[DE]Megan

Mask of the Revenant: Update 23.8.0 + 23.8.0.1 + 23.8.0.2

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Regarding the operator face accessory emissive change; while the energy colour is indeed derived from suit energy, it's also still taking the colour from the secondary accessory colour. To illustrate;

 

Firstly, here's my suit energy, a slightly blue tinted green.

BsrP2vyh.jpg

 

Now, the head. Note how the energy colour is a more yellowish green.

4NkaLvdh.jpg

 

Now finally, let's see how it looks with the accessory secondary colour set to black. Note that it's now the expected shade of green, as there's no longer an additional tone being added to it.

X6tu0zgh.jpg

 

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On 2018-09-13 at 2:44 AM, Proteo said:

Nice! Still worried about that 90% DMG reduction.

Have a look at Valkyr Prime with the highest possible health and armor values. Not only does it come with decent shields, the amount of work it'll take to burn through that health is insane.

That 10% damage isn't going to affect much.

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Thanks for showing Revenant some love, hope he stays this way since no one has much of a problem with him really. After this, I dont think we mind the danse macabre nerf anymore :)

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May you buff the Phantasma ammo capacity? At the moment it is too ammo hungry in the higher levels. I'd love if the total amount of ammo it can carry was increased. The magazine size is fine though.

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On 2018-09-13 at 11:41 AM, Fallen_Echo said:

Since you were able to test it, what does it exactly gives to your friend?

90% dr for reduced amount? 45% dr for reduced amount? Before rework invulnerability?

I'm sorry, I don't know how to test if it would be 90% or 45% dr.

On 2018-09-13 at 3:46 AM, ZephyrExia said:

 

That is not how the Augment works. It gives the team mate a new Halo with half of the health it would have if it had been cast on yourself.
So an example, cast on yourself - 2000 hp. Cast on an ally - 1000 hp

 

 

Oh, so that's how the augment works. Thanks for letting me know.

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