Sean Posted September 15, 2018 Share Posted September 15, 2018 3 hours ago, Battle_Mage said: Don't mean to be a Debbie Downer, but I gotta say I'm kinda done with Dev Streams: Forums: 16 pages of questions. DE: Look at these sick grinds! Never go in expecting DE to actually read topics like that let alone give answers to anything that isn't just a fluff question. Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted September 15, 2018 Share Posted September 15, 2018 I would love to read the overview but it loads slower than a 13 year old’s MySpace page. It times out before it can full load all the clips... Link to comment Share on other sites More sharing options...
Krankle Posted September 15, 2018 Share Posted September 15, 2018 If we did not get a Riven from watching the twitch devstream, is that a bug? Link to comment Share on other sites More sharing options...
KettleTicket Posted September 15, 2018 Share Posted September 15, 2018 Is there a way to make it so all the clips don't autoplay immediately? Link to comment Share on other sites More sharing options...
Tsoe Posted September 15, 2018 Share Posted September 15, 2018 Just watching the video let you know that chroma need a huge rework... He have literally no active skills Watch Rebecca gameplay , activating both vex armor and elemental ward to refresh them.... that's it.. nothing more his first is tottaly useless in any situation (even if its damage is buffed to 200% its not fun and weapons do it better, look at me ignis wraith) Effigy : cast a beautifull useless pelt... Link to comment Share on other sites More sharing options...
PepsilonEagle Posted September 15, 2018 Share Posted September 15, 2018 The melee 3.0 stuff shown off in this devstream is the first time anything about it has actually got me worried, because I really, really value being able to use the left mouse button to attack whether I have a rifle or sword equipped. I can't even really imagine using melee in any serious, sustained way with a keyboard and mouse if "melee attack" should become a mutually exclusive keybind with "primary fire," because there's just nothing that works half as well as the left mouse button if you really need to keep pressing it. I really hope there's an option to stick with a "switch to melee" bind instead... Link to comment Share on other sites More sharing options...
VarianStark Posted September 15, 2018 Share Posted September 15, 2018 Loved the stream, although I'm curious as to why we didn't get a tease for Chroma prime's accessories (from an advertising standpoint). Though I do agree, Chroma may need some ability tweaking. Like @Tsoe said, his most powerful abilities are passive and not very interactive. My main gripe is that his augment mods should be something already in his kit and not take up a valuable mod slot. There is no justification for his first ability's augment mod to even exist. Its nearly as bad as his third augment that knocks down enemies and applies a puncture proc. I don't think I need to stress how we feel about rag doll explosions but as cc it feels out of place for Chroma. I think his 4 is fairly good, and even better if we can use his pelt to hover and direct the damage ourselves. I would like there to be an option to controlling his 4th ability similar to his augment but let us pilot it. Link to comment Share on other sites More sharing options...
Aceofgods Posted September 15, 2018 Share Posted September 15, 2018 @[DE]Taylor is there any way these overviews can NOT autoplay every single video at once? My 700kb/s internet cannot handle the page as is, and it takes me longer to pause every individual video as it does to read the content. Link to comment Share on other sites More sharing options...
TANTO_17 Posted September 15, 2018 Share Posted September 15, 2018 Love the new melee changes! I really like the ease of switching between modes! Restricting the melee combos behind the melee mode felt very old and made them not very useful in fast paced action. I think this change is awesome and can't wait to see more! Link to comment Share on other sites More sharing options...
Urlan Posted September 16, 2018 Share Posted September 16, 2018 4 hours ago, TANTO_17 said: Love the new melee changes! I really like the ease of switching between modes! Restricting the melee combos behind the melee mode felt very old and made them not very useful in fast paced action. I think this change is awesome and can't wait to see more! Well for many controller users, this essentially removes a button from being used. It just removed quick attack essentially but now you need to find some way of still having a melee and gun firing trigger since normally, the firing button is freed up when in active melee mode for other activities like blocking, or channel attacks. Essentially for many controller players I play with and myself using a controller, this means that the new Heavy attack charge attacks are going to be unusable. Link to comment Share on other sites More sharing options...
TANTO_17 Posted September 16, 2018 Share Posted September 16, 2018 1 hour ago, Urlan said: Well for many controller users, this essentially removes a button from being used. It just removed quick attack essentially but now you need to find some way of still having a melee and gun firing trigger since normally, the firing button is freed up when in active melee mode for other activities like blocking, or channel attacks. Essentially for many controller players I play with and myself using a controller, this means that the new Heavy attack charge attacks are going to be unusable. Hold up hold up...I'm sure they will deal with those issues. I started on ps4, I know the button struggle. They showed a brief moment of a system in development. Let's not worry too much. Let's support good ideas and encourage proper implementation. Your feedback is awesome but I don't think you should respond negatively just yet. Link to comment Share on other sites More sharing options...
Urlan Posted September 16, 2018 Share Posted September 16, 2018 2 minutes ago, TANTO_17 said: Hold up hold up...I'm sure they will deal with those issues. I started on ps4, I know the button struggle. They showed a brief moment of a system in development. Let's not worry too much. Let's support good ideas and encourage proper implementation. Your feedback is awesome but I don't think you should respond negatively just yet. I think that is an even minded stance, but I find that waiting and seeing doesn't usually result in good results. Hopefully, your overly optimistic viewpoint is validated. Link to comment Share on other sites More sharing options...
uberfu Posted September 16, 2018 Share Posted September 16, 2018 THE NEW QUICK SELECT MENU -- Was one of the Devs super nostalgic to bring back the rotary dial telephone function ? So If I need some of the items near the end of the dial I have to tick thru every item every single time ? WTF Yes - just "move" the items used most to the front of the list -- well if all the items you carry are regularly used constantly - you either have to constantly restack your items OR you end up dialing Zero all the damned time. Seriously from an interface design perspective DE is taking a step backwards. The devs I've seen on many of DE videos seem to play enouigh other games to know better than this bad direction you seem tyo be going for the quick select menu. Link to comment Share on other sites More sharing options...
Urlan Posted September 16, 2018 Share Posted September 16, 2018 3 minutes ago, uberfu said: THE NEW QUICK SELECT MENU -- Was one of the Devs super nostalgic to bring back the rotary dial telephone function ? So If I need some of the items near the end of the dial I have to tick thru every item every single time ? WTF Yes - just "move" the items used most to the front of the list -- well if all the items you carry are regularly used constantly - you either have to constantly restack your items OR you end up dialing Zero all the damned time. Seriously from an interface design perspective DE is taking a step backwards. The devs I've seen on many of DE videos seem to play enouigh other games to know better than this bad direction you seem tyo be going for the quick select menu. If I remembering correctly, that gear menu was inspired by the spinny wheel of Prey according to DE Steve on his twitter. Link to comment Share on other sites More sharing options...
Zavenosk Posted September 17, 2018 Share Posted September 17, 2018 And then they spend 50 minutes searching for poop, at which point even the engineers watching were emotionally invested. I'm saddened they did not give any update on Limbo Deluxe. Link to comment Share on other sites More sharing options...
(PSN)TheRallykiller Posted September 17, 2018 Share Posted September 17, 2018 On 2018-09-14 at 7:53 PM, Battle_Mage said: Don't mean to be a Debbie Downer, but I gotta say I'm kinda done with Dev Streams: Forums: 16 pages of questions. DE: Look at these sick grinds! THIS is why other studio's streams fall short if they aren't just total train wrecks. I have posted numerous times in Trion's/Trove forums that they NEED to study DE's streams. But, after having watched this last stream, and posting questions (repeatedly) every 2 weeks in the Devstream thread, I really shudder at how DE missed the benchmark that they themselves have set! When you have such a strong panel of amazing people every 2 weeks, and then they circumvent their own *standards AND avoid the great questions I KNOW were in that thread really make me home this isn't a "new direction" for streams... I mean DE restored my faith in transparency for Pete's sake. Don't do me wrong now. P-L-E-A-S-E! Link to comment Share on other sites More sharing options...
Urlan Posted September 17, 2018 Share Posted September 17, 2018 2 hours ago, (PS4)TheRallykiller said: THIS is why other studio's streams fall short if they aren't just total train wrecks. I have posted numerous times in Trion's/Trove forums that they NEED to study DE's streams. But, after having watched this last stream, and posting questions (repeatedly) every 2 weeks in the Devstream thread, I really shudder at how DE missed the benchmark that they themselves have set! When you have such a strong panel of amazing people every 2 weeks, and then they circumvent their own *standards AND avoid the great questions I KNOW were in that thread really make me home this isn't a "new direction" for streams... I mean DE restored my faith in transparency for Pete's sake. Don't do me wrong now. P-L-E-A-S-E! I would agree that we haven't really got many fan questions or new information revealed lately but I do think that perhaps the journey of that hunt at least might influence the devs to look heavily at streamlining that particular activity until we get it! Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 17, 2018 Share Posted September 17, 2018 I really wish these overviews didn't have autoplay videos. Link to comment Share on other sites More sharing options...
Hayabusa97 Posted September 17, 2018 Share Posted September 17, 2018 9 hours ago, AdunSaveMe said: I really wish these overviews didn't have autoplay videos. That probably explains why my browser S#&$ itself when the page loaded Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted September 17, 2018 Share Posted September 17, 2018 GREAT devstream, 40 mins spent just watching Reb chase tracks of a wild animal for the Super Excellent reward of 150 standing. 🤣🤣😴😴😴😴 Link to comment Share on other sites More sharing options...
NotLeifz Posted September 19, 2018 Share Posted September 19, 2018 ~ Link to comment Share on other sites More sharing options...
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