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[DE]Rebecca

Chimera: Hotfix 23.10.4

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Please, check adaptation mod on chroma. Idk if is a bug or just too op, but the health with adaptation dont go down for a long time.

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36 minutes ago, Kylareth said:

While out on the plains I noticed a rather large friend decided to stay out and enjoy some fresh morning sunshine with me. 

It was fully interactive except it could not move, though it did have subtle idle animations and the only attack it could perform was its aerial burst tracking shot.   

I'm sure it just got lost on its way back to the lake, but I'm worried it might get some sunburn. 

 
Note; I was on the plains during the night/day transition, so the plains never did a full reload before I found it. 

 

 

Z59kXVV.png

Eidolons in the sunlight looks nice. This bug is amazing. xD

I like your third shot. xD

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4 hours ago, JaycemeSwain said:

Reread that slowly, PVP needs fixes. Pretty sure the only way to fix it would be to do the same thing that happened with the raids and just remove them

What's wrong with PvP? It's still the most challenging content that's available. Just because raids had a bigger playerbase than those in Conclave doesn't mean you have to throw dirt at the niche of peeps playing Conclave. You just need friends to play Conclave with.

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4 hours ago, BeefWitted said:

Aura's do not take effect in stats until you are in a mission, if you look in mission at abilities you should have -60% slow in mission vs outside of missions you will have -30% slow

so it is actually doing -90% PS while in my mission?

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2 hours ago, Sergster said:

But, is anyone genuinely playing Lunaro? Like I'm truly curious.

Active playerbase is still quite small, but it's the most active of the 4 PvP modes.

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1 час назад, LasarraSelendis сказал:

What's wrong with PvP? It's still the most challenging content that's available. Just because raids had a bigger playerbase than those in Conclave doesn't mean you have to throw dirt at the niche of peeps playing Conclave. You just need friends to play Conclave with.

You keep using the word challenge, im not sure you know what that means. Pvp isnt more challenging. Its just pvp. A completely different game mode, it might as well be its own game. 

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Thanks for the fixes, but please take that ugly rubber ring and latice off the Varida Operator suit, and put it back the way it was. It looks much sleeker before.

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The resource booster doesnt seems working on doubling my kuva, and affinity booster doesnt boost my affinity in sortie. (so far i just do kuva and sortie farm.) 

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Does it seem to anyone else that reverting the operator cosmetics while they fix up the new system is just a complete waste of time? We are all big boys and girls we can wait for it to be fixed and the more time you waste on resetting the old system for the meantime the longer it will be before you actually fix whats broken. So please, I implore you to not worry about the bugged outfits right now, we can handle it for a short period of time. Unless you are saying that this is a fix that will take several weeks or months in which case I wonder how you #*!%ed that one up so bad and am really questioning your quality assurance, but I doubt it's that bad. 

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Please fix the issue with some ASIA SEA players. We are having issues logging in. "Log in Fail.

Please do check it, been having this issue since the last main update.

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Melee channeling doesnt work while using a controller, not sure if one of the hotfixes was supposed to address this, also if you reload while sprinting, the reload animation doesnt happen, instead your frame goes unarmed until the reload is finished

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For some reason my weapon holster positions are reset everytime I login, and any legacy colors used on any of my items is reset to that item's default color.

For example, I use a legacy color as the metallic for all my frames. When I login, all of my frame's metallics are reset to their default colors.

Interestingly, after I play a mission, the colors and holster settings are restored.

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thank you so much for the channeling sprint fix, i didnt think it would be seen or something but im just so glad it was noticed among all the comments. <3

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LOG IN FAILED. CHECK YOUR INFO <--where's the fix in this? it's all over the forums, had to use a VPN to login

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9 hours ago, [DE]Rebecca said:

Chimera: Hotfix 23.10.4

 

As mentioned in Hotfix 23.10.3, the team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release. This revert itself is also very involved due to the large quantity of content that was changed, but we’re very close to putting the revert live after a bit more testing!

 

Please continue to point your Chimera issues to our Megathread: https://forums.warframe.com/topic/1016621-pc-c%CC%B6%CC%83%CC%B9h%CC%B4%CC%8A%CC%8D%CC%90%CD%9Ci%CC%B6%CD%9B%CC%BD%CD%93%CC%A9m%CC%B8%CD%84%CD%98%CC%A8e%CC%B4%CC%92%CC%A4r%CC%B8%CC%81%CD%8B%CC%95%CD%89a%CC%B8%CC%8A%CC%99%CC%AD%CD%95-bug-report-megathread/
 

Changes:

  • Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!
  • Corrected Infested Charger jump-down animations so they land at the correct height.
  • Minor sound balancing and design updates to new melee sounds.
  • Minor updates to jump slam sounds for Melee Hammer weapons.

 

AI Fixes:

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Further improvements to Locomotion code that triggers when bad AI pathing occurs.
  • Fixes towards broken AI spawns in the Grineer Forest tileset.
  • Fixes towards AI becoming stuck in the Corpus Ice Planet tileset.
     

Fixes:

  • Fixed Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex.
    If you were affected by this bug, talking to Nakak in Cetus will allow you to progress.

 

  • Fixed a crash that could occur in the Warframe Launcher.
  • Fixed a crash that could occur when in the Plains of Eidolon due to the Fishing Gear.
  • Fixed the Adaptation Mod sometimes making players completely invincible.
  • Fixed Mesa’s Shatter Shield not functioning properly.
  • Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.
  • Fixes towards Scanners not functioning for Clients. This also fixes cases where Helios would not scan new entries.
  • Fixed Volt’s Discharge not hitting any enemies after reaching Zone 2 in an Sanctuary Onslaught mission.
  • Fixed inability to Channel your Melee weapon while sprinting.
  • Fixed cases of Orbiter Decorations disappearing.
  • Fixed Gifting of Warframes showing "item already owned" error.
  • Fixed several Conclave Mods missing descriptions.
  • Fixed some weapons missing new sounds.

 

Chimera Fixes (SPOILER WARNING):

 

  •   Reveal hidden contents

     

    • Fixed the Paracesis having incorrect Mod capacity at Rank 30, which resulted in certain Mods not functioning correctly. This also fixes not being prompted that an equipped Mod that you are Ranking up via Endo exceeds the max Mod capacity and to uninstall.
    • Fixed ability to Forma the Paracesis for the second time when it is not at its ‘max Rank’.

     

 

 

Can we have arca plasmor bullets bounce back pls?

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