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Chimera: Hotfix 23.10.5


[DE]Megan

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No mention of a left trigger fix for Controllers (the secondary action: melee channelling, block, etc. does not work if assigned to left trigger). I'll test in game once the patch is in to see if there is a change.  But I CHALLENGE DE staff to rebind block to mouse left-click and see how you get on. While we're on this topic the default controls for controller should place block on the left trigger so that glide uses the same button no matter whether you have a gun or melee equipped.

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1 hour ago, [DE]Megan said:

Chimera: Hotfix 23.10.5

Additions:

  • Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture with one-click. 
  • Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.
  • Added a Decoration called the ‘Note Beacon’! A beacon capable of displaying custom messages that can be placed in both Orbiter and Dojo!
  • Added an FX to the Energy Orb dropped by Deth Cube with Energy Generator equipped.

Changes:

  • Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.
  • Vigorous Swap will now deactivate when an Ability weapon is active (Mesa’s Peacemaker, Valkyr’s Hysteria, etc). 
  • Improved text spacing in the Squad Panel UI by auto scaling the list.
  • Removed the unnecessary ‘RELIC’ text from the Squad Panel UI. Localized languages will see improved text spacing with this removal.
  • Adjusted Daily Tribute Transmission text scale and aspect ratio.

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Improved AI navigation in Sanctuary Onslaught and Plains of Eidolon Bounties.


Fixes:

  • Fixed inability to collect a Mandachord part in Octavia’s Anthem quest which halted progression.
  • Fixed Defection missions being unplayable when picked for an Arbitration. 
  • Fixed erroneous Bounty matchmaking cases. This was triggered by selecting a Bounty, cancelling said Bounty and then selecting a different Bounty, upon which you would matchmake with the cancelled Bounty.
  • Fixed cases of Arbitration boons not being applied to Prime Warframe variants. This applies to weapon variants as well (Cernos vs Rakta Cernos).
  • More fixes towards the Adaptation Mod sometimes making players invincible.
  • Fixed cases of Bounties failing when trying to start a Cave Encounter in the Plains.
  • Fixed Mesa’s Shatter Shield and Chroma’s Cold Elemental Ward not damaging certain enemies.
  • Fixed Inaros’ Sandstorm radius stat showing diameter.
  • Fixed the Ammo Case Mod not functioning for Clients after going in and out and then back in to the Plains from Cetus.
  • Fixed the Sentinel Burst Rifle muzzle showing all 4 frames of the texture.
  • More fixes towards Grineer Couriers flight navigation in Archwing Pursuit missions.
  • Fixed rare case of hearing random jumbled dialog when loading into Maroo’s Bazaar.
  • Fixed the back button not working when picking Gear Spiral items in the Arsenal.
  • Fixed the Emotes wheel in the Arsenal not defaulting to the currently equipped Emote in the chosen slot.
  • Fixed two equip buttons appearing when using mouse and keyboard.
  • Fixed unreleased LOC string appearing when a Cache Encounter spawned in a Cave in the Plains.
  • Fixed the Grineer Exhaust Fan Decoration having an incorrect description.
  • Fixed a script error when Upgrading Mods at the Mod Station.
  • Fixed a script error when accessing the Gear Spiral. 
     

Can we get the dragon keys to show up again in the squad panel, please and thank you 🙂

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9 minutes ago, [DE]Megan said:

Reverted Operator Suit Mesh Changes introduced in Update 23.10.0 to restore Operator Suit Meshes to their pre-Update 23.10 state. A more careful re-release of the Operator Suit Mesh Changes will come at a later date.

Operators are still not following the mouse cursor nor are they playing their school idle animation when editing their appearance. Please fix this, it was really good to taking some neato close-up shots of my operator without resorting to Captura (which I will never be able to understand).

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5 minutes ago, tucker_d_dawg said:

Dont forget Arca Plasmor not shooting through gara wall.

and arbitration drones spawning in the walls, under the floors etc where they can't be killed.

 

thanks for the auto install on sculptures.

The Arca Plasmor x Gara Mass Vitrify issue is logged for a fix.

As for the AI issues in Arbitrations, we're attempting repros on our end, and would greatly appreciate screenshots (F6) of these locations when the issue occurs.

Thanks!

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