Mr.Sliver Posted October 19, 2018 Share Posted October 19, 2018 The way the mod works is that if you receive dmg, eg 50, and say 30 is slash and 20 is impact, the reduction will go toward the slash and continue stacking a slash resistance so long as slash is the higher value. When the slash resistamce is at max, you now have a 90% resistance to slash (this case 27 so only taking 3 slash dmg) however the impact remains the same 20. This is okay looking at just 50 dmg, but in terms of higher level runs where enemies are doing 50k amounts of dmg, its kinda useless having a 90% resistance to 30k slash is all well and okay but theres still the 20k impact pounding your warframe's bootyhole. With that type of dmg going at you itd be best to not have the resistance and just bend over for the bombards because at that point it just makes no sense. My suggestion is so have the mod work in such a way that you have the resistance decay slowly over as the duration of the resistance runs out (maybe 25% of whatever built every 5 seconds (using maxed mod)). With this, once a resistamce is at the max 90%, it will now be building a resistance for the second highest dmg from the source (from example would be impact). Once the more dominant resistance begins to decay, the focus would now be on that one. Capped again and then back to the now higher type. I think this would also help with the inconsistency of the mod. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted October 19, 2018 Share Posted October 19, 2018 I believe its there for balance purposes, some people already swarm us with nerf requests despite the mod being avarage. I would personally support this change but im sure it would be followed with an angry pitchfork mob. Link to comment Share on other sites More sharing options...
Peter Posted October 19, 2018 Share Posted October 19, 2018 (edited) Idk, adapting against high-level enemies will be a difficult task anyway. i believe that any change could spoil or make it very strong,it is already well usable in most cases, if I need resistance beyond reach I use an ancient one. Edited October 19, 2018 by Peter Link to comment Share on other sites More sharing options...
EmissaryOfInfinity Posted October 19, 2018 Share Posted October 19, 2018 Perfectly fine as-is. The limitation prevents it from becoming completely broken while still being strong enough to warrant a slot, and it's essentially identical to how Sentient enemies function, which the mod is based off of. Excellent on both thematic and gameplay balance levels. Link to comment Share on other sites More sharing options...
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