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limbo and loot


(PSN)teacup775
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I’d like to see DE clean up the loot overhang while in the rift. It is truley annoying to have a swarm of object blotting out one’s view while playing. Either allow him to collect the vacuumed drops, or block vacuum or stop rendering them while in the rift ot have them trail behind view.

 

The last option would also be a great work around when the game glitches with ammo spawn on head spam and could be a generic change.

 

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1 minute ago, (PS4)teacup775 said:

The last option would also be a great work around when the game glitches with ammo spawn on head spam and could be a generic change.

Ive never seen this happen, what exactly occurs with this glitch? 

 

Also just rift walk or pop a cataclysm, is there a distinct reason as to why you have a ton on loot on your hat but wont leave the rift? Safe spaces are everywhere usually. 

 

 

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42 minutes ago, (PS4)psycofang said:

Ive never seen this happen, what exactly occurs with this glitch? 

 

Also just rift walk or pop a cataclysm, is there a distinct reason as to why you have a ton on loot on your hat but wont leave the rift? Safe spaces are everywhere usually. 

 

 

1) It’s a lag (or squad) related issue. A lag spike seems to preceed it, rather occasionally when ammo drops they will spawn on your toon but the animation replays for 10 seconds to a minute solid, glued to the warframe where ever it goes.

2) The issue with it is it breaks game play when sprinting to a distant location. In the midst of a mob the swarm of flies is annoy as all get out. Overall the restrictions on what he can interact with add annoyance not spice to game play.

When doing syndicate missions, I use tenno to break containers while Limbo is parked in the rift. It also sucks that floor drops can’t be picked up tenno.

Edited by (PS4)teacup775
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That's the rift for you, a still rather wonky mechanic... logically, vacuum shouldn't affect the real world when the sentinel is the rift with you. Then again, it's also firing at non phase shifted enemies, so I guess the sentinel AI can't really handle the difference.

Edited by WarBaby2
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