Ailyene Posted October 16, 2018 Share Posted October 16, 2018 As said in title, melee actions that should provide CC resistance during melee attacks/combo no longer do since the mainline patch for me. Link to comment Share on other sites More sharing options...
Ailyene Posted October 16, 2018 Author Share Posted October 16, 2018 (edited) As of 23.10.4 this is still an issue. This post from another player has good examples of how moves that would normally grant immunity to knockdown/stuns no longer do. (I have spoiler tagged the videos to cut down on space taken.) 8 hours ago, Aeron216 said: Examples of Momentum gone now. This means certain death now unless you are incredibly tanky. My Saryn here has the Umbra mods plus Arcane Grace with Guardian Rank 3. But thats not really the only problem, making melee focused builds frustrating to play is what is also on the line. Spoiler And on this one notice how at the beginning of the combo you can barely move forward, it feels really bad. Thats why I did those useless first strikes from range first to then use the good one (But still I ended up getting interrupted). Other Hammer combos are even much worse since they force you to almost standstill. Edited October 16, 2018 by Ailyene Link to comment Share on other sites More sharing options...
Aeron216 Posted October 16, 2018 Share Posted October 16, 2018 (edited) Yeah and I was even using Primed Fury, poor of those that do not own it. So in other words more mandatory mods. yay... Edited October 16, 2018 by Aeron216 Link to comment Share on other sites More sharing options...
whirl89 Posted October 17, 2018 Share Posted October 17, 2018 While they are fixing the bug I can recommend using handspring in your build when you want to melee. Link to comment Share on other sites More sharing options...
Dumcomester Posted October 29, 2018 Share Posted October 29, 2018 Here is to hoping that this is not intended with melee 3.0 Link to comment Share on other sites More sharing options...
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