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Creating a warframe from scratch [SPOILER ALERT!!!]


FollowTheFaceless
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After The Sacrifice quest some truth been revealed about our personal dentist Helminth. That is involved in warframes creation process. What if WE get an opportunity to create our own from scratch? Completely custom, just like modular weapons? We can choose it's appearance, gender, abilities, passive... I think it might be cool.

I'm NOT taking existing frames abilities and combining them for custom frames. BECAUSE IT IS GONNA BE BUGGY MESS. I'm talking about 2-3 variants for each ability, created exclusively for those frames. 8-12 abilities total to choose from.

Those abilities might be linked to chosen body parts during creation process, while the main body (infested flesh) determined the main stats (hp, shields, armor, etc.) and also comes in few chooseable variants.

Edited by FollowTheFaceless
More specific information to avoid further misunderstandings and conflicts.
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15 minutes ago, (XB1)Skippy575 said:

That's a big can of worms to deal with. While neat in concept I think DE would be better off sticking to the themed Warframes.

That's kinda pessimistic... and no, it's pretty simple, actually.  Main body (infested flesh) - hp, shields, armor and stuff... Head neuroptics -  first skill, hands - second, legs - third, body armor - fourth. Trinkets (spikes, horns, tail or something) - passive. Done.

Edited by FollowTheFaceless
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1 minute ago, FollowTheFaceless said:

That's kinda pessimistic... and no, it's pretty simple, actually.  Main body (infested flesh) - hp, shields, armor and stuff... Head neuroptics -  first skill, hands - second, legs - third, body armor - fourth. Trinkets (spikes, horns, tail or something) - passive. Done.

Sure making it easy enough, but they just a bring a #*!%ton of extra work for themselves.  And then you'd introduce the chances of true hard meta. Use the search function, modular warframes have been discussed at length with the similar conclusion that zawframes are just asking for hard powercreep, and just not worth the troubles they would bring for DE

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7 minutes ago, Atsia said:

Sure making it easy enough, but they just a bring a #*!%ton of extra work for themselves.  And then you'd introduce the chances of true hard meta. Use the search function, modular warframes have been discussed at length with the similar conclusion that zawframes are just asking for hard powercreep, and just not worth the troubles they would bring for DE

At least the idea of creating a completely new warframe even from a few premade presets is not that bad. Trashing it would be silly.

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13 minutes ago, FollowTheFaceless said:

That's kinda pessimistic... and no, it's pretty simple, actually.  Main body (infested flesh) - hp, shields, armor and stuff... Head neuroptics -  first skill, hands - second, legs - third, body armor - fourth. Trinkets (spikes, horns, tail or something) - passive. Done.

No... it's being realistic.

All that you've done is list concepts and ideas; which translates to nothing if implementation ends up being buggy on top of adding to server load on custom frame saved settings and the like.

 

Having an idea is fine, good even for the most part, but don't be so naive into thinking an idea is a surefire success on a just cause basis without thinking of the possible roadblocks ahead in realizing said idea and straight up claims those who do as pessimistic.

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6 minutes ago, Tsardova said:

No... it's being realistic.

All that you've done is list concepts and ideas; which translates to nothing if implementation ends up being buggy on top of adding to server load on custom frame saved settings and the like.

Having an idea is fine, good even for the most part, but don't be so naive into thinking an idea is a surefire success on a just cause basis without thinking of the possible roadblocks ahead in realizing said idea and straight up claims those who do as pessimistic.

Zaws a real. Kitguns soon gonna be real. CUSTOM MOA PETS SOON GONNA BE REAL. So I believe it's completely real and possible. And completely not buggy. Only roadblock is - time. 

Edited by FollowTheFaceless
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Just now, FollowTheFaceless said:

Zaws a real. Kitguns soon gonna be real. CUSTOM MOA PETS SOON GONNA BE REAL. So I believe it's completely real and possible. And completely not buggy.

And look how broken some Zaw combinations are. Who knows how strong Kitguns and Moas will be when they launch. It would be even worse for Zawframes unless they had few options for powers/etc. but then it wouldn't be very fun.

2 minutes ago, FollowTheFaceless said:

Only roadblock is - time.

Be realistic. That's not the only problem and you know it.

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Will trade Loki neuroptics for Harrow for CC... Or Inaros for stuns? Or Limbo for trolling? 

So hard to choose...

On a serious note, I think it will be a very hard task, with lots of balance issues and will result in a huge delay between release of normal frames for a little gain... And the end result will be a copy of existing frames with slightly differently looking abilities.

Not to mention it will make no sense from lore perspective.

Edited by rand0mname
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12 minutes ago, FollowTheFaceless said:

Zaws a real. Kitguns soon gonna be real. CUSTOM MOA PETS SOON GONNA BE REAL. So I believe it's completely real and possible. And completely not buggy. Only roadblock is - time. 

 

Weapons =/= frames..... 

 

Does zaw have overlaying systems like customizable skills? Ergo the inherent link to algorithms to manage stat combinations/ balance and the like?

Zaw is a mess as is, and it's the bottom line of custom content. Something more complex like custom frames would need far more time to nail down, and we sure as hell don't need content drought for a gimmick that may not even last.

 

We don't know how extensive gun customization would be yet, even if it exists; if it ends up being lackluster then it's wasted effort. Same applies to your idea.

 

Custom moa pets mean nothing considering we had kavat and kubrow even if they're rng related.....

 

you're not exactly making a compelling reasoning aside from "I want this to be in the game so it's a good idea" there mate.

6 minutes ago, FollowTheFaceless said:

Then Railjack never gonna be released because it's impossible and lies.

Railjack has been in the works for a while and it doesn't have variables that's posed by custom frames.... It's a combat/ gameplay mode, not a custom gimmick. The heck are you even spouting at this point dude, there's 0 relevance between the 2 concepts here.

 

 

Edited by Tsardova
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Zaws are completely different because there are 49 possible zaw combinations and doing it with warframes are even works because there are 144 unique abilties and there are over 500 ability combinations so doing the custom warframe abilities is just worse because  DE would have to code for EACH ability combination for less lag

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The point is that there is disparity between Warframe abilities that is often times balanced by their stats/playstyle

Just consider the following: Limbo's passive, Mirage's Hall of Mirrors, Volt Speed, Chroma Vex Armor or Mirage Eclipse or Rhino Roar or Saryn's Contaigon, and Exalted Blade. GG

Edited by Synpai
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2 minutes ago, Tsardova said:

Railjack has been in the works for a while and it doesn't have variables that's posed by custom frames.... the heck are you even spouting at this point.

Because if it confirmed by devs - NO ONE argues with that no matter how buggy and messy it gonna be. Raids are excellent example of buggy mess, yet someone demands their return.

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7 minutes ago, (XB1)archlion227 said:

Zaws are completely different because there are 49 possible zaw combinations and doing it with warframes are even works because there are 144 unique abilties and there are over 500 ability combinations so doing the custom warframe abilities is just worse because  DE would have to code for EACH ability combination for less lag

lol nope, you completely not reading me. Im talking about 2-3 choosable variants for each ability. AND THEY NOT TAKEN FROM EXISTING FRAMES.

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1 minute ago, FollowTheFaceless said:

Im talking about 2-3 choosable variants for each ability. AND THEY NOT TAKEN FROM EXISTING FRAMES.

Which you conveniently didn't put in the OP. That's on you for not being detailed on your idea and people jumped to conclusions based on previous threads.

5 minutes ago, FollowTheFaceless said:

Because if it confirmed by devs - NO ONE argues with that no matter how buggy and messy it gonna be. Raids are excellent example of buggy mess, yet someone demands their return.

And you're either fantastically missing the point or straight up ignoring any point that disagrees with you.

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1 minute ago, --Q--Stryker said:

Which you conveniently didn't put in the OP. That's on you for not being detailed on your idea and people jumped to conclusions based on previous threads.

And you're either fantastically missing the point or straight up ignoring any point that disagrees with you.

Because no one even tries to think about it positively and dug up it's dirt side right from the start and starts throwing it. 

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4 minutes ago, FollowTheFaceless said:

Because if it confirmed by devs - NO ONE argues with that no matter how buggy and messy it gonna be. Raids are excellent example of buggy mess, yet someone demands their return.

Again, it's a game MODE, not a customization gimmick. NO ONE argued cause nobody knew how buggy or not it would be and that it doesn't entail the same line of risks/ possible complications as the concept you proposed.

 

Realize that Railjack and your idea are two different spectrums.... you linking them together without a logical causality doesn't make for a compelling argument.

 

Your idea already had a progenitor, the zaw gimmick that you cited. And that gimmick is a mess at best, with so many balance issues that remain unadressed. And honestly, I've only seen very few people who ran zaws in the past months over the meta base game equipment. I.e. even with so many possibilities on zaw it remains unused by the general.

If your proposed idea doesn't even last and the base frames can do better than a custom frame then there's no real compelling reason to use a custom frame or even have the gimmick in the first place.

 

Raids may have been somwhat buggy but it functioned fine for the most part, if you wanna say raids are buggy then the whole game is buggy what with capture targets falling out of map, etc even 5 years in. People wanted it for entirely different reason.... it's the closest thing we had to an endgame activity, and it wasn't as buggy as most people hyperbole it to be. Check your facts.

 

5 minutes ago, FollowTheFaceless said:

lol nope, you completely not reading me. Im talking about 2-3 choosable variants for each ability. AND THEY NOT TAKEN FROM EXISTING FRAMES.

Then this new frame would have what, 12 abilities to choose from total, this alone would result in so many mixups that need to adhere to frame stats like energy pool, on top of balancing factors like armor and the like if the skills have a tie-in calculation to them like frost bubble, etc....

Again, the algorithm tied to this concept of yours would be FAR more complex than you've implied so far.

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