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Change Augments into Arcanes


Axio.
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Think about it:

Most Augments are never used, because the benefits of using them normally do not outweigh the cost of giving up a mod slot that could house any kind of mod. 

All Augments and all Arcanes coincidentally go to a max Rank of 3.

It would make farming standing rewarding/necessary again (hello, relic pack #1329) because you would need 10 copies of these Augments to get them to rank 3.

It would stimulate the market and make people value Augments more highly.

It would allow for build flexibility, and breathe new life into dead Augments that have probably never seen the light of an Orbiter.

People are already ok with the idea of ditching one of their Arcane slots because of Arcane Helmets, most would probably be more than happy to say goodbye to another so that they can use an Augment they really like, but don't have room for in their builds.

Most Augments are more useful than most Arcanes out there, but it would force veterans who have highly sought after Arcanes to make a choice between the utility of the Arcane and the functionality of the Augment. It would also dangle a carrot in front of newer players' noses, tempting them into the syndicate game, as well as a reason to increase their MR, since Max Standing is impacted by MR.

The way Syndicates are balanced, people would have to reach out to friends and clanmates in order to obtain Augments that were previously undesirable.

You could even take away Arcane Revives from Augment Arcanes, and people would still use them.

 

I've never seen this proposal before, and I personally think it would be fun and exciting. DE has said no to a designated Augment Mod Slot... Well what if we give something up for that?

 

EDIT: Some people were complaining about the prospect of what farming Arcanes with standing would cost, and so I've devised a solution!

Augments that affect a frame's 1 or 2 are Bronze Arcanes, and they would cost 5,000 Standing each, and are available at Tier 2 of a Syndicate.

Augments that affect a frame's 3 are Gold Arcanes, and they would cost 10,000 Standing each, and are available at Tier 3 of a Syndicate.

Augments that affect a frame's 4 are Primed Arcanes, and they would cost the full 20,000 Standing each, and are available at Tier 4 of a Syndicate.

 

Plus, if we have them categorized as such, that means it's easy to sort out how many credits you would need in order to trade them! They would just follow the regular rules for Arcanes.

Edited by Axio.
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This is the greatest idea I've seen regarding augments, however there is one problem with this. Currently we are able to equip as many augments as we want, and with an augment-arcane type setup, we wouldn't be able to do such. This generally isn't much of a problem, but this also precludes having really niche and tricky setups such as the one I use for Hydroid, using all four of his augments.

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3 minutes ago, Reefermun said:

This is the greatest idea I've seen regarding augments, however there is one problem with this. Currently we are able to equip as many augments as we want, and with an augment-arcane type setup, we wouldn't be able to do such. This generally isn't much of a problem, but this also precludes having really niche and tricky setups such as the one I use for Hydroid, using all four of his augments.

I don't really have anything that I can think of off the top of my head to deal with what you said. I honestly thought that limiting the number of augments a single frame can use to only 2 would be a positive, as it would force Tenno to pick and choose which augments they wanted to utilize, allowing for less variety, but getting rid of jack-of-all-trades styles of play.

To me, using Augments that haven't been popular ever, with purpose, > using all of them at the same time.

I honestly think that the utility of Hydroid's 1 and 4 augments should be applied to his basic kit, or at the very least his 1 should have its augment merged with the ability.

You have me interested in your Hydroid build though, care to share it with me in a private message, as well as explain to me why you've done what you've done with him?

Edited by Axio.
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3 minutes ago, GinKenshin said:

I’d rather sacrifice a mod slot than going through the pain in the ass farm of aracanes, so no, this is a terrible idea for a terrible reason 

But you'd get them through the syndicate system, not Tridolons. You could literally farm for them while doing other things, so long as you have a syndicate sigil equipped, and it would bring Syndicate missions and medallion hunting back into regular play, instead of as a last resort for some quick standing.

Did you even read the first post in the topic? :clem:

Edited by Axio.
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1 minute ago, Axio. said:

But you'd get them through the syndicate system, not Tridolons. You could literally farm for them while doing other things, so long as you have a syndicate sigil equipped, and it would bring Syndicate missions and medallion hunting back into regular play, instead of as a last resort for some quick standing.

Did you even read the first post in the topic? :clem:

Even if you get them thru syndicates that’s 10 times the amount of standing you’d need to get the same effect as 1 mod and like 240 endo.

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14 minutes ago, (XB1)GearsMatrix301 said:

Even if you get them thru syndicates that’s 10 times the amount of standing you’d need to get the same effect as 1 mod and like 240 endo.

Yeah, it's far too easy to get them as they are now, thanks for pointing that out!

This would remove that problem and make augments much more valuable. People would probably farm more Prime Parts in order to obtain the platinum to buy them off the market, or they might even just buy Platinum outright in order to satisfy their need. Money that goes towards the development of new features, as well as the DE team? Why not!

13 minutes ago, LuckyCharm said:

The problem comes when you've done that farm already and have some nice or decent arcanes and then have to not use them simply because some certain builds you're currently using NEED the augments to function

That's the point! Currently there are only 3 or 4 Warframe arcanes that are meta right now. Arcane Energize, Arcane Grace, Arcane Strike, and Arcane Nullify (maybe some others that I don't feel like doing the research on). Rather than slapping the same ones on every single warframe, you have to think about what you want to do with your Arcane Slots. I personally find that added complexity and requirement of critical thinking to be an A+ addition to this game, since so many people think that there's only 1 good build for each frame and weapon.

With this system, you're allowed the freedom to have whatever mods you want on your warframe, instead of being one or two mods short! Plus, a majority of players don't have high-end Arcanes like those ones I mentioned above, and so it would give them an opportunity to use those slots that they might not even know the existence of.

Plus, there's nothing stopping you from using 1 high-end Arcane, like Arcane Energize, at the same time as an Arcane Augment like Soundquake.

Edited by Axio.
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or you know we could just make them exilus mods like the three in the game that already are as not every frame truly benefits from the exilus slot though on that note id love it if the augur mods could fit in that slot cause while things like the drift mods are nice their impossibly weak and most just want one stat they offer. slotting in augur secrets instead of power drift could be nice but you cant as it doesn't fit the slot and those mods that do offer such weak amounts its sad...

Edited by Tpunk21
the instead of them
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Something else to consider is this:

It's not the Augments that are at fault. The fault lies in the abilities they're tied to.

Every Augment, barring a specific few, are a direct upgrade to the ability they effect. The issue is that the ability itself is not worth modding specifically for it at the expense of a better build.

Look at the worst Augments we have, think of one, like Swing Line or Pool of Life. Both of the augments are a buff to the ability. Ballistic Barrage's augment too, is a buff to the ability.

But the abilities themselves aren't worth specialising for. Well of Life becomes useless to a player the second they unlock Blessing, you would be better off putting on a better build for Warcry and Hysteria than trying to mod for Ripline, and the augments for both Shooting Gallery and Shatter Shield are better than trying to mod for Ballistic Barrage.

The Augments we consider 'good' are the ones that don't just buff the ability, they buff the play style of the Frame overall, like Chilling Globe and Ice Wave Impedence, Creeping Terrify and Despoil, Corroding Barrage and Pilfering Swarm, all of which just make what we do with the frames better.

The abilities are worth the augments, which makes the augments good.

Other abilities are not worth the augments, which makes the augments bad.

So making them Arcanes and making us choose between having an Augment or having an Arcane Energise/Grace/Avenger and so on... just wouldn't work so well.

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