Scherhardt Posted October 20, 2018 Share Posted October 20, 2018 DE explain? Intentional or bug? Link to comment Share on other sites More sharing options...
Drasiel Posted October 20, 2018 Share Posted October 20, 2018 (edited) maybe it is an order of effect issue and carrier applies before the riven is taken into account. Honestly just guessing. edit: actually thinking about it more even if the riven applies first that means your total ammo is 0 so adding 25% more of 0 is still 0. Edited October 20, 2018 by Drasiel brain think Link to comment Share on other sites More sharing options...
Scherhardt Posted October 20, 2018 Author Share Posted October 20, 2018 4 minutes ago, Drasiel said: maybe it is an order of effect issue and carrier applies before the riven is taken into account. Honestly just guessing. edit: actually thinking about it more even if the riven applies first that means your total ammo is 0 so adding 25% more of 0 is still 0. Logical BUT is it intentional, that is the question. I need DEs word on this Link to comment Share on other sites More sharing options...
Robolaser Posted October 20, 2018 Share Posted October 20, 2018 (edited) When you use more than one mod for the same stat, they usualy don't multiply each other. Their values are added instead, before the total is then applied as a percentage. Here, ammo case's +25 is added to the -100 of your riven, then the the resulting -75 becomes -75% and is applied to your base max ammo. You would need a -125% riven for your max ammo to be 0 despite ammo case. <- wrong! ammo case bonus is indeed applied to the modded capacity. Edited October 21, 2018 by Robolaser Link to comment Share on other sites More sharing options...
Scherhardt Posted October 21, 2018 Author Share Posted October 21, 2018 11 hours ago, Robolaser said: When you use more than one mod for the same stat, they usualy don't multiply each other. Their values are added instead, before the total is then applied as a percentage. Here, ammo case's +25 is added to the -100 of your riven, then the the resulting -75 becomes -75% and is applied to your base max ammo. You would need a -125% riven for your max ammo to be 0 despite ammo case. Assuming it goes this way, then its a bug. I'm using a lato riven with 103% Ammo max negative with carrier equipped. Ammo max is at 0. Link to comment Share on other sites More sharing options...
Robolaser Posted October 21, 2018 Share Posted October 21, 2018 (edited) Though the vast majority of mods work the way i described above, i just verified ammo case and indeed it gives +25% of the modded max ammo. The wiki also confirm this. So yeah obviously if that modded capacity is zero, +25% won't add anything. My bad! I've also tested shade's ambush mod, and found its +120% to owner's weapon damage works the usual way, like an additional +damage weapon mod would. So this inconsistency seems specific to ammo case, not sentinel mods. Edited October 21, 2018 by Robolaser Link to comment Share on other sites More sharing options...
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