas. Reducing the damage reduction from the Halo will be quite awful for Sortie rescue missions. This change does not open modding and/or Arcane avenues. Arcane Pulse will not see any real use as Guardian and Energize are already being used. While I understand more options are nice, Equilibrium will most definitely be worthless here. Health orbs are a niche that really only function for Nekros. Oberon and Well of Life Trinity cannot even use health orbs effectively.

If you want to achieve synergy between abilities, do not force it on the player. Atlas is a clunky mess because of this trend. I would rather see Halo have 100% damage reduction. Nezha is a fast caster, not a healer. He is also not a tank. Halo was already worse than Iron Skin, and now it is further lowered in effectiveness.

Edited by Voltage
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You guys have cleverly cloaked a buff in the veneer of a "nerf" with that 90% damage reduction...

Now that Nezha can actually take damage, and a lot of it while still being in the 'safe zone', Nezha will be able to effectively use Rage/Hunter Adrenaline. Very clever. Nezha is one of my top frames, and I'm very excited for these changes. I'm glad Blazing Chakram got the most attention. 

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Just now, Glyphicality said:

You guys have cleverly cloaked a buff in the veneer of a "nerf" with that 90% damage reduction...

Now that Nezha can actually take damage, and a lot of it while still being in the 'safe zone', Nezha will be able to effectively use Rage/Hunter Adrenaline. Very clever. Nezha is one of my top frames, and I'm very excited for these changes. I'm glad Blazing Chakram got the most attention. 

And Arcanes that proc on damage. And Equilibrium, and Health Conversion...

Some people think it's a straight nerf. Some people don't seem to play Nezha in sorties.

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And change for last power I dont see the GIF....  imagine you can hold last power like what wr have on hydroid,and more you hold more spears are coming like a rains.

Edited by Vlada91
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Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.

So if the chakram which I throw hits 5 enemies down a hallway they will each spawn another chakram? That would be amazing if that's the case

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5 minutes ago, Voltage said:

No. Do not make this change. You may as well nerf Iron Skin with a change like this. It does not make sense at all. Nezha will never be a tank. He is a quick Warframe that needs the 100% damage reduction. It seems that Warding Halo will become a slightly better Bless for only Nezha. 

Did you not see how the rest of his kit got changed? All of his animations have been greatly sped up, and his skills are now much more efficient at what they already do. His health has been increased, and him being able to take damage while still being tanky means he can now properly use rage and hunter adrenaline to cast cc to avoid taking fatal damage. His warding halo augment making others tanky instead of rendering them invincible is an amazing change for the frames who need to take damage in order to gain energy as well, no longer disrupting gameplay for those teammates. This change is absolutely for the best.

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still feels like he lacks offensive scaling capability aside from cc / heal / tank aspect.
considering atlas, gara, and khora's 1st abilities uses mods equipped on melee, or oberon's 1st or trinity's 2nd that scales off the enemy health pool.

good change on fire walker and chakram, chakram synergy with divine spear is also nice.

Edited by Xsoskeleton
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Just now, -TSA-Swaggi said:

Sound nice but the 90% dmg reduction... im still supect about that xD

Don't be.

Damage reduction is plenty enough, especially with all the other benefits in exchange. The damage reduction is arguably a significant buff, as Nezha will now be able to use Hunter Adrenaline and Arcanes that trigger on damage like Arcane Avenger. I play Nezha a lot, and I can tell you for a fact that this will be nothing but a buff. 

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18 minutes ago, [DE]Connor said:

When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability. 

If this is a thing for nezha, please fit it to zephyr as well.

 

I like the idea of making his health skill better, but I disagree on health orbs. Would you prefer Trinity to drop health orbs instead? Is there no way of doing a overly flashy health effect with your super particle engine? Please, let nekros have health orbs, no one else wants them.

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