Its me again, your friendly neighborhood MR 11 noob man. With silly questions, cause god damit, wiki doesnt fully explain it to me.
So i got myself Silva & Agis thinking the 85% block will help make my fragile frame be abit more tankier, instead to my surprise, i died rather easily.
I died faster than standing in the road with a cardboard box, thinking it will help stop a 1500Kg car crashing through my tiny body, i don't even think crashing would be applicable here.
So my question is about the blocking / parry mechanics that the game has to offer.
1) If i hold in block, and i still blocking while i do combo's, or is it only blocking when i do nothing but hold right click.
2) Am i reducing the dmg of every bullet by 85%? i dont have a real clear idea of what damaging im recieving, so can we use an example of 100 damage in 1 bullet.
3) if using the Parry mod of 96%, what does that mean exactly? am i reflecting a bullet, am i mitigating a bullet or am i only opening up someone to a finisher if they try to punch me with their gun?
4) for question 3, am i parrying when in a blocking stance? or dont need to hold down right click?
5) Reflex Gaurd, 55% chance to auto parry, do i need my melee equiped as my current active weapon? do i need to hold block for this to work, does this increase my parry to 151%
6) Does parry count as a block? using its 85% "block damage" wording, cause i dont understand "blocking" yet.
Then some side questions.
I have noticed no one is really, running a tank frame with weapons of high block chance.
for example
If i Run Gara, with her splinter storm, and mod it for 90% damage reduction, cant i also have a melee weapon of 85% blocking to be super tank, instead of tank? or am i not getting something here, because i dont understand the first 6 questions i posted?
look forward to your help tenno. Your Donation of wisdom is appreciated.
Question
mflames
Hello Tenno's
Its me again, your friendly neighborhood MR 11 noob man. With silly questions, cause god damit, wiki doesnt fully explain it to me.
So i got myself Silva & Agis thinking the 85% block will help make my fragile frame be abit more tankier, instead to my surprise, i died rather easily.
I died faster than standing in the road with a cardboard box, thinking it will help stop a 1500Kg car crashing through my tiny body, i don't even think crashing would be applicable here.
So my question is about the blocking / parry mechanics that the game has to offer.
1) If i hold in block, and i still blocking while i do combo's, or is it only blocking when i do nothing but hold right click.
2) Am i reducing the dmg of every bullet by 85%? i dont have a real clear idea of what damaging im recieving, so can we use an example of 100 damage in 1 bullet.
3) if using the Parry mod of 96%, what does that mean exactly? am i reflecting a bullet, am i mitigating a bullet or am i only opening up someone to a finisher if they try to punch me with their gun?
4) for question 3, am i parrying when in a blocking stance? or dont need to hold down right click?
5) Reflex Gaurd, 55% chance to auto parry, do i need my melee equiped as my current active weapon? do i need to hold block for this to work, does this increase my parry to 151%
6) Does parry count as a block? using its 85% "block damage" wording, cause i dont understand "blocking" yet.
Then some side questions.
I have noticed no one is really, running a tank frame with weapons of high block chance.
for example
If i Run Gara, with her splinter storm, and mod it for 90% damage reduction, cant i also have a melee weapon of 85% blocking to be super tank, instead of tank? or am i not getting something here, because i dont understand the first 6 questions i posted?
look forward to your help tenno. Your Donation of wisdom is appreciated.
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