direcyphre Posted September 12, 2018 Share Posted September 12, 2018 Glad to see the update to Revenant! Being able to recast abilities is sort of important, so it sounds like you've worked out all the various kinks in the final design you launched. Might actually play this frame some more finally! Link to comment Share on other sites More sharing options...
Xyhon Posted September 12, 2018 Share Posted September 12, 2018 50 minutes ago, GrayArchon said: DE doesn't balance things for level 100. They balance it for Starchart levels. If you want to go higher than that, you can, but you leave the intended testing ground and can't complain when things aren't balanced. Except, with current Sorties and Onslaught level, your comment is invalid at start. Things should be scalable through whole content, not just leveling/grinding zones. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted September 12, 2018 Share Posted September 12, 2018 My husband is having issues logging into the game. Game simply closes with no Error/Crash log window just after typing his infos and pressing enter. Link to comment Share on other sites More sharing options...
Xyhon Posted September 12, 2018 Share Posted September 12, 2018 48 minutes ago, Kainosh said: Mesmer skin change is not needed if Reave restores its charges. Too many ways to get charges back is not gud. I think. Kinda makes these features less valuable. Good work on Nezha tho. Keep 90% reduction. Its totally ok. Problem is, Thralls never stay around you when you need them. Restoring charges from thralls is moot. Link to comment Share on other sites More sharing options...
Brasten Posted September 12, 2018 Share Posted September 12, 2018 Nezha Feedback: The Firewalker "Hop" is a momentum killer. The prior animation lock could be partly played around by Sliding or Aim Gliding in Air. The "Hop" needs to have no a momentum alteration in Code. Not even sure why it's coded to reduce/rest Momentum, unless this is an unfortunate byproduct of 1-hand casting. It is annoying, almost more than the Animation lock. Blazing Chakram needs to do a health burst, health Orbs are to finicky and don't return enough health. This is coming from PLAY BASED feedback. Instead the health burst should come from both the Enemy killed and from Nezha himself. The Range of the burst should be upgrade-able by Mods. Health Orbs are too unreliable when combined with Warding Halo's Damage Reduction based system. Blazing Chakram still needs Aim Assist on initial throw. Please port the Seeking AI from the Phahd Scaffold (Amp Disk Launcher) over to the Blazing Chakram. Or Port the Targeting from the Orvius glaive weapon on a Channeled throw, the one that cause Puppet Mode on the enemies. Frankly this amount of Rework wasn't really needed. The "Fixes" for Nezha were being clearly stated by the community for quite a while. Speed up Casting times. Update Blazing Chakram targeting, and give it a big range on the health burst. That was all you needed to do. Link to comment Share on other sites More sharing options...
Mr.Cosmic Posted September 12, 2018 Share Posted September 12, 2018 PLS DE can you make the dagger skin equippable on Twin daggers too it would be awesome thx! Link to comment Share on other sites More sharing options...
dan.io.wal Posted September 12, 2018 Share Posted September 12, 2018 So is firewalker recastable? That's my only real concern with the rework. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted September 12, 2018 Share Posted September 12, 2018 4 minutes ago, Mr.Cosmic said: PLS DE can you make the dagger skin equippable on Twin daggers too it would be awesome thx! And/or on Zaw Daggers. Its a really awesome skin but i cant enjoy it since Zaws cant equip skins yet. 😕 Link to comment Share on other sites More sharing options...
rolamento Posted September 12, 2018 Share Posted September 12, 2018 4 hours ago, [DE]Megan said: 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage? Please apply this thought process to Revenant Link to comment Share on other sites More sharing options...
Melanholic7 Posted September 12, 2018 Share Posted September 12, 2018 «Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.« omg. Take my hate pls. When thousands of people farming mesa super hard now u giving everyone other x3 more easier drop. Fair. F A I R. Yes im salty. Farming some crazy stuff couple weeks before they just casually buffed x3...like i said - “super fair”. Link to comment Share on other sites More sharing options...
Staggeringking Posted September 12, 2018 Share Posted September 12, 2018 Can we pls recast Nezha's Blazing Chakram after the initial Chakram returns to him, rather than wait for the extra Chakrams from the 4+2 combo? Maybe only be able to teleport to the initial Chakram too. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted September 12, 2018 Share Posted September 12, 2018 5 minutes ago, Melanholic7 said: «Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.« omg. Take my hate pls. When thousands of people farming mesa super hard now u giving everyone other x3 more easier drop. Fair. F A I R. Yes im salty. Farming some crazy stuff couple weeks before they just casually buffed x3...like i said - “super fair”. Life is unfair; get used to it. It's not about "fair." It's about improving the game experience moving forward, considering Mesa is no longer the newest kid on the block and probably not much of a breadwinner for DE on her own. The cost reduction is a great change for anyone who needs to farm Mesa moving forward, and I sincerely hope DE continues to make similar changes in other loot-related areas of the game. How is DE supposed to reduce grind if we're going to insist that all players must suffer equally through bad droprates and extensive wait-walls? Link to comment Share on other sites More sharing options...
Xenophil Posted September 12, 2018 Share Posted September 12, 2018 10 minutes ago, Melanholic7 said: «Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.« omg. Take my hate pls. When thousands of people farming mesa super hard now u giving everyone other x3 more easier drop. Fair. F A I R. Yes im salty. Farming some crazy stuff couple weeks before they just casually buffed x3...like i said - “super fair”. I enjoy that salt even if farmed Mesa and all pre-buffed Oxium myself long ago ❤️ Link to comment Share on other sites More sharing options...
Sibernetika Posted September 12, 2018 Share Posted September 12, 2018 4 hours ago, [DE]Megan said: A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord. This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status). I recently left my clan to go help another clan and then these changes came about.. what happens when I rejoin my original clan that I founded? will I now have to go annoy support to be the clan founder again? Link to comment Share on other sites More sharing options...
GrayArchon Posted September 12, 2018 Share Posted September 12, 2018 1 hour ago, Xyhon said: Except, with current Sorties and Onslaught level, your comment is invalid at start. Things should be scalable through whole content, not just leveling/grinding zones. My comment isn't invalid. DE makes zones that go past level 100, but they don't balance around those levels. They've said as much on DevStreams. Level scaling was always a soft cap to force you out of the game; it weren't intended as playable content but a wall you were supposed to hit. Balancing for those levels would take longer development times and defeat the purpose of the scaling in the first place. Link to comment Share on other sites More sharing options...
Maryph Posted September 12, 2018 Share Posted September 12, 2018 Changes to rev are really nice, but his passive also need a rework. He is now invincible, and have A LOT OF OVERSHIELD, so maybe having a passive linked to thralls or something like that would be nice. Some kind of dmg buff for each thralls alive or HP buff ? Link to comment Share on other sites More sharing options...
axellex Posted September 12, 2018 Share Posted September 12, 2018 Can Nezha's noble stance be changed a bit to look like in the picture of this post? right now he clips his arms through his head and knee armor 🤔 Link to comment Share on other sites More sharing options...
Melanholic7 Posted September 12, 2018 Share Posted September 12, 2018 13 минут назад, DiabolusUrsus сказал: Life is unfair; get used to it. It's not about "fair." It's about improving the game experience moving forward, considering Mesa is no longer the newest kid on the block and probably not much of a breadwinner for DE on her own. The cost reduction is a great change for anyone who needs to farm Mesa moving forward, and I sincerely hope DE continues to make similar changes in other loot-related areas of the game. How is DE supposed to reduce grind if we're going to insist that all players must suffer equally through bad droprates and extensive wait-walls? duude. I mean - just tell month earlier about ur plans to buff hard grind parts. So people can choose wait or do it now. and im not speaking about myself - i farmed mesa in one run,easily. Just feels sad cause its unfair for peopl who just farmed her or just hardfarmed 30keys for mesa or etc. Imagine, u just finished exhausting farm and go to forum to see “we buffed this farm x3”. thats bot cool Link to comment Share on other sites More sharing options...
Prime_Reckoner Posted September 12, 2018 Share Posted September 12, 2018 Finally Rhino has a current iron skin indicator. Now I don't have to press esc > press abilities and then check his ironclad boosted stats. Good stuff. Link to comment Share on other sites More sharing options...
Disrevoid Posted September 12, 2018 Share Posted September 12, 2018 2 minutes ago, GrayArchon said: Level scaling was always a soft cap to force you out of the game; it weren't intended as playable content but a wall you were supposed to hit. If it wasn't intended as playable content then Elite Sanctuary Onslaught literally would not exist. Link to comment Share on other sites More sharing options...
Ninja Posted September 12, 2018 Share Posted September 12, 2018 4 hours ago, [DE]Megan said: Dojo Changes: A ‘Founding Warlord’ Role has been added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. They also have the option of promoting any Warlord to Founding Warlord. This uses the new type of confirmation where you must type a keyword (in this case "PROMOTE") to go through with the change. The Founding Warlord now becomes visible to others and cannot leave the Clan unless they are the only member or promotes another Warlord to Founding Warlord. If a Founding Warlord wishes to be demoted, they must promote another Warlord, thus switching the Roles. If a Clan has a Founder already set (via Support), that person is automatically given the Founding Warlord Role (even if they weren't Warlord), otherwise the Warlord with oldest join date is made Founding Warlord. This also alleviates a longstanding issue where the Founder of a Clan can leave, but they are still considered the Founder if they come back (and if they don't, the Clan has no member with Founder status). Thank you for this little change, this is awesome Link to comment Share on other sites More sharing options...
Gizardpuke Posted September 12, 2018 Share Posted September 12, 2018 liking the look of those Nezha changes, might have to give it another run now. fantastic. Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted September 12, 2018 Share Posted September 12, 2018 Thanks for the update!~ Regarding Nezha, does anyone know if you still explode when teleporting while Fire Walker is active? Link to comment Share on other sites More sharing options...
mrbubblepants Posted September 12, 2018 Share Posted September 12, 2018 Can reaves distance based on duration be cut? I use max duration for Danse and cant reave because it will send me clear across a map into a wall where I have to wait for the abaility to end. Link to comment Share on other sites More sharing options...
Pansatyr1 Posted September 12, 2018 Share Posted September 12, 2018 And still haven't regained the ability to [safeguard] our own sentinel. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.