iLightning13 Posted October 18, 2018 Share Posted October 18, 2018 Hi all, I've been trying to open up the colour tint texture for the Excalibur warframe in Blender. However, all of the values are 0 except for the alpha channel, which is mainly zero but contains the occasional splotch of white. I'm using a basic RGBA Convert node, but also the textures appear blank in the browser. Does anyone know if there is there something really simple I'm missing? Or is this an error of the file? Cheers. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now