toyetic Posted September 15, 2018 Share Posted September 15, 2018 (edited) So I really like wukong and think he's pretty fun even if he's lackluster and only has about 1.5 good things about him Here are some pretty easy changes and problems I've noticed in my wukong maining voyage about him that i think could make him better also we could start a discussion So without further ado 1.Iron Jab- Not much of a reason to use it besides some cheap cc i guess/ Propose to make it one handed and cause a small aoe knockdown around wukong but not much to do to it without a complete overhaul 2. Defy- don't touch it / to be fair if we ever get a very good rework for monkey man it may need to be toned done slightly considering it grants basic immortality with little drawback but thats a fairly large if considering its unnecessary in 95% of content that is reasonably played 3.cloud walker- make it faster/change it/ this is quite frankly one of worst abilities in the game especially considering its on a frame that already has immortality one way/ Would like to see him be able to ride around the cloud or just have a different ability in general 4.Primal Fury- increase range and status- Even with impact damage being lackluster at best his 4 is serviceable especially with its augment. Would like to see it gain status to proc more consistently against armored targets(which lets be honest are the only units that kinda matter) and an increase in his range would be welcome. Through my testing it caps at about 4m and doesnt scale with power range meaning at max you'll get a 4m staff. Of course Im not saying to give us china frame wukong with uncapped but I'd like to see either A. The staffs cap scale with power range or better yet B. Increase the base cap and have that scale with power range. Edited September 15, 2018 by --AK47-- Grammar Correction Link to comment Share on other sites More sharing options...
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