(XBOX)Umbra Howl Posted October 10, 2018 Share Posted October 10, 2018 Planet startups in a level 100 then goes to 200 then so and so on. Link to comment Share on other sites More sharing options...
peterc3 Posted October 11, 2018 Share Posted October 11, 2018 That would just be the same nodes as everywhere else, just higher level. That isn't true end game, whatever that actually means, to anyone. Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted October 11, 2018 Share Posted October 11, 2018 Mindlessly making enemies bigger bulletsponges & heavy hitters is the lazy boring road to take to end game and difficulty. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted October 11, 2018 Share Posted October 11, 2018 Feels more like it's time for the veterans to leave the Origin system for the Tau System... Link to comment Share on other sites More sharing options...
(XBOX)EPOSSTYLE Posted October 11, 2018 Share Posted October 11, 2018 The crux of the problem is, "everybody gets a gold star logic"? If it doesn't kill, maim, dilute and weaken skills it will not be included!? Link to comment Share on other sites More sharing options...
ikkabotz Posted October 11, 2018 Share Posted October 11, 2018 (edited) We need different AI, not the same predictable stuff over and over again. Sanctuary Onslaught and Sorties provide the type of higher lvls you speak of and they're answered the same predictable way. So why not have the new planet, with new enemies. Fewer of them if they eat up too many programming resources, but with a variety and complexity to them not seen yet. Something like Nox was a step vaguely in the right direction, but I feel like advanced AI is the elephant in the room not discussed nor developed that's held Warframe back for years. I'd like more complex groupings, that take more time to kill and you feel their presence in the game. Sort of like what invasions and syndicate intrusions were supposed to be only better. I feel no weight or threat from enemies in the game at all. I'd like more layering in the confrontations before stuff just melts. Stages of complexity in the encounter. Edited October 11, 2018 by ikkabotz Link to comment Share on other sites More sharing options...
Ada_Wong_SG Posted October 11, 2018 Share Posted October 11, 2018 (edited) Sentient planet, with the whole sentient faction as enemies. Since they can adapt to fighting styles. Suggestion to AI changes/ improvements. Sentient will detect your warframe type, if you are using Excal Umbra with blinding ability, they will detonate on death in attempt to kill you when you melee them. If you are using melee attacks actively, sentient will rapidly move away in attempt to run out of your reach and uses automatic weapons to mow you down. If you are using self-damage weapons, sentient will rush closer to you to prevent you from using the weapon. If you are using any invincibility/ damage reduction buff, sentient will at random use nulifier abilities to de-buff you. New enemy type - Doppelganger Sentient enemy that will mirror your current warframe, sentinel and weapons, you will be fighting a clone of yourself. The stronger you are the harder it fights, you use crit build the enemy will be granted crit build as well. a 6 forma weapon with Riven will be used against you if you choose to bring that to battle. If you are using mesa with peacemaker you will be greeted with equal and opposite enemy. Limbo in rift will have the enemy which also can enter the rift. Ivara will be greeted with sleep arrow from enemy that put your warframe to sleep. Edited October 11, 2018 by Ada_Wong_SG Link to comment Share on other sites More sharing options...
W3zeer Posted October 11, 2018 Share Posted October 11, 2018 vor 9 Stunden schrieb ikkabotz: Something like Nox was a step vaguely in the right direction Have to disagree with you on that one. Sure they were new for a while, but once you got to know them they're like every other enemy in the game and always execute the exact same of behaviour with the right trigger. Same with Ghouls. So I don't think they were a step in any direction, just more of the same. I fully agree with you on the part that the game needs better AI, right now enemies are 100% predictable and never change anything. It would even be a start if it was as simple as enemies using their melee weapons they all have to engage a Zephyr that cannot be hit with guns 😄 . Although that would technically be predictable too it would atleast show some form of adapting 😉 Link to comment Share on other sites More sharing options...
(PSN)Silverback73 Posted October 11, 2018 Share Posted October 11, 2018 Tau system. After we beat back the Sentient threat, my guess is Entire new solar system or Sentient homeworld...next Tennocon. Link to comment Share on other sites More sharing options...
(PSN)EpICFreeDoMZz Posted October 12, 2018 Share Posted October 12, 2018 Yes I 100% agree! We need... A fashion planet! Think of the capes. You heard me Edna. Capes! Link to comment Share on other sites More sharing options...
Veridian Posted October 12, 2018 Share Posted October 12, 2018 11 hours ago, (PS4)EpICFreeDoMZz said: Yes I 100% agree! We need... A fashion planet! Think of the capes. You heard me Edna. Capes! I can already imagine what the planet would be like. Spoiler Link to comment Share on other sites More sharing options...
(PSN)EpICFreeDoMZz Posted October 12, 2018 Share Posted October 12, 2018 59 minutes ago, Ver1dian said: I can already imagine what the planet would be like. Hide contents Is it bad that I want that? Like...really want that 😂😂 Link to comment Share on other sites More sharing options...
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