(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 I see... From what i can tell most weapon types have a unique feature in warframe some even have an ability type thing (broken scepter mainly) perhaps the halberds feature would be to pull enemies in ready to be sliced and diced by the weapon Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 cause you swing outwards with a battle axe you can get your self surrounded by the enemy but if you swung to your self you could retreat back into formation very fast and rejoin your man at arms safer Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 Sounds like the halberd is a team weapon designed to enable everyone to stay in a (most likely) grid formation Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 just think of your self side by side with other Tenno in a med evil line battle, you wouldn't want to swing a big heavy battle axe at the enemy, that would expose you for too long, but if you swag to your self catching an enemy/ hopfuling in the proses, you could retreat back into formation very fast and with a kill. that what the axe head on the Halberd was most likely used for. but could be swung around like an axe or a normal polearm Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 yes I love history. ❤️ Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 15, 2018 Author Share Posted October 15, 2018 most learn more but I need sleep so I can learn more about college in the morning XD, good night, dotn stop giving me new thing to add or make better, ok good night!! Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 True but most missions rarely enable side by side combat the hallways are too wide to block out so you'd get surrouded either way Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted October 15, 2018 Share Posted October 15, 2018 I think the best use of the halberd alone would be as a double ended spear head thing Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted October 27, 2018 Author Share Posted October 27, 2018 we should add a gun to it, like every time you stab with it even if you miss it fires and dose damage if the bullet hits a target, Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted November 21, 2018 Author Share Posted November 21, 2018 ok its fall break I had time to change some things up, feel free to look and give me info of what to add or change. be nice about it thou. please and thank you Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted November 25, 2018 Share Posted November 25, 2018 As a concept it sems good and would make auto parry mods more useful but there's still a lot to sort out like what type of gun? Does it have it's own ammo counter or is it bottomless clipped but only fires at specific points in a combo? Etc etc Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted November 25, 2018 Author Share Posted November 25, 2018 it would be a toggle, you press a button and it switches to gun mode and its a rifle, and a semi witch is all ready up there and it uses rifle ammo and it even show how much is in one clip. read all of it, Link to comment Share on other sites More sharing options...
Tyreaus Posted November 25, 2018 Share Posted November 25, 2018 (edited) Am a bit confused on where, exactly, it'd sit in terms of arsenals. Intuitively, it feels like it wants to be a melee focused weapon akin to gunblades (gunstaves?), but they don't usually have a clip or reload. That might be something to take out, make them more like 2 handed Gunblades. With Melee 3.0 on the way, the firing mode being delegated to an "alt attack" might be really smooth and exceptionally useful, especially if you can whack a target around with melee attacks to stack status and combo for a CO build, then blast them with the rifle attack. I do like the idea, though. Not just as a weapon on its own but a new class of weapon that serves as a Glaive / Gunblade / Polearm sort of hybrid. Feels like there's some healthy potential. P.S. as far as this particular weapon goes, the blade mode does feel a bit overkill at 20% crit / 40% status. For the clear aim toward status on the melee, I'd aim more toward 10-14% crit and maybe 32-35% status. Same for the gun mode: the crit chance is OK, but the status chance should probably be half that—or less!—for the crit potential you're getting. I'd also drop the multiplier to somewhere around 2.5-3x: 4x or more is a bit too much for base weapon stats. Don't forget the means by which we can boost the crit and status chances on melee things (Blood Rush, e.g.) that can take those base stats and really crank them skyward. Edited November 25, 2018 by Tyreaus Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted November 26, 2018 Author Share Posted November 26, 2018 changed some thing, also what do you think about it being able to increase the damage for the gun part after you done some combos with the melee, I think that would work very well with blood rush, it would start off as a low % but you can make it bigger by adding mods. what you think ? 5 hours ago, Tyreaus said: Am a bit confused on where, exactly, it'd sit in terms of arsenals. Intuitively, it feels like it wants to be a melee focused weapon akin to gunblades (gunstaves?), but they don't usually have a clip or reload. That might be something to take out, make them more like 2 handed Gunblades. With Melee 3.0 on the way, the firing mode being delegated to an "alt attack" might be really smooth and exceptionally useful, especially if you can whack a target around with melee attacks to stack status and combo for a CO build, then blast them with the rifle attack. I do like the idea, though. Not just as a weapon on its own but a new class of weapon that serves as a Glaive / Gunblade / Polearm sort of hybrid. Feels like there's some healthy potential. P.S. as far as this particular weapon goes, the blade mode does feel a bit overkill at 20% crit / 40% status. For the clear aim toward status on the melee, I'd aim more toward 10-14% crit and maybe 32-35% status. Same for the gun mode: the crit chance is OK, but the status chance should probably be half that—or less!—for the crit potential you're getting. I'd also drop the multiplier to somewhere around 2.5-3x: 4x or more is a bit too much for base weapon stats. Don't forget the means by which we can boost the crit and status chances on melee things (Blood Rush, e.g.) that can take those base stats and really crank them skyward. Link to comment Share on other sites More sharing options...
Tyreaus Posted November 26, 2018 Share Posted November 26, 2018 1 hour ago, (XB1)WrathfulComa said: changed some thing, also what do you think about it being able to increase the damage for the gun part after you done some combos with the melee, I think that would work very well with blood rush, it would start off as a low % but you can make it bigger by adding mods. what you think ? Stats look much better, I think. As for increasing damage on the gun for melee attacks, I feel like we're already getting that with Melee 3.0: the combo counter is, supposedly, applied to heavy / charge attacks, which I'm sure the gun would be classified as. You could do the opposite, though: make gun attacks boost the melee attacks for a time. Incentivizes using both, right? Just a thought. Link to comment Share on other sites More sharing options...
AzureTerra Posted November 26, 2018 Share Posted November 26, 2018 Along the lines of a old style Nemesis Force Halberd Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted November 27, 2018 Author Share Posted November 27, 2018 collage is back up I will change it up on the week ends. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted November 27, 2018 Share Posted November 27, 2018 On 2018-10-14 at 3:12 PM, (XB1)WrathfulComa said: ATTACK SPEED 0.760 CRITCAL CHANCE 10.0% CRITICAL MULTIPLIER 1.3X Already the most awful weapon in existence Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted November 27, 2018 Author Share Posted November 27, 2018 5 hours ago, (PS4)LoisGordils said: Already the most awful weapon in existence what should I make it ? Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted November 27, 2018 Share Posted November 27, 2018 17 minutes ago, (XB1)WrathfulComa said: what should I make it ? If it's slow (especially that ridiculously slow), more crit chance is needed so that Berserker can compensate If It has low crit, high speed is optimal for quickly dishing out damage and status procs This one has the slowest attack speed of literally every melee weapon in Warframe and has awful crit stats. Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted November 27, 2018 Author Share Posted November 27, 2018 14 minutes ago, (PS4)LoisGordils said: If it's slow (especially that ridiculously slow), more crit chance is needed so that Berserker can compensate If It has low crit, high speed is optimal for quickly dishing out damage and status procs This one has the slowest attack speed of literally every melee weapon in Warframe and has awful crit stats. iv seen lower and a weapon that has this speed before but anyway, Iv made it faster just by a bit and a but more crit Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted November 27, 2018 Share Posted November 27, 2018 (edited) 3 hours ago, (XB1)WrathfulComa said: iv seen lower and a weapon that has this speed before but anyway, Iv made it faster just by a bit and a but more crit Only the Sheev and Plasma Sword have speeds of 0.667 and guess what? They're awful Edited November 27, 2018 by (PS4)LoisGordils Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted November 28, 2018 Author Share Posted November 28, 2018 3 hours ago, (PS4)LoisGordils said: Only the Sheev and Plasma Sword have speeds of 0.667 and guess what? They're awful but they are there. lolz any way I have made it faster, go look if I need to make it even faster. thank you for your help on this small project. Link to comment Share on other sites More sharing options...
(XBOX)Darthgollum 01 Posted December 1, 2018 Share Posted December 1, 2018 (edited) @WrathfulComa i read what i saw the problem is i don't see anything bar comments Oh my bad it was an edit to the original comment just saw it there Edited December 1, 2018 by (XB1)Darthgollum 01 Link to comment Share on other sites More sharing options...
(XBOX)WrathfulComa Posted December 1, 2018 Author Share Posted December 1, 2018 (edited) yeah, lolz its ok bro, I,m going to do some more editing after college is over in a week. wish me luck. Edited December 1, 2018 by (XB1)WrathfulComa Link to comment Share on other sites More sharing options...
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