(PSN)bdr1414 Posted October 12, 2018 Share Posted October 12, 2018 when I used revenant for the first time, a lot of his abilities seemed like reskin of older abilities NYX's mind control Mesa's shield with the augment Wukong's cloud that actually does something since all frames have a theme associated with it (eg. ember : fire , frost : ice , atlas : rock , hydroid : water ) instead of releasing a new frame every few months , why not release a new ability for older frames and then the player can customize it's abilities similar to ability mods for sentinels but it'll have its own mod slots separate from the regular mod slots any frame can have a maximum of 4 abilities equipped, but the player can also choose to build for less, or even play with no abilities equipped, if a frame is running with less than 4 abilities it should get some buffs based on the number of abilities dropped so if a frame is running with 3 abilities equipped it'll get +25 base health , if it's running with 2 it'll get an extra +25 base energy and every time a new ability is released it should be available in inventory or can be bought from the market with credit Link to comment Share on other sites More sharing options...
Zi-Sui Posted October 12, 2018 Share Posted October 12, 2018 Even though I prefer having new frames released over new abilities for old frames, I like your idea about being able to disable abilities and gain buffs for that, especially if those buffs would be significant enough for base health and armor. I would disable quite a bit of abilities for that, first from Inaros. DE have so much going on that you wouldn't implement this this year nor the next. And I'm sure someone comes with valid reasons to dismiss this idea as usual, but I see nothing wrong with it. Link to comment Share on other sites More sharing options...
5H4DE Posted October 12, 2018 Share Posted October 12, 2018 So go back to when we had to equip our abilities and rank them up as mods, but with more options. It'd be too much work especially with the way reworks are going lately with a heavy focus on synergy. Link to comment Share on other sites More sharing options...
Kraitharch Posted October 18, 2018 Share Posted October 18, 2018 On 2018-10-12 at 11:34 AM, (PS4)bdr1414 said: when I used revenant for the first time, a lot of his abilities seemed like reskin of older abilities NYX's mind control Mesa's shield with the augment Wukong's cloud that actually does something since all frames have a theme associated with it (eg. ember : fire , frost : ice , atlas : rock , hydroid : water ) instead of releasing a new frame every few months , why not release a new ability for older frames and then the player can customize it's abilities similar to ability mods for sentinels but it'll have its own mod slots separate from the regular mod slots any frame can have a maximum of 4 abilities equipped, but the player can also choose to build for less, or even play with no abilities equipped, if a frame is running with less than 4 abilities it should get some buffs based on the number of abilities dropped so if a frame is running with 3 abilities equipped it'll get +25 base health , if it's running with 2 it'll get an extra +25 base energy and every time a new ability is released it should be available in inventory or can be bought from the market with credit It would be a really great feature. We can equip different focus schools for operators afterall. And we have modular melee weapons, modular secondaries coming soon. So why not modular warframes? Link to comment Share on other sites More sharing options...
Atsia Posted October 19, 2018 Share Posted October 19, 2018 I mean, but this is how the game used to work and DE changed it because people WOULD drop all but 1 or 2 abilities for more mod space. i doubt they want to go back to the old mix and match days. Link to comment Share on other sites More sharing options...
(PSN)bdr1414 Posted October 19, 2018 Author Share Posted October 19, 2018 well my idea is that you don't have to farm the ability mods or rank them .. once you build build the warframe it'll be available in the moding screen and it'll have its own mod slots the whole idea is to give the possibility to release new abilities for older frames .. take vauban, his whole kit is based on massive cc and now everyone wants a rework .. but some still like their cc builds so why not rework some of them and release some new abilities that can do damage or debuff or support Link to comment Share on other sites More sharing options...
Atsia Posted October 19, 2018 Share Posted October 19, 2018 (edited) 4 hours ago, (PS4)bdr1414 said: well my idea is that you don't have to farm the ability mods or rank them .. once you build build the warframe it'll be available in the moding screen and it'll have its own mod slots the whole idea is to give the possibility to release new abilities for older frames .. take vauban, his whole kit is based on massive cc and now everyone wants a rework .. but some still like their cc builds so why not rework some of them and release some new abilities that can do damage or debuff or support Eh, that really only makes more balancing issues for them, now having to account for 5 different variations of a frame than one if it they get one new ability. And your still gonna run into the same problem DE dropped removable abilities because, players dropping every ability but one and abilities that will be ignored no matter what. It's far easier for them to just rework a frame to make those abilities worth it imo than release a new ability, make sure it balanced and works right, and still leave that undesirable ability in the same state. The idea is interesting, but would require them reverting back to a pseudo-Modding 1.0, and I just don't see that happening. Edited October 19, 2018 by Atsia Link to comment Share on other sites More sharing options...
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