Lysithea.Nya Posted October 18, 2018 Share Posted October 18, 2018 I've seen so many random alerts with like 5k credits reward or something like ONE rare resource... I mean, go to any survival mission that has resource that is in alert rewards and you'll get 5-10 times more for just 5 minutes, despite alert survivals requires 10 minutes. Why not buff credits to 50-150k random range and normal resources to at least 10k, while rare resources amount to 10, or something within that range, so there would be an actual reason to run alerts? And forma blueprint, really? For running who-knows-how-much-time-it-takes defection mission? Couldn't it be ready to use forma? My conclusion is that most of random alerts are totally useless, even for the very beginning players. Link to comment Share on other sites More sharing options...
Bombarder0 Posted October 18, 2018 Share Posted October 18, 2018 There is a reason there is elite arbritrations m8 Link to comment Share on other sites More sharing options...
stormy505 Posted October 18, 2018 Share Posted October 18, 2018 4 hours ago, Bombarder0 said: There is a reason there is elite arbritrations m8 Arbitrations only drop a few mods and Endo... Normal alerts are completely different Link to comment Share on other sites More sharing options...
Lysithea.Nya Posted October 18, 2018 Author Share Posted October 18, 2018 5 часов назад, Bombarder0 сказал: There is a reason there is elite arbritrations m8 Elite alerts are meant to be endgame tryhard content, while normal alerts, I suppose, were designed to provide some alternate way to get some resources and credits to mix out survivals and index farming. But they just do not work that way, alerts are serving no purpose unless it's orokin reactor or nitain or something like that. Even tellurium is way more easier to just farm in survival than bother doing alert for one piece of it. Every time I see alert with 10k credits or 1 neurode reward I'm like "sigh...". Boosting alerts would be nice to give people reason to run normal missions and make overall gameplay a bit more interesting. Link to comment Share on other sites More sharing options...
MysticDragonMage Posted October 18, 2018 Share Posted October 18, 2018 (edited) yeah. im not going to do either a survival for 10 minutes, interception for 2 rounds, 3 consoles for mobile defense, or 10 waves of defense just to get ONE rare resource or a few uncommon resources and most definitely not common resources or credits. maybe rewarding for beginners, but weve seen missions like this placed in high level nodes Edited October 18, 2018 by MysticDragonMage Link to comment Share on other sites More sharing options...
DreisterDino Posted October 18, 2018 Share Posted October 18, 2018 (edited) For a new player 10k Credits arent that bad. Also if there is an argon alert, of course no one who can go to the Void would do that, but someone who hasnt cleared the starchart yet might need that. When i started out, i found some of them useful. Edit: Forma, yes a vet might have 100's of bp's, but some newer people in my clan actually struggle to get the bps sometimes via fissures, so this is good for them aswell. Edited October 18, 2018 by DreisterDino Link to comment Share on other sites More sharing options...
Spartan336 Posted October 18, 2018 Share Posted October 18, 2018 For what it was hyped up to be, the Arbitrations have dreadful drops. Link to comment Share on other sites More sharing options...
(PSN)SteveOMatic Posted October 18, 2018 Share Posted October 18, 2018 Most alerts arent worth the trouble, but for a rare resource or forma bp, ill run a capture or sabotage for it since it takes barely 2 minutes to run it. Better than hoping RNG drops it in a regular mission. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 18, 2018 Share Posted October 18, 2018 for mos of us, yes, alerts aren't that rewarding, but for newer players it's a lot quicker and less boring than having to go into survival every time you need a certain amount of resources. endless farming is more optimal in the long run but casuals don't always have the time to spend 20-40 mins or more farming polymer or whatever. for me, it's just something to do when there's nothing else, and it doesn't hurt to stock up even more on a resource I already have lots of (not like you gotta pay for slots to hold Nitain, right?) I think less than 10k credits is a bit rubbish though, newbies might not have access to the Index right away and that's fine, but minimum 15k credits is not unreasonable, it takes about that much just to build a weapon in the foundry, and unless you grind the Index like a madman, you'll end up low on them eventually no matter what, especially if you trade a lot. let players get more credits, they still get kicked in the nuts by some resources in the end anyway. Link to comment Share on other sites More sharing options...
(PSN)WeeMalk5 Posted October 18, 2018 Share Posted October 18, 2018 YES totally agree. I think its just a case of being outdated. I mean say you get a 10 wave alert for 1 morphic. A normal non alert 5 wave likely drops like 5 of them. Oxium still tight for many so the 300 oxium alert is still worth grabbing for some. Tellurium worth it it too. Just due to the rng scarcity of it. With log in revamp being sorted, alert revamp mught yet come. Link to comment Share on other sites More sharing options...
Hawk1911 Posted October 18, 2018 Share Posted October 18, 2018 41 minutes ago, (PS4)WeeMalk5 said: YES totally agree. I think its just a case of being outdated. I mean say you get a 10 wave alert for 1 morphic. A normal non alert 5 wave likely drops like 5 of them. Oxium still tight for many so the 300 oxium alert is still worth grabbing for some. Tellurium worth it it too. Just due to the rng scarcity of it. With log in revamp being sorted, alert revamp mught yet come. Agreed, considering the daily drops were updated I'd say they should complete the process and make the events more rewarding for how much work they require. One of a single item that you can farm for (depending on where you are in the system) is a joke especially when you have items that cost multiple of said material. Link to comment Share on other sites More sharing options...
FlusteredFerret Posted October 18, 2018 Share Posted October 18, 2018 (edited) 9 hours ago, rsod25 said: I've seen so many random alerts with like 5k credits reward or something like ONE rare resource... I mean, go to any survival mission that has resource that is in alert rewards and you'll get 5-10 times more for just 5 minutes, despite alert survivals requires 10 minutes. Why not buff credits to 50-150k random range and normal resources to at least 10k, while rare resources amount to 10, or something within that range, so there would be an actual reason to run alerts? And forma blueprint, really? For running who-knows-how-much-time-it-takes defection mission? Couldn't it be ready to use forma? My conclusion is that most of random alerts are totally useless, even for the very beginning players. But in case you hadn't noticed, you frequently get a lot more than what is listed in the alert...especially with Excavation, Exterminate & Defence missions, depending how long you stay. Even Sabotage & Defection mission can reward well. This is even more true if you do them solo. Capture & Rescue missions tend to be over quicker, so its only right you get less for doing them. I think the rewards are fine, given the aim of the game is to make players grind. Increase the rewards - reduce the grind. The amounts you're talking about would make it far too easy. The only thing I struggled with as a new player was forking out 50k every couple of weeks for DNA stabilisers to keep my Helminth Charger alive. Glad they changed that. Edited October 18, 2018 by FlusteredFerret Link to comment Share on other sites More sharing options...
Atekron Posted October 18, 2018 Share Posted October 18, 2018 agree, they need to be spiced up with good rewards, now they are boring as hell p.s.: "elite" alerts also need better rewards current are meh and doubled missions time Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted October 18, 2018 Share Posted October 18, 2018 I just wish they scale with the levels they ask for. Link to comment Share on other sites More sharing options...
Zi-Sui Posted October 18, 2018 Share Posted October 18, 2018 The only alert I've done consistently is nitain extract because you don't get them anywhere else except occasional ghoul purge, but the drop rate there is abysmal. Did a few oxium alerts too when I didn't have booster and before they upped osprey spawn rates. They really should look into buffing every single alert except nitain because it's not for new players only, but also for more advanced players, because they appear everywhere in star chart. Link to comment Share on other sites More sharing options...
Firetempest Posted October 18, 2018 Share Posted October 18, 2018 How about a bonus to the resource and credit rewards depending on your MR. Kinda like the bonus we now get from overall days logging in during daily tribute. Link to comment Share on other sites More sharing options...
(PSN)WeeMalk5 Posted October 18, 2018 Share Posted October 18, 2018 Void traces us another odd one, an alert gives 20. It could be a 10 wave or 2 round intercept at times. You often can get more than that on single short fissure mission and get other rewards as well as open a relic. Link to comment Share on other sites More sharing options...
(XBOX)DShinShoryuken Posted October 18, 2018 Share Posted October 18, 2018 Good to see others have seen the hiccups of Alerts and given ways make them more appealing to higher end players. I admit I do like to run the Alerts once in a while to see what is going on with them. Maybe something will be different in them to mark such a low credit (for high end players). I was thinking about making the Alerts and credit cache rewards have a scaling value depending on your MR. Not many things are annoying to me in the game besides doing an Alert and ONLY getting the Alert reward. No Excavator reward besides cryo. No SPY reward besides the Affinity. No RESCUE reward even though we killed all the Wardens. Make the Alert reward go by a tier level depending on MR. This could be adopted work especially for those missions that should give more than Affinity for hitting the marks. Link to comment Share on other sites More sharing options...
ThumpumGood Posted October 18, 2018 Share Posted October 18, 2018 Alerts- A way for newbies to have access to things they need. Sorties- for vets Invasions- For vets to help newies Granted, Vets take advantage of all of it. It's fine the way it is. Link to comment Share on other sites More sharing options...
FlusteredFerret Posted October 18, 2018 Share Posted October 18, 2018 8 minutes ago, ThumpumGood said: Alerts- A way for newbies to have access to things they need. Sorties- for vets Invasions- For vets to help newies Granted, Vets take advantage of all of it. It's fine the way it is. Vets always seem to want better rewards for all game modes...because they already have everything, so nothing seems that great or useful anymore. Link to comment Share on other sites More sharing options...
Nesodos Posted October 19, 2018 Share Posted October 19, 2018 All the alerts need is resource scaling that reflects on the level of the mission. A defense with lvl 35-45 grineer that only gives 500 polymer? hell no The same mission with 2500 polymer? why not (bad example but you know what I mean) Same for rare resources Nobody thats not desperately in need of orokin cells wants to play a lvl 50+ alert that takes 10+ mins while a 5-8 extermination gives the same Link to comment Share on other sites More sharing options...
(PSN)thowed Posted October 19, 2018 Share Posted October 19, 2018 Only time I run them is for helmets. Cosmetics always make great rewards. Link to comment Share on other sites More sharing options...
Kaotyke Posted October 19, 2018 Share Posted October 19, 2018 On 2018-10-18 at 10:06 AM, (PS4)WeeMalk5 said: Void traces us another odd one, an alert gives 20. It could be a 10 wave or 2 round intercept at times. You often can get more than that on single short fissure mission and get other rewards as well as open a relic. I usually get 15 Traces per relic and there is also the minimun of 7 that pops up to make me twist my nose, Its too much RNG. Also, in those alerts I dont need to use a Relic to get those Traces. Aside from the other Alert's rewards, I find the Void ones to be a good deal. Link to comment Share on other sites More sharing options...
Vanille Posted October 19, 2018 Share Posted October 19, 2018 When I was new to the game, even as a fresh newbie, they were kinda pointless because of the amount it rewards. A newbie isn't just gonna afk in orbiters, they're actively running starchart to progress, and they'll get more credits/resources by running normal missions for it, with the exception of more rare ones like orokin cells or oxium. Link to comment Share on other sites More sharing options...
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