Mrniko95 Posted October 13, 2018 Share Posted October 13, 2018 (edited) i mean , arbitrations should be harder , you shouldn't have the option to leave as soon as a "good" reward comes, it should be like the last man on feet , when you go to an arbitration you or your squad must stay until everyone is dead and the mission finishes , leaving at 1st C rotation gives no challenge at all , and warframe players ( Dracoborn and Hydronborn mostly) can't stay more than a C rotation , so give arbitrations a real challenge and make them harder in that way. Personally i find arbitrations easy the first 3 rotations , so why dont make them like "you can't leave , stay as long as you can without having the leave option" - Edit : if you lose you still get the rewards. Sorry for my sh*** english 😞 Edited October 14, 2018 by Mrniko95 Link to comment Share on other sites More sharing options...
trst Posted October 14, 2018 Share Posted October 14, 2018 The leave option would be to let yourself die then. It'd be the exact same as it currently is but more frustrating as you watch squadmates suddenly off themselves because they're done with the mission. But I do agree that Arbitrations are too easy; Elite Arbitrations when? DE pls Link to comment Share on other sites More sharing options...
Mrniko95 Posted October 14, 2018 Author Share Posted October 14, 2018 3 minutes ago, trst said: The leave option would be to let yourself die then. It'd be the exact same as it currently is but more frustrating as you watch squadmates suddenly off themselves because they're done with the mission. But I do agree that Arbitrations are too easy; Elite Arbitrations when? DE pls Yeah , there's no challenge in leaving the first 10 minutes just like the 90% of the playerbase Link to comment Share on other sites More sharing options...
trst Posted October 14, 2018 Share Posted October 14, 2018 Just now, Mrniko95 said: Yeah , there's no challenge in leaving the first 10 minutes just like the 90% of the playerbase THAT really irks me. I really hope one rotation doesn't become the "pub meta". Link to comment Share on other sites More sharing options...
BDMblue Posted October 14, 2018 Share Posted October 14, 2018 They seem to be broken the guys u fight don’t seem to level fast at all. When your in a mission 20 min and they have not gone up even 10 levels it’s iust too easy. Link to comment Share on other sites More sharing options...
taiiat Posted October 14, 2018 Share Posted October 14, 2018 16 minutes ago, BDMblue said: They seem to be broken the guys u fight don’t seem to level fast at all. When your in a mission 20 min and they have not gone up even 10 levels it’s iust too easy. Enemy Levels scale pretty gradually in all Endless Missions? >.> Link to comment Share on other sites More sharing options...
-AiLuoLi- Posted October 14, 2018 Share Posted October 14, 2018 2 hours ago, trst said: THAT really irks me. I really hope one rotation doesn't become the "pub meta". I miss the good ole days where rotation C was the meta and people was actually competent even in pub. Now rotation A seems the be the norm for god knows what reason. Link to comment Share on other sites More sharing options...
BDMblue Posted October 14, 2018 Share Posted October 14, 2018 15 hours ago, taiiat said: Enemy Levels scale pretty gradually in all Endless Missions? >.> Normally in 20 min they’ll go from 5-40 so 10 levels in that time is extremely low. Link to comment Share on other sites More sharing options...
taiiat Posted October 14, 2018 Share Posted October 14, 2018 3 hours ago, BDMblue said: Normally in 20 min they’ll go from 5-40 so 10 levels in that time is extremely low. i'll let you in on a little secret - the Enemy Level Range noted for Survival Missions, is the Level they start at, and the Level they will be at one full Rotation(so 20min) and so.... Apollodorus: 6 - 11 Tycho: 25 - 30 Draco: 12 - 17 Selkie: 30 - 40 Enemies aren't hitting the Levels you think they are. if you're basing it off of Eximus, Eximus units Spawn as higher Levels than the non Eximus counterparts that Spawned at the same time as them. you can easily see for yourself: Link to comment Share on other sites More sharing options...
BDMblue Posted October 15, 2018 Share Posted October 15, 2018 4 hours ago, taiiat said: i'll let you in on a little secret - the Enemy Level Range noted for Survival Missions, is the Level they start at, and the Level they will be at one full Rotation(so 20min) and so.... Apollodorus: 6 - 11 Tycho: 25 - 30 Draco: 12 - 17 Selkie: 30 - 40 Enemies aren't hitting the Levels you think they are. if you're basing it off of Eximus, Eximus units Spawn as higher Levels than the non Eximus counterparts that Spawned at the same time as them. you can easily see for yourself: That’s 100% true did not say otherwise? Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 15, 2018 Share Posted October 15, 2018 Form a group with clan mates and go as long as you want. I enjoyed doing a 2.5 hour arbitration excavation with them yesterday. We lost 1 player after about 25 minutes and the 3 of us soldiered on for the next 2 hours. Link to comment Share on other sites More sharing options...
Kobrakai Posted October 15, 2018 Share Posted October 15, 2018 If it wasn't so long for a rotation people would stay for longer but I don't want to risk dying due to falling asleep. Link to comment Share on other sites More sharing options...
SilverRook Posted October 15, 2018 Share Posted October 15, 2018 Waiting for these to get balanced and sorted before I sink my time into them. A lot of them are so easy because of the ai. I thought ai pathfinding had been improved? Not sure, Neptune I think, the corpus ice one outside. Survival/defense in that was so long and drawn out because the enemy never left OUR spawn.... We had to run all the way back there to get them. And 30 minutes of that for the first rotation with the risk of being left out of it for so long of you forget to pop your defensive skills..... It's too much. There's the increased risk of losing instantly with extended reward periods and the cost of virtrus items. Getting only 1 virtrius per missing is why people are leaving. Why go through all that to just get 1... When you can restart and get another one just as quickly. Why bother going to c rotation of you're only there for the vitrus? Link to comment Share on other sites More sharing options...
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