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Input lag regarding FPS limit after Chimera


LambertExe
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I noticed a strange mouse input lag after the Chimera update and it is connected to the FPS of the game. From my observations it appears the input lag happens whenever the game FPS is uncapped and/or the GPU is struggling to hit the upper limit of said limit. Example: when I lock fps at 72 frames (which my pc can maintain almost most of the time without any singificant dips) mouse responsiveness is okay, but when I set the limit at 144 (where my PC can only render ~100-120) in this scenario I feel a mouse input lag. Please look into this issue.

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