IgnisDraconis4316 Posted October 23, 2018 Share Posted October 23, 2018 @[DE]Saske I am constantly having and issue where in ESO the timer will get to 0:00 and the portal will not open until the host leaves. Most of the time no one knows who the host is but it will hang like this till the host leaves. I have had this happen on several ESO runs before the update but the Chimera update has made the bug worse. Link to comment Share on other sites More sharing options...
GildedTuna Posted October 23, 2018 Share Posted October 23, 2018 When using volt speed and an equipped melee weapon you are no longer able to move while melee attacking locking you in the animation instead of being able to move around freely while doing so. Link to comment Share on other sites More sharing options...
eugenius_ru Posted October 23, 2018 Share Posted October 23, 2018 Voms doesn't appear in healing phase until eidolon stands up from knees. Hydro - unairu wisps not produced in 50% occurrences. It was possible before to charge lures during teralyst healing phase, now we barely can get 3 lures charged. Link to comment Share on other sites More sharing options...
Caebard Posted October 23, 2018 Share Posted October 23, 2018 Judicial Coils still do not show up on most operator faces. Link to comment Share on other sites More sharing options...
-Fidel- Posted October 23, 2018 Share Posted October 23, 2018 I dont get specters BP from the syndicates when i bought them. i bought 10 bp and i get none. i had 1 BP and still have that quanitity. Fix that plz Link to comment Share on other sites More sharing options...
-Fidel- Posted October 23, 2018 Share Posted October 23, 2018 (edited) I dont get specters BP from the syndicates when i bought them. From any syndicate i bought 10 bp and i get none. i had 1 BP and still have that quanitity. Fix that plz Edited October 23, 2018 by -Fidel- Link to comment Share on other sites More sharing options...
Void_ZX Posted October 23, 2018 Share Posted October 23, 2018 2 hours ago, -Fidel- said: I dont get specters BP from the syndicates when i bought them. From any syndicate i bought 10 bp and i get none. i had 1 BP and still have that quanitity. Fix that plz If my memory serves me right, you exchange syndicate standing for prebuilt specters, but not for blueprints themselves. -------------- Back to the main topic. It seems that matchmaking is kinda broken for some players since Chimera's introduction. In my case, I can't join some friends (they can't join me as well) of mine as well as a part of playerbase (Thankfully, I can still join other part of playerbase..) which results in either long waiting for game to find suitable lobby or hosting one. On the other hand, Network analysis tool shows that things are fine on my end. Link to comment Share on other sites More sharing options...
Killbot224 Posted October 23, 2018 Share Posted October 23, 2018 After the mainline update dropped I've been having a problem with my Warframe's colors (most prominently accents or metallic colors), as well as armor and syandanna colors being reset when I log in. I don't know what causes this but it is very tedious to reset my Warframe's colors every time I log in (this also extends to Warframes that were equipped when I logged in). A fix asap would be much appreciated. Otherwise, keep up the great work DE! Link to comment Share on other sites More sharing options...
Vaizardes Posted October 23, 2018 Share Posted October 23, 2018 (edited) Unable to log-in to game. Gave the "Login Failed. Check your Info" error message. Logging into website seems fine. Changed my password 3 times already. Region: Singapore PS: help please.. probably gonna miss a vauban neuroptics alert.... Edited October 23, 2018 by Vaizardes Link to comment Share on other sites More sharing options...
Proscriptor Posted October 23, 2018 Share Posted October 23, 2018 can't login after reinstalling Link to comment Share on other sites More sharing options...
KonRon Posted October 23, 2018 Share Posted October 23, 2018 when I log in or return to the ship from missions, some colors are lost in frames / weapons and operator, I believe it's always the legacy colors. legacy colors in the favorites color panel keep disappearing every time I log. after changing an option about aspect ratio, the mouse camera moves but keys seem to not work, I can't even alt+f4. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 24, 2018 Share Posted October 24, 2018 Vomvalysts spawning really late during Eidolon healing phase and often they just suddenly appear up out of the ground or fly 20 feet over your head, making it very difficult to charge lures. Please fix this. Link to comment Share on other sites More sharing options...
(NSW)KingGrotesk Posted October 24, 2018 Share Posted October 24, 2018 If there's a better place to put this, sorry. This started with the Chimera update, and I just barely kinda sorta got a lead. My controls on the controller are custom mapped with both firearm aiming and melee blocking on the left trigger, with channeling set to B/Circle when melee is equipped. Ever since the update, I haven't been able to aim glide while using the controller ONLY while I have my melee equipped. It works fine when I have my secondary or primary. I know that when melee is equipped, the block button (default set to B/Circle) is considered the "aim glide button", and the actual coded Aim Button (left trigger0 doesn't do anything. So this is a Me problem thanks to my personal controller mapping. And perhaps the aim button has some sort of priority over the block button, so when I'm using my controls, the aim button follows through as it should when melee is equipped and does nothing, and the block button (which I had set to the same button as aiming) is just ignored. I hope I gave enough info to make this a little easier on the devs. I tried to find a thread specific to custom controller button overlap problems, but like I said, this wasn't an issue until after the last update. Link to comment Share on other sites More sharing options...
(NSW)KingGrotesk Posted October 24, 2018 Share Posted October 24, 2018 (edited) UPDATE: After setting controls to default, nullified aiming command is now stopping me from channeling, as it was before to the aim glide. Edited October 24, 2018 by JaundiceJones slight clarification Link to comment Share on other sites More sharing options...
code403 Posted October 24, 2018 Share Posted October 24, 2018 simulacrum is too bright on low settings Link to comment Share on other sites More sharing options...
Hanekoma Posted October 24, 2018 Share Posted October 24, 2018 10 hours ago, JaundiceJones said: If there's a better place to put this, sorry. This started with the Chimera update, and I just barely kinda sorta got a lead. My controls on the controller are custom mapped with both firearm aiming and melee blocking on the left trigger, with channeling set to B/Circle when melee is equipped. Ever since the update, I haven't been able to aim glide while using the controller ONLY while I have my melee equipped. It works fine when I have my secondary or primary. I know that when melee is equipped, the block button (default set to B/Circle) is considered the "aim glide button", and the actual coded Aim Button (left trigger0 doesn't do anything. So this is a Me problem thanks to my personal controller mapping. And perhaps the aim button has some sort of priority over the block button, so when I'm using my controls, the aim button follows through as it should when melee is equipped and does nothing, and the block button (which I had set to the same button as aiming) is just ignored. I hope I gave enough info to make this a little easier on the devs. I tried to find a thread specific to custom controller button overlap problems, but like I said, this wasn't an issue until after the last update. Yeah, I have the same problem. L2/LT isn't working on controllers. I have it bound to block right now so I can't aim glide when I switch to melee. I'm not sure if starting a mission with only melee equipped changes anything, but it's a huge issue right now. It's been happening since Chimera dropped. Link to comment Share on other sites More sharing options...
aliasofsinonim Posted October 24, 2018 Share Posted October 24, 2018 Log in trouble. Cant log in. Link to comment Share on other sites More sharing options...
delraith Posted October 24, 2018 Share Posted October 24, 2018 Something was changed around the chimera patch that really twerked pathing ai and the way spawns occur. I am now avoiding some map/game mode combos altogether as they have become boring and/or tedious. Examples: Ice Planet Corpus Defense, sometimes it takes more than 2 minutes per wave Mars Defense, enemies appear to nearly trickle in, whereas a month ago they would swarm you Earth Defense, same as above Deserving of mention are any and all Exterminate missions. If you fly through the level quickly and kill everything in your path, you can arrive at the extraction point and still be shy 50 kills before you can extract. Then with the spawn logic enemies spawn in all sorts of fruity places (sometimes 300+m away) and they will stay where they spawn so you have to hunt them down. Again, a month ago you could fly through an extermination in a minute if you had good gear. Now the game severely punishes you for optimizing your loadout and breezing through the level, when the spawns get dumb the mission can take up to 5 mins to finish. Survivals and Interceptions are now much easier as consequence, I don't really care about that too much. Though this currently makes defenses the slowest game type for rotation rewards (each wave takes at least a minute). It makes sense to have more complex game modes be more rewarding, but I feel that survival should remain as the slowest way to get rotation rewards (it's pretty dang simple, just join any polymer farm squad and behold the amazing amounts of nothing you do to go 40 mins). If you want to herd people to primarily play excavations for affinity farm I guess that's fine (I always thought excavations were great). The extermination issue is blatantly obnoxious though. Link to comment Share on other sites More sharing options...
DeDraKun Posted October 24, 2018 Share Posted October 24, 2018 (edited) The Lotus noggle is still broken for me, I tried putting it back into my inventory and putting up in the ship again but still its head is a creepy mess. It looks normal in the market tho. Spoiler I'm sure my little void clone messed it up when he touched the Lotus helmet x) Edited October 24, 2018 by DeDraKun Link to comment Share on other sites More sharing options...
Onds Posted October 24, 2018 Share Posted October 24, 2018 Another Plains of Eidolon specific one i havent seen/noticed before: - Piloted dargyns are able to see through invisibility and fly to/fire on you if you have been visible to them once. Tested with octavias nocturne invisibility. Link to comment Share on other sites More sharing options...
Ailyene Posted October 24, 2018 Share Posted October 24, 2018 (edited) I've redone my tests after 23.10.7 patch and Adaption Mod still seems less effective VS. Toxin type damage. Toxic Ancient Lvl.50 vs. Inaros, Pure Toxin 6820 -> 6224 = 596 (over 2 hits) = No Adaption 6820 -> 6582 = 238 (over 2 hits) = 90% Adaption [~60% DR] Toxic Ancient Lvl.50 vs. Inaros (Negation Swarm), Pure Toxin 6820 -> 6330 = 490 (over 2 hits) = No Adaption 6820 -> 6624 = 196 (over 2 hits) = 90% Adaption [~60% DR] Mutalist Osprey Lvl.155 vs. Inaros (Negation Swarm), Pure Toxin 6820 -> 6727 = 93 (AoE) = No Adaption 6820 -> 6783 = 37 (AoE) = 90% Adaption [~60% DR] Edit: Other issues: Melee Knockdown/Stun immunity during heavy animations still missing. There is also still the issue of not being able to slide within the first ~150ms of a directional input. Which means that if Sprint Toggle is on bullet jump also cannot be preformed within the first ~150ms of a directional input. (Makes going up vents/precision jumping/quick maneuvers pretty annoying.) Edited October 24, 2018 by Ailyene Link to comment Share on other sites More sharing options...
Kazrayel Posted October 24, 2018 Share Posted October 24, 2018 Few hotfixes in and still unable to use left trigger while on xbox one controller when using melee weapon. Still works fine in menu and when using primary and secondary. Rebinding keys does not work Link to comment Share on other sites More sharing options...
TrollDaShltOut Posted October 24, 2018 Share Posted October 24, 2018 Hy DE Team First Congrats on your great work keep it up Now to the Bug On todays hotfix u said u hve fixed Arbitration Defence Wave times but after ur patch my Defence missions took about 3-5 min longer for each 10 waves with a good Squad The mission now takes about 30 % longer then before the patch (see screenshot of my game this evening) Before this Patch it took me around 50 - 60 min for 40 waves hope u can fix this couse its makes the missions absolutely non rewarding Link to comment Share on other sites More sharing options...
imbressive Posted October 25, 2018 Share Posted October 25, 2018 (edited) Hi, i dont think this is a bug per say, but more a oversight. Since chimera update (i think) we got now Robotic(sentinels) and Beast ( kubrows/kavats/helmith) sections in the modding station. In both of those sections we cant find mods which you can equip on your companion, because those mods are classified as "companion" mods ( at the bottom of the mod ), but if u want to upgrade your kubrow/kavat/helmith u actualy can see those mods. The devs should probably change the classification "companion" to "beast" since we cant equip those mods on sentinels. I will list the mods, even thou its easy to find them : Animal Instinct, Medi-Pet Kit, Link Armor, Link Health, Link Shields, Shelter, Loyal Companion, Pack Leader, Scavenge. To find those mods in the modding station just type " companion". Edited October 25, 2018 by imbressive Link to comment Share on other sites More sharing options...
Neith7 Posted October 25, 2018 Share Posted October 25, 2018 Ivara's Noise Arrow now causes enemies to circle around the area the arrow was fired rather than stand still like they used to, I'm not sure if this is intended or a bug. Link to comment Share on other sites More sharing options...
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