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NPC visual scaling toggle


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Would it be possible to add switch to the menu, that turns off the visual physical scaling of enemies? I find it very distracting when I grab big eximus grenier and he shrinks to half it's size (because animation have set scale for the skeletons I know). 

Either keep them as big as they are, and play animation as is, without rescaling back to tiny. Most of the times finishers and other anims are missaligned and clipping all over the place anyways. Or let us keep NPCs default size/scale, so that they don't shrink up and down goofily during the anims, but that would create new problem with hitboxes, being different for players with that turned on and those without, and that is off course unrealistic.

Just putting this out here (probably not the first one -> looked did not find)

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