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Custom Corrupted Warframe Mods


Ikusi_Prime
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Corrupted mods are cool. They let us focus in on a particular stat at the cost of another stat, allowing for interesting interactions and a fine-tuning of playstyle. However, we only have 5 corrupted Warframe mods: Blind Rage, Fleeting Expertise, Narrow Minded, Overextended, and Transient Fortitude. Each one positively affects one stat, and negatively affects another, so their limited number means that we don't have every combination. If I want a corrupted mod that increases duration, there's no other option than giving up range, making this mod far less efficient on frames that want both duration and range. 

Instead of releasing a bunch of corrupted mods for every combination of stats, why not let us craft them, similar to a Zaw or Kitgun? This would give us a ton of control over our stats and playstyle, and would really incentivize whatever quest would be involved to gather the parts or fuse those mods. 

There could even be multi-stat corrupted mods, where multiple stats are lowered to empower a single stat. For balance's sake, they would have to be less efficient that the single stat, otherwise people would just split the negative among as many stats as possible to lower the impact. It would probably need to be around +99% to one stat, and either -66% to another stat, or -35% to two stats, or -25% to three stats, etc. 

 

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Tbh I think it would be too convenient to have a mod for every build. Imagine a Loki able to use 3 mods that adds Duration by removing something else. No efficiency/strenght/range, but a 2-3 min invisibility. 

Or a Chroma/Rhino with Blind Rage, Transient Fortitude and another mod that gives Strenght, but reduces Range, in addition to Narrow Minded and a mod that reduces Efficiency to raise Duration. You'd get insane survivability and damage buff for an eternity (for yourself, but still). 

Those are just examples, but imho it would just make Powercreep 10x times worst if we had the perfect mods for all the already-Meta builds.

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1 minute ago, Blade_Wolf_16 said:

Tbh I think it would be too convenient to have a mod for every build. Imagine a Loki able to use 3 mods that adds Duration by removing something else. No efficiency/strenght/range, but a 2-3 min invisibility. 

Or a Chroma/Rhino with Blind Rage, Transient Fortitude and another mod that gives Strenght, but reduces Range, in addition to Narrow Minded and a mod that reduces Efficiency to raise Duration. You'd get insane survivability and damage buff for an eternity (for yourself, but still). 

Those are just examples, but imho it would just make Powercreep 10x times worst if we had the perfect mods for all the already-Meta builds.

The meta builds will be meta regardless of what mods are available because they are just good. Having extreme flexibility in modding stats would allow non-meta builds to actually have a use if you could grab a single mod to get the stats you want instead of combining 2-3 corrupted mods to get the combination you want. 

If it really becomes an issue, scrap the old corrupted mods and make a new slot, like the Exilus slot, where these mods would go. You only get one, but it can be whatever stats you want it to be. 

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This just boils down to giving more slots to players. Where is an actual downside to using these hypothetical mods?

5 minutes ago, Aejan said:

If it really becomes an issue, scrap the old corrupted mods and make a new slot, like the Exilus slot, where these mods would go. You only get one, but it can be whatever stats you want it to be. 

This makes the idea even worse.

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2 hours ago, peterc3 said:

This just boils down to giving more slots to players. Where is an actual downside to using these hypothetical mods?

This makes the idea even worse.

The downside is the penalty to your stats, similar to all corrupted mods. It essentially adds every combination of corrupted mods without the devs needing to go out and make 19+ more mods. Are you saying that giving players more open slots is a bad thing? 

An addition of an extra mod slot exclusively for one corrupted mod wouldn't really be terrible. Again, it opens up that slot for something else, and ensures that people can't go overboard with min/maxing their frames. Appropriate buffs/nerfs might be in order to account for the fact that you can only have one corrupted mod. Think of it like a Riven for warframes. 

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3 hours ago, Aejan said:

Instead of releasing a bunch of corrupted mods for every combination of stats

They're not going to release corrupted mods for every combination of stats. The mods we have are the mods we have, and I think we're unlikely to get any more.

3 hours ago, Aejan said:

If I want a corrupted mod that increases duration, there's no other option than giving up range, making this mod far less efficient on frames that want both duration and range.

This is intentional. These mods are not supposed to make your whole build ultra-better; they're supposed to make you think and ponder and calculate where you would get the best advantage. The fact that they do work perfectly on some warframes, like Invisibility Loki, is kind of just a side effect of the sheer number of abilities. But it's not supposed to work out clean for you.

Your proposal would allow players to tailor their builds to their exact desire, instead of forcing players to operate within strict parameters as all good game design does.

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6 hours ago, Aejan said:

The downside is the penalty to your stats, similar to all corrupted mods. It essentially adds every combination of corrupted mods without the devs needing to go out and make 19+ more mods. Are you saying that giving players more open slots is a bad thing? 

An addition of an extra mod slot exclusively for one corrupted mod wouldn't really be terrible. Again, it opens up that slot for something else, and ensures that people can't go overboard with min/maxing their frames. Appropriate buffs/nerfs might be in order to account for the fact that you can only have one corrupted mod. Think of it like a Riven for warframes. 

Not really downside if you can pick the penalty to be something inconsequential to your playstyle. This is like saying a Riven with +500% Recoil is a massive penalty to a weapon with no recoil or -60% Magazine Capacity on the Vectis.

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