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[DE]Rebecca

Chimera: Hotfix 23.10.4

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So whats the deal with the Vitus Illumina decoration, its invisible when you place it anywhere on the ship. Do you have to do the arbitrations daily to keep it lit up or whats the deal here?

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Melee using two-handed weapons just about all weapons (exceptions are nikanas using Blind Justice, opening strikes with nikanas using the other two stances, and the first strike in Whip-Blade combos) still prevents all movement (whether sprinting or not) beyond aiming and whatever forward movement is inherent in each move.

 

This is not merely some minor drawback, it's essentially total crippling of all two-handers most weapons that aren't using stances like Tempo Royale or aforementioned exceptions.

Edited by vaarnaaarne
Additional info

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ok i know that there is plenty of bugs that are ruining playability. but why are there not much talk about this type of bug.lIyGl64.jpg or this bug with the pakal chest piece.LEqMcR2.jpg

where the energy bit on the rib of the pakal chest piece looks upside down or something here is a comparison xDfJuJl.jpg

i thought i posted the pakal armor glitch in the art and animation bugs. how long does it take for them to get to working on that usually. i know the time might be a bit delayed due to them working on things like fortuna and melee 3.0. and was wondering because i really like the pakal. and i enjoyed the war's new weapon trail visuals that  came with 23.10.0 till 23.10.1 or 23.10.2 attempted to fix some melee having too big of a weapon trail and shrunken war's weapon trail to around the size of a glaive or a dagger.

Edited by maddragonmaster

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Thanks, DE.

One question though: will you make item selection in the foundry of the nexus (mobile) app plausible? Seeing as some players use this to track certain things, I think this would be a great addition to what is already a great game (not to mention it being F2P).

 

Thanks again, DE!

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13 hours ago, Talinthis said:

als this MUST happen. i refuse to play public matches because of this, and i just solo survival/excavation for 30-40 minutes unless i sneeze and one of my buffs run out. and i dont do defense because of all the glitches. i will give it a try to see if these fixes fixed it this time like they said it did last time.

I'm very pleased to learn that I'm not the only Tenno experiencing this particular issue.

Thank you very much for responding to this issue.

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STILL....broken/bugged movement controls when using a mouse for direction:

Right Mouse = Forward

S,D,F = left, back, right

When moving forward (right mouse) or back (D), then pressing the opposite direction before fully releasing the first results in coming to a dead stop instead of reversing direction. Game breaker for us old school folks that use a mouse button for movement. In short, I can not change direction without coming to a complete stop first.

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Your Warframe Launcher is still a big chance to crash. The Warframe Launcher is very normal before this so-called "mainline" update. :thinking:

I really don't understand why the most basic Launcher for an online game can go wrong. DE

Although the game is not perfect, But this is too much!!

Edited by Kitty_Prime

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Can't shoot through Gara's Mass Vitrify with the Arca Plasmor, not sure if this has been reported before. Projectile just bounces around inside, can see this being fun for trapping enemies and then firing the Arca inside the circle, but other than that I prefer the way it used to work.

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Now that the archwing launchers are infinite. why do we need the blueprint to make 50 of them? Suggestion: reduce the cost since we no longer need such a hefty price to make 49 unusable archwing launchers. we also don't need it to be reusable. i had to make 50 archwing launchers just to be able to use it in the plains again.

Edited by Kancelas
More questions/suggestions

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Archwing weapons animations in the market looks strange now.
Nothing in the beginning as it drops down and then it zooms out and is now seen from above..

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3 hours ago, Primus said:

So whats the deal with the Vitus Illumina decoration, its invisible when you place it anywhere on the ship. Do you have to do the arbitrations daily to keep it lit up or whats the deal here?

I can see mine all the time but it uses a lot of particle effects. Did you turn yours off?

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vor 17 Stunden schrieb Spirit:

@mistsack i I dont really care much about the outside of the room. i simply cant proceed with my originally planned dojo layout because this hall doesnt quite operate like a hall. so I'd love to know if its intended and i shall deal with it or should i wait for the hotfix

Yes but the skybox should be pretty much the "hit box" and as we all know by know this room is taller than the standart rooms, so i take like 1 1/2 block upwards if we can define it that way. so i think it is intended.

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Please fix Lunaro. It is in a terrible state after the chimera update. It was terrible even before the update but it was playable. Now it's not even that.

 

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oh my gosh, yes, thank you for seeing my post and other peoples post on volt, thank you so much for fixing it!

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12 minutes ago, ShnaRinat said:

4 fixes released, and still could not fix connections to players

DE, just rollback, fix the damn patch and roll it out with fortuna please (after you bug test it of course, unless you guys want this to happen again)

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Well, channeling isn't fully fixed because I can't still channel no matter what, be it sprinting or not, be it normal or exalted melees. This is not linked to my pad either, I remapped melee channeling and it fixed nothing and my aim and open chat feature on that button as well are working perfectly.

Edited by ChipsLight

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Thanks for all the fixes! In the last update Trinity Prime's gray colors got really light, will this be adjusted in future updates? I liked the darker gray she used to have a lot better.

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When I look at my profile the background music is different now - it used to be the same background music as when opening the market.

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Can't switch to melee and crouch, slide, or roll if I change from the default left bumper button to left trigger instead. 

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