Yonm Posted September 14, 2018 Share Posted September 14, 2018 (edited) These recent changes have increased Revenant's survivability greatly. It's not an unwelcome change but it sort of missed the main complaint a lot of people had with Rev's kit: Enthrall's impactfulness. The problem is Enthrall's ability to spread and propagate. Adding extra damage to the pillars doesn't help when it takes so many steps to set them up and you only get a few of them in very localized areas. Currently, the only way to spread Enthrall is to stagger the amount of thralls that you kill so that the ones left alive can enthrall other enemies. This maximizes the amount of CC and damage pillars you get. Killing all thralls just ends the ability. This is rather counter-intuitive. Thralls are meant to be killed, yet you get more value out of them if you don't kill them all outright. The fix? Allow damage pillars and their "vomvalyst" blast to also spread Enthrall. This makes Enthrall more group friendly and makes it so that the damage pillars are more likely to be positioned in the heart of the enemy hordes where they'll get the most value. Since Enthrall is duration based and capped, you don't have to worry about problems like having the infection spreading too far into the enemy backline and slowing down enemy waves. This also gives duration more value as it increases the number of possible damage pillars from thrall kills. TL;DR - Instead of being set and forget, having death pillars spread Enthrall will motivate players to actively kill Thralls to get the most value out of the ability and make Revenant's entire kit feel more cohesive. Edited September 14, 2018 by Yonm Link to comment Share on other sites More sharing options...
Yonm Posted September 14, 2018 Author Share Posted September 14, 2018 Also, as a side note, maybe consider having Enthrall's cap scale with ability strength like Mesmer Skin 🤷♂️ Link to comment Share on other sites More sharing options...
axellex Posted September 14, 2018 Share Posted September 14, 2018 Isn't your issue with the ability simply fixed by using enthrall after you killed your thralls? Like seriously the speed of conversion is like 2-3 seconds and you hit cap. With your suggestion of simply casting enthrall 1 time and for the next 30seconds(base duration) you will kill thralls and gain more thralls until the ability ends, so then it's balanced how? what's the drawback here? 🤔 Link to comment Share on other sites More sharing options...
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