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Chimera: Update 23.10


[DE]Megan

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C̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕: Update 23.10

The launch of The Sacrifice back in June 2018 was the last Mainline update to go out, and it was no doubt a hefty one. There was much for the entire DE team to comb through and we find this to be the case with all Mainlines. As we say with all Mainlines, we can’t catch everything that may fall through the cracks, meaning you may see some WIP or unintentional things that are not meant to be live. 

Enjoy Update 23.10 and we’ll be here for Hotfixes and the usual!

C̶̹̃h̴̊̍̐͜i̶͓̩͛̽m̸̨̈́͘e̴̤̒ŕ̸͉͋̕å̸̙̭͕ has come.... 

 

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Arbitrations: Lethal Alerts

A new type of challenge is available to players that have completed the entire Solar Map! ARBITRATIONS are here, read on to learn everything you need to know! If you have not completed the entire star chart, you can go to the Arbiters of Hexis in any relay and talk to this NPC. They will tell you what nodes in the Star Chart you must complete to unlock Arbitrations! 

The Arbiters of Hexis are providing you with the chance to fight with something unknown to most Warframe missions: Mortality! Arbitrations are single-life missions that put you in a scenario where you have to make your only life count! 

Every hour you'll be presented with a new Arbitration.

  • These missions are always Endless!
  • Rewards are earned at double-the-usual interval (every 10 Defense waves, every 10 Survival minutes), etc. 
  • Rewards are on an ABCCCCCCCCCCC (repeat C to infinity) rotation. 
  • Any A/B/C interval reward you receive is kept after you die or fail the mission (anything picked up off the ground is lost though)! 
  • Missions feature a new Arbiter-themed drone enemy that effectively shields nearby enemies. A keen team will coordinate to take these protective units out! 
  • Each successful interval will earn you a new "Vitus Essence" resource that can be used to build some new cosmetic items offered by an Abiters NPC in the their respective Arbiters Enclave in any Relay.
  • PER PLAYER BOONS! Every Arbitration features a custom boon to you! A given Warframe and Weapon will receive substantial bonuses if used. 
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Endless Arbitration missions play out a little differently for an added challenge... 

Survival: Life Support Capsules are worth 75% of what they're normally worth!
Interception: Towers controlled by enemies fill the "Opponent" progress bar at double the rate!
Defense: You're protecting an NPC and have much less downtime between waves!
Excavation: Increased Defense time to 3:00!
Defection: Rescue targets have no revive state!
Infested Salvage: Consoles have half their normal Health! 

Unique Rewards can be found within Arbitrations, including:

  • 6 x Mods: 
    • Sharpshooter (Sniper): +15 Energy on Headshot Kill
    • Cautious Shot (Unique): -90% Self Damage, -15% Total Damage
    • Power Donation (Aura): -30% Power Strength, +30% Power Strength for teammates
    • Vigorous Swap (Warframe): On Equip: +165% damage for 3s, +100% Holster Speed
    • Rolling Guard (Warframe): On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
    • Adaptation (Warframe): When Damaged: +10% resistance to that Damage Type for 20s. Stacks up to 90%.
  • Arbitration exclusive Resource known as 'VITUS ESSENCE' used for crafting Arbitration Cosmetics! 

Note: Failure is a rare thing in Warframe, in the month of September only 2.5% of all missions were Failed. Prepare yourself for a new reality where failure may become the norm for these missions - can you overcome the odds!?

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NEW WEAPONS
PUPACYST

A two-pronged attack; the bone-grafted cocoon at the tip of this staff rends flesh, while the viral mass living within spreads itself into the wounds of each new victim.

FALCOR
Carve through enemies with surgical precision using this Corpus-tech Glaive.

Find both these new weapons in the Market or in your Clan Research!

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NEW WEAPON SKINS
ZASTRA DUAL DAGGER SKIN

Artistry meets lethality with this elegant Dagger Skin.

KLUDGEKIL MACHETE SKIN
Bludgeon, hack, and maim with this improvised Machete skin fashioned out of broken Grineer weapons.

Find both these new weapon Skins in the Market!

General Additions:

  • Operators now have an A / B / C Customization config option for clothing and accessories!
  • New Sentinel Precepts (available from Simaris’ offerings):
    • Dethcube - Energy Generator: Dethcube drops an Energy Orb after assisting in 10 kills.
    • Shade - Ambush: When Ghost invisibility is broken, Shade’s owner is granted 120% Damage for 3s.
  • New infinite Gear spiral! Is it truly infinite? No. BUT 99 Gear items is a lot and we challenge you to reach the limit.
  • 7 new Syndicate Captura Scenes purchasable with respective Standing once Quest requirements are met (with the exception of Simaris’):
    • LUA CONTAINMENT SCENE (Arbiters of Hexis)
    • CHAMBER OF THE LOTUS SCENE (Cephalon Suda)
    • SILVER GROVE SHRINE SCENE (New Loka)
    • MYCONA COLONY SCENE (Perrin Sequence)
    • HUNHOW'S CHAMBER SCENE (Red Veil)
    • KUVA THRONE SCENE (Steel Meridian)
    • SANCTUARY CONDUIT SCENE (Cephalon Simaris)
  • We've added a library of new sounds for the general social experience. You will now hear new and custom sounds for: 
    • DMs and Squad Chat
    • New drag/drop sounds!
    • When someone joins your Squad (no longer just a visual bumper) 
  • A ‘Relics' category has been added to the player Inventory menus. 
  • Added objective marker pointing players to Konzu when entering Cetus for the first time.
  • Added new aiming in/out transition sounds for Archwing weapons. We added these for primaries and secondaries in 22.16.0, but now you get to hear them in SPACE!
  • Added the ability to purchase multiple Forma Bundles from the Market at once.
  • Added a new in-game Challenge:
    • Joyride: Travel over 10,000 meters on a stolen Dargyn across the Plains of Eidolon.
  • Added more Community Fan Art to the Codex for your Display decorating enjoyment!

Junction Changes:

  • Removed “Defeat 3 Eximus enemies on EARTH” requirement from Venus Junction.
  • Lowered “Defeat 10 Eximus enemies on Venus” requirement on Mercury Junction to 5 Eximus enemies in any region.
  • Lowered “Defeat 10 Sentient enemies on Lua” requirement to 5 Sentient enemies.
  • Lowered “Collect any 3 Mods from the Orokin Principle challenge rooms on Lua” to 1 Mod.

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Daily Tribute Changes:

The much discussed changes have arrived - they are quite straight forward, but if you want to really dive deep into them please start with our Dev Workshops for history!

Part 1/2:


Milestones!

On the major Milestone days (every 50 days between 0-1000) you will be presented with up to 3 Choices! These choices will still respect the original chronological release, and by the next time you reach a given category, you'll see a new item appear in place of what you've already chosen (if applicable).

1. Sigils and Resources. Days 50,150,250, etc.
2. Primed Mods. Days 200,400,600, etc.
3. Weapons. Days 100,300,500, etc.

Day 1000 and beyond!

Starting at Day 1050, Evergreen reward choices will be rotated every 50 Days though the following options:

Evergreen Choices A (choose one):
3 x Forma
3 x Exilus Adapter
4 x Weapon Slots

Evergreen Choices B (choose one):
50,000 Kuva
7-day Boosters (Affinity, Credits, Resource)
30,000 Endo

Evergreen Choices C (choose one):
3 x Rifle Riven
3 x Melee Riven
3 x Secondary Riven

Scaling Day-to-day: Scale all the things!
     
One important thing to clarify is that the in-game items received on the non-Milestone Days in Daily Tribute system now scale based on the amount of days you have logged on. Endo is an example well documented in the past Workshop, but this also applies to Credits, Booster Durations, Resources, Syndicate Medallions, Relics, and Forma Blueprints.
The way this Scaling works is that we have chosen a base amount of a given item and applied a multiplier that reflects your current amount of Days logged in - it does vary by item type!
For example, on Day 1 I get 1 x Tellurium, but on Day 1000 I get 6 x Tellurium!

Additional Information:

 

  • There is now a fixed Day 5 Reward of 25,000 Credits and 1000 Endo.
  • Our goal is to make it only slightly more flexible while still respecting the core need to login frequently. Personalization is a huge part of Warframe and we think that this changes the Daily Tribute system to better reflect that. 
  • The Lodestar Syandana and the Lodestar Armor Set - they are staying at Day 800 / 1000 respectively.
  • We have added custom lines and videos to each Daily Tribute which brings a Warframe NPC out to greet you on your new day.


Saryn Changes:

We recently made the surprising discovery that Miasma’s damage multiplier for targets affected by Spores never actually worked. It has been fixed and will now work as we’ve intended it to originally. That said, seeing as it has been absent until now, we have increased the damage multiplier from 2x to 4x to encourage even more synergy between the two abilities. 

Seasoned Saryn players will notice the change immediately, as it can make quite an impact on the spread of Spores via Miasma kills. By increasing the damage multiplier we have reduced the following to compensate for the change:

  • Miasma base Damage has been halved.
  • Spores scaling damage per second cap has been reduced from 10 to 7.

As always, we watch for your feedback and encourage you thoroughly test out the changes first before leaving your thoughts. Thank you! 

Operator Suit Mesh Changes:

As we have added more complex Operator outfits and Armor Sets, we've made revisions to the some of the existing cosmetics to allow for better sharing of aesthetics among sets. There are now new seams on the shoulders, neck, and waist of multiple outfits which will make mix & matching less jarring! 


Revenant Changes & Fixes:

  • Revenant’s Reave wall width is now affected by Range Mods.
  • Revenant’s Reave now also sheds Status Effects on cast and applies them to targets it hits.
  • Fixed Revenant's Thralls not granting Affinity when killed. 
  • Fixed Revenant’s Danse Macabre being able to damage Nullifier bubbles (and then killing the Nullifier).
  • Fixed enemies affected by Revenant’s Enthrall and then a Radiation Status Effect being able to enthrall the Defense target, preventing the wave from ever ending.
  • Fixed Revenant Reave not using Modded Health/Shield steal values.
  • Fixed Revenant’s Reave Abilities page not properly showing the Modded Health/Shield steal values.
  • Fixed Revenant’s Thrall death pillars blocking projectiles.
  • Fixed various Syandana clipping issues with Revenant. 

Phantasma Alt Fire Changes:

  • Phantasma’s Alt Fire homing projectile amount is no longer based on charge time. Alt Fire now releases 5 total homing projectiles.
  • Phantasma’s Alt Fire damage per projectile now scales based on charge time.

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Dojo Additions & Changes:

  • Over 40 FX Decorations and 7 structural Decorations have been added for your decorating enjoyment!
  • A brand new Sandbox room has been added! Check your Dojo Room Building options for the 'INSPIRATION HALL'! This empty great hall is a blank slate awaiting inspired designers!
  • All Display Decorations are now usable in Dojos, as well as a 'Text' Decoration!
  • The Clan Chat tab now displays the following Clan activity in green:
    • Player left Clan
    • Player invited 
    • Player joined 
    • Color Research started or unpaused
    • Player Hierarchy change 
    • Clan Tier change 
  • A confirmation prompt now appears when a Clan Chat Moderator attempts to kick/ban a player.
  • Added a toggle to ‘Show All’ or ‘Hide Owned Blueprints’ in the Energy, Bio, Orokin, and Chem Labs.
  • Added 3 more options in the Contribution screen under Alliance header for donating Credits, Decorations, and Resources to other Allied Clans.
  • Initiates can no longer purchase/replicate Clan Research (contributing allowed). This prevents new recruits from joining and bailing once they have taken their fill of Research.
  • You can now toggle ‘Disable Operator’ on/off from the Dojo Obstacle Course console at the entrance of the room!
  • The Clan screen now displays the remaining time to those who have not yet participated in the Ascension Ceremony (if one is active). 
  • Ammo is now successfully restored when a Dojo Duel is over.
  • Improved visibility of the room rotate button in the Dojo Architect menu, and added shortcut indicators for mouse and keyboard, and for controllers. 
  • Added “Duplicate” button to Dojo (and Orbiter) Decoration modes. Pressing it duplicates the aimed at Decoration, including its scale (where applicable) and rotation.

UI Changes:
Numerous UI screens have received updated Theme revisions, such as various Zaw weapon screens (Hok), Daily Tribute, generic menu screens, and more. This is our continued UI rollout as noted here:

Melee Sound Additions & Changes:
Melee 3.0 continues in development, but the Sound Team has gone above and beyond to bring hot fresh sounds for all Melee weapons! 

From the desk of Audio Director George:
‘We started working on Melee 3.0 sounds and made so many cool improvements to low-level things like hit effects, Foley, field-of-view, and general sound cleanup that we wanted to get it out ASAP.  We still have a bunch of new sounds that will be releasing with the full Melee 3.0 overhaul as well.’

 

  • New impact sounds for all Melee weapons.
  • New slam sounds for all Melee weapons.
  • New heavy attack sounds for all Melee weapons.
  • New slide attack sounds for all Melee weapons.
  • Added Melee sounds to Valkyr’s Hysteria ability.
  • Cleaned up Melee weapon sounds when hitting floors and walls during combat.
  • Removed music occlusion when bullet jumping.

Changes:

  • Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.
  • Mask of the Revenant quest has been added to the Codex.
  • Archwing Launchers are now infinite use! It will also auto-equip instead of having to locate/pickup the Launcher spawn.
  • Primed Quickdraw is now tradable! 
  • The Klebrik Scaffold now resets Sentient resistance as it was intentionally meant to.
  • Increased Staticor's charged shot AoE size from 2m to 8m and is no longer affected by charge level.
  • Energy, Health, Shield and Ammo restores have a new look! Their refreshed look helps them visually indicate what they restore, with an added range ring to indicate if you’re in close enough proximity to the Restore. Now you will no longer have to guess what flavor of pizza your fellow Tenno dropped!
  • Ammo Stations in the Plains now only generate Ammo used by the weapon of the player who activated it. Also lowered the Ammo Station cooldown by half.
  • Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage. Reddit has shown us that we have fake cats in Warframe:
  • Improved ability to parkour your way across a sloped wall.
  • Optimized away more shader memory.
  • Players with an active Radiation Status Effect can no longer trigger Radiation on other players. 
  • Tweaked audio on Khora's Accumulating Whipclaw Augment. 
  • Tweaked start times of dynamic music in The Void. 
  • Optimized the Clem Noggle to not load up erroneous content that impacted performance. 
  • We now show un-owned 'bundle-only' skins in the Arsenal where appropriate (i.e viewing a single Sword Appearance options). The Price tag will reflect these are 'bundle only'. 
  • Tweaked the Convectrix and the Attica to have better combat sounds. 
  • Made various optimizations to NPC path-finding. 
  • Simulacrum enemy level selection popup now defaults to currently selected enemy level.
  • Changed the Archwing max height in The Plains of Eidolon to 100 meters (previous intentions were a max height of 50 meter).
  • Corpus enemies now have a consistent FX color (common blue/teal) instead of various shades.
  • Improved Emblem visibility on Kubrows when equipped with Armor.
  • Fishing Hotspots should now be identical between all players (Host & Client)!
  • Improved scaling of inventory and vendor menus on ultra-wide screens.  
  • Updated weapon FX for the Arca Plasmor, Castanas, and Sancti Castanas.
  • Improved AI pathing logic in the Lua tileset.
  • Changed Ambulas’ dropship emissive to have distance fade.
  • Made slight animation polishes to Isaah in The Sacrifice Quest. 
  • Darkened yellow in the Orokin Theme for the floating content highlight text to improve visibility.
  • Improvements to performance when streaming into the Plains of Eidolon.
  • Tweaked random encounter position selection to increase enemy activity in the Plains of Eidolon. 
  • Made some aperture improvements to the Plains of Eidolon. 
  • Shortened mission titles for The Archwing Quest to fit better on star chart.
  • Updated windows in some of the Grineer Spy mission vaults to prevent NPCs from spotting players through the glass.
  • Made shade adjustment to the Equinox UI theme so that the highlight color on select content matches the background better. 
  • Made several TAA improvements: fixed blurring under motion, much higher quality, and much sharper results!
  • Updated the Exilus Adapter Inventory description to ‘Fuses with a Warframe to unlock the Exilus Mod Slot’ to reduce confusion.
  • Improved the Grineer Courier’s flight navigation in Archwing Pursuit missions.
  • Operators no longer play their Idle Animations when customizing them - similar to Warframes. 
  • Updated the header art and simplified the description for Hunter Set Mods!
  • Promo codes are no longer case-sensitive when entered in-game or on the Warframe website!
  • Updated Melee slam and elemental FX!
  • Cleaned up Melee FX when hitting an enemy.
  • Polished and fixed various Plains of Eidolon objective UI. 
  • Enhanced our Two-Factor Authentication system. Learn how to keep your account safe by activating 2FA here:
  • Improved systems for detecting driver compatibility issues on legacy graphics cards. 
  • Nightwatch Napalm's napalm fireball origin no longer block projectiles.
  • Corrected the Gram Prime’s Melee Combo Counter values to be the same as other Melee weapons (excluding Venka Prime).
  • Smoothed out some stuttering when holding Volt’s Electric Shield.
  • Changed Coupon wording from ‘-50%’ to ‘50% OFF’ for clarity.
  • Darkened the Captura Play button in the advanced camera controls to improve visibility.
  • Linked items in Chat that can’t be purchased with Platinum now have a Build tab which explains where to build the item.
  • Made Sentinel movement smoother by basing Sentinel rotation and position on the player’s movement primarily.
  • Made minor improvements to the Moa Noggle animations.
  • Lowered the brightness of Amphis’ Energy lighting.
  • Improved Melee weapon swap and block hints for Vor’s push beam in the Vor’s Prize quest.
  • Updated Arcane Rank Icon colors so they will be easier to read on light backgrounds.
  • Changed how Noggles scale to improve the quality of detail.
  • Improved the  Loki Kodama Skin brightness and clarity.
  • Changed the color of the Health Restore Gear Wheel item to green.
  • Slightly tweaked the direction of ejected weapon clips during reload animation.
  • Valkyr’s Warcry buff indicator now displays the buff value in addition to the duration.
  • Improved the way players perceive gun fire and explosion sounds at long distances in the Plains of Eidolon. The sounds are now more believable at long distances and give players a more accurate perception of enemy distance.
  • Increased the odds of Bounty objectives spawning in caves in the Plains of Eidolon.
  • Reorganized Aura Mods to display in order of lowest to highest given Mod capacity
  • Increased Capture end timer during Void Fissure missions from 3 minutes to 5 minutes. Players now have more time to collect Reactant when cracking Relics in these missions.
  • Made a micro-optimization to casting Nidus' Ravenous, Oberon's Hallowed Ground, or Octavia's Amp.
  • Made some micro-optimizations to numerous beam effects (weapons, Shield Auras, etc).
  • Made a micro-optimization to drawing certain types of lights.
  • Made some micro-optimizations to particle systems and cloth simulation.
  • Optimized loading into well-decorated Dojos and fixed memory-limit crashes caused by the unoptimized code.
  • Repositioned camera placement for Zaw and Amp screens.
  • Tweaked the Ki'teer Cornu Diadem tint/diffuse to allow two color customization. 
  • Updated our Discord Integration - if you're running discord please make sure it's updated as well.

Incubator Changes:

  • Shortened default Stasis Recovery time from 3 hours to 30 minutes. 
  • Changed cost of Stasis Rush cost from 10 Platinum to 10,000 Credits.
  • Tenno with the Nutrio Incubator Segment installed now have instant recovery from Stasis at no cost!
  • Reduced Platinum cost of Companion Name Change from 25 to 15 Platinum to match weapon entitlement costs.
  • Removed pickup limit on Kubrow Eggs!

Weapon Aiming Changes:
While this is largely under the hood, we want to detail out some changes we made to how Weapons are fired, particularly projectile weapons. We've added some new behavior that makes it easier to hit targets very close to the camera, eliminates strange sideways flying projectile and can be applied to any projectile (projectiles with gravity were previously excluded from the coolness. The basic idea now is: if you're aiming at it, you'll hit it.

Forest Sabotage Changes/Fixes:

  • Added a progress wheel to UI to show Antitoxin Strength.
  • Antitoxin console disables when strength is at 100% to avoid wasting Antitoxins.
  • Slightly increased strength score of common and uncommon Antitoxins. 
  • Fixed incorrect Affinity reward scaling for Antitoxins.
  • Fixed broken materials on the Antitoxin console.

Controller Changes/Fixes: 

  • Disabled the “Change Loadout” button from appearing when an invite is up on screen. Additionally disabled the “Invite” button from appearing at the same time. The invite must now be dismissed before trying to invite someone to your game. This fixes the issue of being unable to accept invites while on Navigation using a controller since X opened the “Change Loadout” screen.
  • We no longer force double-click to equip Arcanes when playing on a controller.
  • Changed controller D-Pad icons to a solid button shape.
  • Added quick button (X) for the Invite Button on the Invite Player screen when using a controller. Option can still be selected with the Virtual Cursor if desired.
  • Controller icon callouts will now be displayed for currently bound actions when changing bindings. 
  • Fixed missing button callouts when placing decorations in the Dojo while using a controller. 
  • Fixed attempting to place decorations in Dojo by selecting the “Decorate” option doing nothing while using a controller. 
  • Fixed virtual cursor not highlighting options in the Dojo Room Options window while using a controller, making it unselectable. 
  • Fixed terms and policies text and Start button under the Warframe logo on login screen being incorrectly positioned when using a controller. 
  • Fixed being unable to select Warframes after purchasing a few Warframes consecutively while using a controller. 
  • Fixed an issue where pressing the pause menu button on controller causing a brief UI transition to mouse mode. 
  • Fixed being unable to move cursor with the D-Pad or use most quick buttons while searching for an item in your inventory using the on screen keyboard with a controller. 
  • Fixed D-Pad navigation going to the category tabs when attempting to modify some options near the top of the screen.
  • Fixed the Clan search screen not having D-pad functionality. 
  • Fixed an issue with D-pad functionality not working on Polychrome in the Dojo. 
  • Fixed an issue where a list would 'snap back to top' when scrolling with a Controller. 
  • Fixed pressing the tutorial button in the Upgrade menu in the Arsenal incorrectly showing combos instead of the Modding tutorial when using a controller.
  • Fixed being unable to back out of the Market after opening chat and selecting an item while using a controller. 
  • Fixed customizing your Operator causing them to spin while using a controller. 
  • Fixed being unable to select the Taveuni node on the Kuva Fortress if highlighting the text with the cursor while using controller. 

Fixes:

  • Fixed Sentient Cores disappearing after a Host migration occurred. 
  • Fixed blinding Eidolon fights among other things by making sure adaptive exposure was working on all FX in dark settings.
  • Fixed a bug that inadvertently boosted Geometry Detail in some cases which led to performance issues on low-end machines, and poor looking distance details on high-end machines. All systems benefit from this bugfix, and now geometry will look better at a distance too!
  • Fixed Stalker and Zanuka unable to target players after being Enthralled by Revenant or Chaos'd by Nyx, even after Ability expires.
  • Fixed ability to damage allies upon firing the Lenz and having Mirage’s Hall of Mirrors expire before it explodes. 
  • Fixed certain wave projectiles (e.g. Arca Plasmor) bouncing off hit proxy shields (e.g. Volt’s Electric Shield, Gara’s Mass Vitrify).
  • Fixed Void Strike (Madurai) not affecting the damage output of Flame Blast (Madurai).
  • Fixed Transferring into Operator causing hold Abilities to continue holding until you Transfer back into your Warframe (e.g. Ember Fireball charge).
  • Fixed Nezha’s Blazing Chakram stuttering for some Clients.
  • Fixed Nezha’s Blazing Chakram flight path getting blocked by Swarm Mutalist MOA’s spores.
  • Fixed blinding/deafening effects on NPCs clearing if their perceiver is unregistered and re-registered (e.g. stunned).
  • Fixed inability to equip Pistol Skins on the Zylok.
  • Fixed Nyx’s Chaos Sphere Augment being removed when another cast occurs.
  • Fixed Nyx’s Chaos Sphere Augment script error.
  • Fixed Clem Clones being infinitely spawnable in the Simulacrum.
  • Fixed the Mote Amp having Arsenal stats for a secondary fire, even though it only has a primary fire.
  • Fixed Zenith alt-fire projectile showing enemies with the Warframe Energy color. It now uses the Zenith Energy color.
  • Fixed Tennogen Skins not applying the base Chroma mesh when toggle Prime details is flagged off.
  • Toned down the FX for Mirage’s Hall of Mirror clones when firing the Phantasma.
  • Fixed numerous Syandana placements when equipped on Rhino/Rhino Prime.
  • Fixed the Syrinx Leg Plates partially clipping into the Banshee's leg.
  • Fixed Sugatras clipping through the Warframe’s hands when equipped on the Orthos. 
  • Fixed several Syandanas clipping through Trinity Primes skirt.
  • Fixed certain Syandanas clipping through Chroma’s Dynasty Skin.
  • Fixed the Ba'Geth TennoGen Tonfa Skin clipping through the Warframe's arm when equipped.
  • Fixed the Nosos Syandana clipping when equipped on the Banshee Soprana Skin.
  • Fixed many Syandana's clipping with Nezha's Empyrean Skin
  • Fixes towards the Icarius Syandana clipping with several Warframes.
  • Fixed an issue with incorrect text descriptions for Ruk's Claw. 
  • Fixed misaligned Interception points in the Corpus Ship tileset.
  • Fixed a pillar with no collision in the Corpus Outpost tileset. 
  • Fixed marker icons potentially having inconsistent scaling.
  • Fixed overlapping screens when opening Navigation right before getting an Apothic transmission during The Silver Grove quest.
  • Fixed Clients sometimes seeing a broken 'progress' bar throughout a Interception mission when joining a game-in-progress. 
  • Fixed seeing numerous copies of owned Syandanas. This cluttered up the Syandana Arsenal screen, so you will now only see 1 even if you own/are Gifted multiple. 
  • Fixed the mission timer stopping if the Host enters Navigation while it is counting down. 
  • Fixed the Eos Shoulder Plates causing Emblems to be different sizes on Deluxe Warframe Skins.
  • Fixed an issue where guns that appear to fire from both barrels on every shot would only play the recoil animation on the right hand.
  • Fixed several weapons appearing to have misaligned firing VFX.
  • Fixed an issue where you couldn't bullet jump off of a zipline.
  • Fixed the Kunshu Syandana clipping with the back spine of Hydroid Prime with the Graxx Skin equipped.
  • Fixed shields (Sigma & Octantis, etc) equipping oddly on Chroma Prime’s arm.
  • Fixed Operator Arcane customization screen not actually saving Arcane changes.
  • Fixed inability to use the Zanuka Beacon if Zanuka had captured you in the past.
  • Fixed numerous crashes. 
  • Fixed enemies being able to detect you through the glass in Grineer Galleon Spy Vaults.
  • Fixed scrolling to the bottom of the Syndicate Tab in the World State Window and switching to the Fissure Tab sometimes resulting in no fissure missions being displayed.
  • Fixed final door not opening in the first mission of the Glast Gambit Quest.
  • Fixed player shadow flickering caused by welding lights in the Grineer Shipyard tileset.
  • Fixed duplicate "distance to target" labels in Archwing Exterminate missions.
  • Fixed equipping weapons on your Operator when recovered during Operator form in Zanuka recovery missions.
  • Fixed bright flickering on Rell's Donda market diorama in Iron Wake.
  • Fixed weird player shadow flickering caused by welding lights in the Grineer Shipyard tileset.
  • Fixed Silva and Aegis custom hoster positioning issues during certain attacks and when capturing targets.
  • Fixed Sentinel "Sacrifice" mod sometimes failing to activate if a teammate tries to revive you and then fails at the last second.
  • Fixed Operators walking funny on ziplines after aiming down sights as per:
      
  • Fixed camera being stuck inside Martian Ancient Settlement Rock Formation decoration when attempting to place it too close to the camera in the Dojo. Now moving the camera back should help free you from its rocky embrace.
  • Fixed buffs/debuffs permanently stacking on Zaws after activating and deactivating Titania's Archwing. A common result was melee speed getting slower and slower. Now you'll be slow no mo'!
  • Fixed a hole that would allow players to leave the map in the Grineer Fortress tileset.
  • Fixed a problem where some characters' knees and elbows would move the wrong way. 
  • Fixed Limbo’s silhouette missing his hat when viewed through terrain or other obstructions. 
  • Fixed being unable to preview Instrument Pack sounds when clicking on them via the “Swap Melody/Bass/Percussion” menus. 
  • Fixed being teleported to the entrance of the (non-custom) Dojo Obstacle Course room when falling off the edge in Operator mode, instead of being teleported to the beginning of the Course as intended. 
  • Fixed being able to bullet jump out of the elevator and out of the map in the Infested Ship Tileset.
  • Fixed an issue with the platforms being far too bright white in Mastery Rank 10 making it hard to see. 
  • Fixed some decos in the Plains of Eidolon and Cetus remaining dark while everything else brightened during the Night to Day transition. Also fixed an issue with some decos suddenly popping to bright day colors. 
  • Fixed flicker in the sky during Day/Night transition in the Plains of Eidolon and Cetus. 
  • Fixed a progress stopper in The War Within’s "Infiltrate the Grineer Asteroid Fortress" mission.
  • Fixed players being able to progress in Vor’s Prize even if they have not crafted the Ascaris Negator and completed the tutorial.
  • Fixed Eximus units sometimes not having their red aura. 
  • Fixes towards fly in cinematic showing Galleon ship instead of Planet Earth during The Silver Grove Quest. 
  • Fixed Mastery Rank 23 test failing causing the game to lock up if completed with very little time remaining. 
  • Fixed Corpus Outpost skybox fog issues causing there to be floating terrain in the distance. 
  • Fixed clipping issues with Umbra’s loin cloth. 
  • Fixed black and untextured wreckage pieces in the Archwing Interception mission. 
  • Fixed enemies getting stuck in ice walls in Stöfler Defense mission on Lua. 
  • Fixed an issue where chosen UI theme or background options on the login screen would show defaults from the previously logged in player.  
  • Fix Umbra being equipped if you fail/abort the "Confront Umbra" mission and then inventory sync fails. 
  • Fixed other players being capable of activating vanishing platforms in Dojo custom obstacle courses while another player is running the course. 
  • Fixed Clients being unable to see the portal VFX in Lua Rescue missions. 
  • Fixed enemies getting stuck climbing boxes on loop in Earth Defense missions. 
  • Fixed the Lex and Lex Prime having no revolver magazine or fire sounds with the Perla Pistol Skin.
  • Fixed an issue where using the Codex, Mod screen, Foundry or Incubator would leave your head tracking stuck at whatever the last "diegetic position" was.
  • Lowered brightness on key skylights to mitigate incredible blowout on white walls in the Orokin Moon tileset. 
  • Fixed blowout on foliage from spotlights in Cetus. 
  • Fixed an issue where Clients joining in progress missions may not be able to find the player who picked up a pickup, resulting in the pickup becoming available again if that client then became the Host after a host migration.
  • Fixed rare case where player could get stuck in falling boulder while playing the Apostasy Prologue. 
  • Fixed minimap border being visible in full map in Corpus Ice Planet missions. 
  • Fixed the Treasure Hunter challenge not working for Clients.
  • Fixed door at the base of the elevator appearing black in Corpus Outpost Defense missions. 
  • Fixed steam clouds in Grineer Settlement missions appearing much more intense then they once were. 
  • Fixed hostage standing in the rescue room with all of the portal panels instead of hiding in one of the portals on Zeipel, Lua.
  • Fixed issues with enemy AI in Grineer Shipyards Defense missions. 
  • Fixed Gems mined in the Plains of Eidolon not showing up in the Mining tab in the Foundry after they’ve been refined.  
  • Fixed map remaining on screen in decoration mode in the Dojo. 
  • Fixed crash that would occur on the first mission on Earth during The Sacrifice Quest. 
  • Fixed script error that could make it impossible to use Transference with Umbra during the Chase Umbra mission in The Sacrifice Quest. 
  • Fixed death cam appearing out of the level when killed by Umbra during the “Confront Umbra” mission in The Sacrifice Quest. 
  • Fixed Umbra running around in circles lost looking for player if the player is standing on a specific ledge during the “Confront Umbra” mission in The Sacrifice Quest. 
  • Fixed nav issue in the Grineer Shipyard Defense tileset. 
  • Fixed invited guests in Orbiter seeing Warframe Statue stuttering in Personal Quarters. 
  • Fixes towards Ambulas dropship material issues. 
  • Fixed electric water in the second mission of Vor’s Prize not dealing damage to players. 
  • Fixed bugs related to previewing UI themes. 
  • Fixed a number of issues with AI animations when deciding to switch between cover, shooting, running, and flanking. 
  • Fixed issues with AI getting stuck in spawn areas on Lua Defense missions. 
  • Fixed issues where the Mastery Rank 13 test could become uncompletable. 
  • Fixed an issue where Warframe hands and Melee weapons would jitter when rotated. 
  • Fixed an issue where opening the Starchart would hang if a player has an overabundance of ship decorations. 
  • Fixed reload animation issues with the Rubico Prime. 
  • Fixed issues with Excalibur's Pendragon helmet cloth lagging at lower framerates. 
  • Fixed issues with Excalibur Umbra's scarf disconnecting at times. 
  • Fixed an issue where using Arching Launchers  in the Plains of Eidolon and a Remote Observer would permanently detach a player's camera. 
  • Fixed an issue where Archwing Launcher  would not play proper sounds when unequipping. 
  • Fixed Mods not displaying on pickup when driving a Dargyn.
  • Fixed issues with Vauban's Citadel Axe Skin now showing proper open/closed states when browsing. This also fixes a similar problem with the Silva and Aegis. 
  • Fixed an issue with missing Affinity when destroying an Eidolon Synova while not in Operator mode. 
  • Fixed an issue with the Music Volume slider not affecting Mandachord songs in the Somachord. 
  • Fixed an issue with missing 'Zenurik' Mod filtering options when Modding Archwing. 
  • Fixed an issue that would occur with Squad markers turning into a green circle in some transitions. 
  • Fixed an issue with cloth separating from the body at low framerates. 
  • Fixed issues with Articula not playing nicely with nun-chuck style weapons. 
  • Fixed an issue where getting stuck in a forward-walking position could occur if activating a context action while moving. 
  • Fixed issues in Europa tiles where players could escape the map. 
  • Fixed numerous clipping issues Syandanas on Ash Prime, Hydroid, Trinity Prime, and Frost TennoGen Skins. 
  • Fixed an issue with Sentient Cores disappearing after a host migration. 
  • Fixed missing Syandana offsets on Nezha Empyrean skin.
  • Fixed issues with the Kronen Prime not behaving nicely in the Foundry and Arsenal. 
  • Fixed issues with armor and Emblems not playing nice with the Oberon Blade of the Lotus Skin. 
  • Fixed a missing idle animation for the Gammacor. 
  • Fixed gravity not affecting certain Warframe abilities at all when aim-glide was held. 
  • Fixed some gear items not being consumed as Operator (i.e Scanners). 
  • Fixed Steel Meridian Allies not reloading correctly. 
  • Fixed health bars over enemies and decorations remaining visible when they are no longer on the screen.
  • Fixed Gram Prime not using correct sound FX.
  • Fixed the Attica playing sounds at a lowered pitch.
  • Fixed various audio issues with Chroma’s Spectral Scream ability.
  • Made numerous fixes to Discord Rich Presence.  
  • Fixed a level hole in the Grineer Settlements on Mars.
  • Fixed a level hole in the Grineer Forests on Earth as well as improved navigation for AI. 
  • Fixed an issue where certain elemental FX would appear behind the player in the Arsenal. 
  • Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.
  • Fixed see-through platform on the Grineer Shipyards tile set.
  • Fixed holes in the vents on Laomedeia Spy on Neptune.
  • Fixed an exploit that allowed players to use unlocked colors via the favorite colors menu.
  • Fixed Grineer patrollers standing around when night falls on the Plains of Eidolon if they were too far from base. Now they will continue their patrols when the sun sets instead of taking an extended break.
  • Fixed bushes getting a little too excited in medium/high wind on the Plains of Eidolon. They should sway more realistically now.
  • Fixed Plains of Eidolon capture objective failing if no players could be found near the Capture Target.
  • Fixed some enemies changing color upon death.
  • Fixed squadmate riding a Dargyn not being teleported to Cetus doors when the extraction timer hits 0:00, resulting in them having to walk/fly to extraction themselves before the team can extract.
  • Fixed Nikana Zaw unsheath and spin sounds not playing on idle animation.
  • Fixed issue where the Arsenal would freeze when loading a large number of Melee weapons.
  • Fixed issue where Landing Craft cutscene didn’t play when entering a Relay and Landing Craft didn’t appear at the Hangar.
  • Fixed some Refined Relics not appearing as owned in the Codex.
  • Fixed the Revenant Warframe Blueprint not appearing in the Codex as a reward under any Eidolon variant.
  • Fixed Cold Status Effect icons not appearing on certain Mods.
  • Fixed changing the color of a Cernos weapon resulting in the bow string to be loose and then pulled back.
  • Fixed the Tigris firing when doing a roll animation.
  • Fixed issue where players were forced to wait for the countdown timer to finish in Endless Void Fissure missions if the “Sort by” menu was active when the timer began.
  • Fixed a crash in the Sacrifice that occurred if an Operator hadn’t been upgraded.
  • Fixed roman numerals in titles using both capital and lowercase characters. They now appear as all capitals.
  • Fixed issue where pressing enter in the Arsenal equip menu would equip the items that are already equipped and close the menu
  • Fixed enemies frequently spawning behind walls on the Mars tileset.
  • Fixed a level hole in the Cambria tileset on Earth.
  • Fixed level holes in Lua Extermination tilesets.
  • Fixed level holes in the Grineer Asteroid tilesets.
  • Fixed “Press 5” prompt not appearing during The War Within Quest, halting progress.
  • Fixed issue where some large fish would clip through the Warframe’s head when the fish was being held.
  • Fixed script error that appeared when selecting an incubating Kubrow from the Arsenal.
  • Fixed the musical note trail moving erratically during Octavia’s Anthem Quest.
  • Fixed cases of audio being muffled during Void Defence missions.
  • Fixed issue where a hacked door panel would not open until the player had moved away from the door.
  • Fixed deselecting an Arcane not removing the complete Credit value in the Inventory sell screen. 
  • Fixed issue where, when players reviewed their Profiles while in the trade item selection window at Maroo’s Bazaar, their information would appear behind items.
  • Fixed issue where two cursors appeared when players selected their first Warframe.
  • Fixed rocks in Cetus and on the Plains of Eidolon appearing shiny and damp even when it was not raining.
  • Fixed Vauban Citadel Skin and some Syandanas having invisible collision which caused them to float or get twisted when equipped.
  • Fixed issue where Umbra would stand still if the Operator jumped onto a certain platform during The Sacrifice Quest.
  • Fixed missing textures on the Xiphos Landing Craft.
  • Fixed issue in Landing Craft Decoration mode where fast camera movement would clip out of the Landing Craft.
  • Fixed issue in the Plains of Eidolon where fishing Bait and Dyes did not float after a Host migration occurred. 
  • Fixed script error occurring when interacting with Polychrome in the Dojo.
  • Fixed issue in Stolen Dreams where Maroo would stand still instead of dropping to the ground when the player would take her down to Capture her.
  • Fixed Rescue Target AI breaking if players hacked the rescue cell with their Operators then switched back to their Warframes.
  • Fixed issue where the Index would get stuck if there was a Host migration during the rewards screen between rounds.
  • Fixed issue where there was a large hitch when a player clicked Randomize under the loadout button.
  • Fixed Noggles appearing excessively large for a frame or two when first logging in.
  • Fixed a map hole on Lua.
  • Fixed issue where weapons held by Mirage’s Hall of Mirror clones made a firing sound. Now, only Mirage’s weapon can be heard.
  • Fixed Bombard animation freezing while changing weapons in the Plains of Eidolon

Conclave Changes Fixes:

  • Fixed kills achieved by Warframe Abilities that summon AI (Rumblers, Shadows, etc) not counting towards Conclave Challenges.
  • Fixed an issue where ending a Conclave match with a Radiation Status Effect would treat you as if you were on the opposing team.
  • Fixed not being able to pick up the Cephalon if it was dropped in the air in Conclave.
  • Fixed Cephalon Carrier time not resetting upon getting a kill in any Dedicated Server matches.
  • Fixed Lunaro lobby lighting being too bright to show team flag designs in Conclave.
     
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Thanks for the update!

I've really been looking forward to elite alerts. From everything I've seen in devstreams and whatnot it looks like you guys really nailed that one.

It means a lot that you havent given up on trying to make challenging content.

I'm really pleased with the login changes too.

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Still no option to designate a "specific spot" à la transporter where players can spawn. 
Instances where players are stuck or placed on unwanted spots can still happen.

Also pls we need more water
Not drips, fountains or splashes. Just plain water puddles.

I really appreciate all the new decors you added and the rest of the changes/fixes. Thank you!
 

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