Kamyllion Posted October 14, 2018 Share Posted October 14, 2018 I think it's time to agree that whatever is going on with kavats and kubrows, is Just a bug that must be fixed. Colors are already hard to ID, and with the bug its basicaly impossible.. Also, the new melee slide attack sound is horrible. Yursa, Neptune was bugged on Friday. The defectors kept falling to a lower level on the tileset, had to try 3 times, and on the 3rd run it took around 15 min to finish. Have no idea if its still broken. Awesome job on the no limit on kubrow eggs, but please, do something about the odd texture the kubrows and kavat got after the update. Link to comment Share on other sites More sharing options...
Romiith Posted October 14, 2018 Share Posted October 14, 2018 The fur of my pet kubrow puppy is noticably worse since the patch. It wasn't fantastic before, but it's absolutely awful now. Link to comment Share on other sites More sharing options...
Iloller Posted October 14, 2018 Share Posted October 14, 2018 Blood Rush lowers the stats on the paracesis. With blood rush. Without blood rush Link to comment Share on other sites More sharing options...
Romiith Posted October 14, 2018 Share Posted October 14, 2018 This bug which had been in the game for months when I reported it back in February has still not been fixed Link to comment Share on other sites More sharing options...
RedOffence Posted October 14, 2018 Share Posted October 14, 2018 Logged in today to get an endo reward, problem is when i hover over the reward it tells me a different value from what is stated. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 14, 2018 Share Posted October 14, 2018 There's issues with Eidolon hunts since the update. Lures fly up and away instead of staying grounded, often making it impossible to fill them with vomvalysts and also making you have to fly up to gather the loot they drop. Lures are also not spawning correctly, for example the camp far right of Cetus across the main lake is not spawning lures and always used to have 2 guaranteed spawns, making lure gathering much worse. Unairu wisps summoned via void blast are not spawning, it is an issue with not being able to target an invulnerable Eidolon(during scream for example) with void blast. This never used to happen and is a real problem. There also seems to be an issue with how far away from the eidolon Unairu wisps can be summoned, as they used to be able to be summoned onto the shore while the Eidolon is coming out of the water. Again a big problem. The new energy pads have a very slight delay before giving you energy, this is an issue in Eidolon hunts where we are using energy pads to be able to blink in Itzal consistently. The old artificial ceiling in the Plains is back, please revert this as it was much better how you had it before with us able to fly nice and high and not feel boxed in artificially. Loving the rest of the update DE but these things are fairly game-breaking for Eidolon hunts and it would be much appreciated if it got fixed. Keep up the good work. Link to comment Share on other sites More sharing options...
PureBlu Posted October 14, 2018 Share Posted October 14, 2018 (edited) Throwing Weapons in Dual Mode: Charge Mechanic has been Drastically changed! (Nothing in patch notes) E.g Glaive Prime (Dual Mode /w Mara Detron) - Charge Mechanic has been massively altered! Timer for reaching complete charge is significantly longer Glaive now automatically throws once full charge is reached Skill window for charged throw has been removed TLDR: Glaive Charge massively slower, no window, 100% charge throw chance Please Fix DE - My favourite weapon just broke 💔 Edit: Also [Whirlwind] Mod is still not working properly for return flight after explosive impact Edited October 14, 2018 by PureBlu New info Link to comment Share on other sites More sharing options...
Shyneus Posted October 14, 2018 Share Posted October 14, 2018 I noticed an issues with the Paracesis. At rank 32, when the mods use over a certain amount of mod capacity it seems to disable some mods, including the stance... I recorded this clip to attempt to show it: https://plays.tv/video/5bc32c5bab1a8c463c/paracesis-bug- Link to comment Share on other sites More sharing options...
Scroll_of_Wisdom Posted October 14, 2018 Share Posted October 14, 2018 (edited) Quill Onko is having a bad day https://imgur.com/a/ZoP2toS Edited October 14, 2018 by Scroll_of_Wisdom Link to comment Share on other sites More sharing options...
ZeDaPicareta Posted October 14, 2018 Share Posted October 14, 2018 (edited) During the course of The War Within quest, if I try to enter Kuva Fortress, the warframe deploys without it's Archwing and starts falling forever out of the map. Screenshot: Edited October 14, 2018 by ZeDaPicareta Forgot to add the screenshot '-' Link to comment Share on other sites More sharing options...
KomineSachi Posted October 14, 2018 Share Posted October 14, 2018 Cetus plains bounty is mixing up players who selects Eidolon bounties with player who selects normal Bounties. Reproduce steps: Enter eidolon bounty, gets mixed randomly with people who ques for normal bounties. Happened multiple times Link to comment Share on other sites More sharing options...
Jaffawer Posted October 14, 2018 Share Posted October 14, 2018 So i've just logged in after downloading the patch and my operator looks like this xD Link to comment Share on other sites More sharing options...
DudeOsm Posted October 14, 2018 Share Posted October 14, 2018 Lost all my ship decorations :( please fix DE! Link to comment Share on other sites More sharing options...
Myorza Posted October 14, 2018 Share Posted October 14, 2018 Cetus bounties are definitely bugged. Joined lower level bounties than I selected, and even joined Eidolon Hunt twice. No problem when I was the host however. Small goopollas description is wrong and is displayed as a large one, both in the catch screen and in the inventory. The rewards when cutting them up or providing them to Cetus are correct however. Link to comment Share on other sites More sharing options...
Vizzallee Posted October 14, 2018 Share Posted October 14, 2018 When playing Sanctuary Onslaught after a round or so the enemies just stand around and only attack you if you get within very close range or attack them. Link to comment Share on other sites More sharing options...
Shadow-Spawn Posted October 14, 2018 Share Posted October 14, 2018 It takes a longer time to finish a Void NEO relic defense mission on Europa. 20 minutes for the first 5 waves. I am guessing, that it has something to do with spawn rate of the enemies. Link to comment Share on other sites More sharing options...
Xyhon Posted October 14, 2018 Share Posted October 14, 2018 Arbitrations need to be re-checked considering damage scaling and defense target HP, considering he runs around like a chicken without head. After 30 mins, if you loose him (for ex. he can teleport through walls) from your sight, and don't refresh for ex. Gara's splinters on him, he dies from almost one shot, which considering he is NOT revivable, makes this more frustrating than it should be. And no, it is not "fun" to have your target out of control, because we can't tell them to stay put like we do with almost every other ally. 2 Link to comment Share on other sites More sharing options...
Lazlogasd Posted October 14, 2018 Share Posted October 14, 2018 Melee channeling doesn't work when pressing sprint. This applies to any kind of movement (jumping, bullet jumping, wall running etc.), expect sliding. The problem doesn't seem to occur while not moving in a direction other than jumping. It also doesn't work at all when the channeling key is the same as the secondary fire keybind. Tested it with various weapons and sessions. Using a mouse and keyboard. The 1 minute video below illustrates this bug. Sprint = shift Secondary fire = XButton1 = Mouse 4 Channeling = XButton2 = Mouse 5 Link to comment Share on other sites More sharing options...
Lead_Codpiece Posted October 14, 2018 Share Posted October 14, 2018 Can’t activate melee chanelling while sprinting/moving, gamebreaking bug for excals Link to comment Share on other sites More sharing options...
Rykofer Posted October 14, 2018 Share Posted October 14, 2018 I don't get Chimera Prologue quest. I completed all quests. In codex it shows all done except Vor's Prize. I did not replay Vor's Prize after revamp, and it is not selectable now. Link to comment Share on other sites More sharing options...
Marco2021st Posted October 14, 2018 Share Posted October 14, 2018 Hosted recent alert for a defense mission on Europa. corpus tileset (tenno in a cryo tube) with Infested as my enemy. Splintering storm was doing very little damage (if any at all) to enemies unless I was within Limbo's bubble. I mean, I stood within a pack of them, and melee'd them down before my splinter storm registered even a tick of damage. Inside the limbo bubble, it seemed to be working normally (I could slide through a whole row of them and kill them all). I had, at one point, my storm stacked up over 50k damage (not a lot but given the mission I didn't think I needed even that much). Most of my damage that mission was exploding my wall and not my splinter storm. I attempted to replicate if splinter storm alone was having issues, and in the Simulacrum, against level 30 enemies, 13k damage wiped them out no problem. Squad was me on Gara, a Limbo, a Nezha, and a Trinity Prime. Relevant information I could collect -> https://imgur.com/qqM0tsz Link to comment Share on other sites More sharing options...
Irixa Posted October 14, 2018 Share Posted October 14, 2018 (edited) [deleted, net glitched and made a duplicate post] Edited October 14, 2018 by Irixa Link to comment Share on other sites More sharing options...
Irixa Posted October 14, 2018 Share Posted October 14, 2018 Not sure if this has been posted yet, but we have two threads of players reporting broken kubrow and kavat fur (all with pics) Link to comment Share on other sites More sharing options...
r3volutionary Posted October 14, 2018 Share Posted October 14, 2018 The Vahd cuirass scarf with Umbra scarf looks quite ugly now ;_; Any chances it will go back to it's original location? Link to comment Share on other sites More sharing options...
razorr974 Posted October 14, 2018 Share Posted October 14, 2018 I have the problem with AI before the Chimera update, but now i think is bigger. In every lvl i enter to play, after some time enemyes flows are broken. Packs of enemyes stand still and not attacking until we go very close of them. In onslaught missions, occuring more frecquent after lvl 4 or 5. Another bigger problem is Synthesis Scanner. Didnt work after the update. We cannot scan anything... Link to comment Share on other sites More sharing options...
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