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Alternate Mandacord/Song Phases


(PSN)NemitheNem
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This isn't about instruments, nor about shape or UI.

This is about The Song.

Instead of 4 bars that endlessly repeat, rather we can link it to a timer on the abilities themselves.

Say my Mallet lasts 20 seconds, for the first 5 it plays bar 1, then the next 5 it plays bar two, and so on.

This adds variation to the music, slightly, within a single ability, and provides a utility function as warning as to when the ability will end.

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You know that the mandachord is done this way because it's linked to the abilities, and also has to be able to affect Allies, right?

The rhythm, and the four bars, are synched to the host, meaning that everyone, with the allowance for Ping, can get the exact same timing for buffs gained from Metronome, and so that the damage to enemies from Mallet and Resonator are consistent across all clients with no doubling-instances like you can get with beam weapons or particle damage (flame throwers and napalm balls).

It's the same reason that we don't have more notes, because the ability has to give percentage buffs based on how many notes are in that bar, and how many notes are on an individual beat, and because no single beat can give more than the total amount of buff... it's all down to the calculations for the abilities, not the music.

DE have done their best, but if we were just designing a sound-track to play to, they would have done it very differently. Allowing us a full octave, double the number of bars to make 8 Bar loops, and so on. As we're designing literal intervals of damage and values of buffs to attain per beat, per note, it can't really be done differently.

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