AnDolma Posted October 20, 2018 Share Posted October 20, 2018 So I decided to take those two launchers out for a walk after the Chimera update, and I've noticed that the Tonkor doesn't detonate on impact with an enemy anymore, also the grenades have a fuse of about 2 seconds (was 1 second before) after contacting with a surface, and the Ogris' Nightwatch Napalm augment does not always work (flames occasionally do damage, seems like enemies have to walk in the middle of it to start taking damage). For the Tonkor, I've looked in the update notes starting with 23.5.0, but found nothing about this change, so I'd imagine this is a bug aswell? Link to comment Share on other sites More sharing options...
DarkMarkX Posted October 22, 2018 Share Posted October 22, 2018 Both are definitely bugs. Also, the tonkor still explodes on impact on an enemy or the ground if you have enough projectile speed, usually around 200%+. High power strength jetstream builds with zephyr can still make the tonkor usable for now. You can use terminal velocity on the tonkor if you're unable to reach the speed threshold with zephyr alone. Link to comment Share on other sites More sharing options...
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