(PSN)LoisGordils Posted October 3, 2018 Share Posted October 3, 2018 (edited) Apologies if I sound demanding, but... seeing as how the Fortuna update will drop a massive amount of content (followed by additional tidbits and Railjack), could you afterwards focus your resources and efforts on reworking the rest of the underwhelming Warframes? You did something very similar earlier this year and many Warframes got fixed up quite nicely! However, a few remain in a relatively dire state. My hope is that, one day, all Warframes will incorporate scalability, synergy and, above all, fun. I want to be able to find use for all four abilities. Here is a comprehensive list of Warframes I feel should be revised (not in any particular order) either for one or two skills or the entire kit: 1. Nyx - mainly her Psychic Bolts, some synergy and better math for Absorb 2. Wukong - entire kit, I'm afraid 3. Ember - sincerely, World On Fire is not a very good design. No interaction at all. 4. Chroma - his 1 & 4 are awful. The other two abilities may as well be passive or incorporated into one. 5. Vauban - Tesla is BAD, Minelayer is underwhelming and his overall kit is redundant. 6. Ivara - her Navigator could use a revision. Most projectiles travel way too past to make use of this skill 7. Khora - Venari is unique, but underwhelming. Give Whipclaw some synergy with Venari's current pose. Seatbealtdome can use a touch up. Maybe some bonuses for anyone inside the dome? 8. Ash - he's great! However, for consistency's sake, I feel his Shuriken should scale with melee and Riven mods. Akin to Gara, Khora, Atlas etc. 9. Banshee - I absolutely adore Banshee, I think she's fun and demands skill. However, Silence could most certainly use a revisit. Make it synergize with her other skills, completely mute the area under its influence etc. Grant Sound Quake additional effects. 10. Frost - he's alright and effective. But he is also a tad stale in my opinion. 11. Loki - he has never been revised. His playstyle is a bit cheesy and quite boring if you ask me. 12. Nova - her Null Star needs a rework. The 90% health damage reduction is both underwhelming and unreliable. 13. Valkyr - her Ripline absolutely needs a revisit. Paralysis could also see some improvements. 14. Titania - the unpredictability of her floating effects on both Spellbind and Lantern and the poor, costly bonuses of Tribute should be looked at. Lantern's AoE damage overtime could scale with the affected enemy's health. 15. Trinity - I already feel the anger towards me. However, she's very effective, yes. Sadly, she is also a bit boring and grants energy too effectively with little investment and no interaction or synergies. Edited October 3, 2018 by (PS4)LoisGordils Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted October 3, 2018 Share Posted October 3, 2018 It's probably a safe bet that January and February will be more tweaks and reworks to the frames and weapon sandbox, kind of like what happened this year. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 3, 2018 Author Share Posted October 3, 2018 3 minutes ago, (XB1)Skippy575 said: It's probably a safe bet that January and February will be more tweaks and reworks to the frames and weapon sandbox, kind of like what happened this year. Hopefully! :] Link to comment Share on other sites More sharing options...
(PSN)OriginalEquinox Posted October 3, 2018 Share Posted October 3, 2018 11 minutes ago, (PS4)LoisGordils said: Seatbealtdome Not sure if this was intentional or autocorrect but I laughed way too hard lol Link to comment Share on other sites More sharing options...
Duality52 Posted October 3, 2018 Share Posted October 3, 2018 They will soon focus on Railjack, but best thing for them is to take a break or two to celebrate Fortuna's launch along with some minor content patches/hotfixes to complement the mainline update. They may be developers, but they still need and deserve their breaks. Link to comment Share on other sites More sharing options...
InfernoSquid Posted October 3, 2018 Share Posted October 3, 2018 (edited) the last one is too true i always hated playing trinity cause its push 1 button and if u get bored of pushing it and forget your DPS will have a seizure Edited October 3, 2018 by InfernoSquid Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 3, 2018 Author Share Posted October 3, 2018 2 minutes ago, (PS4)Equinox21697 said: Not sure if this was intentional or autocorrect but I laughed way too hard lol 500% intentional Enemies aren't strangled, they hang from their waists haha! Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 3, 2018 Author Share Posted October 3, 2018 1 minute ago, InfernoSquid said: the last one is to true i always hated playing trinity cause its push 1 button and if u get bored of pushing it and forget your DPS will have a seizure Exactly Link to comment Share on other sites More sharing options...
Urlan Posted October 3, 2018 Share Posted October 3, 2018 Considering the result of finishing Plains last year, it would not be surprising to take a bit this time as well for any advancements off of that. That said, I am sure DE is staying busy just as they did then in background stuff. Perhaps a warframe being 'stale' or boring for one player is not a good reason for them to get a rework however. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 3, 2018 Author Share Posted October 3, 2018 4 minutes ago, Urlan said: Perhaps a warframe being 'stale' or boring for one player is not a good reason for them to get a rework however. While this is very much true, I have met players with similar philosophies. Hopefully, a developer in charge of managing Warframe skills also shares a similar ideology :] Link to comment Share on other sites More sharing options...
SDGDen Posted October 3, 2018 Share Posted October 3, 2018 "ERMAGERD TEH NERF MENTALITY Y U TELL DE TO NERF EMBER AND TRINITY REEEEEEE" now that someone has said that. everyone else who feels that way please shut it. anyways practically all of these are good ideas. idk how reworking loki would go though... wukong doesnt need a nerf/buff but his kit is pretty boring indeed. in any case after fortuna small updates would be great. Link to comment Share on other sites More sharing options...
EinheriarJudith Posted October 3, 2018 Share Posted October 3, 2018 (edited) 10 minutes ago, (PS4)LoisGordils said: While this is very much true, I have met players with similar philosophies. Hopefully, a developer in charge of managing Warframe skills also shares a similar ideology :] there are 2 job in a group that are the most baby sitty, and tedious at times. those 2 jobs are healer and tank. they are roles any group trying to do anything serious needs. trinity is a MAIN healer. her job is to keep the more sturdy and damage dealy frames alive and doing what they do. if you find that boring there are 34 other frames pick one. Edited October 3, 2018 by EinheriarJudith Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 3, 2018 Author Share Posted October 3, 2018 4 minutes ago, EinheriarJudith said: there are 2 job in a group that are the most baby sitty, and tedious at times. those 2 jobs are healer and tank. they are roles any group trying to do anything serious needs. trinity is a MAIN healer. her job is to keep the more sturdy and damage dealy frames alive and doing what they do. if you find that boring there are 34 other frames pick one. Error 404: Minimum IQ of 100 Not Found Link to comment Share on other sites More sharing options...
EinheriarJudith Posted October 3, 2018 Share Posted October 3, 2018 (edited) 1 minute ago, (PS4)LoisGordils said: Error 404: Minimum IQ of 100 Not Found insults only mean one thing. you have nothing to say. Edited October 3, 2018 by EinheriarJudith Link to comment Share on other sites More sharing options...
TheKazz91 Posted October 3, 2018 Share Posted October 3, 2018 They did mention several frames they are looking at giving a rework in the last dev stream. Titania, Wukong, and a few others. Also Valkyrs ripline is dope and makes getting drift mods and orokin speed rooms very easy. Link to comment Share on other sites More sharing options...
Julian_Skies Posted October 3, 2018 Share Posted October 3, 2018 17 minutes ago, EinheriarJudith said: there are 2 job in a group that are the most baby sitty, and tedious at times. those 2 jobs are healer and tank. they are roles any group trying to do anything serious needs. trinity is a MAIN healer. her job is to keep the more sturdy and damage dealy frames alive and doing what they do. if you find that boring there are 34 other frames pick one. Eeeeh... Healing doesn't need to be boring, learned that in another MMO, on the other hand that depends entirely on encounter design which... Right, encounter design in Warframe. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted October 3, 2018 Author Share Posted October 3, 2018 9 minutes ago, TheKazz91 said: Also Valkyrs ripline is dope It's a horrible skill, the augment just adds salt to the wound. Make it have more effects. Like, pressing the melee attack while yanking an enemy would instead trigger a Finisher that would also grant bonus critical melee damage per kill. Link to comment Share on other sites More sharing options...
EinheriarJudith Posted October 3, 2018 Share Posted October 3, 2018 17 minutes ago, Julian_Skies said: Eeeeh... Healing doesn't need to be boring, learned that in another MMO, on the other hand that depends entirely on encounter design which... Right, encounter design in Warframe. if you want to do healing and you think trin is boring there are options. Harrow, Equinox, Oberon. ive played many a MMORPG. in Rift healers dont DPS when they are doing serious dungeons, in FFXIV i played as the White Mage, and Astralogian, you know what i did? buffed and healed. trinity may have some bugs in her kit but thats all the fixing she needs. Link to comment Share on other sites More sharing options...
TheKazz91 Posted October 3, 2018 Share Posted October 3, 2018 I wouldnt be opposed to being able to initiate a finisher on a rip lined target though if we are talking about how to make it fun to use against enemies that is more an issue with enemy design in warframe. Imagine if we had enemies that had armor plating that had to be removed to expose a weak point and rip line could be used to easily remove those armor plates. That would make it fun to use against enemies but I wasnt suggesting using ripline on enemies at all it is just a fun way to get around. Like rip line is 100% just for mobility right now. Link to comment Share on other sites More sharing options...
GPrime96 Posted October 3, 2018 Share Posted October 3, 2018 1 hour ago, (PS4)LoisGordils said: 13. Valkyr - her Ripline absolutely needs a revisit. Paralysis could also see some improvements. Highly agree with this. Link to comment Share on other sites More sharing options...
Messaiga Posted October 3, 2018 Share Posted October 3, 2018 1 hour ago, (PS4)LoisGordils said: 8. Ash - he's great! However, for consistency's sake, I feel his Shuriken should scale with melee and Riven mods. Akin to Gara, Khora, Atlas etc. I feel like this would limit his build options and also make Shuriken a little too good, considering it homes in on targets, ignores environment collision, and has a static range (60 meters). I'd rather them just add some more function and interaction into his kit. Here's what my wish list looks like: Shuriken: Make the cast and projectiles silent. Make Shurikens stun enemies. If a Shuriken hits a wall, it'll get stuck in it (more on the purpose of this later). Smokescreen: Extend the stagger duration maybe? I'd like to see it be more noticeable at least. Teleport: Ash can cast Teleport on Shurikens stuck in walls (think Limbo's Switch Teleport with his Decoy). Bladestorm: Maybe find a way to make targeting enemies with Bladestorm more intuitive and natural? The ability itself is fine right now, it just feels awkward to use IMO. Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted October 3, 2018 Share Posted October 3, 2018 Why isn't braindead Limbo on this list? Link to comment Share on other sites More sharing options...
Julian_Skies Posted October 3, 2018 Share Posted October 3, 2018 1 hour ago, EinheriarJudith said: if you want to do healing and you think trin is boring there are options. Harrow, Equinox, Oberon. ive played many a MMORPG. in Rift healers dont DPS when they are doing serious dungeons, in FFXIV i played as the White Mage, and Astralogian, you know what i did? buffed and healed. trinity may have some bugs in her kit but thats all the fixing she needs. Of course there are options, tbh Trinity is basically like XIV's white mage, extremely simple, and draws it's strengths from that (which was the healer I played there). That simplicity, of course, was rarely felt since they based a lot of the fun of fights on encounter design, which isn't REALLY a thing Warframe can do easily, by it's own nature. Link to comment Share on other sites More sharing options...
(PSN)OriginalEquinox Posted October 3, 2018 Share Posted October 3, 2018 1 hour ago, (PS4)RenovaKunumaru said: Why isn't braindead Limbo on this list? U WOT M8! I'll trap you in purgatory stasis for insulting the Lord almighty Bimbo the dashing one!! Link to comment Share on other sites More sharing options...
Urlan Posted October 3, 2018 Share Posted October 3, 2018 4 hours ago, (PS4)LoisGordils said: While this is very much true, I have met players with similar philosophies. Hopefully, a developer in charge of managing Warframe skills also shares a similar ideology :] I think that is a fair stance, lets hope that whatever the devs do, it works out in the long-term! Link to comment Share on other sites More sharing options...
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