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Pandero stops firing ("lock up")


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Pandero stops firing (doesn't fire and can't be shot) whenever:

  • fire and jump inputs are made at the same time
  • fire and crouch inputs are made at the same time.

It can be fired again after:

  • ~3 second period
  • aiming in soon after the "lock up".

Tested with few different players, can be replicated consistently (~95% reproduction rate with a macro).

Please fix.

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