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XB1 Mask of the Revenant Update 23.8.2 LIVE!!]


[DE]Megan

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Oct 3 Status Update:

Mask of the Revenant: Update 23.8.2 has passed Cert and will be launching TOMORROW, October 4th around 11AM ET!!

Be on the lookout for some spicy Red Text!

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Hope you got your hula hips warmed up, because you’ll need them to properly celebrate now that Mask of the Revenant Update 23.8.2 has been sent to Cert! This build includes the Nezha’s Deluxe Collection, The Pyrus Project, and much more from Update 23.5.0 to Hotfix 23.8.2*! 

*Plague Star’s re-run was released with this Hotfix on PC, but seeing as The Pyrus Project has been long anticipated and was released before hand it will go live first. Plague Star will follow sometime after The Pyrus Project has completed. Thank you!  

While we wait for the build to pass Cert, let’s take a look at the highlights of what will be released in Mask of the Revenant: Update 23.8.2

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NEZHA EMPYREAN COLLECTION

Embody the grace of a falling star, and the terror of its impact, with this celestial collection for Nezha. Includes the Nezha Empyrean Skin, Buzhou Syandana, Teng Dagger Skin and the Nezha Empyrean Helmet.

NEZHA REVISITED
Expand spoilers to read more about the changes coming for Nezha!

Spoiler

 

[DE]Pablo has worked hard on tweaks to Nezha, with two primary goals in mind:

  • Making Nezha feel smoother and more fluid in gameplay
  • Increasing Nezha’s power overall by giving him added team support value and internal synergies

With that said, let’s break down the changes in order!

  • Increased max rank health from 225 to 375
  • Decreased max rank shields from 225 to 150

FIRE WALKER

  • Changed from a channeling ability to duration-based.
    • Why? As a channeled ability, keeping Firewalker active would block all energy regeneration. Making the ability a single cast with a long moddable duration solves that problem, encouraging more frequent use.
  • Cast animation changed to a small hop that doesn’t restrict movement.
  • Nezha’s Fire Walker will only ‘hop’ when cast while on the floor.

BLAZING CHAKRAM

  • Cast animation has been sped up, and no longer restricts movement.
  • Enemies hit by the disc are “marked” for a moddable duration, greatly increasing the damage they take from all sources. Marked enemies have a chance to drop energy orbs.
    • Why? Adds great team value to Nezha’s kit - increasing damage taken helps all allies, and energy orb drops enable frequent recasting.
  • Killing enemies while they are marked will now produce healing orbs, instead of the current healing pulse.
    • Why? The current radial heal is invisible and very small, usually only benefitting players in melee range - most players don’t even know it’s there! Health orbs make the result more visible, while introducing other mod synergies.
  • Increased the number of targets the disc will try to hit before recalling, and improved some cases of faulty lock-on targeting.
  • Added a charged throw, causing the Chakram to fly straight forwards and backwards, dealing extra damage to enemies in its path.
    • Why? For a consistent flight path unaffected by lock-on targeting, use the new charged throw. Great for hallways!
  • Teleporting will no longer cancel Fire Walker.

WARDING HALO

  • HUD now shows a custom counter, indicating how much damage absorption is left, instead of a simple numeric percentage
  • Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs.
    • Why? When considering Nezha’s revamped kit, he is excellent at mitigating enemy damage - Firewalker and Divine Spears offer great area/crowd control, Blazing Chakram offers healing and self-sustain, and his outstanding movement can make the player a hard target to hit. In this context, Warding Halo’s 100% damage resistance was completely overshadowing his other options - why heal or CC when I never take any damage?
    • With 90% damage resistance, Nezha is still very capable of tanking, but encouraged to rely on his other tools to avoid getting overwhelmed. Taking minimal health damage allows for synergy with Blazing Chakram’s health orbs, not to mention new modding avenues like Equilibrium, Health Conversion and various Arcanes. The change also allows us to improve survivability in other ways, such as the increased health pool, and major Warding Halo quality-of-life buffs listed below.
  • Damage absorption invulnerability phase now begins as soon as you cast the ability. Cast animation also sped up.
  • Increased incoming damage multiplier during invulnerability. Damage absorption multiplier also now scales with power strength.
  • When the health of the Warding Halo runs out, it will do an AoE heat status effect and give you a short period of invulnerability.
    • Why? This gives the player precious time to react, helping survivability while controlling the enemies immediately around you. Your next Warding Halo can be recast during this window to ensure you’re always protected!

DIVINE SPEARS

  • Sped up the casting/slamming animations, while removing the mandatory slam at the end of the Spears’ duration (slam can still be triggered manually).
  • Hitting a speared enemy with Blazing Chakram produces a second Chakram, which fires at a nearby enemy.

On top of all that, Nezha’s sounds have been remastered, adding new auditory cues for important moments, like Blazing Chakrams returning to the player, or Warding Halos running out of health!

  • Slight improvements to Blazing Chakram’s enemy tracking.
  • Players will receive a HUD icon indicating the Health of a Safeguard Halo they received from Nezha.

 

TENNOGEN ROUND 13 BUNDLES (Part 2/2) 

The remaining TennoGen Round 13 items are on their way! The following Bundles feature this round’s Syandanas, Weapon skins, and a Liset skin from incredible community artists. These complete the releases of TennoGen Round 13 on XB1!  

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TennoGen Bundle XXXI
Icarius Syandana by malayu, Scharkie, and Jadie 
Kunshu Syandana by BeastBuster 
Seraphim Syandana by led2012 and jaeon009 
Shurihoshi Syandana by led2012 and daemonstar 
Sildarg Syandana by led2012 and daemonstar 
Sydeko Syandana by led2012 and daemonstar 
 

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TennoGen Bundle XXXII
Nekros Ion Helmet by Yatus
Aphria Polearm Skin by Arsenal 
Eisen Sword Skin by Rekkou 
Ogun Hammer Skin by Stenchfury 
Protege Liset Skin by MaceMadunusus
 

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THE PYRUS PROJECT  

Almost four years ago, Vay Hek launched an unprecedented attack on our Relays. We defeated his Fomorians, but not before several of our Relays were destroyed.

The time to rebuild is coming!

Red Text will appear in-game to prepare you for the start of The Pyrus Project once the Update has gone live!  A full "how to" guide will also be posted at that time to get you acquainted with how you can participate in the reconstruction effort. 

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NEW WARFRAME AUGMENTS!

Gara - Mending Splinters (Splinter Storm Augment):
For each target affected, Splinter Storm heals 3 Health/s.

Khora - Accumulating Whipclaw (Whipclaw Augment):
Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

Octavia - Conductor (Resonator Augment):
Reactivate the ability to command Resonator to move to your aim point at 150% Speed.

Wukong - Enveloping Cloud (Cloud Walker Augment):
Allies within 4 meters of the cloud become invisible to enemies for 14s.

Please note: The stats shown are for Augment Mods at Max Rank.
 

General Additions:

  • The Tenno II Color Palette is coming to an in-game Market near you!
  • A Search bar has been added to the Friends and Clan screen!
  • Added a new timer animation to the Mission Voting UI.

Oxium Osprey Changes:

As a result of a review from the Capture Mission changes that affected Oxium acquisition (Galatea, Neptune) and Oxium acquisition as a whole, we have made tweaks to better benefit your Oxium grofit:

  • Oxium Ospreys will appear within the first 5 Waves/Rounds of all Corpus Defense/Interception missions.
  • Slightly increased the spawn chance of Oxium Ospreys in all Corpus Defense/Interception missions at higher Waves/Rounds.

Dojo/Clan Changes:

  • A ‘Founding Warlord’ Role will be added to the Clan hierarchy! This hierarchy is above ‘Warlord’ and there can only be one. Founding Warlord has all the permissions of a Warlord, but can also freely change the rank of any member. Full details on this role will be posted in the update thread!
  • A new Clan Role of Herald wil also been added! This Role is to solely allow a member to edit the MOTD. Previously only the Role of Ruler could change the MOTD (which they still can).
  • You will be able to Donate MULTIPLE Resources and Decorations to your Clan Vault (Alliance remains Credits only)! An input message box will appear requesting that you enter the word ‘DONATE’ to confirm your donation.
  • Reworked the Vault contribution screen to reduce the number of steps you must take to contribute. You will also be able to browse the Resources and Decorations in the Vault! Previously you could only Donate and never knew what was already in there.
    • Dojo Decoration/Resource donating screen displays the max number of items you can donate at a time.
    • Be warned that you cannot retrieve these back to your Inventory once Donated.
  • … and more! 

General Changes:
Expand spoilers below for list! 

Spoiler
  • Revenant Mesmer smoke effect is now only seen on yourself, not other players, to improve performance and visibility.
  • A Mastery Rank of 8+ will be required to Trade Rivens. This echoes the minimum possible Mastery Rank requirement of Rivens overall as well as generally follows our trading rules with restricted gear.
  • Rhino is receiving a HUD buff indicator for his Iron Skin!
  • Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:
    • Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.
    • Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.
    • Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12.
  • Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor.
  • Increased the Anspatha Brace recharge from 30/s to 45/s.
  • Returned the controller functionality of pressing (Y) to open the Matchmaking dropdown menu.
  • Removed ability to unintentionally equip Hydraulic Crosshairs and Sharpened Bullets on Mesa’s Regulators. Although the buff appeared to trigger, it never actually applied due to the "on aim" criteria not being fulfilled (unless you had a very specific loadout with the Mesa Waltz Augment equipped).
  • When Consigning a Pet to the Lotus, an input message box will appear requesting that you enter the name of the Pet you’re consigning to confirm. This extra step ensures you’re absolute confirmation on sending the desired Pet on a permanent vacation.
  • Resource descriptions now indicate their "Locations/where to find" list to aid new players.
  • The pause menu UI will automatically displays the first 3 loadout items (Warframe, Aura, etc). Aura has also been moved to always be the second line under your Warframe.
  • Several micro-optimizations! 
  • ...and more! 

    Fixes:
    Expand spoilers below for list! 

    Spoiler
    • Fixed spawning issue with Defense missions when playing as Revenant and Enthralling enemies with Radiation Status Effects as per: https://forums.warframe.com/topic/1010472-enthrall-stopping-defense-investigating/?tab=comments#comment-10163505
    • Fixed issue of the Valkyr Ion TennoGen Helmet being removed from player inventories as per: https://forums.warframe.com/topic/1009407-valkyr-ion-tennogen-helmet-disappeared/
      • The helmet will be returned to inventories when the update goes live! 
    • Fixed a progression stopper in the Sands of Inaros quest as a result of the first phase of the boss fight being skipped and Inaros becoming invulnerable. Also fixed the Tomb Protector in Sands of Inaros attacking while invisible and having floating weapons instead of being entombed while you fight the Golems.
    • Fixed inability to equip Sinister Reach on the Phantasma.
    • Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form.
    • Fixed Exodia Valor applying to Excalibur’s Exalted Blade.
    • Fixed Operators inability to use Void Blast or Guardian Shell while sprinting when Guardian Shell is active.
    • Fixed ability to spawn an infinite amount of Corrupted Heavy Gunner Specters instead of the new Corrupted Heavy Gunner replacing the old one.
    • Fixed John Prodman spawning but is nowhere to be found in The Index.
    • Fixed Clients scanning their last Frame Fighter Fragment, getting the poster locally, but then losing it after a Host migration.
    • Fixed inability to see how many Stars are in your Ayatan Sculptures when trading them to another player.
    • Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.
    • Fixed breaking Gara’s Mass Vitrify by standing on an incline not always increasing your Splinter Storm timer/damage (when both active).
    • Fixed Melee weapon not appearing in Chroma’s hands after casting Vex Armor.
    • Fixed the Host not receiving confirmation that they have invited someone into a Captura session.
    • Fixed a soft lock when manually skipping the ‘Riven Capacity Reached’ message.
    • Fixed Man of Few Words showing a replay button in the quest screen before being completing for the first time.
    • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
    • Fixed issue with Operator appearing invisible in The Sacrifice’s final cinematic if you have not yet visited The Quills.
    • Fixed Golden Maw not staying burrowed if you’re holding/toggle Sprint.
    • Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.
    • Fixed Rushing a Dojo Decoration completion temporarily setting the Synthetic Clan XP to a lower amount.
    • Fixed not being able to use certain actions (e.g. Reviving Allies, hacking consoles) shortly after Transferring to/from your Operator.
    • Fixed Helios’ Simaris Skin indicating it is for an item which you do not own if you only own Helios Prime.
    • Fixed having a negative Mod capacity as a result of equipping an unranked Mod on a weapon that is close to max Mod capacity then switching to the Modding station and ranking a different unranked version of the Mod (not the one equipped on the weapon).
    • Fixed Chat links for Rivens, Mandachord songs, Zaws, and Amps potentially being broken if profanity filter is enabled.
    • Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.
    • Fixed Clients having the voting UI stuck on their screen upon entering the Plains if they entered Cetus first.
    • Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
    • ...and much more!

     

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    Hopefully they fix the hide and seek game in defence missions. when host migration happens, enemies spawn at a spwn point ,and just sit there waiting for you to find them. though an extract screen (like in defence)for excavation would be nice, so your not stuck waiting for one person to leave with you, or take the whole team with you because YOU got what you wanted. i got stuck in a relic one cause i never got an entraction point so i had to lose everything. 

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