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[DE]Drew

Mask of the Revenant: Hotfix 23.8.1

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DE, with my power strength i was getting 13 charges and today's update i'm getting 10. why would you nerf that without adding to th build notes ?

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14 hours ago, [DE]Drew said:

Fixed Zephyr Prime left wings clipping into her arm.

Ok, I'm confused. I thought Zephyr was male? O_o

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4 minutes ago, Omegaboot said:

Ok, I'm confused. I thought Zephyr was male? O_o

Zephyr has always been female.

It was even specified in her debut video way back when she was released.

Edited by FenrisHellhound
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ty for update
but i still can't finish revenant quest, it's stuck and won't progress at all, please do something for it ty.
i stuck on second fragment, and after getting that it just repeat that and repeat and won't go for third fragment,
i have all of his parts, and crafted

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unknown.png

so any plans to actually fix this?

just going to completely ignore it and hope new content will make us forget about it like the dozens or hundreds of other bugs i the game that have yet to be addressed?

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11 часов назад, Jackal2k3000 сказал:

DE, with my power strength i was getting 13 charges and today's update i'm getting 10. why would you nerf that without adding to th build notes ?

try checking your build, i'm still getting 13 charges with the same 224% strength as before

 

hope DE won't listen to the speed maniacs and leave Nezha be.

 

btw, if Nezha's speed would be tied to his power strength then for those who don't want speeding him up it would mean forgetting about 3rd and 4th skills pretty much.. is that really worth it tho

Edited by ikissedabear
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The Founding Warlord system is nice and is much needed but can you xD like make it for clans that it isn't active in, cause my clan's Founding Warlord has been offline since 150 days and the Warlord hasn't logged in for the past 329 days, so is it possible to make it so that an active member gets chosen ? Like an active member with the most resource contributions or you know think of some criteria so the system won't just select anyone but someone who is active and has actually helped the clan.

Edited by Eu-Sunt-Dracul

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After reinstalling game problem solved, mentioned earlier frame had different stats than it's supposed to, now everything back to normal.
 

Edited by msitoahc
Weird bug got solved.

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Ppl, come on. Mesmer smoke isn't that bad. Get over it. I've been doing just fine with it. If you really have issues with the smoke, just ask for an option to have smoke on or off, instead of removing it or toning it down. 

Edited by MAST3RCHI3F

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On 2018-09-14 at 10:01 AM, boat said:

what does this mean

it means that players that has been inactive for more than 30 days the clan will not listen to that player

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17 hours ago, Omegaboot said:

Ok, I'm confused. I thought Zephyr was male? O_o

most birds are females :l

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9 hours ago, Eu-Sunt-Dracul said:

The Founding Warlord system is nice and is much needed but can you xD like make it for clans that it isn't active in, cause my clan's Founding Warlord has been offline since 150 days and the Warlord hasn't logged in for the past 329 days, so is it possible to make it so that an active member gets chosen ? Like an active member with the most resource contributions or you know think of some criteria so the system won't just select anyone but someone who is active and has actually helped the clan.

yea i agree, DE make inactive players that is founding warlord not founding warlord im a founding warlord and im active EVERY single day 

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On 2018-09-14 at 9:49 AM, [DE]Drew said:

Changes:

  • Changed GPU Particles low/medium/high quality preset from disabled/low/medium to disabled/low/high.
  • Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility. 
  • Clans will now ignore players who have been inactive for more than 30 days when automatically choosing a Founding Warlord (Note: this is not retroactive for Clans that have already selected one). 
  • Made some micro-optimizations to Visibility and Zoning.
  • Made some micro-optimizations to the Graphics and Sound drivers.

Fixes:

  • Fixed an issue with lingering FX resulting from Revenant frequently using Reave and Danse Macabre.
  • Fixed Zephyr Prime left wings clipping into her arm.
  • Fixed a script error when trying to enter 2FA code with on screen keyboard.
  • Fixed Low particle quality setting stopping Warding Halo effect from spinning.
  • Fixed the Y button callout for opening match making drop down showing on teammates as well.
  • Fixed a script error with Divine Spears.
  • Fixed a script error with Warding Halo.
  • Fixed a script error with Danse Macabre.
  • Fixed a script error with Enthrall.
  • Fixed Blazing Chakram giving health/energy orbs from corpses. 
  • Fixed a script error that could occur while trading. 
  • Fixed Empyrean diorama not showing impaled enemies on spears and missing FX. 
     

i haven't gotten into this stuff yet but i might with all bugs fixed 😛

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DE may u fix a bug that if u link something u get stuck that happends to me all the time and i do not like it even when i link octavia songs so i constently gotta use /unstuck and the server has a problem with me constantly using /unstuck

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This update is so nice! Thanks so much DE.

But Will it be possible to make the teleport animation for the blazing chakram simillar to slipstream augment not stopping the player movement and just be more fluid. The teleport animation feels a little clunky.

I think DE pablo's idea is also nice. Allowing teleport only for charged blazing chakram and not on the regular throw.

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On 2018-09-15 at 8:23 AM, ikissedabear said:

try checking your build, i'm still getting 13 charges with the same 224% strength as before

 

hope DE won't listen to the speed maniacs and leave Nezha be.

 

btw, if Nezha's speed would be tied to his power strength then for those who don't want speeding him up it would mean forgetting about 3rd and 4th skills pretty much.. is that really worth it tho

ok i've checked it. maybe i was wrong. i'm not entirely sure at this point. but since you say yours is fine. i'll consider it was an error on my part 

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On 2018-09-14 at 4:49 PM, [DE]Drew said:

Fixes:

  • Fixed Low particle quality setting stopping Warding Halo effect from spinning.
     

Could you add option to make effects like Warding Halo and Health Conversion static or remove their visual effects? I played Nezha at low setting because in that case it wasn't spinning all the time, maybe there are other people who don't like such spinning effects too.

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Reposting this since it was posted in the previous update thread right before this hotfix dropped:

 

On 2018-09-14 at 12:32 PM, Askaris said:

Regarding the operator face accessory emissive change; while the energy colour is indeed derived from suit energy, it's also still taking the colour from the secondary accessory colour. To illustrate;

 

Firstly, here's my suit energy, a slightly blue tinted green.

BsrP2vyh.jpg

 

Now, the head. Note how the energy colour is a more yellowish green.

4NkaLvdh.jpg

 

Now finally, let's see how it looks with the accessory secondary colour set to black. Note that it's now the expected shade of green, as there's no longer an additional tone being added to it.

X6tu0zgh.jpg

 

 

Edited by Askaris

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