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Chimera: Hotfix 23.10.4


[DE]Rebecca

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36 minutes ago, Kylareth said:

While out on the plains I noticed a rather large friend decided to stay out and enjoy some fresh morning sunshine with me. 

It was fully interactive except it could not move, though it did have subtle idle animations and the only attack it could perform was its aerial burst tracking shot.   

I'm sure it just got lost on its way back to the lake, but I'm worried it might get some sunburn. 

 
Note; I was on the plains during the night/day transition, so the plains never did a full reload before I found it. 

 

 

Z59kXVV.png

Eidolons in the sunlight looks nice. This bug is amazing. xD

I like your third shot. xD

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4 hours ago, JaycemeSwain said:

Reread that slowly, PVP needs fixes. Pretty sure the only way to fix it would be to do the same thing that happened with the raids and just remove them

What's wrong with PvP? It's still the most challenging content that's available. Just because raids had a bigger playerbase than those in Conclave doesn't mean you have to throw dirt at the niche of peeps playing Conclave. You just need friends to play Conclave with.

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4 hours ago, BeefWitted said:

Aura's do not take effect in stats until you are in a mission, if you look in mission at abilities you should have -60% slow in mission vs outside of missions you will have -30% slow

so it is actually doing -90% PS while in my mission?

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1 час назад, LasarraSelendis сказал:

What's wrong with PvP? It's still the most challenging content that's available. Just because raids had a bigger playerbase than those in Conclave doesn't mean you have to throw dirt at the niche of peeps playing Conclave. You just need friends to play Conclave with.

You keep using the word challenge, im not sure you know what that means. Pvp isnt more challenging. Its just pvp. A completely different game mode, it might as well be its own game. 

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Does it seem to anyone else that reverting the operator cosmetics while they fix up the new system is just a complete waste of time? We are all big boys and girls we can wait for it to be fixed and the more time you waste on resetting the old system for the meantime the longer it will be before you actually fix whats broken. So please, I implore you to not worry about the bugged outfits right now, we can handle it for a short period of time. Unless you are saying that this is a fix that will take several weeks or months in which case I wonder how you #*!%ed that one up so bad and am really questioning your quality assurance, but I doubt it's that bad. 

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For some reason my weapon holster positions are reset everytime I login, and any legacy colors used on any of my items is reset to that item's default color.

For example, I use a legacy color as the metallic for all my frames. When I login, all of my frame's metallics are reset to their default colors.

Interestingly, after I play a mission, the colors and holster settings are restored.

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9 hours ago, [DE]Rebecca said:

Chimera: Hotfix 23.10.4

 

As mentioned in Hotfix 23.10.3, the team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release. This revert itself is also very involved due to the large quantity of content that was changed, but we’re very close to putting the revert live after a bit more testing!

 

Please continue to point your Chimera issues to our Megathread: https://forums.warframe.com/topic/1016621-pc-c%CC%B6%CC%83%CC%B9h%CC%B4%CC%8A%CC%8D%CC%90%CD%9Ci%CC%B6%CD%9B%CC%BD%CD%93%CC%A9m%CC%B8%CD%84%CD%98%CC%A8e%CC%B4%CC%92%CC%A4r%CC%B8%CC%81%CD%8B%CC%95%CD%89a%CC%B8%CC%8A%CC%99%CC%AD%CD%95-bug-report-megathread/
 

Changes:

  • Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!
  • Corrected Infested Charger jump-down animations so they land at the correct height.
  • Minor sound balancing and design updates to new melee sounds.
  • Minor updates to jump slam sounds for Melee Hammer weapons.

 

AI Fixes:

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Further improvements to Locomotion code that triggers when bad AI pathing occurs.
  • Fixes towards broken AI spawns in the Grineer Forest tileset.
  • Fixes towards AI becoming stuck in the Corpus Ice Planet tileset.
     

Fixes:

  • Fixed Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex.
    If you were affected by this bug, talking to Nakak in Cetus will allow you to progress.

 

  • Fixed a crash that could occur in the Warframe Launcher.
  • Fixed a crash that could occur when in the Plains of Eidolon due to the Fishing Gear.
  • Fixed the Adaptation Mod sometimes making players completely invincible.
  • Fixed Mesa’s Shatter Shield not functioning properly.
  • Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.
  • Fixes towards Scanners not functioning for Clients. This also fixes cases where Helios would not scan new entries.
  • Fixed Volt’s Discharge not hitting any enemies after reaching Zone 2 in an Sanctuary Onslaught mission.
  • Fixed inability to Channel your Melee weapon while sprinting.
  • Fixed cases of Orbiter Decorations disappearing.
  • Fixed Gifting of Warframes showing "item already owned" error.
  • Fixed several Conclave Mods missing descriptions.
  • Fixed some weapons missing new sounds.

 

Chimera Fixes (SPOILER WARNING):

 

  •   Reveal hidden contents

     

    • Fixed the Paracesis having incorrect Mod capacity at Rank 30, which resulted in certain Mods not functioning correctly. This also fixes not being prompted that an equipped Mod that you are Ranking up via Endo exceeds the max Mod capacity and to uninstall.
    • Fixed ability to Forma the Paracesis for the second time when it is not at its ‘max Rank’.

     

 

 

Can we have arca plasmor bullets bounce back pls?

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