The_Challenger1 Posted September 13, 2018 Share Posted September 13, 2018 What Mods should I use and what should I do Power Strength, Duration, Range, Efficiency wise? Link to comment Share on other sites More sharing options...
taiiat Posted September 13, 2018 Share Posted September 13, 2018 (edited) the two main Loadouts are either as much Range as you can exclusively for Maim, or a Support mixture(high Strength, good Range) with Peaceful Provocation to provide 80% Slow, 86.6% Damage Reduction, Healing, and Overshields. mind you that exclusive Maim can provide Healing and a bit of Overshields, in a pinch. Edit: (to be clear, there are more useful things to Equinox than just those two facets but those are the big strokes and Loadouts for those two things have the rest come along for the ride for the most part) Edited September 13, 2018 by taiiat Link to comment Share on other sites More sharing options...
Blade_Wolf_16 Posted September 13, 2018 Share Posted September 13, 2018 (edited) il y a 20 minutes, taiiat a dit : a Support mixture(high Strength, good Range) with Peaceful Provocation to provide 80% Slow, 86.6% Damage Reduction, Healing, and Overshields. ^This. Lowers the Fire rate of enemies as well as their damage (so almost twice the DPS reduction) and evasiveness (perfect for easy headshots). Best part of this is that it's not a channeled ability, so you can still use Pizzas, Zenurik and other sources of Energy to keep the ability active. It's also less painfull for spawns than M Prime (slow) since the range is (with my current build, so about 160%) about 20-23m, just enough to affect enemies when they are in their fighting range (depends tho). Works well with a Speedva too, since her M Prime boosts their spawn speed while you slow them back when they get close enough to be killed, generaly making big packs of enemies where the fast ones who just spawned regroup with the slowed ones. Literaly my favorite build with her. One of the best frame in term of solo AND team survivability (maybe not in the whole game, but still better than just a DR like Gara's) with this build. Just sad that people only see her as a DPS/Focus farming frame :/. Edited September 13, 2018 by Blade_Wolf_16 Link to comment Share on other sites More sharing options...
taiiat Posted September 13, 2018 Share Posted September 13, 2018 (edited) 1 hour ago, Blade_Wolf_16 said: ^This. Lowers the Fire rate of enemies as well as their damage (so almost twice the DPS reduction) and evasiveness (perfect for easy headshots). Best part of this is that it's not a channeled ability, so you can still use Pizzas, Zenurik and other sources of Energy to keep the ability active. It's also less painfull for spawns than M Prime (slow) since the range is (with my current build, so about 160%) about 20-23m, just enough to affect enemies when they are in their fighting range (depends tho). well, it is an Energy Drain, but doesn't have the limitation of it, for some reason. that being said i'm not complaining because if it did have the normal limitation it would be total trash because having Peaceful Provocation expire is massively worse than having Vex Armor expire >.> except for Nullifiers and other Sniper Enemies, the worst Enemy of a Pacifist Equinox D: Edited September 13, 2018 by taiiat Link to comment Share on other sites More sharing options...
Blade_Wolf_16 Posted September 13, 2018 Share Posted September 13, 2018 il y a 24 minutes, taiiat a dit : well, it is an Energy Drain, but doesn't have the limitation of it, for some reason. It's not, in a way. It only drains energy if there is at least one in range, and the drain goes up for each one (so when you're frame get's corrupted and have twice the range, bye bye energy). Also, the ult is already a channeled ability, so having 2 at the same time would just be a pain, pretty much like using Spectral Scream+Effigy. Link to comment Share on other sites More sharing options...
taiiat Posted September 13, 2018 Share Posted September 13, 2018 22 minutes ago, Blade_Wolf_16 said: It's not, in a way. It only drains energy if there is at least one in range, and the drain goes up for each one (so when you're frame get's corrupted and have twice the range, bye bye energy). it uses the Energy Drain formula ¯\_(ツ)_/¯ still not complaining though, because if it was any other way it would be terrible. Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 13, 2018 Share Posted September 13, 2018 (edited) 2 hours ago, taiiat said: it uses the Energy Drain formula ¯\_(ツ)_/¯ Wiki says otherwise, Pacify & Provoke only uses Efficiency rather than both Efficiency and Duration like on "real" drain abilities. 6 hours ago, The_Challenger1 said: What Mods should I use and what should I do Power Strength, Duration, Range, Efficiency wise? FWIW, this is my "general use" build, and has been working out nicely so far: Corrosive Projection, Enemy Sense Stretch, Overextended (Umbral) Intensify, Energy Conversion Streamline, Fleeting Expertise (both maxed) (Umbral) Vitality, Peaceful Provocation High Range for Maim nuking and to more easily have allies in range of Mend. (190% Efficiency and 40% Duration is a "sweet spot" for minimum drain on abilities like Mend & Maim.) Provoke provides a neat Strength boost and Pacify, while not at max debuff levels, is plenty useful still. (Trigger Energy Conversion before you start charging up Peaceful Provocation.) Lastly, Rest gives you significant, spammable CC, with enough duration for e.g. some quick Melee pwnage. Edited September 13, 2018 by NinjaZeku Link to comment Share on other sites More sharing options...
taiiat Posted September 13, 2018 Share Posted September 13, 2018 17 minutes ago, NinjaZeku said: Wiki says otherwise, Pacify & Provoke only uses Efficiency rather than both Efficiency and Duration like on "real" drain abilities. hmm, or more importantly, dumping Duration super hard isn't making a difference in double checking - so fair enough. Link to comment Share on other sites More sharing options...
Blade_Wolf_16 Posted September 13, 2018 Share Posted September 13, 2018 Il y a 4 heures, NinjaZeku a dit : Streamline, Fleeting Expertise (both maxed) High Range for Maim nuking and to more easily have allies in range of Mend. (190% Efficiency and 40% Duration is a "sweet spot" for minimum drain on abilities like Mend & Maim.) You know efficiency is capped at 175 and that a rank 4 Fleeting Expertise + Streamline is exactly what you need for that, right? Also, Duration affects the energy Drain of Mend & Maim, so unless you only want to use it only when absolutely necessary, you might have problems keeping your energy for Pacify & Provoke (remember that if the ability is cancelled, you have to build it up again). Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 13, 2018 Share Posted September 13, 2018 2 hours ago, Blade_Wolf_16 said: You know efficiency is capped at 175 and that a rank 4 Fleeting Expertise + Streamline is exactly what you need for that, right? For casting costs, yes. Drain-per-second abilities that factor in both Efficiency and Duration, however, can make use of above-175% Efficiency if your Duration is below 100%. http://warframe.wikia.com/wiki/Ability_Duration#Energy_Drain_for_Toggled_Abilities (The ultimate drain cost is still capped at 75% reduction, like all abilities.) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now