Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
  • 0

Melee weapons blocking mechanic


mflames
 Share

Question

Hello Tenno's

Its me again, your friendly neighborhood MR 11 noob man. With silly questions, cause god damit, wiki doesnt fully explain it to me.
So i got myself Silva & Agis thinking the 85% block will help make my fragile frame be abit more tankier, instead to my surprise, i died rather easily.
I died faster than standing in the road with a cardboard box, thinking it will help stop a 1500Kg car crashing through my tiny body, i don't even think crashing would be applicable here.

 

So my question is about the blocking / parry mechanics that the game has to offer.
1) If i hold in block, and i still blocking while i do combo's, or is it only blocking when i do nothing but hold right click.
2) Am i reducing the dmg of every bullet by 85%? i dont have a real clear idea of what damaging im recieving, so can we use an example of 100 damage in 1 bullet.
3) if using the Parry mod of 96%, what does that mean exactly? am i reflecting a bullet, am i mitigating a bullet or am i only opening up someone to a finisher if they try to punch me with their gun?
4) for question 3, am i parrying when in a blocking stance? or dont need to hold down right click?
5) Reflex Gaurd, 55% chance to auto parry, do i need my melee equiped as my current active weapon? do i need to hold block for this to work, does this increase my parry to 151%
6) Does parry count as a block? using its 85% "block damage" wording, cause i dont understand "blocking" yet.

Then some side questions.
I have noticed no one is really, running a tank frame with weapons of high block chance.
for example
If i Run Gara, with her splinter storm, and mod it for 90% damage reduction, cant i also have a melee weapon of 85% blocking to be super tank, instead of tank? or am i not getting something here, because i dont understand the first 6 questions i posted?

look forward to your help tenno. Your Donation of wisdom is appreciated.

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0
12 minutes ago, mflames said:

1) If i hold in block, and i still blocking while i do combo's, or is it only blocking when i do nothing but hold right click.

Nope. You can walk and jump, but must make no action for the block to work.

 

16 minutes ago, mflames said:

2) Am i reducing the dmg of every bullet by 85%? i dont have a real clear idea of what damaging im recieving, so can we use an example of 100 damage in 1 bullet.

Yes you are. For the sake of example: a 100 dmg bullet does 15 dmg.

 

17 minutes ago, mflames said:

3) if using the Parry mod of 96%, what does that mean exactly? am i reflecting a bullet, am i mitigating a bullet or am i only opening up someone to a finisher if they try to punch me with their gun?

You're opening someone who melee-struck you to a finisher. Though, last I checked you could do this without the mod. Some sources say that without it you have to channel at a precise time, but I find that holding block and channel works all the same. Not sure if they changed anything recently; I'll test again. If it's still like I described this mod is rather useless ....

23 minutes ago, mflames said:

4) for question 3, am i parrying when in a blocking stance? or dont need to hold down right click?

"Parry" should be read as "Opening to finishers". So yes, you have to be channeling while blocking to Parry.

24 minutes ago, mflames said:

5) Reflex Gaurd, 55% chance to auto parry, do i need my melee equiped as my current active weapon? do i need to hold block for this to work, does this increase my parry to 151%

No, you don't need it drawn, but you must have one equipped. Bare in mind that, if you are shooting it will be interrupted by the blocking animation.
As the answer to the 4th question, the Parry mod (supposedly) has a chance to open a finisher even without blocking+channeling at the right time. So Reflex Guard and Parry mods do different things, no stacking.

27 minutes ago, mflames said:

6) Does parry count as a block? using its 85% "block damage" wording, cause i dont understand "blocking" yet.

Actually, if you Parry the melee hit it will completely negate the damage and open to a finisher.

 

29 minutes ago, mflames said:

Then some side questions.
I have noticed no one is really, running a tank frame with weapons of high block chance.
for example
If i Run Gara, with her splinter storm, and mod it for 90% damage reduction, cant i also have a melee weapon of 85% blocking to be super tank, instead of tank? or am i not getting something here, because i dont understand the first 6 questions i posted?

This kinda relate to the first question: if you are blocking, no shooting/casting for you; so block is really a passive/reactive move. It works best if you've got your melee out and are on the move, not attacking or anything.

I can't infer what frames you run, but playing an Exalted Blade Excalibur can give you a picture of what it all means.

Still here if you need something clarified !

Good luck Tenno ! 

Link to comment
Share on other sites

  • 0

reflexe guard have 50% chance to block with 85% dmg reduction (depend the weapon you are using)

as sugested by the word reflex it auto activate w/e weapon you have and w/e you are doing

 

if you manuallmy activate guard its 100% chance to 85% dmg reduction... on the paper ,

also it only block bullets coming from the front

 

while exalted blade stop bullet from anyu side

 

 

Link to comment
Share on other sites

  • 0

^questions answered allready. That beein said, on the topic survivability...

Blocking sad as it is isn't really enough to make fragile frames tanky but fragile frames usually have some kind of abilities aiding theyr survival...

Ember for example has her WoF that drasticly reduces enemy interaction in close range and Accelerant locking the field down for a few seconds. Banshee got a combination of Silence and Resonating quake that's able to stun enemies in tandem. Volt has access to easy overshields, then there's also arcane guardian...

There's allmost? No? Frame left that doesn't have any form of survivability so instead of wasting time, standing around, blocking... try to figure out what the frames survivability is and spend the time using it.

Link to comment
Share on other sites

  • 0

This thread and answers actually helped allot. I wouldn't have known exactly how reflex guard worked unless stated in this thread.
I also didnt know exalted blade blocks from all direction, or that im not blocking while performing action regardless of holding in block click.
this is the kinda of info, that not only helps someone but can easily get passed onto to others, and the knowledge can be shared.

Question:
Does reflex guard trigger if you are in a channeling ability state, for example, inaros's storm

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...