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Graphics issues after Chimera update


seated_singer
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After the update lightning seems overexposed, saturation seems a bit off too it hurts my eye after a while, changing brightness or contrast doesn't help no matter which settings i change it doesn't fix it. (bloom is turned off).

When turning on High shader quality game starts to stutter a lot, Framerate is rock solid 120fps but still when this option is turned on game stutters, using TXAA anti aliasing at 50% sharpness making textures blurry sometimes (not a huge problem), turning it up games become sharp turning it down it turns blurry, previously faced no such problems switched to SMAA for now.

New Effects intensify setting in display menu, what does it do exactly after turning it to max i didn't feel any difference except some little lightning effects in some places.

I play on a laptop, i7-8750H,  GTX 1070, ample amount of VRAM and memory, G sync is enabled, latest nvidia driver, win 10 1809 are you guys facing similar issues like this? Any help regarding this is really appreciated. 

 

Edited by seated_singer
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First thing I noticed when I booted the game up after not playing for a few days and the update, Everything is overexposed and blurry, and there are seam lines all over everything as if the anti-aliasing is broken. The lighting  seems to be reducing the quality of the textures themselves. I'm also using TAA 8x. Played around with the video settings to no avail.

Edit : Upon experimenting with numerous video settings in the game, I've managed to eliminate most of the overexposure and blurring issues i was having by disabling color correction and readjusting my brightness and contrast levels. TAA 8x anti aliasing is still making edges more jaggy than before the update and objects at a distance in seem to have an extra black outline around them sort of like cell shading but its so thin all it does is create more jaggy lines.

Edited by C0ney
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1 hour ago, C0ney said:

First thing I noticed when I booted the game up after not playing for a few days and the update, Everything is overexposed and blurry, and there are seam lines all over everything as if the anti-aliasing is broken. The lighting  seems to be reducing the quality of the textures themselves. I'm also using TAA 8x. Played around with the video settings to no avail.

Edit : Upon experimenting with numerous video settings in the game, I've managed to eliminate most of the overexposure and blurring issues i was having by disabling color correction and readjusting my brightness and contrast levels. TAA 8x anti aliasing is still making edges more jaggy than before the update and objects at a distance in seem to have an extra black outline around them sort of like cell shading but its so thin all it does is create more jaggy lines.

Thank you, I'll disable color correction and see how it goes as well.

As for the AA, I think that is either on nvdia end or DE's end. You isolated it very well btw. Everything seems outlined.

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Hey! I've also noticed the weird looking graphics! I couldn't quite put my finger on it but I think things looks blurry from afar or muddied out. I've also noticed the outlines. Is there any statement from DE on this? I'm a quality snob and it's hard to ignore. 😉

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I think I have the same problem with the lightning. The models look oversaturated when exposed in certain "spotlights" in the orbiter. Here are the examples:

Before the update - https://i.imgur.com/xoSCZP4.jpg

After the update - https://i.imgur.com/nyO6rxL.jpg

Notice how Kuaka and Ember's figurine are more bright and saturated than before. But this is just a subtle example of the lightning issues, here is a more visible one:

Before the update - https://i.imgur.com/dtN7Kj8.jpg

After the update - https://i.imgur.com/IDsnMi3.jpg

I've spent a lot of time strolling through my orbiter, so I noticed this issue almost right away. At first I thought I accidentially toggled some options, but it wasn't the case. I have tried changing all of the graphics options, even fiddling with Brightness and Contrast sliders, but I wasn't able emulate the pre-update results. The only thing which kinda solves the problem is turning off the Color Correction. But the game looks too bleak and dark with it.

I understand this is not a huge problem. I'm not sure if this is a general problem with the lightning or the Color Correction. Or maybe it occurs only on a certain range of the hardware. But at least I'd like to know if this really is a bug, or the way lightning works now?

 

By the way, I'm not sure if this is related to my issue above, but there's a possibility. I usually play with bloom off, but when I was trying run with different options on I noticed another unpleasant graphical feature:

Here's Jupiter Gas City Tileset during frequent "lightning strikes"(I don't remember if this is a Gas City feature or a Void Fissure lightning) after the update - https://i.imgur.com/MRIULGf.jpg

And that's with bloom intensity set to 8. Is it supposed to look like that? It's very straining for the eyes.

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On 2018-10-19 at 1:23 AM, Majinken said:

I think I have the same problem with the lightning. The models look oversaturated when exposed in certain "spotlights" in the orbiter. Here are the examples:

Before the update - https://i.imgur.com/xoSCZP4.jpg

After the update - https://i.imgur.com/nyO6rxL.jpg

Notice how Kuaka and Ember's figurine are more bright and saturated than before. But this is just a subtle example of the lightning issues, here is a more visible one:

Before the update - https://i.imgur.com/dtN7Kj8.jpg

After the update - https://i.imgur.com/IDsnMi3.jpg

I've spent a lot of time strolling through my orbiter, so I noticed this issue almost right away. At first I thought I accidentially toggled some options, but it wasn't the case. I have tried changing all of the graphics options, even fiddling with Brightness and Contrast sliders, but I wasn't able emulate the pre-update results. The only thing which kinda solves the problem is turning off the Color Correction. But the game looks too bleak and dark with it.

I understand this is not a huge problem. I'm not sure if this is a general problem with the lightning or the Color Correction. Or maybe it occurs only on a certain range of the hardware. But at least I'd like to know if this really is a bug, or the way lightning works now?

 

By the way, I'm not sure if this is related to my issue above, but there's a possibility. I usually play with bloom off, but when I was trying run with different options on I noticed another unpleasant graphical feature:

Here's Jupiter Gas City Tileset during frequent "lightning strikes"(I don't remember if this is a Gas City feature or a Void Fissure lightning) after the update - https://i.imgur.com/MRIULGf.jpg

And that's with bloom intensity set to 8. Is it supposed to look like that? It's very straining for the eyes.

These are the settings that worked out for me although little saturation and little texture blur issue at TXAA 50% still not solved (less makes textures looks more blurry and more highlights textures makes an outline around it) Many have also reported FPS drop issues after chimera update.

-  unselected DX 10 option from launcher. 

- Disabled "High Shader quality" due to which even though after getting 120 fps game was stuttering.

- Runtime tessalation, Local reflections, High dynamic range, Adaptive exposure, Glare, Dynamic light, Character shadow, weapon elemental are ON, everything else off especially Volumetric Lightning since it looks cheap due to game's old engine and sometimes blinding and color correction.

-Dynamic resolution>User>100%, Everything is on HIGH, Anisotrophic Filter 16x, Triinear Filtering ON, Effects intensity 150%, Brightness and contrast on 50%

So, far it's running great there are little lightning and texture issues here and there but i think after Fortuna they all will be fixed. 

Edited by seated_singer
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