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Bullet Dance's stance multipliers make it deal less damage instead of more


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A few updates back(I think in Plains of Eidolon), the Bullet Dance stance mod lost some of its high damage multipliers that dealt like 200% damage of the charged attack, give or take. However, the shots in the stance consistently now deal approximately one third of the damage of a charged attack, making the stance's combos useless. I know Melee 3.0 is right around the corner, but it would be great if there was a confirmation about this before it comes out.

Edited by sappinmahsentry
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