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Ember Rework Concept


Wolven_Helm
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I've had this concept for a long while now.

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Ember

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Health : 100(300 at Rank 30) | 125(375 at Rank 30)

Shields : 100(300 at Rank 30) | 100(300 at Rank 30)

Energy : 150(225 at Rank 30) | 200(300 at Rank 30)

Armor : 100 | 100

Sprint Speed : 1.10 | 1.10

~~

Passive :

* Flash Flare - While Ember is on the ground, casting abilities has a 10% to cause an 8m radial knockdown.

~~

Abilities :

* Fireball [1] (25 Energy) (Instant) - Ember becomes a ball of fire, charging through enemies 2/6/10/14 meters front of her.

- Enemies within range are affected by 170/240/410/630 Fire damage and the Fire Status proc for 8 seconds.

- Consecutive Fireball casts refresh the duration of the Fire Status proc on previously affected enemies and spread the status to enemies within 1.1m, and reduce the cost of Fireball by 40% per cast.

.

* Blaze Barrier [2] (50 Energy) (Instant) - Ember channels fire from her surroundings and releases a wave of superheated flame, granting her a protective aura.

- Initial wave of fire extends for 8/12/16/20 meters, dealing 290/340/400/470 Fire damage to enemies for 4 seconds.

- Damage reduction aura range : 1.2m

- Damage reduction amount : 30%/45%/60%/75%.

- Damage reduction duration : 12/16/20/24 seconds.

- Casting Fireball on enemies affected by Blaze Barrier increases the damage of the charge by 1.25x.

.

* Calamity [3] (75 Energy) (Instant) - Ember heats up the air around her, causing all enemies within 8/12/15/20 meters around her to be affected by Fire damage and the Fire status proc for 8 seconds.

- All damage done to affected enemies is increased by 100%/115%/145%/190%.

- Hold for 2 seconds to charge Calamity, giving bonus 50% casting speed and 150%/175%/200%/225% Heat Damage to all allies within Affinity range of Ember, while increasing the energy cost from 75 to 90.

- Casting Fireball while under the effect of Calamity increases the speed of the charge by 75%.

.

* Alter Inferno [4] (100 Energy) (Channeled) - Ember becomes the herald of flame, accelerating the atoms within enemies to ruinous extent, burning them alive from within. Each enemy struck down by Alter Inferno spreads the flames to the nearest enemy within 3 meters.

- Energy drain per second - 15.

- Initial wave causes 250/350/500/850 Fire damage to all enemies within 6/8/10/12 meters, with a 40% status chance.

- Following the first instance, Alter Inferno stuns all enemies within 17/21/24/27 meters for 5/9/13/17 seconds while dealing 200/225/250/475 Fire damage per second for 4 seconds.

- Casting Alter Inferno while under the effect of Blaze Barrier doubles the status chance of the initial Inferno wave, but increases the energy drain per second of Alter Inferno from 15 per second to 18.

- Casting Calamity while Alter Inferno is active increases the damage done to affected units from 100%/115%/145%/190% to 225%, but reduces the range of Calamity by 40%.

~~

Basically, giving Ember all the CC she might need, plus a very generous helping of AoE burst damage, and that bit of survivability she needs so badly.


 

 
Edited by Wolven_Helm
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1.  Fireball leaves a circle of fire on impact.  

2.  Increases damage of fire abilities and fire spread radius .  Enemies already on fire will spread fire to enemies caught in acclerant immediately stunning and burning them.  

3. Heat Armor-  Reduces damage from bullets amd burns enemies near Ember over time.  Nearby allies gets fire damage added for a short while causing enemies to burn stunning them.  Accelerant increases the range of Heat armor burning enemies from further away.

4.  Exalted fire mage- Ember will start shooting fireballs and leaving trails of fire where she throws it and where she goes.  Tapping the shoot button will mke jer throw fireballs while holding it will have her use a flamethrower.  Holding the 4 will cause her to take in all nearby flames and release it in the form of a supernova bomb.  Fireball will do more damage and leave a bigger circle of fire on the floor that spreads and chases enemies.  Heat Armor has increased Dps when near enemies. 

Passive lets her absorb and block all fire damage.  This will increse her heat meter.

Heat meter is a mechanic that builds up the more she burns enemies.  It increases her fire damage.  Casting her supernova will consume all of her heat.  

I kinda wanna change some stuff.

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