Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Coming Soon: Devstream #116!


[DE]Rebecca

Recommended Posts

I would love if you introduce a slightly change on the CHAT GUI. 

Right now it is very confusing when somebody from a none active chatbox responds, and the message shows in your active chatbox.

The solution to this is quite simple: change the color of the text or the nick of the player that is not coming form the actual chat. Make it darker or just a totally different color (like pale grey or something alike)

this way you can see the difference between the actual conversation and the responses from other chats.

kXaT4pt.png

Link to comment
Share on other sites

@[DE]Rebecca

Question for devstream: How about dedicated K-Drive racing courses outside of Venus? Perhaps on relays or a dedicated location? Also, it would be nice if we could build one of our own in the dojo. You could make monthly or annual tournaments with leaderboards and rewards.

P.S.:

What happened to the energy system rework and 3D minimap?

Link to comment
Share on other sites

Heyo DEvelopers! 

Couple questions/suggestions:

1: Although I love to see us being able to build a modular pet moa, it saddens me to see that many pets and sentinels are rather unused, kubrows especially, because they bring very little to the table compared to only a handful of sentinels/companions that see a lot of use (e.g. carrier/helios/smeeta). I know there has been talk about a companion rework in the past, but I haven't heard about it in a while now. Is this still something you're planning to do? Plis gib doggos treats!

2: Packs & bundles. Could you maybe make some 'warframe animation bundle', like 'all agile animations' & 'all noble animations' or something of the likes? Furthermore I think there could be more bundle thingies us completionists would love to buy. E.g. 'all UI skins bundle' (the UI things are not in the market btw, might want to add them there), stencil bundles and operator cosmetic bundles, and perhaps more of these somewhat obscure things that aren't in the market but are hidden in menus in general.

3: UI request: could you make it so that players can customize the order in 'lists' on some menus? For example, when changing loadouts in the arsenal, the list of loadouts always appears in chronological order, but it would be great if players could drag & drop a loadout to a different position in the list. So they could have their favorite loadouts at the top, or make them alphabetical, or whatever order their OCD tells them to put it. Same thing goes for the teleporter menu in the dojo. It seems to be (semi-)alphabetic but it would be great if maybe the 'Architect' role could customize the position of the list of rooms in the teleporter menu. Furthermore maybe it's cool to let them add little customizable section headers too, so they could denote 'player rooms' , 'obstacle rooms', 'labs', 'deco rooms', same for warframes: 'defense frames', 'killframes', 'unleveled frames' etc. 

4: 'Death walls', or as you call them 'Boundary Trap Rectangle/Square' can not be interacted with after they have been built. My dojo staff was busy trying to build an obstacle course but when they make a mistake with their placement, they can't remove or move these things. The only way to fix it is to clear the entire room from decorations. Please fix :-)

 

TL;DR:

1: Pet rework when? Plis pet doggos and gibe treats!
2: Gib more bundles (wf animations, UI themes, stencils?) and put obscure things in market plis (operator cosmetics, UI stuff, animations)!
3: Player-customizable lists in certain menus please. (Not just name, also position in list). E.g. loadouts in arsenal, teleporter in dojo.
4: 'Death wall' in obstacle courses can't be clicked/moved/deleted individually, please fix.


Ty for a great game! Regards, Quas

Link to comment
Share on other sites

Dear DE, are you going to introduce any analogue of the moral system for our enemies? We are bloodthirsty monsters, killing thousands and thousands of soldiers and workers, but the enemies do not run for us in the front line, and do not try to save their lives in horror. It's sad ... And magic is not justification!

Link to comment
Share on other sites

20 hours ago, SenatraAthena said:

It has been over 5 years since @[DE]Rebecca has confirmed that Primed Chamber will return in future events. And it has been 99 devstreams since the first time @[DE]Steve brought up this topic during Devstream #17. When will be the "right time" to release this mod to the public like you said you would eventually do 1,880 days ago? To put things into perspective, the price for 1 Primed Chamber is now over 150,000 platinum. Will you allow this to continue?

 

gYAUlnC.jpg

 

 

To everyone who is keen to know DE's stance on this, consider asking the same question in this thread. The more people asking Primed Chamber related questions, the more likelihood @[DE]Rebecca will mention it during the Devstream and hopefully we'll get some answers.

 

Link to comment
Share on other sites

Is it possible to get a Simaris console on the ship, the way we have a Conclave console? There is an empty slot right next to Syndicates, and it would be really convenient to be able to view Synthesis entries from there. Alternatively, might those be integrated with the appropriate codex entries so that we have access to them directly from our ship?

Link to comment
Share on other sites

Subject: Focus FX

What does the team think about adding brief visual affects when transference is activated, relative to the school of focus the Tenno is currently using? And can this be added into Warframe?

If additional explanation is required:
Such as a flaming transference affect for Madurai, lightning affect for Zenurik, leaves/petals for Naramon, etc to briefly appear when the Operator enters a mission from their warframe.

What for:
Aside from visual reinforcement of an Operator's choice of Focus, it would also give players an opportunity to identify another player's active Focus school without having to see them cast an ability they may or may not recognize.

 

Thank you, Digital Extremes!

Link to comment
Share on other sites

Hi, how about that using Ludoplex you could go in simulacrum? There are so many external skins in the game for ships, but they do not change the ship inside, it would be cool to have a prime ship not only outside but inside as well as other skins, well or wallpaper would be for the whole ship? It seems it's broken, when 3 colors on the ship are white or other light then the wallpaper is not displayed, it's also in the prism skins, there the energy does not pulsate, and the prime part of the carrier part is painted 3, not 4 like all colors, what do you think? We need a new palette that will be based on natural colors, since the game has so many different colors and shades, so it's almost impossible to find a real color, so the palette based on hex colors will very much fit into the game, add pls ( Люблю вас DE)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...