Jump to content
[DE]Megan

Chimera: Hotfix 23.10.5

Recommended Posts

I know this is nitpicky, but is there anyway the gear wheel can always open on slot one? I keep messing up my energy pads and throwing clems all over the place, but I would love that option.

Share this post


Link to post
Share on other sites

So vigorous swap now does nothing to ability weapons? Well thanks for another useless mod, I guess.

Share this post


Link to post
Share on other sites

Gear wheel broke with this hotfix.

I can open up my wheel and navigate through it, but I am unable to select anything

Share this post


Link to post
Share on other sites

What the HELL is going on with gamepad support?! Just when I thought it was all working fine, I find out it is physically impossible for me to map Alt Fire!

Fix the gamepad button mapping PLEASE.

Edit: Oh, and emotes cannot be activated by gamepad when inside a Dojo.

Edited by Reynard_Fox

Share this post


Link to post
Share on other sites

Please revert Plains Archwing rubberband ceiling flight model to the non-rubberband ceiling it had in its prior Hotfix 23.9.1 state.

 

Also

4 hours ago, [DE]Megan said:

Vigorous Swap will now deactivate when an Ability weapon is active (Mesa’s Peacemaker,

Boo. So my endo spent getting it to R10 has been wasted.

  • Upvote 1

Share this post


Link to post
Share on other sites

Thanks for update. Especially:

  • Added an ‘Auto Install’ button to the Ayatan Sculptures screen
  • Added ability to swap your Mod loadout order in the Arsenal!
  • Reverted Operator Suit Mesh Changes introduced in Update 23.10.0

To operator Suits. Not all of them were bad. I really liked new Zariman. I also liked new leggins/greaves looks.
What I didn't like was Vahd Cuirass change and two "tails" flying after my a**. And scarf on Vahd Cuirass. With black collors it looked like my operator's head was fying on black cloud.

Maybe you could add option to show/not show belt of suit. Like hoods have 2 options

Share this post


Link to post
Share on other sites

please make an update for limbo so that moblie defense doesnt get halted by a limbo that won't drop their 4 making it impossible to but the data mass into the console

Share this post


Link to post
Share on other sites

i think after this hotfix it broke the elite alerts…. i dont know if others can play them but i cant and i dont know why

 

Edited by mathgamingDK2

Share this post


Link to post
Share on other sites
Just now, mathgamingDK2 said:

i think after this hotfix it broke the elite alerts…. i dont knos if others can play them but i cant and i dont know why

 

I'm pretty sure this is more of a blessing than something bad. That whole game mode is a bad scam.

Share this post


Link to post
Share on other sites
33 minutes ago, Kitty_Prime said:

Finally, I finally felt that I was working as a grown-up adult, and the result turned into a child again.

Why do you hate adults or adolescent bodies? :thinking:

How did the updated meshes look different in that sense? They still looked like young teens imo.

Personally I don't want them to look older, because it's one of the things that made the story and overall feel of WF stand out and feel uniqe. Very few games of this violent nature even have children in them, especially for this kind of main role (slaughtering hundreds on a daily basis, lol). If you have them grow up they will just become Overwatch characters and bland. And technically it's just their bodies that didn't evolve during the stasis, while they obviously have the mind of at least a young adult, being hundreds of years old 😄 Their extended time in the Void has already affected their bodies in other ways, so if also halting their ability to grow physically, that would make sense to me. 

But for the sake of pleasing as many as possible, maybe add the same feature as with companions, a button of choice to have them "grow up". That would however require rework of pretty much all operator clothes, which would take a lot of time that could have been spent on expanding the amount of clothes for existing body types instead.

Share this post


Link to post
Share on other sites
7 hours ago, [DE]Megan said:

Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.

I'm a little disappointed by the revert really, i mean i didn't see anything wrong with it(except the collar on the varida suit).

Edited by Cyberghost135
Small typo, meant to say varida not vania, silly me.

Share this post


Link to post
Share on other sites
5 hours ago, [DE]Megan said:

Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture with one-click. 

The new MR10 test is to fill 30 ayatan sculptures with stars in 30 seconds. 😛 Then you can unlock this powerful auto-install button!

  • Haha 1

Share this post


Link to post
Share on other sites
5 hours ago, Gabbynaru said:

... nor are they playing their school idle animation when editing their appearance. Please fix this, it was really good to taking some neato close-up shots of my operator without resorting to Captura (which I will never be able to understand).

That was an intended change with Chimera, if I remember correctly from the initial changelog. If using the edit menu for its actual purpose, to edit your character, these idle animations made it frustrating because the operator would turn away and do things all the time so you can't see your changes, especially in the modes zoomed in on head. This was probably on their to-do list since their previous fix on how the character now stands up for proper preview when selecting clothes instead of sitting.

It would be nice though to have a quick-captura mode to use in the orbiter, of course temporarily halting any story-related scripts and stuff like that. 

Edited by SirTobe

Share this post


Link to post
Share on other sites

Would've been nice to be able to select multiple ayatans and fill them all at once...

  • Upvote 1

Share this post


Link to post
Share on other sites

Though it was a bit of a mess, I really liked what you were trying to do with the operator suits, particularly what you were doing to try and reduce clipping like making the hoods cut off after the neck.  Looking forward to the improved vision!

Share this post


Link to post
Share on other sites
9 hours ago, Sean said:

What purpose does gating ayatan auto-install behind MR10 serve?

That just seems bizarre to lock a QoL feature to only certain players.

I agree. It seems like an unnecessary waste of a query and a conditional statement to MR-lock a UI button. What harm would it do to let everyone use the button; they still gotta have the stars to do it right?

Wait.. does it automatically install the stars with no additional prompts? Because if you were a newbie who had few stars and didn't know how many would be consumed for a given statue, that could result in a bit of inconvenience.

A better overall solution would be a confirmation prompt after clicking the button that would tell you how many of each star the sculpture would take, and let you confirm yes or no. It's still fewer clicks than filling a pineapple manually, but it's safe for even low MR players to use.

Share this post


Link to post
Share on other sites

The auto-install option for the ayatan sculptures would need to be able to install all the stars you have. I mean, I can't auto-install any star on an anasa sculpture if I'm missing 1 amber star.

Share this post


Link to post
Share on other sites
12 hours ago, [DE]Megan said:
  • Fixed unreleased LOC string appearing when a Cache Encounter spawned in a Cave in the Plains.

What does this mean?

Share this post


Link to post
Share on other sites
13 hours ago, Darkariuss said:

A lot of YouTubers saying that this was the only good thing about the mod, now they nerfed it, back to being trash... Next nerf is going to be to Adaptation, just watch out...

You're right, it was the only good thing about it. There's no gun or pair of guns that can normally benefit from this mod.

 

Just glad I didn't break my Mesa build for it, back on goes Constitution.

Share this post


Link to post
Share on other sites
13 hours ago, fr4gb4ll said:

i consider myself an "oldschool" gamer too, but your movement scheme sure is odd and new to me ^^)

anyway, it's not bugged or broken at all, but rather logical and also present in every other movement scheme one might use in WF.  you are only more likely to encounter this since you can far more easily push both direction at the same time, which would not be so easy to do if you use e.g. 'w' & 's' for forward and backward (or NUM8 & NUM5 like i do) - problem is that you use the movement with 2 hands instead of the "usual" 1 hand for movement and the other for looking around/attacking.

The thing is, the behavior does not happen when pressing side to side (left S to right F) in the same overlapping manner and I am sure we all do that all the time without realizing it. If it did, you guys would be screaming bloody murder. If you do the same thing what happens is you stop while holding both buttons, but begin moving in the opposite direction once you release the previous direction button. I guess because both buttons are on the keyboard. But when one button is on the keyboard and the other on the mouse, you stop dead and do not resume moving in the opposite direction once the previous button is released. You just stop dead and stand there until releasing and repressing the intended direction button, sometimes repeatedly it seems. This should not happen. 'Right Mouse' to 'D' (forward to back) should behave exactly the same as 'S' to 'F' (left to right).

My control scheme used to be default for first person shooters (and should still be!!!1), way back in the original Doom days. Why they ever went to WASD is beyond me. It's terrible. I like movement keys 'ASD' shifted over to 'SDF' to free up more buttons near my 'movement' fingers (QWERTAGZ and the like) for weapon switching, use keys, etc. Then I can easily tap them with right mouse keeping me moving instead of doing finger contortions with my left hand.

Anyway, it would sure be nice if this change could be made.

Share this post


Link to post
Share on other sites
20 hours ago, [DE]Megan said:

Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.

Thank you for the update, can we have the same option for the Warframe loadouts?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...