(XBOX)WrathfulComa Posted October 14, 2018 Share Posted October 14, 2018 (edited) I think there should be a new weapon added cause of male 3.0, and I have a great idea for one. The Halberd/ rifle. its a polearm with a very long spear/spike and a battle-axe combined with a rifle and I think it would fit in very nicely with Warframe. who Elise agrees? the battle axe part would add a little bit of slash. the spear/spike head would add puncture. it would be heavy but lighter then a normal battle axe. (maybe) add 2or 3 new stances for it, one with powerful swings for the axe head to make it a bit more fantasy, one for thrust for the spear and one that combined both axe attacks with spear attacks + something fancy cause we are space ninjas. it would have low to mid impact. it would be a high status weapon. It would have a alt mode to turns it into a rifle. (feel free to help me make this idea come to life. don't be hatful please just give ideas.) [BASE STATS]BLADE MODE ATTACK SPEED 0.780 CRITCAL CHANCE 15.0% CRITICAL MULTIPLIER 1.3X DAMAGE BLOCK 75.0% LEAP ATTACK 100.0 SPIN ATTACK 210.0 STATUS 35% WALL ATTACK 160.0 SLASH 40.0 IMPACT 20.0 PUNCTURE 100.0RIFLE MODE ACCURACY 21.0 FIRE RATE 2.56 CRITCAL CHANCE 35.0% CRITCAL MULTIPLIER 3 .3X STATUS 15% NOISE ALARMING MAGAZINE 8 TRIGGER SEMI PUNCH THROUGH 2.0 SLASH 30.0 IMPACT 21.0 PUNCTURE 150.0 I would base the design on the corpus, I think it would look cool as an plasma axe/spear it would be as big and long as the GUANDAO Edited November 27, 2018 by (XB1)WrathfulComa asking help Link to comment Share on other sites More sharing options...
ZeroTwowo Posted October 14, 2018 Share Posted October 14, 2018 Hey, It would help if you maybe write down, what for stats the weapon would have. Greetings, xKoobo Link to comment Share on other sites More sharing options...
LordMazulia Posted October 14, 2018 Share Posted October 14, 2018 What exactly would make this any different than the other polearm weapons in the game currently, in turms of animation, stats, or how it's used? 1 Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 14, 2018 Author Share Posted October 14, 2018 better ? Link to comment Share on other sites More sharing options...
LordMazulia Posted October 14, 2018 Share Posted October 14, 2018 3 minutes ago, (XB1)WrathfulComa said: better ? A bit better, but that still isn't enough detail, tbh. When pitching an idea or concept for a weapon you also need to think of what weapon stats it would have. Saying that the axe head would deal slash damage doesn't tell us how much. Furthermore, I don't think DE would be able to make specific parts of the weapon deal specificly different damage(the axe head dealing slash damage and the spear head dealing puncture). Adding a new stance doesn't really fix that. If the effect of dealing different damage types is tied to the stance then any polearm could take advantage of it, and it wouldn't be unique to the Halberd. Also, stances can't change that damage type of a weapon, they can only proc status effects on certain hits during certain combos. I may sound a bit critical of your idea, but I am only saying all this because it's important for anyone who comes up with an idea to fully think of how it would function within the game. Just because something would look cool isn't enough. Far too many ideas fall flat because the details aren't fully thought out. Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 14, 2018 Author Share Posted October 14, 2018 (edited) sorry I get a little heated, forgive me. but I would like some help in making this idea come to life Edited October 14, 2018 by (XB1)WrathfulComa sorry Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 14, 2018 Share Posted October 14, 2018 2 hours ago, (XB1)WrathfulComa said: so what would you add, let complete this idea if your so worried about it not being enough. btw you should a self entitled nerd. do you not like new IDEAS ? its not a concepts, it s a idea witch dose not require to be complete just let. you can always add on to it. and who am I to say what the stat for this weapon should be when that's the job for DE not me. Easy there mate he has a point but you could have something with the halberd (im studying games design and trust me lots of ideas that get suggested get shut down cuz not enough thought out but the trick is to take it on board politely and think it out more) i think at least two new stances would be required one with slicing combos with an increase to slash damage but less puncture (for the axe section) and one for stabbing combos increasing puncture but less slash (for the spear section) in terms of the fine details (looks, attack speeds, size, status etc) and exact numbers id leave that up to de since i don't think any of us are pro designers yet and de knows their plans etc while we dont Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 14, 2018 Share Posted October 14, 2018 Though id say an idea and a concept is the same thing but an idea/concept is not a full weapon model/prototype Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 14, 2018 Author Share Posted October 14, 2018 sorry I get little heated sometimes but I was hoping to meat people who would help me finish the idea. Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 14, 2018 Author Share Posted October 14, 2018 and to me an idea is something you think of but don't have a concept yet Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 14, 2018 Author Share Posted October 14, 2018 I think we should finish the idea and make a prototype and send it to DE, to see if they like the idea Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 14, 2018 Author Share Posted October 14, 2018 (edited) so what Elise should I add to this idea of mine? Edited October 14, 2018 by (XB1)WrathfulComa miss spell Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 Well from the initial idea it looks like you've just combined the stats of an axe and a spear together for example the weight can't be lighter coz of the spear part it doesn't quite work like that however id imagine the halberd to be a bit lighter than a battle axe since there's only one axe head Not sure what determines the status chance of a weapon ive some pretty blunt weapons with pretty high status chances Id say slower speed for the axe section due to a larger arc the payoff being it covers more area The stabbing attacks would be faster but cover less area since its a linear attack Probably best to do research on why halberds exist irl before trying to narrow down too much though Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 sorry I get ahead of my own brain when I get hyped for things. I fixed that XD Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 to youtube!! to learn more about this awesome weapon! Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 Lol np its good to be enthusiastic but better to pause and think before rushing too far ahead Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 true btw iv learned it mainly a stabbing weapon Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 Also bear in mind the weapon needs to port over between xbox pc and PlayStation without messing up the balance or combos (we're just adding a new weapon with the new combat system not trying to make the game favour melee weapons more) Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted October 15, 2018 Share Posted October 15, 2018 11 hours ago, (XB1)WrathfulComa said: SLASH 60.0 IMPACT 11.0 PUNCTURE 60.0 These stats reflect your idea of slash from the axe and puncture of the spear but warframe doesn't work this way. ALL attacks would have 60 slash, 11 impact and 60 puncture. No matter if axe or spear hits the enemy Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 (edited) hmm true let me fix that, it mainly for stabbing anyway so ill make the slash less and keep the rest Edited October 15, 2018 by (XB1)WrathfulComa Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 Just now, GnarlsDarkley said: These stats reflect your idea of slash from the axe and puncture of the spear but warframe doesn't work this way. ALL attacks would have 60 slash, 11 impact and 60 puncture. No matter if axe or spear hits the enemy Broken war has a stance built in so ignoring the general concept of "weaponness" and focusing on exact damage values one broken halberd could have 60 slash 11 impact and 20 puncture and uses slash attacks due to its default stance Likewise with the counterpart having 60 puncture 11 impact and 20 slash Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 However there's no point in adding exact numbers due to the fact we're designing a type of weapon presently not one single halberd We're best creating a template for now then refining later after all a prototype is just a semi functioning model of the final piece sending a template with a model and reasoning would be best Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 true I might draw what I would make it look like also the axe head was most likely used as a way to grab an enemy and pull them in it seems, hints the swinging to your self motion the video im watching said, if you look at the angle of the axe head is facing you and design of the axe head is concave. Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 Though isn't 60 11 60 a bit small? Most my stuff seems to start around 100 each (except gammacor cuz it only does mag damage) Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 so if you were in a line of soldiers you can put the axe head above the enemy and chop down and pull the enemy to you all at once and keep your self from stamping out for to long, witch would get your self killed, like you would with a normal battle axe Link to comment Share on other sites More sharing options...
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